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Found 16 results

  1. MiraiDematro

    Guide: Performance Optimisation

    It is very important that your map runs well on every machine capable of handeling the base game. If your map isn't optimized properly, this might not be the case. You'll run the chance of others having a less exiting and emersive experience, then you wanted to evoke with your map. "I don't care if everyone has a great experience playing my map!" said no decent modder ever. At least think of the negative ratings and comments you could possibly risk by not optimizing your map. I've played some community maps that ran considerably worse (20fps) compared to the base game(50fps). It made me not finish those particular maps simply because they were downright unplayable to me. It is very good practice to always uncheck all the collision flags on a decal. Why? Nothing has to collide with a decal, ever; so you shouldn't ask your computer to be calculating collisions for it -right? Also check the 'NavMesh transparent' Flag while your at it. Applying these same settings to very small objects should also give your map a slight increase in performance. These settings have been applied to most of the objects in this example image like the documents, food and toilet-paper as well as the decals: Objects that aren't ever going to be visible to the player, should be deleted. You should be aware of this one. Less objects=better performance; so try to delete as many unnecessary objects as possible! It is commonly forgotten, but this includes grounds underneath houses and buildings that have been joined together. You should avoid very large open areas at all times! The game only visually renders objects/AI visible to the player at any given time; hence your framerate goes up when you look directly up or down. (Your not looking at many objects this way) So you can imagine what could happen on certain machines when the player enters an open area; lag spikes. Want to create a large horde of zombies? Use a crowd spawner. Not only is it way more convenient to use a crowd spawner instead of a regular spawner to create a large group of scattered zombies, it is also the best way performance wise. The engine has to parse way more calculations for your individual zombies as opossed to when they are placed in a crowd; thus giving them all the exact same atributes/handled the same way. Optimisation gets more difficult the Higher your own PC specs are. Just because you are able to run a certain environment at 60 fps without issues doesn't mean that everyone can! Try to test your map on multiple computers if possible; Maybe your friends could help out with this? Beta Testers? I hope you found this guide usefull! Good luck optimizing your maps! Note: I will continue to add to this guide when I have more to share. Feel free to share your own tips on optimisation. Special Thanks: - Rabid Squirrel
  2. Any of you guys noticed massive fps drop compaing to normal version ? Before everyhing worked smooth no problems at all and now exploring and fighting is like in slow motion. Graphics options stayed the same what is causing this problem? I really can't play like that, you can't complete few missions with this situation.
  3. Witajce, ogólnie uwielbiam grę i świetnie mi się grało BEZ praktycznie żadnych zacięć... tak przeszedłem całą grę więc sporo czasu. po wypuszczeniu hard - mode wróciłem do gry i niestety ale mam poważny problem z fps. sporadycznie podczas gry mam drastyczne spadki fps, jedynie patrzenie w podłogę pomaga... ale tak nie wygram z łowcą a dzisiaj miałem taką sytuację, że właśnie przez to przegrałem dlatego jest mi bardzo przykro - żeby nie powiedzieć gorzej ;-) pierwsza teoria moja dotyczyła liczby zombie - wcześniej gra lepiej sobie radziła a teraz na wyższym poziomie trudności pewnie jest więcej generowanych zombie chociaż tu bym dyskutował bo przed patchem w starym mieście potrafiłem mieć cały plac pełen i jakoś to działało druga teoria dotyczy "latających drobinek" - coś czego nie widać normalnie gdy jest ciemno ale jak zapalę latarkę to widać, że coś leci.... na koniec dnia zmniejszyłem rozdzielczość i zastosowałem pseudo rozwiązanie z ustawieniem wyższego priorytetu dla procesu gry ale powiedziałbym, że to nie pomogło wręcz przeciwnie - wcześniej gra mi chodziła cały czas ślicznie a po tych zmianach tak przycinała jakby cały czas ale bardzo mało najlepsze jest to, że gdy wyjdę do menu zwolni się pamięć to mogę wrócić w to samo miejsce bez zacinki..... {17:13:44.348} INFO: [Game] > System locale is 'Pl' {17:13:44.349} INFO: [Game] > Speech locale is 'Pl' {17:13:44.355} INFO: [System] > Build version: 6.2015.0408.1014 {17:13:44.355} INFO: [System] > [PID] 6352 {17:13:44.381} INFO: [System] > [CPU] vendor: GenuineIntel, features: SSSE3 SSE4.1 SSE4.2 CX16 POPCNT HTT, clock frequency: 3211.24MHz {17:13:44.381} INFO: [System] > [CPU] CPUs: 1, Cores: 2, HT: Yes, Logical processors: 4 {17:13:44.405} INFO: [JobManager] > TMf7a49990, dedicated worker threads: 1 + 2, num cpus: 4 {17:13:44.407} INFO: [ODE] > [ode::dInitialize] SSE path {17:13:44.700} INFO: [Renderer] > [r_Initialize] Loaded from rd3d11_x64_rwdi.dll. {17:13:44.700} INFO: [Renderer] > Enumerating D3D11 video adapters: {17:13:44.705} INFO: [Renderer] > Adapter 1: NVIDIA GeForce GTS 450 978MB/3071MB/0MB {17:13:44.705} INFO: [Renderer] | Output 0: [0,0 - 1920,1200] \\.\DISPLAY1 {17:13:44.719} INFO: [Renderer] > Renderer started in DX11 mode. {17:13:44.768} INFO: [Renderer] > DDraw reported 4,041M free texture memory. {17:13:44.774} INFO: [Renderer] > [CheckSLI] Single GPU system {17:13:44.782} INFO: [Renderer] > Renderer: supported display modes: {17:13:44.782} INFO: [Renderer] | 640x480, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 640x480, bpp:24, hz:59.94, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 720x480, bpp:24, hz:60.32, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 720x480, bpp:24, hz:60.32, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 720x576, bpp:24, hz:60.32, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 720x576, bpp:24, hz:60.32, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 800x600, bpp:24, hz:60.32, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1024x768, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1152x864, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1152x864, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1280x720, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1280x720, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1280x720, bpp:24, hz:59.94, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1280x768, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1280x768, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1280x800, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1280x800, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1280x960, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1280x1024, bpp:24, hz:60.02, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1360x768, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1360x768, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1366x768, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1366x768, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1600x900, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1600x900, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1600x1024, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1600x1024, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1600x1200, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1680x1050, bpp:24, hz:59.95, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1920x1080, bpp:24, hz:59.95, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1920x1080, bpp:24, hz:59.95, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1920x1080, bpp:24, hz:59.94, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1920x1200, bpp:24, hz:59.95, fmt: A8R8G8B8 {17:13:44.784} INFO: [INFO] > Texture streaming lowest priority distance set to 100m {17:13:44.788} INFO: [Renderer] > WindowOffset 0 0 {17:13:44.910} DEBG: [DXGI] > WM_SIZE 0, 1360x768 {17:13:44.910} INFO: [INFO] > CGame::AppWindowInit: window client area: 0x0, 1360x768 {17:13:44.911} DEBG: [DXGI] > [RChangeDeviceState] 1360x768, fullscreen, 60000/1000 Hz {17:13:44.911} DEBG: [DXGI] > was 0x0, fullscreen, 0/0 Hz {17:13:45.532} DEBG: [DXGI] > WM_WINDOWPOSCHANGING 1360x768 {17:13:45.532} DEBG: [DXGI] > WM_WINDOWPOSCHANGING overridden to 1360x768 {17:13:45.767} INFO: [TexMgr] > Max texture dimensions: 16384x16384x2048 {17:13:45.769} INFO: [MatMgr] > Number of supported techniques: 61 {17:13:46.016} INFO: [MatMgr] > Material pack 'optimized_dx11.mp' loaded. {17:13:46.122} ERRR: [Ppfx] > Unknown keyword 'SetClearZStencil' in effect 'hsm50.ppfx'! {17:13:46.150} INFO: [INFO] > Texture streaming buffer set to 400MB {17:13:46.152} INFO: [Video] > //Video settings: {17:13:46.152} INFO: [Video] > Resolution(1360,768) {17:13:46.152} INFO: [Video] > Fullscreen() {17:13:46.152} INFO: [Video] > Monitor(0) {17:13:46.152} INFO: [Video] > TextureQuality("Medium") {17:13:46.152} INFO: [Video] > VisRange(1.40, 1.40) {17:13:46.152} INFO: [Video] > ShadowMapSize(512) {17:13:46.152} INFO: [Video] > SpotShadowMapSize(512) {17:13:46.152} INFO: [Video] > GammaFloat(1.00) {17:13:46.152} INFO: [Video] > GrassQuality(2) {17:13:46.152} INFO: [Video] > AmbientOcclusion(0) {17:13:46.152} INFO: [Video] > MotionBlur(0) {17:13:46.152} INFO: [Video] > AntiAliasing(0) {17:13:46.152} INFO: [Video] > DisableDWM(1) {17:13:46.152} INFO: [Video] > EnableFilmGrain(0) {17:13:46.152} INFO: [Video] > Version(1) {17:13:46.152} INFO: [INFO] > >>>>> Audio init {17:13:46.377} INFO: [INFO] > FMOD::Driver: GBo[niki (ASUS Xonar Essence STX Audio Device) {17:13:46.378} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM8 {17:13:46.378} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM16 {17:13:46.378} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM24 {17:13:46.378} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM32 {17:13:46.378} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCMFLOAT {17:13:46.412} INFO: [INFO] > FMOD is using (8) output type. {17:13:46.412} INFO: [INFO] > FMOD Software Format Info: {17:13:46.412} INFO: [INFO] | Out Sample Rate: <44100> {17:13:46.412} INFO: [INFO] | Format: <5> {17:13:46.412} INFO: [INFO] | Out Channels: <2> {17:13:46.412} INFO: [INFO] | Max Input Channels: <8> {17:13:46.412} INFO: [INFO] | Bits: <32> {17:13:46.412} INFO: [INFO] > FMOD Mixer blocksize = 23.22 ms {17:13:46.412} INFO: [INFO] > FMOD Mixer blocks count = 4 {17:13:46.412} INFO: [INFO] > FMOD Mixer Total buffer size = 92.88 ms {17:13:46.412} INFO: [INFO] > FMOD Mixer Average Latency = 58.05 ms {17:13:46.413} INFO: [Audio] > //Audio settings: {17:13:46.413} INFO: [Audio] > API("FMOD") {17:13:46.413} INFO: [Audio] > MixFrequency(48000) {17:13:46.413} INFO: [Audio] > Channels(40) {17:13:46.413} INFO: [Audio] > Quality3D("high") {17:13:46.413} INFO: [Audio] > MaxVolume(40) {17:13:46.413} INFO: [Audio] > FXVolume(40) {17:13:46.413} INFO: [Audio] > WaveVolume(40) {17:13:46.413} INFO: [Audio] > SpeechVolume(40) {17:13:46.413} INFO: [Audio] > MovieVolume(40) {17:13:46.413} INFO: [Audio] > MovieVolumeSource(0) {17:13:46.413} INFO: [Audio] > GlobalSettings("") {17:13:46.413} INFO: [Audio] > ReverbChannels(1) {17:13:46.413} INFO: [Audio] > MixerBlocksCount(0) {17:13:46.413} INFO: [Audio] > {17:13:46.414} INFO: [ResPack] > Free resource loading disabled {17:13:52.177} INFO: [INFO] > [Input] Keyboard 0 enumerated: intance_name = Klawiatura, product_name = Klawiatura, GUID = {6f1d2b61-d5a0-11cf-bfc7-444553540000} {17:13:52.345} INFO: [INFO] > [CInput::SelectKeyboard] Keyboard 0 selected: Klawiatura, Klawiatura {17:13:52.725} INFO: [INFO] > [SDL::InitSDL] InitSDL successed! {17:13:52.741} INFO: [Game] > Game version: 1.5.1 {17:13:55.565} ERRR: [Parser] > Param 0 in function EnableExplosionDamage() is not a bool {17:13:55.566} ERRR: [Parser] > Param 0 in function EnableExplosionDamage() is not a bool {17:13:57.753} DEBG: [DXGI] > WM_WINDOWPOSCHANGING 1366x796 {17:13:57.753} DEBG: [DXGI] > WM_WINDOWPOSCHANGING overridden to 1366x796 {17:14:30.188} DEBG: [DXGI] > [RChangeDeviceState] 1360x768, fullscreen, 60000/1000 Hz {17:14:30.188} DEBG: [DXGI] > was 1360x768, fullscreen, 60000/1000 Hz {17:14:30.364} DEBG: [DXGI] > WM_SIZE 0, 1366x796 {17:14:30.364} DEBG: [DXGI] > [RWinOnWmSize] requested 1366x796 {17:14:30.364} DEBG: [DXGI] > [RWinOnWmSize] swapchain was 1360x768 windowed {17:14:30.384} DEBG: [DXGI] > [RWinOnWmSize] swapchain changed to 1366x796 windowed {17:14:30.509} DEBG: [DXGI] > WM_WINDOWPOSCHANGING 1360x768 {17:14:30.509} DEBG: [DXGI] > WM_WINDOWPOSCHANGING overridden to 1360x768 {17:14:30.514} DEBG: [DXGI] > WM_SIZE 0, 1360x768 {17:14:30.514} DEBG: [DXGI] > [RWinOnWmSize] requested 1360x768 {17:14:30.514} DEBG: [DXGI] > [RWinOnWmSize] swapchain was 1366x796 fullscreen {17:14:30.575} DEBG: [DXGI] > [RWinOnWmSize] swapchain changed to 1360x768 fullscreen {17:14:30.824} DEBG: [DXGI] > WM_WINDOWPOSCHANGING 1360x768 {17:14:30.824} DEBG: [DXGI] > WM_WINDOWPOSCHANGING overridden to 1360x768 {17:14:30.855} INFO: [Video] > //Video settings: {17:14:30.855} INFO: [Video] > Resolution(1360,768) {17:14:30.855} INFO: [Video] > Fullscreen() {17:14:30.855} INFO: [Video] > Monitor(0) {17:14:30.855} INFO: [Video] > TextureQuality("Medium") {17:14:30.855} INFO: [Video] > VisRange(1.40, 1.40) {17:14:30.855} INFO: [Video] > ShadowMapSize(512) {17:14:30.855} INFO: [Video] > SpotShadowMapSize(512) {17:14:30.855} INFO: [Video] > GammaFloat(1.00) {17:14:30.855} INFO: [Video] > GrassQuality(2) {17:14:30.855} INFO: [Video] > AmbientOcclusion(0) {17:14:30.855} INFO: [Video] > MotionBlur(0) {17:14:30.855} INFO: [Video] > AntiAliasing(0) {17:14:30.855} INFO: [Video] > DisableDWM(1) {17:14:30.855} INFO: [Video] > EnableFilmGrain(0) {17:14:30.855} INFO: [Video] > Version(1) {17:14:33.280} INFO: [MatMgr] > Material pack 'optimized_DLC1_dx11.mp' loaded. {17:15:07.993} DEBG: [DXGI] > [RChangeDeviceState] 1280x800, fullscreen, 60000/1000 Hz {17:15:07.993} DEBG: [DXGI] > was 1360x768, fullscreen, 60000/1000 Hz {17:15:08.536} DEBG: [DXGI] > WM_WINDOWPOSCHANGING 1280x800 {17:15:08.536} DEBG: [DXGI] > WM_WINDOWPOSCHANGING overridden to 1280x800 {17:15:08.554} DEBG: [DXGI] > WM_SIZE 0, 1280x800 {17:15:08.554} DEBG: [DXGI] > [RWinOnWmSize] requested 1280x800 {17:15:08.554} DEBG: [DXGI] > [RWinOnWmSize] swapchain was 1360x768 fullscreen {17:15:08.559} DEBG: [DXGI] > [RWinOnWmSize] swapchain changed to 1280x800 fullscreen {17:15:08.609} INFO: [Video] > //Video settings: {17:15:08.609} INFO: [Video] > Resolution(1280,800) {17:15:08.609} INFO: [Video] > Fullscreen() {17:15:08.609} INFO: [Video] > Monitor(0) {17:15:08.609} INFO: [Video] > TextureQuality("Medium") {17:15:08.609} INFO: [Video] > VisRange(1.40, 1.40) {17:15:08.609} INFO: [Video] > ShadowMapSize(512) {17:15:08.609} INFO: [Video] > SpotShadowMapSize(512) {17:15:08.609} INFO: [Video] > GammaFloat(1.00) {17:15:08.609} INFO: [Video] > GrassQuality(2) {17:15:08.609} INFO: [Video] > AmbientOcclusion(0) {17:15:08.609} INFO: [Video] > MotionBlur(0) {17:15:08.609} INFO: [Video] > AntiAliasing(0) {17:15:08.609} INFO: [Video] > DisableDWM(1) {17:15:08.609} INFO: [Video] > EnableFilmGrain(0) {17:15:08.609} INFO: [Video] > Version(1) {17:15:23.658} INFO: [INFO] > >>>>> Replicate start - local player with session <1332045856> {17:15:26.261} INFO: [INFO] > >>>>> <1332045856> Changing level from <> to <old_town> {17:15:26.265} INFO: [INFO] > >>>>> <1332045856> Loading level <old_town> {17:15:26.656} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_0_pc.rpack' already loaded! {17:15:26.656} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_1_pc.rpack' already loaded! {17:15:26.656} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_2_pc.rpack' already loaded! {17:15:26.656} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_3_pc.rpack' already loaded! {17:17:13.538} DEBG: [DXGI] > WM_WINDOWPOSCHANGING 1366x796 {17:17:13.538} DEBG: [DXGI] > WM_WINDOWPOSCHANGING overridden to 1286x828 {17:17:33.702} DEBG: [DXGI] > [RChangeDeviceState] 1280x800, fullscreen, 60000/1000 Hz {17:17:33.702} DEBG: [DXGI] > was 1280x800, fullscreen, 60000/1000 Hz {17:17:33.940} DEBG: [DXGI] > WM_SIZE 0, 1286x828 {17:17:33.940} DEBG: [DXGI] > [RWinOnWmSize] requested 1286x828 {17:17:33.940} DEBG: [DXGI] > [RWinOnWmSize] swapchain was 1280x800 windowed {17:17:33.944} DEBG: [DXGI] > [RWinOnWmSize] swapchain changed to 1286x828 windowed {17:17:34.124} DEBG: [DXGI] > WM_WINDOWPOSCHANGING 1280x800 {17:17:34.124} DEBG: [DXGI] > WM_WINDOWPOSCHANGING overridden to 1280x800 {17:17:34.139} DEBG: [DXGI] > WM_SIZE 0, 1280x800 {17:17:34.140} DEBG: [DXGI] > [RWinOnWmSize] requested 1280x800 {17:17:34.140} DEBG: [DXGI] > [RWinOnWmSize] swapchain was 1286x828 fullscreen {17:17:34.180} DEBG: [DXGI] > [RWinOnWmSize] swapchain changed to 1280x800 fullscreen {17:17:34.442} DEBG: [DXGI] > WM_WINDOWPOSCHANGING 1280x800 {17:17:34.442} DEBG: [DXGI] > WM_WINDOWPOSCHANGING overridden to 1280x800 {17:17:34.519} INFO: [Video] > //Video settings: {17:17:34.519} INFO: [Video] > Resolution(1280,800) {17:17:34.519} INFO: [Video] > Fullscreen() {17:17:34.519} INFO: [Video] > Monitor(0) {17:17:34.519} INFO: [Video] > TextureQuality("Medium") {17:17:34.519} INFO: [Video] > VisRange(1.40, 1.40) {17:17:34.519} INFO: [Video] > ShadowMapSize(512) {17:17:34.519} INFO: [Video] > SpotShadowMapSize(512) {17:17:34.519} INFO: [Video] > GammaFloat(1.00) {17:17:34.519} INFO: [Video] > GrassQuality(2) {17:17:34.519} INFO: [Video] > AmbientOcclusion(0) {17:17:34.519} INFO: [Video] > MotionBlur(0) {17:17:34.519} INFO: [Video] > AntiAliasing(0) {17:17:34.519} INFO: [Video] > DisableDWM(1) {17:17:34.519} INFO: [Video] > EnableFilmGrain(0) {17:17:34.519} INFO: [Video] > Version(1) {17:21:12.275} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {17:23:49.307} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromSavepoint> {17:23:50.794} INFO: [INFO] > >>>>> <1280346960> Level OnDestroy <old_town> {17:23:52.804} INFO: [INFO] > >>>>> <1280346960> Changing level from <old_town> to <ot_cl_apartments> {17:23:52.816} INFO: [INFO] > >>>>> <1280346960> Loading level <ot_cl_apartments> {17:23:52.890} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_0_pc.rpack' already loaded! {17:23:52.890} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_1_pc.rpack' already loaded! {17:23:52.890} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_2_pc.rpack' already loaded! {17:23:52.890} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_3_pc.rpack' already loaded! {17:24:10.725} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {17:29:13.139} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {17:29:43.778} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {17:32:41.413} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {17:34:58.867} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {17:39:56.341} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {17:40:44.910} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromSavepoint> {17:40:46.435} INFO: [INFO] > >>>>> <1280346960> Level OnDestroy <ot_cl_apartments> {17:40:48.046} INFO: [INFO] > >>>>> <1280346960> Changing level from <ot_cl_apartments> to <old_town> {17:40:48.052} INFO: [INFO] > >>>>> <1280346960> Loading level <old_town> {17:40:48.115} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_0_pc.rpack' already loaded! {17:40:48.115} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_1_pc.rpack' already loaded! {17:40:48.115} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_2_pc.rpack' already loaded! {17:40:48.115} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_3_pc.rpack' already loaded! {17:40:57.659} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {17:45:58.678} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {17:51:00.254} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {17:56:01.429} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {18:01:03.665} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {18:06:05.029} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {18:11:09.833} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {18:16:10.984} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {18:16:33.582} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromSavepoint> {18:16:35.123} INFO: [INFO] > >>>>> <1280346960> Level OnDestroy <old_town> {18:16:37.046} INFO: [INFO] > >>>>> <1280346960> Changing level from <old_town> to <slums> {18:16:37.079} INFO: [INFO] > >>>>> <1280346960> Loading level <slums> {18:17:36.016} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:17:57.726} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:20:33.730} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:20:42.283} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:21:45.387} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:23:33.482} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:25:34.226} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:26:45.684} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:27:39.496} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:27:50.467} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:31:36.817} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:36:40.013} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {18:41:45.629} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {18:46:48.144} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {18:51:24.485} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveOnQuitGame> {18:51:26.209} INFO: [INFO] > >>>>> <1280346960> Level OnDestroy <slums> {18:51:33.845} INFO: [INFO] > --------------------------------------------------------- {18:51:33.845} INFO: [INFO] > Time of playing game: 5869.385742s {18:51:33.845} INFO: [INFO] > Updated frames: 213391 Rendered frames: 212494 {18:51:33.845} INFO: [INFO] > Average FPS: 36.203789 {18:51:33.845} INFO: [INFO] > --------------------------------------------------------- {18:51:33.966} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 2 [file_name=<menu_buttons.dds> engine_id=<btn_cornerLT> script_id=<11> m_rRect=<0.000000,0.000000,58.000000,64.000000> m_iRefCount=2] {18:51:33.966} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 2 [file_name=<menu_frames.dds> engine_id=<btn_cornerLT_sel> script_id=<11> m_rRect=<0.000000,0.000000,64.000000,64.000000> m_iRefCount=2] {18:51:33.966} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 2 [file_name=<menu_buttons.dds> engine_id=<btn_cornerRT> script_id=<11> m_rRect=<199.000000,0.000000,256.000000,64.000000> m_iRefCount=2] {18:51:33.966} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 2 [file_name=<menu_frames.dds> engine_id=<btn_cornerRT_sel> script_id=<11> m_rRect=<192.000000,0.000000,256.000000,64.000000> m_iRefCount=2] {18:51:33.966} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 2 [file_name=<menu_buttons.dds> engine_id=<btn_top> script_id=<11> m_rRect=<58.000000,0.000000,198.000000,64.000000> m_iRefCount=2] {18:51:33.966} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 2 [file_name=<menu_frames.dds> engine_id=<btn_top_sel> script_id=<11> m_rRect=<64.000000,0.000000,191.000000,64.000000> m_iRefCount=2] {18:51:34.111} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 9 [file_name=<menu_buttons.dds> engine_id=<btn_cornerLT> script_id=<3> m_rRect=<0.000000,0.000000,58.000000,64.000000> m_iRefCount=9] {18:51:34.111} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 9 [file_name=<menu_frames.dds> engine_id=<btn_cornerLT_sel> script_id=<3> m_rRect=<0.000000,0.000000,64.000000,64.000000> m_iRefCount=9] {18:51:34.111} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 9 [file_name=<menu_buttons.dds> engine_id=<btn_cornerRT> script_id=<3> m_rRect=<199.000000,0.000000,256.000000,64.000000> m_iRefCount=9] {18:51:34.111} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 9 [file_name=<menu_frames.dds> engine_id=<btn_cornerRT_sel> script_id=<3> m_rRect=<192.000000,0.000000,256.000000,64.000000> m_iRefCount=9] {18:51:34.111} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 9 [file_name=<menu_buttons.dds> engine_id=<btn_top> script_id=<3> m_rRect=<58.000000,0.000000,198.000000,64.000000> m_iRefCount=9] {18:51:34.111} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 9 [file_name=<menu_frames.dds> engine_id=<btn_top_sel> script_id=<3> m_rRect=<64.000000,0.000000,191.000000,64.000000> m_iRefCount=9] {18:51:35.326} INFO: [Renderer] > [r_Shutdown] Dll released
  4. To the point, my game performance is still ALOT lower than it should be on my pc. The 1.5 patch did make it so that it's playable, but just barely so. The problem is that i still can't look at anything that might remotely interest me without the game looking like a slideshow at times, and i have submitted a DxDiag file etc way back when the game was unplayable for many AMD users. Anyone else having the same issue?
  5. I'm surprised there aren't more threads about this here, steam forum is flooded with complaints about performance, Anyway I'll just post this just in case someone does care. The problem is that with minimum settings (Lowest possible, and turned off when possible including render distance) I get 15-20 FPS on the bottom floor of the main building (Right after you're told to take the elevator to the bottom floor to leave the tutorial essentially. For me this is completely 100% unplayable and from what I hear its a problem only introduced into the final version of the game(Some you tubers say they had perfect performance only before the game's day one update) My PC specs below OS: Windows 7 professional CPU: i7-3820 CPU 3.60GHz (8CPUs) GPU: R9 290x 8gb RAM: 16 gb Storage: SSD (Game is installed on a fast solid state drive) TL;DR Minimum settings = 15-20 FPS unplayable. I far out perform the recommended PC for the game listed on steam, how is it that on Lowest possible settings it isn't even playable... I really like this game, the first 50 minutes of the tut was AMAZING! Please don't delete this thread because its bad press... If anything it needs pend and the devs need to make a comment about this issue!
  6. Hello! First off, as you read by the title, I'm talking about the optimisation of the game on PC. I'm going to say right now I'm not going to be one of the plebs that just constantly say the devs suck and such because I'm getting ONE bug or a little lag. I have so much respect for Techland, as they even say in game that they put their heart and their soul into bringing me this title, and they thanked me for buying it. I've never seen a game thank the consumer for buying it before. I've logged 20+ hours on Steam in just two days. I love this game to pieces and will support the hell out of it. So, yeah, optimisation. I'm going to start with my specs- CPU: AMD FX-8320 @ 4 GHz (Overclocked) RAM: 8GB G.Skill Ripjaws X - 1333-ish Hz GPU: AMD Radeon 7770 1GB vRAM Motherboard: MSI 970A-G43 OS: Windows 7 64 Bit (If it matters, which I doubt it does-) HDD: 1 Terabyte Western Digital Blue, about 80% Free. Yeah, like, NOTHING on my PC. This is a fairly decent computer for gaming. Dying Light is the first game i ran into issues with, but right after the new patch on Steam, I went from about 5 FPS to 40 FPS, no exaggeration. I went from not playable, to playable. One of the reasons I freaking LOVE THE DEVS. Thank you, Techland! (This is all on lowest settings. 5FPS lowest settings, to 40 FPS lowest settings.) This still doesn't completely fix performance (for me, at least) fully. I've tried everything- From lowest settings to overclocking. I just really need that constant 60 FPS, or just the ability to turn the graphics up a little bit. Does anyone have any ideas on increasing FPS (A lot!?)? Yeah, I suppose this is in a way asking the devs for optimisation, but I'm not going to chupacabra and moan like other people over one trophy or something. As I stated the game is PLAYABLE. Thank you, and have a good day. TL;DR: I have a nice computer, game ran awful, patch, runs well, but on super low settings. Ideas on more FPS, I'm not going to be that guy who constantly chupacabra and moans. Thanks, bai EDIT: They censor words with random words. That's.. quite funny actually
  7. So my roommate has dying light and ive played it on his computer and its tons of fun so of course I want to buy it. However it runs very poorly on his computer and my computer is identical to his, so I am afraid I will have the same problems with fps. He runs with absolute minimum settings (everything possible set to off or low) even view distance. His framerate is extremely variable. In buildings like the tower, or out in the ocean, fps is around 70-100. However as soon as he goes in an area with zombies and runs around the frame rate fluctuates between 30-40 fps!! He in no way has a bad computer, here are his specs (which are almost the same as mine) AMD FX-8350 running at 4.2 Ghz CM Hyper 212 EVO cpu cooler Gigabyte G1 Gaming GTX 970 (not overclocked) (Latest Nvidia Driver) G.Skill 8GB (2 x 4GB) DDR3-1600 Asus M5A99X EVO Samsung 840 EVO 120 GB SSD CORSAIR CX600M PSU Another note: His game is completely up to date with patch 1.4. I have done research and know this game is horrible with AMD cpus but is this normal? Is everyone else with an 8350 getting performance this bad!?
  8. Witam, problem dotyczy gry Dying Light (oryginalna), z patchem 1.2.1. Windows 7. Podczas ataków zombie na mnie 6/10 razy gra sie zacina i oddtyka kiedy musze naciskac szybko F aby nie zginac. Takze zacinaja sie animacje scenek. Jesli mam przeslac jakis plik prosze o informacje.
  9. Dying Light has Major Performance Issues when a lot of Zombies are Onscreen. In paticular when the Player is fighting them. Suggestion for Fix: When a lot of Zombies are localised in an Area and the Player is Fighting them. Lower the Visible Draw Distance and Disable or Scale back some of the Special Effects. This would somewhat lessen the Burden on the Console. As pretty as Dying Light is. I'm sure all Players would prefer smoother Gameplay over a Pretty but Choppy Game. Thank You.
  10. Hello Techland team I patched the game to 1.2.1 but my FPS aren't really better and it is still stuttering with my “Nvida Geforce 780 SLI (overclocked)â€, “Intel Core i7 3820 4.2Ghz (overclocked)†and "16GB RAM" system. They are jumping around at 48 – 92 and change like crazy depending where I'm looking. 1920x1080 144hz viewing distance: 0% shadow quality: high fov: +7 (everything else maxed out) I tried to lower all sorts of options, everything at the lowest etc. but the FPS can't move up in a playable/enjoyable minimum of 60 + FPS. I saw some videos with people using the 970 in SLI and they are getting a lot better performance than my system, their FPS are around 70 – 135. But this can't be normal because my 780 SLI and their 970 SLI are normaly on the same level with the performance. So there must be some kind of issue with the CPU or the multi GPU settings in game. (looked my CPU while playing up after the patch there is not one single core maxed out), Is therefore a patch in planning? I read something about a planned multi GPU performance patch incoming? (Want to play this game sooo badly but at the same time not with these FPS drops and stutters making my eyes dizzy ...) Here my complete System: http://www.sysprofile.de/id167859 Greetings from Germany
  11. As soon as I turn this game on I get insane heat coming from my computer Also i get the usual fps freezes during cut-scenes, character interaction and getting attacked by zombies. The promised patch fixed nothing - it's still the same. I love this game, but I love my PC more and I dont want to buy new one just because your game is poorly optimized. Spec: i5-4770k with Thermalright Macho radiator (even with turned off OC) GTX780 220GB SSD Windows 7 x64 Professional
  12. Right to the point, patch 1.2.1 didn't fix anything for me. I still have the same issue, fps goes down to such a low number that it makes the game unplayable. I've already sent the logs and dxdiag files to techland, and i really hope it's not only me. EDIT: forgot to mention that i've tried putting everything to minimum, still no effect. My comp specs are: ATI Radeon R9 280 3gt AMD FX-8370 8-core, 4.1GHz 8 gigs RAM Windows 7 home premium 64bit
  13. Hi y'all! So, alot of ppl, based on reviews and my own experience, are having troubles running the PC version of Dying Light with their AMD graphics cards. My piece is the recommended AMD R9280 with 3GB GDDR5. A brand new one, picked from a store today, with adequate drivers. The FPS varies, as does anyone else's. Mine is usually 50-60 inside and around 20-30 outside, with high settings and no extra turned on. ESPECIALLY the view distance seems to affect this, alot. Hopefully Techland looks into this thing soon.. Anyone else having same kind of issues? Are Nvidia cards doing that much better?
  14. MrTrapper

    Ps4 Frame Rate Drop.

    First off I'd like to say im enjoying the game. Dose anyone else see the frame rate drop/ stuttering ? The only time it looks smooth is when not moving. I dunno if it just me or what but it looks like it goes down to 20fps or less. I've seen 60fps gameplay on pc for this game and looks like night and day comparison.
  15. The game's performance drops every time I get hit by the toad's projectile attack. The fps will drop from 60+ to downright unplayable 5-15 fps. This lasts less than 3 seconds, however, it occurs every single time. It is hard to play the game when I've got multiple toads around shooting me. Hopefully this can be addressed sooner than later. My current specs are as follow: Operating System: Windows 7 Professional 64-bit Processor: Intel® Core i7-4790K CPU @ 4.00GHz (8 CPUs), ~4.0GHz Memory: 8192MB RAM --- Card name: ASUS NVIDIA GeForce GTX 970 STRIX Chip type: GeForce GTX 970 Display Memory: 4095 MB
  16. So I started the game. Smooth running, 60 FPS....UNTIL I meet the quartermaster. Everything starts to drop and change. I am now running at 30 - 50 FPS. The game is quite choppy. It happens only after you meet the quartermaster. I thought it was an isolated incident till my two other friends have the same issue AT THE QUARTERMASTER. Please patch? Otherwise, interesting game so far...