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Hey there, I am in the process of making a forest map playing around with the terrain editor and what it can do. Anyway, the floor of the forest looks extremely bland if you leave it without sufficient grass cover. So I have used large amounts of foliage_grass_a.msh to pad up the ground and make it look more believable. The issue with this is that I now experience extreme frame rate lag in the editor (it is actually fine in 'Dying Light Custom Game' - about 50+) but I suspect that people with lesser machines may experience some serious frame rate lag when playing. So what I would like to know is: Is there a way to reduce the performance hit of these meshes without reducing the amount? Thanks in Advance, Squirrel.