Search the Community

Showing results for tags 'forest'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Dying Light
    • EN
    • PL
  • Dying Light: Bad Blood
    • EN
    • PL
  • Pure Farming
    • EN
    • PL
  • Hellraid
    • EN
    • PL
  • Techland
    • EN
    • PL
  • Help
    • Dying Light
    • Pure Farming
  • Off-topic discussions
  • Dyskusje Off-topic

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 1 result

  1. Hey there, I am in the process of making a forest map playing around with the terrain editor and what it can do. Anyway, the floor of the forest looks extremely bland if you leave it without sufficient grass cover. So I have used large amounts of foliage_grass_a.msh to pad up the ground and make it look more believable. The issue with this is that I now experience extreme frame rate lag in the editor (it is actually fine in 'Dying Light Custom Game' - about 50+) but I suspect that people with lesser machines may experience some serious frame rate lag when playing. So what I would like to know is: Is there a way to reduce the performance hit of these meshes without reducing the amount? Thanks in Advance, Squirrel.