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I started playing Dying Light in December 2016. I have several hundred hours between the main game and The Following. I’ve recently decided to collect all of the statues, racing trophies, and flags. I know there’s no achievement for it, but I still want them all. I’ve used several online guides, videos, and even the official Dying Light guide book. I’m missing one Zombie Statue in the main campaign, and then one Racing Trophy, and 1 flag in The Following. I’ve collected everything else. I’ve deleted and reinstalled the game on my Xbox One X. I’ve contacted Techland and let them know that their own official guide by Prima is loaded with mistakes. Certain things are different in my game than what I’ve seen in online guides and videos. For example, the Zombie Statue on the Infamy Bridge that’s in the trunk of a car. In all guides and videos, the trunk is wide open. On my game, it’s barely open at all. There are many other things like this. Has the game changed since it was released? Have things been added or removed? How can it all be so wrong?
sparkhead95 posted a topic in Developer ToolsHi there, I just wrote out a huge explanation and my pc switched off so I lost it all therefore I'm going to make this as brief as I can. The first two issues will be addressing the below screenshot: http://gyazo.com/ff00038e1d80560bee0c86328c1f0b7a 1) The blood objects I've placed on my maps (only 3 at this point) are throwing this error "object has wrong flags" and I'm not sure why/how to fix it. They still show up on the map fine, but validator doesn't like them. 2) In my spawn box, I've specified more than 1 zombie to be in it, however it assumes "dialogue speaker" is set to something. It is not: http://gyazo.com/dce6fe66ee8b5da55122a81b6912a131 3) This is a big one. My navmesh will not build on parts of my map. I have reason to believe that this is because said parts of the map are below the water that USED to be there (I deleted the water, but the debris that floats on top of water (e.g grass) remains. Also, when in the dev tools, when working on the part of the map (below where the water used to be), if I go up (above where the water used to be), I will get the watery effect on the camera. The whole floating debris issue isn't my problem here; I dont mind about that. I just want a navmesh so that my zombies will function properly. Thanks for your help in advance, and i'm sorry if I didn't explain this very well. If you have any questions please let me know, I'd like to get this fixed. I can also offer more screenshots if needed. Sparkhead.