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Found 5 results

  1. CBromander

    Separate Games?

    Hi! I might be an idiot who don't understand how this works, but if so. Please just help me in the right direction. Me and a friend has had the game for a year, got the season pass and started playing the following, so far so good. But when we try to play with another friend who just got the Enhanced Edition (he did not have the old game at all) we can't find each other. And when we look in the party we created (we're on PS4) to chat, the games me and the first friend are playing are called Dying Light. Whlie the new guy's game is called Dying Light: The Following (or Enhanced Edition, can't remember exactly). So what I wonder is; is the old game with a season pass really the same game as the new game? It seems as if playstation don't see them as the same game anyway.
  2. Hello. I have encountered a broken quest. quest: Sidequest 'Goodnight Mr Bahir' system: Playstation 4, Dying Light Enhanced Edition, day one patch installed network: offline play, solo what happened: The quest asks me to go to the drugstore and kill the bandits. After going there and talking to the npc the fight breaks out. I kill a few of the bandits, but I died in the process. I respawn, walk back, and all bandits are gone. There are still three white arrows stationary on the minimap at the drugstore indicating the npc's but they are not there. (possibly invisible or glitched underground or something?) The quest still states that I have to 'kill all the bandits' but there is noone at the drugstore. The questmarker still points at the three white arrows if I leave the area and return. Switching quests did not help Leaving the region did not help Dying and reloading the game did not help Still three stationary white arrows at the drugstore pointing at nothing and the quest progression is blocked.
  3. After the patch today's (Enhaced Edition + The Following)game does not leave the loading screen, someone else facing the same problem? Any statement of Techland? If I start a new campaign it solves the problem, but I do not want to lose my progress, I want to continue where I left off!
  4. Pete Donnelly

    Be The Zombie Mode Patch Notes

    For Dying Light Enhanced Edition: 1. Fixed an issue with the Shield negating stuck spits. 2. Melee damage to Nests and Hunter adjusted/re-tuned 3. Bullet damage to Nests and Hunter reduced 4. Difficulty of "Hard Nests" increased across all variation (1v1,2v1,3v1,4v1 -more defenders,goons,extra brood) 5. Hunters "UV Heal" skill is much quicker (I really like this one...it allows for some new tricks) 6. Survivors flare cooldown cost is only applied if the flare was successfully thrown 7. Grappling hook cooldown cost increased 8. Fixed Grappling hook 1hit zombie defenders 9. Timeout loss for AFK Survivors 10.Timeout loss for Non-interaction (Survivors don't attack nests or interact with Hunter) 11. Survivors have 0% chance of winning Invasion rewards until at least 1 nest is destroyed or Hunter is killed 12. Outside damage mitigated while in PVP grab states (tackle, dropkick, pounce etc.) 13. DFA commitment. Survivors cannot quick roll out of a DFA attempt. 14. Fixed an issue with the Hunters 'cancel grounpound' input not being read if initiated early. 15. Fixed Hunter being blocked by Survival packages 16. Fixed Hunter Groundpound input not registering 17. Fixed Hunter UV block timer pausing while in PVP grab states. (would allow the Hunter to have the UV Block skill active longer than intended) 18. Fixed an issue with Shield NOT blocking a spit when it should (was checking angle to other player instead of angle to the spit itself) 19. Fixed an issue where Survivors could use the 'forward roll' skill to negate fall damage from a Tackle 20. AOE knockdown on successful tackle (Hunter) 21. Reduced wall hit stun for Survivors after being hit from a Groundpound 22. Fixed Hunter not receiving the win bonus XP for Humans cowering in fear 23. Hunter inherits more velocity when releasing tendrils 24. Hunter can transition directly from tendrils to sprint 25. Hunter can hold tackle input to trigger a successful tackle when available 26. Survivor or Hunter receive various buffs when falling too far behind in a match
  5. Hi folks! I wanted to share with you an interview we published with Tymon Smektala, producer at Techland. There's a few interesting details about The Following & Enhanced Edition and I thought it could be interesting for you guys. http://wccftech.com/dying-light-the-following-interview-the-zombie-cure/ Cheers, and happy Holidays!