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AlienFreak posted a question in Players Helping PlayersVIDEO: https://www.youtube.com/watch?v=vwLoqqmrX_k at 2:30 I start wasting my gas with the flamethrower, skip to 5:55 BUG: Buggy - permanent broken engine status (no workaround known) Possible causes: unknown Known affected platforms: PC, Xbox One The bug temporarily stops for the duration of a race challenge after which it resumes. 0:15 - Buggy: replace parts test 1:50 - Buggy: repair parts test 6:05 - Buggy: refuel test 6:52 - Game: Quit & Continue test 7:35 - Buggy: Radio Recall test 7:55 - Buggy: Reset position test 8:50 - Buggy: drive it into the freaking water test 9:45 - Buggy: Radio Recall test 2 What you didn't see that was also done: Steam Integrity Cache check, game restart, PC restart, restart The Following test (to do the get the Buggy quest at the beginning), new Save Game test: destroy and repair engine (no bug, indicating it is stuck to the save game file). Race Challenge test: Quit game while challenge is in progress Note: This is NOT an audio glitch. I repeat, THIS IS NOT AN AUDIO GLITCH! The buggy "thinks" it's engine is broken. The UI "knows" it isn't. The warning light and the beeping both think the engine IS broken when it actually isn't. PLEASE FIX THIS ANNOYING BEEPING!
I see that some have crashed this game engine's map. Are improved algorithms coming to a version 7 or patch? Where can I download this engine's demo or etc...? Are the limits to mapping polygons lacking scale available in Unigine impossible to be reached, or is it just that Chrome doesn't try to or that the games themselves simply focus too much on details? Has anyone made a comparison chart for polygon rendering capabilities of this and other game engines?