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Found 2 results

  1. Behold my fellow agents. Future endgame!#@bbq With hard mode nearly upon us I wanted to throw an idea at the Dev team for the next release of content. The thing is with us gamers is that the more DLC we get the happier we will be. See attached graph for a visual representation. What I therefore suggest is the "next installment of endgame" End game is what Dying Light needs above all else. It has a story, solid game play, beautiful scenery and a angry yet beautiful presumably turkish chick #Jade4eva. Currently the replability of the game is being enhanced via replaying the story, which is fine as we know that can work great. Diablo 3 for eg. But..... What if? The quarantine zones become larger scale with a weekly reset and a Chance at unlocking loot, skins or extras. Yes ladies and gentlemen what I am suggesting amounts to a Raid based system, but if made hard enough and fun enough it could mean getting together with 3 other friends once a week to work at a chance of glory for a few hours. There are currently plenty of enemies in the game to make it tough. 3-4 large enemies and a few spitters amounts to a boss fight. Waves of virals could easily be another. Ps. I know there is a forum thread for ideas, but wanted to the chance to debate this. See if others feel the mmo style end game content would suit dying light or not? - Or perhaps you prefer the campaign replayability?
  2. Airsickhydra

    Dear Techland Re Game ++

    Thus far the best suggestions I have seen for new game + and new game ++ (etc) have been a tiered system similar to Diablo 3 or such other games where the enemy difficulty increases with each completion of the game. Essentially allowing players eventually to meet a level of satisfactory challenge for their skill. One alternative I can see is to allow custom campaigns with a form of skull system in place. Enabling a skull presenting the player with a new challenge and would be unlocked by completing the previous skull. Note that multiples can be used at once. Egs for such skulls are are/could be as follows. Enemy health increase by x amount Enemy damage increase by x amount Night time duration increased by X amount Weapon drop rate decreased by X amount Item durability loss increased by X amount Grappling hook cooldown increased by X amount Crafting materials required for all items increased by x amount Minimap disabled, or enemy view angle increased by x amount Inventory space decreased by x% Medkit capacity decreased to X amount I'd appreciate any views from others on the suggested skull system? - Do you think it a good idea? Bad Idea? Speak up !