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Found 3 results

  1. What is the name of the Soundtrack in the Dying Light Drop Content #0 Trailer? https://www.youtube.com/watch?v=crQdkigSNTo&t=10s
  2. Witajce, ogólnie uwielbiam grę i świetnie mi się grało BEZ praktycznie żadnych zacięć... tak przeszedłem całą grę więc sporo czasu. po wypuszczeniu hard - mode wróciłem do gry i niestety ale mam poważny problem z fps. sporadycznie podczas gry mam drastyczne spadki fps, jedynie patrzenie w podłogę pomaga... ale tak nie wygram z łowcą a dzisiaj miałem taką sytuację, że właśnie przez to przegrałem dlatego jest mi bardzo przykro - żeby nie powiedzieć gorzej ;-) pierwsza teoria moja dotyczyła liczby zombie - wcześniej gra lepiej sobie radziła a teraz na wyższym poziomie trudności pewnie jest więcej generowanych zombie chociaż tu bym dyskutował bo przed patchem w starym mieście potrafiłem mieć cały plac pełen i jakoś to działało druga teoria dotyczy "latających drobinek" - coś czego nie widać normalnie gdy jest ciemno ale jak zapalę latarkę to widać, że coś leci.... na koniec dnia zmniejszyłem rozdzielczość i zastosowałem pseudo rozwiązanie z ustawieniem wyższego priorytetu dla procesu gry ale powiedziałbym, że to nie pomogło wręcz przeciwnie - wcześniej gra mi chodziła cały czas ślicznie a po tych zmianach tak przycinała jakby cały czas ale bardzo mało najlepsze jest to, że gdy wyjdę do menu zwolni się pamięć to mogę wrócić w to samo miejsce bez zacinki..... {17:13:44.348} INFO: [Game] > System locale is 'Pl' {17:13:44.349} INFO: [Game] > Speech locale is 'Pl' {17:13:44.355} INFO: [System] > Build version: 6.2015.0408.1014 {17:13:44.355} INFO: [System] > [PID] 6352 {17:13:44.381} INFO: [System] > [CPU] vendor: GenuineIntel, features: SSSE3 SSE4.1 SSE4.2 CX16 POPCNT HTT, clock frequency: 3211.24MHz {17:13:44.381} INFO: [System] > [CPU] CPUs: 1, Cores: 2, HT: Yes, Logical processors: 4 {17:13:44.405} INFO: [JobManager] > TMf7a49990, dedicated worker threads: 1 + 2, num cpus: 4 {17:13:44.407} INFO: [ODE] > [ode::dInitialize] SSE path {17:13:44.700} INFO: [Renderer] > [r_Initialize] Loaded from rd3d11_x64_rwdi.dll. {17:13:44.700} INFO: [Renderer] > Enumerating D3D11 video adapters: {17:13:44.705} INFO: [Renderer] > Adapter 1: NVIDIA GeForce GTS 450 978MB/3071MB/0MB {17:13:44.705} INFO: [Renderer] | Output 0: [0,0 - 1920,1200] \\.\DISPLAY1 {17:13:44.719} INFO: [Renderer] > Renderer started in DX11 mode. {17:13:44.768} INFO: [Renderer] > DDraw reported 4,041M free texture memory. {17:13:44.774} INFO: [Renderer] > [CheckSLI] Single GPU system {17:13:44.782} INFO: [Renderer] > Renderer: supported display modes: {17:13:44.782} INFO: [Renderer] | 640x480, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 640x480, bpp:24, hz:59.94, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 720x480, bpp:24, hz:60.32, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 720x480, bpp:24, hz:60.32, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 720x576, bpp:24, hz:60.32, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 720x576, bpp:24, hz:60.32, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 800x600, bpp:24, hz:60.32, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1024x768, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1152x864, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1152x864, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1280x720, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1280x720, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1280x720, bpp:24, hz:59.94, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1280x768, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1280x768, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1280x800, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1280x800, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1280x960, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1280x1024, bpp:24, hz:60.02, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1360x768, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1360x768, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1366x768, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1366x768, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1600x900, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1600x900, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1600x1024, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1600x1024, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1600x1200, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1680x1050, bpp:24, hz:59.95, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1920x1080, bpp:24, hz:59.95, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1920x1080, bpp:24, hz:59.95, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1920x1080, bpp:24, hz:59.94, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1920x1200, bpp:24, hz:59.95, fmt: A8R8G8B8 {17:13:44.784} INFO: [INFO] > Texture streaming lowest priority distance set to 100m {17:13:44.788} INFO: [Renderer] > WindowOffset 0 0 {17:13:44.910} DEBG: [DXGI] > WM_SIZE 0, 1360x768 {17:13:44.910} INFO: [INFO] > CGame::AppWindowInit: window client area: 0x0, 1360x768 {17:13:44.911} DEBG: [DXGI] > [RChangeDeviceState] 1360x768, fullscreen, 60000/1000 Hz {17:13:44.911} DEBG: [DXGI] > was 0x0, fullscreen, 0/0 Hz {17:13:45.532} DEBG: [DXGI] > WM_WINDOWPOSCHANGING 1360x768 {17:13:45.532} DEBG: [DXGI] > WM_WINDOWPOSCHANGING overridden to 1360x768 {17:13:45.767} INFO: [TexMgr] > Max texture dimensions: 16384x16384x2048 {17:13:45.769} INFO: [MatMgr] > Number of supported techniques: 61 {17:13:46.016} INFO: [MatMgr] > Material pack 'optimized_dx11.mp' loaded. {17:13:46.122} ERRR: [Ppfx] > Unknown keyword 'SetClearZStencil' in effect 'hsm50.ppfx'! {17:13:46.150} INFO: [INFO] > Texture streaming buffer set to 400MB {17:13:46.152} INFO: [Video] > //Video settings: {17:13:46.152} INFO: [Video] > Resolution(1360,768) {17:13:46.152} INFO: [Video] > Fullscreen() {17:13:46.152} INFO: [Video] > Monitor(0) {17:13:46.152} INFO: [Video] > TextureQuality("Medium") {17:13:46.152} INFO: [Video] > VisRange(1.40, 1.40) {17:13:46.152} INFO: [Video] > ShadowMapSize(512) {17:13:46.152} INFO: [Video] > SpotShadowMapSize(512) {17:13:46.152} INFO: [Video] > GammaFloat(1.00) {17:13:46.152} INFO: [Video] > GrassQuality(2) {17:13:46.152} INFO: [Video] > AmbientOcclusion(0) {17:13:46.152} INFO: [Video] > MotionBlur(0) {17:13:46.152} INFO: [Video] > AntiAliasing(0) {17:13:46.152} INFO: [Video] > DisableDWM(1) {17:13:46.152} INFO: [Video] > EnableFilmGrain(0) {17:13:46.152} INFO: [Video] > Version(1) {17:13:46.152} INFO: [INFO] > >>>>> Audio init {17:13:46.377} INFO: [INFO] > FMOD::Driver: GBo[niki (ASUS Xonar Essence STX Audio Device) {17:13:46.378} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM8 {17:13:46.378} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM16 {17:13:46.378} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM24 {17:13:46.378} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM32 {17:13:46.378} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCMFLOAT {17:13:46.412} INFO: [INFO] > FMOD is using (8) output type. {17:13:46.412} INFO: [INFO] > FMOD Software Format Info: {17:13:46.412} INFO: [INFO] | Out Sample Rate: <44100> {17:13:46.412} INFO: [INFO] | Format: <5> {17:13:46.412} INFO: [INFO] | Out Channels: <2> {17:13:46.412} INFO: [INFO] | Max Input Channels: <8> {17:13:46.412} INFO: [INFO] | Bits: <32> {17:13:46.412} INFO: [INFO] > FMOD Mixer blocksize = 23.22 ms {17:13:46.412} INFO: [INFO] > FMOD Mixer blocks count = 4 {17:13:46.412} INFO: [INFO] > FMOD Mixer Total buffer size = 92.88 ms {17:13:46.412} INFO: [INFO] > FMOD Mixer Average Latency = 58.05 ms {17:13:46.413} INFO: [Audio] > //Audio settings: {17:13:46.413} INFO: [Audio] > API("FMOD") {17:13:46.413} INFO: [Audio] > MixFrequency(48000) {17:13:46.413} INFO: [Audio] > Channels(40) {17:13:46.413} INFO: [Audio] > Quality3D("high") {17:13:46.413} INFO: [Audio] > MaxVolume(40) {17:13:46.413} INFO: [Audio] > FXVolume(40) {17:13:46.413} INFO: [Audio] > WaveVolume(40) {17:13:46.413} INFO: [Audio] > SpeechVolume(40) {17:13:46.413} INFO: [Audio] > MovieVolume(40) {17:13:46.413} INFO: [Audio] > MovieVolumeSource(0) {17:13:46.413} INFO: [Audio] > GlobalSettings("") {17:13:46.413} INFO: [Audio] > ReverbChannels(1) {17:13:46.413} INFO: [Audio] > MixerBlocksCount(0) {17:13:46.413} INFO: [Audio] > {17:13:46.414} INFO: [ResPack] > Free resource loading disabled {17:13:52.177} INFO: [INFO] > [Input] Keyboard 0 enumerated: intance_name = Klawiatura, product_name = Klawiatura, GUID = {6f1d2b61-d5a0-11cf-bfc7-444553540000} {17:13:52.345} INFO: [INFO] > [CInput::SelectKeyboard] Keyboard 0 selected: Klawiatura, Klawiatura {17:13:52.725} INFO: [INFO] > [SDL::InitSDL] InitSDL successed! {17:13:52.741} INFO: [Game] > Game version: 1.5.1 {17:13:55.565} ERRR: [Parser] > Param 0 in function EnableExplosionDamage() is not a bool {17:13:55.566} ERRR: [Parser] > Param 0 in function EnableExplosionDamage() is not a bool {17:13:57.753} DEBG: [DXGI] > WM_WINDOWPOSCHANGING 1366x796 {17:13:57.753} DEBG: [DXGI] > WM_WINDOWPOSCHANGING overridden to 1366x796 {17:14:30.188} DEBG: [DXGI] > [RChangeDeviceState] 1360x768, fullscreen, 60000/1000 Hz {17:14:30.188} DEBG: [DXGI] > was 1360x768, fullscreen, 60000/1000 Hz {17:14:30.364} DEBG: [DXGI] > WM_SIZE 0, 1366x796 {17:14:30.364} DEBG: [DXGI] > [RWinOnWmSize] requested 1366x796 {17:14:30.364} DEBG: [DXGI] > [RWinOnWmSize] swapchain was 1360x768 windowed {17:14:30.384} DEBG: [DXGI] > [RWinOnWmSize] swapchain changed to 1366x796 windowed {17:14:30.509} DEBG: [DXGI] > WM_WINDOWPOSCHANGING 1360x768 {17:14:30.509} DEBG: [DXGI] > WM_WINDOWPOSCHANGING overridden to 1360x768 {17:14:30.514} DEBG: [DXGI] > WM_SIZE 0, 1360x768 {17:14:30.514} DEBG: [DXGI] > [RWinOnWmSize] requested 1360x768 {17:14:30.514} DEBG: [DXGI] > [RWinOnWmSize] swapchain was 1366x796 fullscreen {17:14:30.575} DEBG: [DXGI] > [RWinOnWmSize] swapchain changed to 1360x768 fullscreen {17:14:30.824} DEBG: [DXGI] > WM_WINDOWPOSCHANGING 1360x768 {17:14:30.824} DEBG: [DXGI] > WM_WINDOWPOSCHANGING overridden to 1360x768 {17:14:30.855} INFO: [Video] > //Video settings: {17:14:30.855} INFO: [Video] > Resolution(1360,768) {17:14:30.855} INFO: [Video] > Fullscreen() {17:14:30.855} INFO: [Video] > Monitor(0) {17:14:30.855} INFO: [Video] > TextureQuality("Medium") {17:14:30.855} INFO: [Video] > VisRange(1.40, 1.40) {17:14:30.855} INFO: [Video] > ShadowMapSize(512) {17:14:30.855} INFO: [Video] > SpotShadowMapSize(512) {17:14:30.855} INFO: [Video] > GammaFloat(1.00) {17:14:30.855} INFO: [Video] > GrassQuality(2) {17:14:30.855} INFO: [Video] > AmbientOcclusion(0) {17:14:30.855} INFO: [Video] > MotionBlur(0) {17:14:30.855} INFO: [Video] > AntiAliasing(0) {17:14:30.855} INFO: [Video] > DisableDWM(1) {17:14:30.855} INFO: [Video] > EnableFilmGrain(0) {17:14:30.855} INFO: [Video] > Version(1) {17:14:33.280} INFO: [MatMgr] > Material pack 'optimized_DLC1_dx11.mp' loaded. {17:15:07.993} DEBG: [DXGI] > [RChangeDeviceState] 1280x800, fullscreen, 60000/1000 Hz {17:15:07.993} DEBG: [DXGI] > was 1360x768, fullscreen, 60000/1000 Hz {17:15:08.536} DEBG: [DXGI] > WM_WINDOWPOSCHANGING 1280x800 {17:15:08.536} DEBG: [DXGI] > WM_WINDOWPOSCHANGING overridden to 1280x800 {17:15:08.554} DEBG: [DXGI] > WM_SIZE 0, 1280x800 {17:15:08.554} DEBG: [DXGI] > [RWinOnWmSize] requested 1280x800 {17:15:08.554} DEBG: [DXGI] > [RWinOnWmSize] swapchain was 1360x768 fullscreen {17:15:08.559} DEBG: [DXGI] > [RWinOnWmSize] swapchain changed to 1280x800 fullscreen {17:15:08.609} INFO: [Video] > //Video settings: {17:15:08.609} INFO: [Video] > Resolution(1280,800) {17:15:08.609} INFO: [Video] > Fullscreen() {17:15:08.609} INFO: [Video] > Monitor(0) {17:15:08.609} INFO: [Video] > TextureQuality("Medium") {17:15:08.609} INFO: [Video] > VisRange(1.40, 1.40) {17:15:08.609} INFO: [Video] > ShadowMapSize(512) {17:15:08.609} INFO: [Video] > SpotShadowMapSize(512) {17:15:08.609} INFO: [Video] > GammaFloat(1.00) {17:15:08.609} INFO: [Video] > GrassQuality(2) {17:15:08.609} INFO: [Video] > AmbientOcclusion(0) {17:15:08.609} INFO: [Video] > MotionBlur(0) {17:15:08.609} INFO: [Video] > AntiAliasing(0) {17:15:08.609} INFO: [Video] > DisableDWM(1) {17:15:08.609} INFO: [Video] > EnableFilmGrain(0) {17:15:08.609} INFO: [Video] > Version(1) {17:15:23.658} INFO: [INFO] > >>>>> Replicate start - local player with session <1332045856> {17:15:26.261} INFO: [INFO] > >>>>> <1332045856> Changing level from <> to <old_town> {17:15:26.265} INFO: [INFO] > >>>>> <1332045856> Loading level <old_town> {17:15:26.656} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_0_pc.rpack' already loaded! {17:15:26.656} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_1_pc.rpack' already loaded! {17:15:26.656} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_2_pc.rpack' already loaded! {17:15:26.656} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_3_pc.rpack' already loaded! {17:17:13.538} DEBG: [DXGI] > WM_WINDOWPOSCHANGING 1366x796 {17:17:13.538} DEBG: [DXGI] > WM_WINDOWPOSCHANGING overridden to 1286x828 {17:17:33.702} DEBG: [DXGI] > [RChangeDeviceState] 1280x800, fullscreen, 60000/1000 Hz {17:17:33.702} DEBG: [DXGI] > was 1280x800, fullscreen, 60000/1000 Hz {17:17:33.940} DEBG: [DXGI] > WM_SIZE 0, 1286x828 {17:17:33.940} DEBG: [DXGI] > [RWinOnWmSize] requested 1286x828 {17:17:33.940} DEBG: [DXGI] > [RWinOnWmSize] swapchain was 1280x800 windowed {17:17:33.944} DEBG: [DXGI] > [RWinOnWmSize] swapchain changed to 1286x828 windowed {17:17:34.124} DEBG: [DXGI] > WM_WINDOWPOSCHANGING 1280x800 {17:17:34.124} DEBG: [DXGI] > WM_WINDOWPOSCHANGING overridden to 1280x800 {17:17:34.139} DEBG: [DXGI] > WM_SIZE 0, 1280x800 {17:17:34.140} DEBG: [DXGI] > [RWinOnWmSize] requested 1280x800 {17:17:34.140} DEBG: [DXGI] > [RWinOnWmSize] swapchain was 1286x828 fullscreen {17:17:34.180} DEBG: [DXGI] > [RWinOnWmSize] swapchain changed to 1280x800 fullscreen {17:17:34.442} DEBG: [DXGI] > WM_WINDOWPOSCHANGING 1280x800 {17:17:34.442} DEBG: [DXGI] > WM_WINDOWPOSCHANGING overridden to 1280x800 {17:17:34.519} INFO: [Video] > //Video settings: {17:17:34.519} INFO: [Video] > Resolution(1280,800) {17:17:34.519} INFO: [Video] > Fullscreen() {17:17:34.519} INFO: [Video] > Monitor(0) {17:17:34.519} INFO: [Video] > TextureQuality("Medium") {17:17:34.519} INFO: [Video] > VisRange(1.40, 1.40) {17:17:34.519} INFO: [Video] > ShadowMapSize(512) {17:17:34.519} INFO: [Video] > SpotShadowMapSize(512) {17:17:34.519} INFO: [Video] > GammaFloat(1.00) {17:17:34.519} INFO: [Video] > GrassQuality(2) {17:17:34.519} INFO: [Video] > AmbientOcclusion(0) {17:17:34.519} INFO: [Video] > MotionBlur(0) {17:17:34.519} INFO: [Video] > AntiAliasing(0) {17:17:34.519} INFO: [Video] > DisableDWM(1) {17:17:34.519} INFO: [Video] > EnableFilmGrain(0) {17:17:34.519} INFO: [Video] > Version(1) {17:21:12.275} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {17:23:49.307} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromSavepoint> {17:23:50.794} INFO: [INFO] > >>>>> <1280346960> Level OnDestroy <old_town> {17:23:52.804} INFO: [INFO] > >>>>> <1280346960> Changing level from <old_town> to <ot_cl_apartments> {17:23:52.816} INFO: [INFO] > >>>>> <1280346960> Loading level <ot_cl_apartments> {17:23:52.890} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_0_pc.rpack' already loaded! {17:23:52.890} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_1_pc.rpack' already loaded! {17:23:52.890} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_2_pc.rpack' already loaded! {17:23:52.890} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_3_pc.rpack' already loaded! {17:24:10.725} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {17:29:13.139} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {17:29:43.778} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {17:32:41.413} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {17:34:58.867} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {17:39:56.341} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {17:40:44.910} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromSavepoint> {17:40:46.435} INFO: [INFO] > >>>>> <1280346960> Level OnDestroy <ot_cl_apartments> {17:40:48.046} INFO: [INFO] > >>>>> <1280346960> Changing level from <ot_cl_apartments> to <old_town> {17:40:48.052} INFO: [INFO] > >>>>> <1280346960> Loading level <old_town> {17:40:48.115} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_0_pc.rpack' already loaded! {17:40:48.115} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_1_pc.rpack' already loaded! {17:40:48.115} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_2_pc.rpack' already loaded! {17:40:48.115} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_3_pc.rpack' already loaded! {17:40:57.659} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {17:45:58.678} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {17:51:00.254} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {17:56:01.429} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {18:01:03.665} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {18:06:05.029} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {18:11:09.833} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {18:16:10.984} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {18:16:33.582} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromSavepoint> {18:16:35.123} INFO: [INFO] > >>>>> <1280346960> Level OnDestroy <old_town> {18:16:37.046} INFO: [INFO] > >>>>> <1280346960> Changing level from <old_town> to <slums> {18:16:37.079} INFO: [INFO] > >>>>> <1280346960> Loading level <slums> {18:17:36.016} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:17:57.726} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:20:33.730} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:20:42.283} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:21:45.387} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:23:33.482} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:25:34.226} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:26:45.684} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:27:39.496} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:27:50.467} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:31:36.817} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:36:40.013} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {18:41:45.629} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {18:46:48.144} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {18:51:24.485} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveOnQuitGame> {18:51:26.209} INFO: [INFO] > >>>>> <1280346960> Level OnDestroy <slums> {18:51:33.845} INFO: [INFO] > --------------------------------------------------------- {18:51:33.845} INFO: [INFO] > Time of playing game: 5869.385742s {18:51:33.845} INFO: [INFO] > Updated frames: 213391 Rendered frames: 212494 {18:51:33.845} INFO: [INFO] > Average FPS: 36.203789 {18:51:33.845} INFO: [INFO] > --------------------------------------------------------- {18:51:33.966} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 2 [file_name=<menu_buttons.dds> engine_id=<btn_cornerLT> script_id=<11> m_rRect=<0.000000,0.000000,58.000000,64.000000> m_iRefCount=2] {18:51:33.966} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 2 [file_name=<menu_frames.dds> engine_id=<btn_cornerLT_sel> script_id=<11> m_rRect=<0.000000,0.000000,64.000000,64.000000> m_iRefCount=2] {18:51:33.966} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 2 [file_name=<menu_buttons.dds> engine_id=<btn_cornerRT> script_id=<11> m_rRect=<199.000000,0.000000,256.000000,64.000000> m_iRefCount=2] {18:51:33.966} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 2 [file_name=<menu_frames.dds> engine_id=<btn_cornerRT_sel> script_id=<11> m_rRect=<192.000000,0.000000,256.000000,64.000000> m_iRefCount=2] {18:51:33.966} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 2 [file_name=<menu_buttons.dds> engine_id=<btn_top> script_id=<11> m_rRect=<58.000000,0.000000,198.000000,64.000000> m_iRefCount=2] {18:51:33.966} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 2 [file_name=<menu_frames.dds> engine_id=<btn_top_sel> script_id=<11> m_rRect=<64.000000,0.000000,191.000000,64.000000> m_iRefCount=2] {18:51:34.111} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 9 [file_name=<menu_buttons.dds> engine_id=<btn_cornerLT> script_id=<3> m_rRect=<0.000000,0.000000,58.000000,64.000000> m_iRefCount=9] {18:51:34.111} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 9 [file_name=<menu_frames.dds> engine_id=<btn_cornerLT_sel> script_id=<3> m_rRect=<0.000000,0.000000,64.000000,64.000000> m_iRefCount=9] {18:51:34.111} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 9 [file_name=<menu_buttons.dds> engine_id=<btn_cornerRT> script_id=<3> m_rRect=<199.000000,0.000000,256.000000,64.000000> m_iRefCount=9] {18:51:34.111} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 9 [file_name=<menu_frames.dds> engine_id=<btn_cornerRT_sel> script_id=<3> m_rRect=<192.000000,0.000000,256.000000,64.000000> m_iRefCount=9] {18:51:34.111} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 9 [file_name=<menu_buttons.dds> engine_id=<btn_top> script_id=<3> m_rRect=<58.000000,0.000000,198.000000,64.000000> m_iRefCount=9] {18:51:34.111} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 9 [file_name=<menu_frames.dds> engine_id=<btn_top_sel> script_id=<3> m_rRect=<64.000000,0.000000,191.000000,64.000000> m_iRefCount=9] {18:51:35.326} INFO: [Renderer] > [r_Shutdown] Dll released
  3. Hey guys, I started playing dying light multi-player yesterday with a group of friends and when ever my gf (same house both using wireless connections) joins people start randomly getting disconnected to a point were its just me alone . If my gf is not in the game the 3 of us can play fine for hours if we so please. When she joins chaos breaks loose! We haven't tried her joining them without me yet as we got fed up last night so we will try that to eliminate her being the issue later when people are on. We have tried each person in party hosting the game but it happens regardless who is host we found. I am left to believe it is either the fact we are using the same external ip address or there is an issue with our wireless but mine seems to work fine. Has anyone else encountered this issue or does anyone have any ideas? I have a switch here with me so I am gonna try bridging my connection with my gf rather than her using wireless but we cannot both use wired connection to router as the router is only accessible by wireless at the moment so bridging a wireless connection via wire is my only option for her to not use wireless. I will also add we had the exact same issue with both dead island and dead island riptide so if anyone managed to fix that issue I would greatly appreciate knowing how hopefully without not using wireless as its a requirement atm.