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Found 6 results

  1. An idea which would either work in this game, or for a Dying Light 2. In this game there are certain "loot houses", which always have a few fixed items you can grab every so often. Why not add this feature into some quarantine zones as well? That could give an added incentive for people to play multiple different quarantine zones, instead of say, just farming the first three packages in Stuffed Turtle, leaving and repeating. These special items would probably be best placed deep into the location to encourage people to actually complete the zones, and where possible, should be thematically consistent with the location. I am not suggesting adding a lot of these fixed items, only 3-5 at most. Anything less than three would not make a difference, anything more than 5 would probably be too much. Some examples: The locked room in back of the Stuffed Turtle could have, say, 3x Household Supplies and/or 3x Tin Cans. You'd be forced to deal with the zombie horde and the zombies which pop out to unlock the back room each time, but it might be worth it if you really wanted those items. Chemical Storage could have 3-5 Chemical ingredients scattered in various places around the room. Sunny Apartments could have Aerosol cans, one each in 3-5 of the apartments. Striped Dragon Hotel would be a good source for cellphone,s TV's and laptops, so Electronics, one each, in 3-4 rooms would work there. Underground Parking Garage (Slums) was meant to be a place for survivors to hole up, so Batteries would seem to be the right item there. Three in the Elevator sounds about right. Maybe Plastic in the (Old Town) Parking Lot, since that was under construction. Nails, String, Gauze, Duct Tape and Power Cables already have a good, reliable sources for them. Blades seem to drop like candy as well, so those are not likely in need of a boost either. It would be a small thing, but it would encourage players to play other quarantine zones. Even if this idea doesn't make it into Dying Light 1, it could work for a Dying Light 2, assuming that one has quarantine zones and crafting, of course.
  2. Pasted from the steam forums. Greetings all. Just figured I'd throw this in the dedicated forum , what do you think? Alright, here it is guys. After seeing related posts/comments for a while now, I decided to come up with a simple idea for the crafting system I think everyone can like. It was made with Nightmare in mind, but works easily on all difficulties as you will see below. I know Techland visits these forums (sometimes?), so maybe with enough feedback from everyone here (that is, if you like the idea), they might notice it, and perhaps consider it. Seeing as how they still actively support the game with new content and such, I figured why not give it a try. In my opinion, It could be a good idea for a patch along with the content drops we keep getting, as one final "touch-up" to the game before they eventually get to some kind of final version. So, here we go. All the crafting system needs is a couple of changes: #1. Just as in some other games, instead of creating the item right away when hitting Enter, it would first open a window allowing you to select the amount you wish to make, up to a limit based on the amount of materials available and/or inventory space available. Hit Enter when the amount is selected. The selected amount would begin crafting individually, in a queue. If you simply want one, hit Enter twice (default amount is 1 of course). #2. The ability to craft any amount of the same item instantly, inside safe zones. Now, with those two changes in mind, here is exactly how crafting would work: Outside safe zones: Select the item you want to craft, hit Enter, select the amount, hit Enter again, and the queue begins. Items are still made one by one, however you don't have to spam Enter anymore. Hit a cancel button on the window to stop (or hit Esc if you need to exit the menus like usual, canceling it in the process) and you will at least have the items you managed to create so far. It basically functions the same as it is now, but without your dedicated and constant input. Inside safe zones: The "passive mode" feature of safe zones will now allow you to skip the queuing altogether when crafting. Select the amount, hit Enter, a single loading bar for the whole amount, done. (If you have a problem with that, let’s just use “video game logic” and call it a time-lapse ) The second one can be applied on all other difficulties, whether inside or outside a safe zone, since the game is paused anyways. Might as well let us craft in chunks. That pretty much sums it up. I don't think it's too complicated and would make crafting a lot smoother. If it sounds good to you, give it a +1 or something for whatever it’s worth. Maybe throw in your own tweaks to the idea, or post any issues I might have missed. The rest here can be skipped I guess, it's just the reasoning behind my idea. Based on the whole “passive mode” safe zone mechanic, I figured it would be nice to have crafting work differently depending on whether or not you are inside of it. Being outside is pretty much the same, including the risk involved, but the change would encourage you even more to do it inside a safe zone and plan ahead a bit more. On that note, it's been mentioned by others before (including myself actually) that the loading bar/time should be removed, but this doesn't change the fact that you still have to spam the key when crafting large amounts of the same item. This would help and is probably the quickest fix, but I figured my idea would only have you hit Enter once per chunk, and wouldn’t result in lowering the intended risk of being in the menus out in the field. If it were my choice, I would even increase crafting time a little outside safe zones... Want to craft medkits on some mailbox while slowly dying from poison, surrounded by enemies? Sure, 3 minutes to craft an item now! Feeling the pressure? Alright, I’m done. Have a good day!
  3. kd over iq

    Building

    you can build and craft walls, doors, locks. build like u can in dayz. also maybe a public server where u can raid safe houses, have your own group like the embers. i would really appreciate that it would make my time on dying light more enjoyable
  4. Hello! Since there's no bug report section, I'm going to make a topic here. You guys should really add that to the forum.. Anyways, I don't know if this is an issue on console, as I'm playing on PC. Sometimes when I go to craft something, I swear on my life I am clicking the right thing and hitting enter on that item, and sometimes it'll switch to another item and make it. I swear, I KNOW I hit enter on a medkit or throwing stars, and it would switch up one or two bars and make flammable liquid or something. Anyone else getting this on PC (Or console?)? Thanks! -Grik
  5. Hunter986

    Ammo Crafting?

    Are you able to craft Ammo in dying light, like you could with dead island. if so where are the blueprints to do so ? Thanks in advance
  6. ZombieFreak2

    Crafting System Ideas

    These are images are took of the stage demo at e3 2014. Its what I think could be the crafting system and the way it works. To start the bar at the bottom is the durability. Then: The baseball bat is white so that could mean its a common weapon. The Flame Slasher is blue so it could mean it is uncommon. The Zapper Axe is green and could be a rare weapon. Next to the baseball bat there is a hammer and anvil symbol, I think this could mean it has a mod that changes its damage as the bat in the video only had nails in it. This symbol is next to the Flame Slasher as well as the Zapper Axe. Next to the Flame Slasher and Zapper Axe there is a cog symbol. This could mean it has a mod that changes the weapons effect. The Flame Slasher burns zombies and the Zapper Axe electrocutes them. The number below the weapon (Bat: 1/1, Flame Slasher: 3/3, Zapper Axe: 2/2) this could be the number of mods allowed on that weapon at once. Lastly the baseball bat in the first few gameplay videos didn't have a symbol next to it and it didn't look like it had any mods on it so maybe that means it was still the base weapon. It also had no numbers beneath it because it had no mods yet. These are some things I have noticed with regards to the crafting.