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Showing results for tags 'cooperative'.
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turazo posted a topic in General DiscussionsHello everyone, I'm having a issue when I want to play in coop mode. I got connected to my friend's game (we were both in the same point of the game/history) and had no problem getting connected. We played for about 2 or 3 hours and did several missions together. Some of them were side mission and some of the main history. We stoped playing, disconnect each other and that's it. The problem was that the next day when I get in to my game to continue (without my friend) playing where we left the game, my surprice was that all the missions were not saved in my story or my game. I had to do them again all over and that keeps happening every single time that I play with someone. Any clues? Has anyone have the same issue? Is there a way to solve this?? Tks!!!
Hello, Will player characters be tethered to a set distance in cooperative gameplay? I know a lot of open-world games (a current example would be Far Cry 4's co-op mode) do this because of system limitations and to make the game run smoother. I suppose it would be pretty easy to get overwhelmed by zombies if players got separated and it might also be frustrating if your co-op partner was on the other side of the map when you were trying to complete a mission objective. While the freedom of non-tethered co-op could be cool, it seems like it would have a lot of issues that the developers would need to sort out (which they might have already done). I could also see how implementing splitscreen might be difficult if the cooperative play is non-tethered. Speaking of splitscreen, will there be a non-online system link option for players that want to play offline? It would also be good to have for the sake of posterity when the Playstation 4 and Xbox One servers go down for good in a few years. Thanks, estranged520