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Found 7 results

  1. Dying Light's been out for a bit, but we've seen a number of updates recently. I'm not sure if support's fully done, especially with the announcement of Dying Light 2 but it'd be great if there's a few updates to maybe address this. Currently, the sensitivity of the X and Y axes is different, with the vertical being lower than the horizontal. This isn't uncommon at all in games, but it creates a few issues. The first, being a more vertical game, vertical movement can feel sluggish, even if the horizontal sensitivity feels fine. The bigger issue however, is that it affects diagonal movement. Having the X/Y sensitivities different alters the diagonal movement(making it incorrect) and putting a bias towards the more sensitivity axis. So in this case, if you push the stick at a 45' angle, you won't see the cursor move at that angle. You'll see it move lower(maybe closer to 30'-35'). This can be shown video here: Extreme examples of different X/Y ratios in DOOM: I don't know what exact ratio Dying Light uses specifically, but being able to customize the X/Y separately would allow us to keep it the same as it is currently, or set them equal so we can have both the same sensitivities and correct diagonal movement. If not for this, please consider adding it in Dying Light 2 and future titles.
  2. ZeroFcksGiven

    Remapping Joystick Controls

    So, for the past two days ive been trying to get my generic USB controller to work with Dying Light and its giving me a hell of a time. Usually i use Xpadder but in this case i couldnt get the movement and cam right. Mapping keys works flawless but if you cant move and/or use the cam how you want it its pretty much useless. So i went for xbox360ce and after changing some steamcontrollersettings i actually got the game to find/recognise my controller and whats even better, the steering and cam are perfect for me! Problem solved right? Wrong lol. I simply cant get used to the games presets of the controls. I shoot when i want to jump, i throw my graplinghook when i want to crouch and if anyone knows where my "run" button is id love to hear about it cause i cant find it. Jokes aside, im really getting frustrated over this and i was wondering why we can remap keyboard and mousecontrols but not the joystick ones? Is there a solution for this or do i have to forget about playing with a controller, all feedback is appreciated.
  3. I only play on the PS4 myself, so I can only give examples about Dying Light button mapping on the Dualshock 4 controller. For example the square button on the Ps4 is used for a lot of things, looting, reviving, changing arrows. So there is a change you keep changing arrows when you actually try to loot, and you loot a zombies corpse on accident when you actually try to revive a teammate, etc. Some buttons on both controllers don't even have a function at the moment, and I understand the idea behind how the controllers are setup, but in the heat of battle it doesn't always work out.
  4. Hi. Firstly I would just like to say congratulations on the game. It is a beautiful piece of art and its been a while since I have had this much fun and appreciated a game this much. I just have one, albeit small issue that I've encountered a couple of times. When playing the game, I tend to use my controller until the battery runs out and dies. What I've encountered, was that when you are busy playing, whether it's a mission or just having fun and your controller dies, it does not enter the pause menu. This often leads to unnecessary deaths and loss of Survivor Points because the game does not pause and you then have to either get another controller and power it on, or charge the one that died before you can pause the game. It would be really nice that, if your controller got disconnected, that the game could automatically enter the pause screen to avoid unnecessary deaths and loss of survivor points.
  5. thebobman

    Controller Mapping

    Is there potentially going to be an update where I can map the controls to my preference? The jump could be switched with survivor sense and aiming can be switched with kick/special item. I'm playing with 360 controller on pc and some of the actions should have larger mapping options. Feel free to post what you think and raise awareness of limited controller configuration.
  6. Any one else using a Logitech Rumblepad2? Or a non 360 controller? I've found a few problems. A )The rear bumper buttons do not seem to respond in game. B )Jump seems to be screwy. The majority of the time your character jumps straight up - whether from a stand still or a full sprint. In order to get it to leap forward, I have to double tap the jump and hold it on the second press(and even then it's not 100% guaranteed). I've tried using XBOX 360 emulator and that did not solve the issue. Then I ran Xpadder and set all my trigger/bumper buttons to the keyboard stroke I use for jumping. On the plus side, they all respond(which gets around "A" which I mentioned above). However unfortunately it doesn't solve the issue and my character still jumps straight up. I grab the keyboard/mouse and try it and it works fine. Any ideas?
  7. Hello. I would like to map my own controls to the game. Is there a command or a config file available to disable controller support on the PC so that it doesn't override my own mappings? I play with a controller, but I like the quickness of the keyboard and mouse mapped to a controller rather than native controller support because it feels sluggish and the slow-to-fast speedup accelerated turning isn't for me. However, I'm glad you all added controller support.