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DoctorPurrington posted a topic in Be the ZombieHey guys (and Devs), I thought I would bring up an issue that, while mentioned previously, hasn't really had too much focused attention. That issue is the Night Hunter's inability to find matches at higher levels. From prior Dev-posts, we've gleaned that Matchmaking is based on an ELO/Skill-type system that is generated based on your current status in the game, subsequently matching you up with Human Survivor players of a somewhat similar level. What that status is (Level, Rank, hidden stat-based values) is currently unknown, but a safe assumption is that your level is a strong factor in determining what "level" of Survivor you fight against. I make this assumption because, as I'm sure we've all noticed, matches are near-inifinite at lower levels and very quickly devolve into patches of 3-4 around level 14-15. I'd like to propose a trial period where this system is either removed, toned down, or altered to allow a greater number of matches to be available to the Hunter. Like all PVP environments, this game has its flaws, but I still enjoy it immensely. The only problem is that I only enjoy it when I'm playing it, which seems few and far between as my Night Hunter continues to level (and re-level). And, honestly, removing a Night Hunter's abilities when they've already reached Apex Predator doesn't suddenly remove their skills. It's not all that fun, or difficult, killing guys who don't know what the UV Light is yet. Truthfully, it seems odd to me that I'm allowed to masquerade as a "noob" upon reset and proceed to farm younglings for kills. I'd like to propose a more flexible method for finding matches for the Night Hunter. When Hunters get into their 30s, 40s, and 50s, ELO simply does not work correctly. It's not doing its job, which is to find us matches. We'll often find ourselves refreshing for 10 to 20 minutes at a time before a match shows up, and that match may not connect if another Night Hunter beats us to the punch. Instead, why not have that ELO radar degrade as the game attempts to find you a match? As in, if the Matchmaking does not find a suitable match, rather than simply "giving up" and showing no matches, it would slowly go down the ELO list until the next-most suitable matches are found? I say "matches" specifically, because if only 1-2 pop up, we're in the same boat as before - Night Hunters fighting each other to get into matches. This way, Night Hunters would always have matches to jump into, regardless of their "Rank." Our matches would still be a top-down filter, so we wouldn't be resorting to Pub-Stomping just to play a match, but we also wouldn't be falling asleep with DS4 indents on our cheeks because we've been wating for a match for an hour. Simply put, the current ELO method isn't working. I, and many other Night Hunters, feel frustrated when we cannot play the game. There are other issues within the mode, yes, but to even experience those, we need to be able to play it. I believe this system would benefit the community in a number of ways. So many, in fact, that I'm including this fancy bulleted list! More matches = happier players. No one likes losing, but people hate losing and having to stew over that loss in the "Waiting for Players" menu for 20 minutes. Many Night Hunter express concerns over the strength of Human players. While many of these complaints are completely founded, others may simply be a skill gap. This exposes more Night Hunters to a greater skill-variation of Human players, possibly encouraging more even matches for players who don't have lightning bolts for fingers. More matches for Night Hunters = Quicker leveling, which = Less frustration over the new "Reset" system. This system would prevent higher-level Night Hunters such as myself from fighting the same players day-in and day-out. I love you guys, but I just don't want to fight you 5 times in a row. I feel like a jerk invading 2-3 times in succession, simply because there's no one else to play. Not forcing mid-level Night Hunters to face only the highest-level Survivors over and over decreases the chance of encountering those who glitch, dupe, or expolit their way to to the top of the food chain. No one respects these players, and frankly, if they aren't going to be banned, no one wants to waste time playing them. This new system would result in more middle players facing more middle players, rather than locking mid-level Hunters out of hundreds of potential fights. More fights = more choice. When's the last time you guys played in Old Town twice in a row? I don't think it's happened to me in months. We like Old Town, devs. We'd like to be able to choose to play where we want to play, not blindly click whichever match pops up first! More fights = less grudges/better experiences. I have a Blacklist, guys. Who else has a blacklist? I bet it's a good number. I know the names of 20+ players who are either blatant dupers, map exploiters, or AFK'ers that I simply don't want to play against, knowing full well I'll spend 30 minutes pretending to be AFK until they come wriggling out of a one-way wall/floor to cap a Nest. I'm sure we can all relate to the frustration of seeing those people's names pop up for hours while we're trying to find normal matches. It would be easier to avoid problem players if we didn't have only a single person appearing on the list over and over. The gist? The current Matchmaking system needs to go, or at least be overhauled. I'm proposing a trial period, if nothing else, where the matchmaking system is either altered or removed entirely. Human players are free to turn on/off their Night Hunter mode as they please. It's time we Night Hunters were given the same freedoms in choosing who we fight and where, and not be locked into empty player lists for exorbitant amounts of time. Thoughts? Suggestions? Money? Preferably that last one. Sincerely, DoctorPurrington