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Found 3 results

  1. I'm starting to see a pattern in almost all my games as an NH...(I've been playing on the xbox one since day 1 and I know pretty much everything about BTZ mode thanks to Dr purrington's videos, this forum and my personal training, I actually give some tips to new players who just started the game.) Some of my online friends who play has an NH are living this regulary Step 1: Since there is no option to choose my game like on PS4 and PC, I have to wait an average 3-5 minutes to even try to join a game (1 time out of 3 either they abort immediatly or the joining fails). How in the world did the devs not implement actual matchmaking on the Xbox one version?! Step 2: I eventually invade a game and I start 2 km away from the survivors, but since they are very strong and can hold their own in the game, they are often already separated and I sometime spawned extremly close to 1 or 2 survivor, getting attacked/UVed in a matter of 20-40 seconds in, or worse, in a few instances a nest actually spawned near one of them. Step 3: Since I can't choose my game I end up against 2-4 endgame players who most likely, duped so they got legend rank maxed in record time. and abuse the few bugs that came with some updates. (Ex: new weapons that can OHK nests/NH, somehow sometime dodging tackle in mid-air etc...) Step 4: Since they can see me at all times and I'm actually the one being chased around the map, I use the only attack that has more range than their melee attacks: groundpound to give me space before dropping a spit at my feet and then Spider-man my way out of their reach. Most of the time, this tactic earns me a few sighs and the occasional complaint/insult over the mic/message for...reasons? Step 5: the games goes on and I get the occasional lucky kill because they got careless (Ex: a Horde spit that actually worked because the guy thought that he could outrun the Horde with his potions/somehow surviving an impact with an exploding zombie, a lucky pounce because the guy thought I was too scared to swing my way back to a roof I just left while he had his back turned etc...) Most of these kills rewards me with a text that says "bs" or something along those lines... Step 6: Usually by the end they still have 3-6 lives left and they are on my last nest. So I leave my principles aside and I use the GP more often (GP + Jump + Spit + GP... sometime a tackles if they are in falling off something because of a GP) to keep them occupied elsewhere than my nests. I know I CANNOT die now or I lose since 1 death=1 nest. Even when I kill a guy he come back 20 seconds later since humans respawn faster and far closer to nests than Night Hunters. Last step: 4 times out of 5 they manage to either kill me or chase me away with 2 persons while the rest destroy the nest. They obviously win (since I'm now too weak/far away/waiting an eternity to respawn...1 km away). But losing is not the thing that bothers me since I know my chances were slim to begin with. The thing that bothers me is that after most matches, not only do I discover that at least one of them had the "Avoid me" or "needs work" reputation, but I end up with 3-4 messages saying things like "ground pound spammer" "exploiting groundpound+tackle off the roof" or "reported you" etc... I don't answer because there is no point. Point is: either implement real matchmaking or improve the mode more because even if we lose the game, we also lose reputation for nothing and some Hunters can't play anymore because they got unjustifyably reported many times. Real matchmaking would enable us to play with people we know won't insult or report us, thus making new online friends, thus making BTZ more enjoyable. I know that it takes time and costs money to get people to work on the game/online functions and it may take a while. But I know there is less and less NH out there. As a human I'm getting almost no invasions because most hunters are bored and/or have a bad Rep because survivors reported them (and before you say this, I have a good Reputation online, it's not the reason people don't join). I love this game and this mode even though it's broken. I don't want this game mode to die because endgame players can't handle Hunters having to use the same attack often to have a chance to kill them...
  2. Gamertag is YeahFishken. I was playing in my friends game and while we were doing a quest, someone joined and the game started lagging crazily. My friend kicked him and my other friend said don't join back. The player persisted to join back and we kicked him again. He joined two more times and the fourth time he joined back all our games crashed. We all started up Dying Light again but all our saves have been reset (quest wise (We lost all our progress of the games story and now have to redo it all)). My friend hosting the game went to bed as my other friend and I continue to play. We both acknowledge what we lost and tried to get it all back. I lost just my missions, it seemed at first, and he lost his missions and his trust rank. He regained his trust rank and we continued to play until the quest "Anomalies". I then got off for an hour and got back on. I thought I might check my progress on my Campaign of the normal story. It was blank and when I loaded the save up (for the normal Campaign) it put me into the Following campaign and I had no missions, no safe zones, nothing was accessible. My game is confirmed to be screwed and it because of either the game being bugged and scripts screwed themselves or another player had some form of modification attached to his online connection that screws the scripts over and leaves them wiped. Really hope ya's read this and get on top of this as soon as possible because my friends and I almost quit playing the game for good. Find a way to convince for backup saving as well. So if a glitch happens to take place in a player's game, they can reset the game to a particular spot before the glitch happened and I mean a backup system outside the game like cloud.
  3. Gamertag is YeahFishken. I was playing in my friends game and while we were doing a quest, someone joined and the game started lagging crazily. My friend kicked him and my other friend said don't join back. The player persisted to join back and we kicked him again. He joined two more times and the fourth time he joined back all our games crashed. We all started up Dying Light again but all our saves have been reset (quest wise (We lost all our progress of the games story and now have to redo it all)). My friend hosting the game went to bed as my other friend and I continue to play. We both acknowledge what we lost and tried to get it all back. I lost just my missions, it seemed at first, and he lost his missions and his trust rank. He regained his trust rank and we continued to play until the quest "Anomalies". I then got off for an hour and got back on. I thought I might check my progress on my Campaign of the normal story. It was blank and when I loaded the save up (for the normal Campaign) it put me into the Following campaign and I had no missions, no safe zones, nothing was accessible. My game is confirmed to be screwed and it because of either the game being bugged and scripts screwed themselves or another player had some form of modification attached to his online connection that screws the scripts over and leaves them wiped. Really hope ya's read this and get on top of this as soon as possible because my friends and I almost quit playing the game for good. Find a way to convince for backup saving as well. So if a glitch happens to take place in a player's game, they can reset the game to a particular spot before the glitch happened and I mean a backup system outside the game like cloud.