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Found 7 results

  1. Warrie_D

    Bugs And Concerns

    Good say. I recently purchased The Following and have been really enjoying it. This is also the first time back playing the game in a few months. During The Following I encountered a few bugs. The most noticeable bug is enemies clipping in to walls or buildings. On a few occasions where I had to either kill a zombie or human, or had to talk to someone in order to progress with a mission, the Zombie or person bugged in to a wall or building leaving me unable to interact with them. I had to reload the game to fix this, or hope to hit them through the walls. Another issue I have, although I may only be misunderstanding the system, is the new Legend Rank system. I do understand that the Legend Rank is an endgame system for you to work towards, it seems to be taking a very long time gaining decent amounts of experience to get to the next level. Given the fact that with each level more and more experience is required to to level up, it really starts to take absurdly long. I feel that some adjustments need to be made to the Legend Rank system.
  2. Pete Donnelly

    Be The Zombie Mode Patch Notes

    For Dying Light Enhanced Edition: 1. Fixed an issue with the Shield negating stuck spits. 2. Melee damage to Nests and Hunter adjusted/re-tuned 3. Bullet damage to Nests and Hunter reduced 4. Difficulty of "Hard Nests" increased across all variation (1v1,2v1,3v1,4v1 -more defenders,goons,extra brood) 5. Hunters "UV Heal" skill is much quicker (I really like this one...it allows for some new tricks) 6. Survivors flare cooldown cost is only applied if the flare was successfully thrown 7. Grappling hook cooldown cost increased 8. Fixed Grappling hook 1hit zombie defenders 9. Timeout loss for AFK Survivors 10.Timeout loss for Non-interaction (Survivors don't attack nests or interact with Hunter) 11. Survivors have 0% chance of winning Invasion rewards until at least 1 nest is destroyed or Hunter is killed 12. Outside damage mitigated while in PVP grab states (tackle, dropkick, pounce etc.) 13. DFA commitment. Survivors cannot quick roll out of a DFA attempt. 14. Fixed an issue with the Hunters 'cancel grounpound' input not being read if initiated early. 15. Fixed Hunter being blocked by Survival packages 16. Fixed Hunter Groundpound input not registering 17. Fixed Hunter UV block timer pausing while in PVP grab states. (would allow the Hunter to have the UV Block skill active longer than intended) 18. Fixed an issue with Shield NOT blocking a spit when it should (was checking angle to other player instead of angle to the spit itself) 19. Fixed an issue where Survivors could use the 'forward roll' skill to negate fall damage from a Tackle 20. AOE knockdown on successful tackle (Hunter) 21. Reduced wall hit stun for Survivors after being hit from a Groundpound 22. Fixed Hunter not receiving the win bonus XP for Humans cowering in fear 23. Hunter inherits more velocity when releasing tendrils 24. Hunter can transition directly from tendrils to sprint 25. Hunter can hold tackle input to trigger a successful tackle when available 26. Survivor or Hunter receive various buffs when falling too far behind in a match
  3. Alright, let me start off first by saying that Dying Light is an awesome game! It truly is! The hours of fun had by myself and with friends is something that I am very thankful for! It also makes me very happy to have purchased this game because it is definitely worth it. But, with that being said, there's also those downsides, which are now more prominent at this point in the game for my friends and I than they were before. I guess I should probably throw down some in game stats so that everyone has an idea of where we are in the game; Platform - PS4 Completion - Story 100%, Total Completion 98% Skill Points - Maxed out for months now Hours - 300+ Dupes/Glitches/Cheats Used - 0 (Zero) Gameplay - Normal, Hard, Hard+ Season Pass Holder Gold Weapons - 1 (One) Bozak Bow (Never seen anything else gold) That last one really p!sses me off! I have NEVER seen a gold machete, a gold bat, a gold hammer, knife, you name it! We purchased the Bozak Horde with PROMISES of fantasy weapons (never seen one) and a guaranteed Gold Weapon, the Bozak Bow. Well, within completing the Bozak Horde within the first few hours of purchasing it, and collecting Bozak Dockets over and over, we have still yet to find a fantasy weapon, or gold weapon of any kind. As well, we were told that Gold Weapon drop rates were increased with the last patch, but I'm going to call bull$hit on that because at this point, they don't exist. Sure, I've seen the Youtube videos of people farming the gold weapons via Night Hunter, but why is that THE ONLY way of getting them? What if we don't enjoy Night Hunter mode? We've also played Night Hunter, and my character's level is up to endangered (Or whatever level you're supposedly guaranteed a Gold Weapon) and still, nothing! I've watched the info videos on Youtube that say, "Make sure you play on HARD, kill Demolishers, pick police vans, do Quarantine Zones and pick hard/GRE chests, and play SOLO as you have a better chance to find Gold Weapons that way". Well guess what, done and done, did all that, I even left my system on for 3+ days to see if it would register more time played to increase drop rates, and played all three of those days, and have STILL NOT FOUND A GOLD WEAPON OR FANTASY WEAPON OF ANY KIND! So, really, what's the point of having them in the game, or promising us that they're there and you can get them in the said ways above? Hell, I can't remember the last time I picked up an ORANGE weapon doing any of the above! My best chances for an Orange Weapon are through a trader! That's it! My rewards from doing all the above normally result in a Green or Blue weapon/upgrade, or money. It's incredibly frustrating, and as much as I love looting, hunting, and killing zombies, with no rewards, it's pointless and I have no interest in doing it anymore! PLEASE FIX THE GOLD DROP RATE!!! My next issue, keeping it on weapons, is where's the variety? All i find now are machetes, bats, sledgehammers, and the odd sword. Is that all we can get at this point? The sword variety is small, considering there are thousands of different types of swords. The axe variety is small, considering there are hundreds of different types of axes and hammers, and what about all the other weapons? It'd be nice to have more variety with the weapons! I'd agree that the machetes are nice, and the variety is great for these, but I'm sure there could be more for the other weapons. And, what about better knives? We have a guy in our group that LOVES to throw weapons, but all he can use now are Wicked Daggers because all the other knives and throwing weapons are nowhere near as damaging. So the variety for him is out the door. There's thousands of knives and daggers that could be added, for example, a Japanese Tanto maybe? I feel like they haven't even looked at the cold-steel weaponry from Japan, china, etc. But instead, we find green cricket bats, and blue sledgehammers.... PLEASE ADD MORE VARIETY FOR WEAPONS AT THIS STAGE!!! While still on the topic of weaponry, how about changing the damage models and balancing? How is it that using a big slow sledgehammer is useful, compared to a machete that does almost EXACTLY the same amount of damage, and can get 3 or 4 hits in before the hammer gets one? There's no payoff to using a big heavy weapon! Instead, the axes and sledgehammers should have an EVEN HIGHER damage model, and should impact MUCH more damage and chaos, otherwise why be in the game? It's much more efficient to just use machetes and swing away than look for the big hit from a super heavy weapon. And when the damage is pretty much the same, then being tactical and looking for advantages to get a big hit off is pointless as well. PLEASE FIX THE DAMAGE MODELS FOR BIG, HEAVY WEAPONS!!! Anything else on weaponry? Ohh! I'm so glad you asked! Question - Why in the HELL would we use a fire modification on any of our weapons? After extensive testing between bleeding, toxic, electric, and burning modifications, burning does NOTHING but attract virals! Why is this? Every damn zombie that catches fire normally explodes, and even when they DON'T explode, virals are always attracted! So why would anyone use a burning mod? You're just attracting virals, and there's no way it can be used in stealth attacks or anything. They're pretty much useless! AND! On top of this, THE BOZAK BOW has been pretty much been given the same handicap! Why would you use anything BUT the normal arrows? Not only do the incendiary arrows attract viral attention, but so do the explosive arrows (this one is obvious, and they should attract them) AND the electric arrows! WHY? The electric modifications don't attract Virals! Why do the electric arrows?! Thanks for pretty much making it pointless to use anything but the regular arrows! This is super frustrating as well, especially after paying for the DLC to get this MIGHTY, STEALTH WEAPON! PLEASE FIX THE VIRAL ATTRACTION TO BURNING MODS AND ARROWS!!! Moving on from weaponry; yes, off the weapon issues finally! Let's talk about a little gameplay bug that frustrates me to no end! WHY can our character NOT grab ledges? I mean, sometimes when jumping he just won't grab the ledge in front of him, but I'm mostly talking about when grapple-hooking to a surface, or edge, that we've PURPOSELY chosen? Why would I want to grapple up 5 or 6 stories, and then instantly fall right back down those 5 or 6 stories? That's a pretty crappy escape plan seeing as how you're just feeding yourself to any zombies below, and giving them a better chance to kill you as you'll more than likely take damage from the fall, or even be killed from it! I've read and heard from others that this is a really annoying issue, and I couldn't agree more! PLEASE FIX THE LEDGE GRABBING ISSUE!!! Now on to the DLC - Season pass stuff! Why is it that there's a bug now that when I start my game, I'm on Bozak Horde and have to redo my entire inventory? I haven't even played the Bozak Horde in the last week or so, and sometimes I will still load my game to that mission, and have to select my inventory again when going back in the main game. Even when changing my quests to a repeatable quest, like a quarantine zone, or a challenge, sometimes I still get loaded to the Bozak Horde, and you get to start the game off frustrated! Not how I want to start spending my "leisure, fun time"! PLEASE FIX THE BOZAK HORDE LOADING ISSUE!!! My next big problem with the DLC is the quality/quantity of it! With purchasing the season pass for $20, which is pretty much half the cost of the full game, I feel what we got is nothing CLOSE to what have the game has to offer. 2 extra quarantine zones, which can be completed in 10-15 minutes, taking your time! 3 new character skins and some new weapons! Wait? New weapons? Really? Ohhhhhhh great, look what you did, you got me back on the weaponry issue! WHAT NEW WEAPONS? I haven't seen anything different from the regular game and after getting the season pass! What was supposed to be added, because it seems like I paid $5 for 3 new outfits! Really? That's pretty sad considering $5 got us 2 quarantine zones, which is definitely a better deal than 3 outfits! And as for the Bozak Horde! Sure, it's great, it's fun, but it's actually quite short, and it's not that challenging after you've done it a couple times! Also, Wouldn't it be great if after completing the Bozak Horde, you could go back and replay the Horde but WITH ALL YOUR WEAPONS YOU'VE WORKED SO HARD TO GET?! Why are we limited to what's on the map, especially after it's been completed? It would be great to have our inventory and see if it makes a difference in our time runs to complete it. PLEASE ADD MORE FOR SEASON PASS AND TO BOZAK HORDE!!! Also, what in the world is up with these cryptic KOREK messages, with the gas containers that we can handle beside them? It would be great if we were given at least a clue or hint as to what we're supposed to do with these! As well, what's with these half buried tires that we have been finding around the maps that are USE-able? We activate the "use" feature, but nothing happens. We bend down, pat the tire for being a good tire and listening really well, and then continue on our merry way! Maybe some hints could help players out if these are easter eggs or side missions! WHAT'S UP WITH KOREK ANYWAYS!?!? Anyways, wow, I'm sorry that this is as big as it is! But i'm also not sorry for speaking out about what's dragging me down about what is really an amazing game! I enjoy playing it in my free time, and when we can all get together for co-op, the hilarity always ensues! But I feel if these issues were addressed, I wouldn't be able to stop playing! It would only make the game THAT much more enjoyable, and I wouldn't stop the looting and zombie killing as it would actually feel more rewarding and more interesting to see new weaponry, have smoother gameplay, and not have these frustrating things always staring you in the face! Thanks for your time, and for Dying Light! We love it, but we could also love it THAT much more! Good night, Good Luck! Spiked......
  4. What exactly where the changes in this recent update? I'm curious to know about all the bug fixes, additional features, and balancing changes that came with this update in full details. If there is a change log for the recent update that came out today can someone post a link?
  5. No_Other_xD

    1.6 Update Patch Notes [Ps4]

    Sup guys, so like in the other patch thread i make 2 months ago, just 2 photos to let people know the changes in the new update...IMO (In My Opinion) nothing big...so yeah http://imgur.com/foqvhTk http://imgur.com/oL98P5W Good Luck Good Night
  6. Dying light HARD mode opinions I am 32 years old and I call my self old school gamer, I love dying light and yes I though the game was easy and not so challenging. But this hard mode is good and bad. Here is why. People were asking developers to make a game a little harder and little more challenging, Somethings bother me, somethings are great. BAD THINGS: 1.Survivor sense no longer shows anything except weapons and violates at night. This is chupacabra, this is not harder this is just time wasting! I need to go around the edges and walls of each room and stare at random stuff until I see action button, and when I kill 15 zombies on a pile I should check every individual zombie that I see, that is not harder, than is just annoying and time wasting. 2. Med-kit is almost useless I am not talking about 100 HP vs 50 HP that is ok, the biggest problem is healing you slowly, which is pointless. I get the idea, you need to escape and heal. So if I run away then I have ran away and I'm safe, than I can heal for two days, it is irrelevant. I need at least something instant. Better solution would be to heal 30 hp instantly, and 20 hp slowly. 3. You receive to much damage from anything (for some enemies I agree they should inflict more damage, but not this much, this is just too much) GOOD STUFF: 1. Minimap / radar no longer displays any enemies, this is great at night, you must rely on hearing, vision, and flashlight. This by is the best change. 2. Shops sell only weapons, you can no longer (already at the beginning) buy 99 firecrackers (most useful item) , 99 lock-picks, and than every time you visit every store buy additional two Medkits. So now more looting, investigating and crafting is needed, which is great. 3. Zombies have around 25/30% more HP. Definitely a good thing. I manage to finish the game on normal, all main missions all side mission all quarantine zones with just 1 death, here are my stats: http://www.pcaxe.com/forum/attachment.php?attachmentid=19016&d=1425235786 but I don't think that is possible on hard mode. What do you think guys?
  7. Hello! Since there's no bug report section, I'm going to make a topic here. You guys should really add that to the forum.. Anyways, I don't know if this is an issue on console, as I'm playing on PC. Sometimes when I go to craft something, I swear on my life I am clicking the right thing and hitting enter on that item, and sometimes it'll switch to another item and make it. I swear, I KNOW I hit enter on a medkit or throwing stars, and it would switch up one or two bars and make flammable liquid or something. Anyone else getting this on PC (Or console?)? Thanks! -Grik