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Hello, excuse my bad english it´s not my first language. Here are a few things i like to see/change in Pure Farming. 1. Please add an option to disable the displayed buttons right to the minimap, like its possible with the upper left menu with the F1 button. 2.More crops available on Montana (I think it´s the main map). It would be nice to sow grass on the fields ( in FS i use the old smaller fields that I don´t need anymore for grass ) 3.Add corn to make silage for the cows and the biogasplant. 4.For cultivate/sowing or any kind of fieldwork it would be nice to have GPS (like https://www.modhoster.de/mods/gps--2 ) I have no idea if it´s possible in Pure Farming. The first patch was a good step into the right direction, keep up the good work so far i´m enjoying your game.
I only play on the PS4 myself, so I can only give examples about Dying Light button mapping on the Dualshock 4 controller. For example the square button on the Ps4 is used for a lot of things, looting, reviving, changing arrows. So there is a change you keep changing arrows when you actually try to loot, and you loot a zombies corpse on accident when you actually try to revive a teammate, etc. Some buttons on both controllers don't even have a function at the moment, and I understand the idea behind how the controllers are setup, but in the heat of battle it doesn't always work out.
I would like to take a moment to talk about suggestions and all of the flaws that I have seen simply from watching a friend of mine play Dying Light. *Note: I do not own the game, my roommate plays it all the time however so I've seen it all. Bad Control Layout In Dying Light, the jump, grab, running up walls, etc. are all tied to the R1 trigger on the PS4 controller, this seems to be a pretty big flaw imo. Too may actions from just one trigger. Instead, I would allow players to change that. You should utilize the 4 buttons (triangle, square, circle & X). Most PS4 gamers are used to using those buttons for jumping running whatever but instead you decided to throw everything onto one button trigger... Game can be Clunky Okay, for the most part, the game seems to run fairly smooth, until you get to some of the climbing... Crane decides sometimes that he just doesn't feel like grabbing onto ledges. You could be looking directly at the ledge that you are trying to jump to, but sometimes he decides to run up the wall/jump the wrong way/ push himself away from the wall/ or just slide down the wall. WTF. If you are looking at where you want to jump it should work! Sometimes it does, sometimes it gets you killed...I've seen my roommate die countless times and lose incredible amounts of survivor points just because Crane doesn't do what he's supposed too. Advice: Fine tune the movement in this game. Overall, its an awesome game, just please fix or allow the players to change the button layout controls, and also, the grabbing mechanics...please try to improve them. Thank you for taking your time to read this.