Search the Community

Showing results for tags 'buggy'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Dying Light
    • EN
    • PL
  • Dying Light: Bad Blood
    • EN
    • PL
  • Pure Farming
    • EN
    • PL
  • Hellraid
    • EN
    • PL
  • Techland
    • EN
    • PL
  • Help
    • Dying Light
    • Pure Farming
  • Off-topic discussions
  • Dyskusje Off-topic

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 10 results

  1. swinny84

    Need help scripting a race

    I am novice working with the editor. I have a map with 2 race tracks, i want to script in a race challenge as soon as player spawn in game for both tracks. I'm also trying to figure out if it's possible to add checkpoints that would auto refuel the buggy? If that is not possible could I edit the buggy so it doesn't run out of fuel? Any help is appreciated.
  2. LyndsW

    Moving The Buggy

    Is it possible to move the buggy while the player is not in it, such as like when it's on an elevator? I have a movie in a map that animates an elevator, with the intent to move the buggy to a higher position. Barrier objects moving within the movie don't move the buggy. As long as the player is in the buggy, the elevator works, regardless of the use of a barrier object.
  3. Is it possible to detect if the player's buggy is in a certain position? Say for example if the buggy is at point A, while the player is at point B.
  4. Does anyone wish there were recall buggy radios at hunting towers and not just at safe zones? Just loaded up my save after meeting Mother in The Gathering quest. I'm outside the temple and my buggy is way over by the pumping station.
  5. Unlike Harran Dying Light:The Following expansion's map is enormous. At some point, for some missions which 1 or 2KM's away is a waste of time when it comes to walking that far with Zombies in the Day time or Night Time. Not only in the main safe house where you can recall your Buggy/ Vehicle to the parking lot. I prefer a portable buggy re-caller can really come in handy for the players I presume. Not like walking when it comes to driving it is really fun while smashing and flying and performing stunts. Techland should really consider this idea I hope it would come handy to you as well my fellow gamers.
  6. VIDEO: https://www.youtube.com/watch?v=vwLoqqmrX_k at 2:30 I start wasting my gas with the flamethrower, skip to 5:55 BUG: Buggy - permanent broken engine status (no workaround known) Possible causes: unknown Known affected platforms: PC, Xbox One The bug temporarily stops for the duration of a race challenge after which it resumes. 0:15 - Buggy: replace parts test 1:50 - Buggy: repair parts test 6:05 - Buggy: refuel test 6:52 - Game: Quit & Continue test 7:35 - Buggy: Radio Recall test 7:55 - Buggy: Reset position test 8:50 - Buggy: drive it into the freaking water test 9:45 - Buggy: Radio Recall test 2 What you didn't see that was also done: Steam Integrity Cache check, game restart, PC restart, restart The Following test (to do the get the Buggy quest at the beginning), new Save Game test: destroy and repair engine (no bug, indicating it is stuck to the save game file). Race Challenge test: Quit game while challenge is in progress Note: This is NOT an audio glitch. I repeat, THIS IS NOT AN AUDIO GLITCH! The buggy "thinks" it's engine is broken. The UI "knows" it isn't. The warning light and the beeping both think the engine IS broken when it actually isn't. PLEASE FIX THIS ANNOYING BEEPING!
  7. mac_and_cheese

    Buggy Fixes Needed For Btz Matches

    I get that the buggy is hella fun to drive around in and you can upgrade the heck out of it. That's great for the campaign but there are some things Survivors are doing in BTZ matches that is really making the game tedious. It's hard enough to actually get a match and then when you do you get someone using the buggy in a way I don't think was intended in BTZ matches. 1) Survivors are using the buggy to destroy the nests. In some matches they don't even get out of their buggy. In many cases I can counter this with tackles and GP of the buggy. The GP and tackle doesn't seem to do much to the survivor though so I have to lock them down and use spits to keep them immobile until Zombie horde can do its work. I usually also hit the buggy with UV spit so they can't get out. It's very tedious to say the least. The buggy should do zero damage to nests. In 1v1, locking down the buggy with tackle/ground pound/spits is an option. In 1v2+ this isn't really an option as I have other survivors to worry about. A nest can go down very quickly when you have 4 morons in their buggies running it over. Allow the buggy to be damaged and catch on fire forcing the survivor out of the buggy. 2) Survivors hope in their buggy and heal. It's really annoying to get some damage on the survivor using the grab or if the bombers actually hit a survivor in the buggy, only to have the survivor heal in the buggy. Make it so they only heal naturally or have to get out of the buggy to use a medical kit. 3) Buggy mines. It looks like fun blowing up a pursuing zombie and I don't think anything needs to change with the mines except they need to be able to kill the survivors. I've played several matches watching survivors set up mine fields and then try to draw me in. Sometimes I bite hoping I can make them mess up and get pinned to a tree and then i can lock them down however some matches go on much longer than they need to because the survivor is just laying mines. They should not be able to drive over them, whether they are their mines or teammate's mines. 4) UV lamp on buggy. I like the idea but a duration bar should be shown like the one shown for the survivor personal UV flashlight. 5) Not being able to pounce the survivor riding along in the buggy. I think this should be allowed since they can lay waste to you with their guns. The zombie should be able to pounce. 6) Limit the number of buggies that can exist at a given time. There should not be 4 buggies just because their 4 survivors. Country side is a very large map and its tedious to chase after everyone in a buggy that you can't really do anything to until they get out. 1v1 is manageable but more than 1 survivor is just annoying. Limit the buggies to 2 if the there are 3+ players and only 1 if there is are 1-2 players. This forces the survivors to team up in the buggy and defend against the attacking zombie and limits the number of retarded buggies that the zombie has to manage. 7) Show a damage meter on the buggy so the zombie can see how much more the buggy can take. Make the spits last longer the on the buggy and increase the time the further away a buggy retreats. In most matches that involve buggies, if I hit them with a spit they just drive away until the spit wears off. The zombie can't do anything to the survivor in the buggy (in most cases) and now the spit is on cool down. Increasing the spits either keeps the coward survivor away from the objective longer or forces them to abandon the buggy, in which case the normal spit duration could apply. The spit duration on the car should remain, reapplying it to the survivor if they get back in, so as to prevent a coward survivor from driving off and the getting out to drop the spit and then getting back in. The point should be that if the car has a spit, the survivor should retreat and be punished or get the heck out and defend themselves. 8) In most cases the zombie horde spit is useless once the survivor gets in their buggy. If I spit the buggy, then #7 should apply. If spit the survivor, then there should be added penalties for getting in the mostly immune buggy. Either the buggy needs to be slowed, the survivor vision should be affected so they can't see things very well, or they should not be able to get in the buggy. 9) The initial buggy grab should do damage. It shouldn't do as much as with the grab you have to mash in order to perform but it should do something. Overall the buggy was a good idea to add into the game but there are some serious balance / annoyances that should be fixed with buggies in BTZ matches.
  8. Would most players not want a rear view mirror? It could be a new three stage novice skill tree path (novice because a rear view mirror seems pretty basic for driving, especially when you have bad things chasing you all the time): simple mirror --> rear mounted spot light (aligned with rear view vision field) --> panoramic mirror wings (these should simply add blind spot vision, by extending the mirror a little on each side with convex mirrors) I will grant you that the front field of view when siting in the buggy is already a little real estate poor, so the size of a centrally mounted rear view mirror near the car level progress bar up top should be carefully considered, and the optional convex mirror wings may not be an option at all, but BASIC MIRROR and NIGHT SPOT LIGHT skill tree options seem like basic options and are painfull (literally and figuratively!) not to have. Very imporant last point, if the convex mirror wings WERE an option, it would be critical that they were add-ons that did not disrupt or change the original basic mirror area. It would suck if the whole mirror became convex. The only practical (visually comfortable) way to gain additional angle of view with basically one mirror is to add mini mirrors on a flat mirror's edges. We've all seen examples of this on non-apocalyptic cars on the roads today, except that they are often tacked right ON the mirror instead of added to the edge (I don't like compromising the original mirror to gain aditional view field). In any event, the development mechanics of convex mirrors, to essentially do the job of side mirrors may be impractical for you guys and I get that. Just getting a straight rear view that worked in day AND NIGHT would be huge. Thanks, - Enthusiastically counting the days to the beginning... ...of the end
  9. I'm playing The Following DLC on PS4. When I try to repair a part of my vehicle using screws, it repairs it to 100%, then I move my cursor to another vehicle part, and back to the part I just repaired, and it returns to the original damaged percentage. My repairs do nothing to the vehicle parts. I cannot repair my vehicle. This makes me sad.