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Found 54 results

  1. Pete Donnelly

    BTZ Update 04/05/2018

    The new BTZ/Invasion balance patch should be live now! Details below: Survivors increased flare duration 3 flares and 3 medkits gifted each respawn medkits/ammo/craft parts can be looted from hives additional gold tier weapon rewards (previously, only fantasy weapons could be won) slight increase in uv light distance for 2v1-4v1 Hunter reduced knockback from hunter melee explosion range for uv disable spit and horde spit returned to previous values increased spit/uv block cooldowns in 3v1, 4v1
  2. Pete Donnelly

    Post Any Btz Bugs/exploits Here

    Hey Everyone! We are working hard to get BTZ completed for "The Following" release and are diligently squashing any bugs we may find. The problem is, we may not always catch them all and that's where we could use your help! This post here is where I'd like everyone to write about any bugs, glitches or exploits they may have come across while playing BTZ. Let us know about them now so we can do our best to kill 'em off in time for The Following! Here a list of some things that I can already to you are fixed/tuned for BTZ in general when 'The Following' releases. 1. Fixed an issue with the Shield negating stuck spits. 2. Bullet damage to Nests reduced 3. 2 Handed Heavy damage to Nests reduced 4. Tackle Damage to Nests reduced 5. Hunters "UV Heal" skill is much quicker (I really like this one...it allows for some new tricks) 6. Survivors flare cooldown cost is only applied if the flare was successfully thrown 7. Grappling hook cooldown cost increased 8. Fixed Grappling hook 1hit zombie defenders 9. Timeout loss for AFK 10.Timeout loss for Non-interaction (Survivors don't attack nests or interact with Hunter) 11. Survivors have 0% chance of winning Invasion rewards until at least 1 nest is destroyed 12. Outside damage mitigated while in PVP grab states (tackle, dropkick, pounce etc.) 13. DFA commitment. Survivors cannot quick roll out of a DFA attempt. 14. Fixed an issue with the Hunters 'cancel grounpound' input not being read if initiated early. 15. Fixed Hunter being blocked by Survival packages 16. Fixed Hunter Groundpound input not registering 17. Fixed Hunter UV block timer pausing while in PVP grab states. (would allow the Hunter to have the UV Block skill active longer than intended) 18. Fixed an issue with Shield NOT blocking a spit when it should (was checking angle to other player instead of angle to the spit itself) 19. Fixed an issue where Survivors could use the 'forward roll' skill to negate fall damage from a Tackle 20. AOE knockdown on successful tackle (Hunter) 21. Reduced wall hit stun for Survivors after being hit from a Groundpound 22. Fixed Hunter not receiving the win bonus XP for Humans cowering in fear Lot's more has been tweaked as well! Feel free to PM me if you want to let me know of some exploit but don't want to post it for everyone to see! (Please don't post "-So and so- is a Hacker!!!! PLZ bring Banhammer!!!" We are just looking for bugs in this post. Thanks!!!!) (edited to show additional fixes)
  3. Pete Donnelly

    BtZ Feedback Wanted: 03/21/2018

    I just want to start by saying I've gone through the forum and read a lot of the feedback you have all posted recently. I've been playing the game in it's current state and have opinions of my own as well. We're looking at putting out another tuning patch soon and I want to create this post to gather some input. To make this as effective as possible, and to ensure that your opinion is heard, please use this template for all responses in this thread: WHEN I PLAY AS SURVIVOR #1 thing I like: #1 thing that bugs me: WHEN I PLAY AS HUNTER #1 thing I like: #1 thing that bugs me: OVERALL #1 thing I want: I will be reading other posts so if you want to get into discussions about specific aspects of the game, please create a new topic in the forum. I will read it. If it is written in an civil and constructive manner, I'll be sure to comment...if it's written in a whiny, hate mongering manner...I'll probably just ignore it. And please remember: Survivors and Hunters need each other... or else there is no game... let's not try to alienate or demonize either side with our critiques. ...and yes, I know telebombers are the worst Thanks everyone!
  4. Developers left out quite a bit of information when announcing the new patch. Spent the last 30 minutes finding this information in detail. Not sure why they did some of the things listed here since no one really left feedback on some of the things changed, but oh well. Enjoy! (: Damage Mapping Nothing Changed Human Buffs Flare Burn Times Regular Flare Burn Time Increased From 10 seconds to 15 seconds Zaid's Flares Burn Time Increased From 15 seconds to 25 seconds Gifted 3 Medkits and 3 Zaid's Flares Upon Death More Gold Tier Weapons are Available as Rewards Instead of only Fantasy Weapons Harvest crafting materials and ammunition from Volatile Nests Spawn times in 4v1 Slightly Increased UV Light Ranges Increased in 2v1 - 4v1 2v1: Increased from 60% maximum light range to 70% maximum light range 3v1: Increased from 50% maximum light range to 65% maximum light range 4v1: Increased from 50% maximum light range to 60% maximum light range Slightly reduced DFA range 1/12/18 Patch: VarFloat("f_btz_jump_attack_min_fall_speed", 13.0) 4/5/18 Patch: VarFloat("f_btz_jump_attack_min_fall_speed", 11.0) Reduced Regeneration Times of Flares in 3v1 and 4v1 3v1: 24 second cooldown to 20 second cooldown 4v1: 30 second cooldown to 25 second cooldown Hunter Nerfs and Buffs Spits and Resource Regeneration Reverted to Old Regeneration Values 1v1: 80 Seconds 2v1: 50 Seconds 3v1: 40 Seconds 4v1: 30 Seconds Reduced Knockback Melee Speed <prop n="PVPKnockBackDamage_Speed" v="10.0"/> to <prop n="PVPKnockBackDamage_Speed" v="5.0"/> <prop n="ZombieMeleeKnockBackSpeed" v="15"/> to <prop n="ZombieMeleeKnockBackSpeed" v="5"/> Claw only knocks humans back by 3 Meters Reverted Spit Radius to the old Radius Made the Control the Horde Effects Shorter Unupgraded Horde lasts only 18 seconds instead of 20 seconds Upgraded Horde lasts only 25 seconds instead of 30 seconds Made the UV Supressor Spit Effects Longer Unupgraded UV Supressor lasts 18 seconds instead of 15 seconds Upgraded UV Supressor continues to last 25 seconds If a moderator or developer could pin this, would be much appreciated.
  5. Pete Donnelly

    Post Your Btz Matches!

    Gonna start fresh! Post your BTZ matches here!!! Or, if you're a Survivor, post your Invasion matches here!
  6. When are we going to hear about his side of the story? Considering how close and passionate we all have been to the hunter. It needs certain character added to it! Can u guys at Techland come out with something good about the hunter's previous background and how he develops into the monster that we all care about? It can be told in many ways. One example is we the survivors need to collect scattered notes or voice recordings or both (of someone describing the event or the hunter's monologue prior to his transformation). Maybe u guys have better ideas but really, we need one good story for all the btz fans! Dang! who would thought that the NH was once so philosophical! (Just something from my imagination)
  7. Hey everyone, Towards the end of last year we asked for your feedback on the general balance of Be the Zombie mode. We were hearing that you felt the Night Hunter was underpowered, but we wanted hear your specific points on what you'd like to see us change. Thanks for all of your input - based on what you told us we have made some changes to BtZ. These changes are now live: Drop Attack (AKA 'Death from Above') Height required increased Grab distance reduced UV Flashlight Distance reduced (in 2 vs. 1 to 4 vs. 1 matches) Cool down time increased Initial cost increased (so that flicking the flashlight on and off repeatedly drains it more quickly) Spits Explosion radius increased Explosion delay reduced Effect duration for Control The Horde and Light Disable increased Cool down times decreased (in 3 vs. 1 and 4 vs. 1 matches) Survivor Sense Night Hunter now appears on Survivors' mini-map(s) for less time Misc. Auto-balance reduced overall. We hope these changes make Btz even more enjoyable for everyone and, of course, please let us know what you think. James
  8. Soulborn141

    BTZ January 2018 update

    So after playing the game after the btz update for a couple weeks, i have a few things to say. -The DFA nerf was a necessary nerf, It never felt good to just jump off a bus and pull off a DFA, but reducing the grab distance needed for performing a DFA might have been going too far. Auto coursing (Automatically moving the player towards a soft landing such as a car) is still a thing and it is very frustrating to be robbed of a DFA because the game wants to throw you away from the hunter, rather then allowing you to sit on top of him and ready yourself for a DFA, and makes DFAs near impossible to pull off. -Spit buffs. Im not entirely sure about this one. I wouldn't have a problem with it if the telebomber glitch was patched. I think that should be #1 Priority at this point. The uv suppressor spit can easily be countered if your playing with a good teammate. Toxic spits need to be nerfed heavily. The amount of ground they cover and the amount of damage they do is absurd. 4v1 the hunter can have possibly over 5 toxic puddles around the players, making is very difficult to move around and fight the hunter because your battling against not stepping in it more then your fighting against the hunter, and the hunter coming and trying to tackle and slam you into the toxic doesn't help. Sense suppressor spits, lets be honest. These are not effective at all. Their easily countered by having good headphones/surround sound, or having good teammates with good communication. The weapon scaling nerf for 2v1s. This was needed, don't get me wrong. but its annoying and obnoxious to hit the hunter and constantly have him getting away with 3 hp. Simple counter to this is always carrying a gun on you, so not too bothered by this. The main problem with this is throwing your 2 handed weapon doesn't 1 hit anymore, and unless the hunter misses a gp, your almost never gonna land a 2 handed throw. my main way for punishing the hunter for missing a gp was tackle then throw a 1 handed, which usually killed him, but now it leaves him with what im guessing is 3-6 hp left, which is very annoying. This nerf was needed, and allows for 2 people to actually work together, and not have 1 carry the other to victory. The uv light nerf was completely unnecessary to be honest. flickering the uv light never really hurt the hunter that much anyways. nerfing it for 3v1 and 4v1 is understandable, but in 1v1 and 2v1 situations, you cant keep the hunter grounded long enough to be able to get a kill on him. Its not worth the effort to try and get the hunter to 0 energy anymore, its only good to keep him from being able to pounce you. Additional things: The amount of virals and goons that spawn in on a nest is absurd. sometimes in 1v1s and 2v1s up to 4 goons will spawn on a single nest, and we can never catch a break from the virals around it either. This definitely needs to be changed. Auto coursing was mentioned before in the DFA nerf, but i honestly feel like this game mechanic needs to be removed from the game entirely. Even playing the pve side of the game its so annoying to deal with. There is also a bug in the game where during invasions, i cant walk through teammates. This needs to be patched because it makes big issues with teamwork.\ In conclusion, with this update, winning as the zombie isn't rewarding in any way and allows for noob hunters with little skill to take down a group of well experienced players with ease, and playing as the survivor honestly isn't fun anymore.
  9. Soulborn141

    Matchmaking balancing.

    So i'm a dying light player with roughly 200 hours on the game with little knowledge about the BTZ game mode or other known as the PvP side of the game. When i play as the NH, i'm either getting matched with people with over 1000 hours in the game, or someone that just bought the game and has maybe 10 hours max. And when i'm a survivor taking invasions, its the same concept. I'm never getting matched with people at my skill level. I'm getting sick and tired of the matchmaking with people over 1000 hours, and i just feel bad playing against people who have absolutely no idea whats going on. I mean, whats the point in having ranks if they aren't gonna be used in how you match with other players? Another problem i have while playing as the survivor is having a hunter join in multiple times after beating me to farm as much exp as possible, or just to be a total chupacabra and troll me. This mainly happens when i'm playing with multiple people, and it really gets on my nerves because sometimes i want to play with other people and learn how to deal with other types of play styles, rather than playing against someone with the same one over and over again. Techlands, if you see this post, please do something about it.
  10. Hey everyone, I’ll get to the point: We hear that many of the top Be the Zombie players think it could be better balanced. We want to make things better, but first we need to properly understand what changes you want to see. So we want your input on the overall balancing of BtZ. Below I’ve listed some of the variables that determine the balance of BtZ. These are things that we can either decrease or increase without necessarily needing to release a new patch. We’d like you to reply on this thread with: The top three things you think we should increase. The top three things you think we should decrease. I appreciate that you will have other suggestions for bigger changes or additions but please, for the time being, stick to what we’ve laid out here. It will really help us get a clearer picture of how you feel about BtZ. Thank you for your input and your support. Here are the variables: HUMAN UV Flashlight Damage to Night Hunter Duration Cool down time Flares Cool down time Drop attack Height required Grab radius (how close to the NH you need to be to land a Drop Attack) Grappling Hook Stamina cost Cool down time NIGHT HUNTER Damage Tackle Ground Pound Claw Spits Effect duration Cool down time UV Block Effect duration Cool down time WEAPONS (Note: damage to Night Hunter and damage to Nests are separate variables). Short knife One-handed Small two-handed Large two-handed Dropkick Pistols Rifles Arrows Crossbows
  11. Pete Donnelly

    ***BTZ tuning 06/08/2017***

    OK... It turns out I am not able to fix the "instant tackle" and "instant spit stick" without a full patch The good news is that there is a new tuner released that does make the following changes: NIGHTHUNTER Increased duration of Sense Suppress Spit Increased damage and duration of Toxic Spit Increased NightHunters energy regen speed while ducking Increased NightHunters knockback impulse from melee attack Reduced Elemental damage on NightHunter Reduced Arrow and Crossbow damage to NightHunter body (BODY:5 hits, HEAD:3 hits) HUMAN Increased Human respawn times in 3v1 and 4v1 Gift "Zaid Flares" on respawn in BTZ Changed Flare cost and cooldown (2 flares thrown within 10 secs will incur a 30 cooldown) Added cooldown to Molotovs Increased cooldown on Potions Reduced damage from charged melee attacks on nests Reduced elemental damage on Nests Added 3 second cooldown to nightsense pulse GENERAL Reduced damage while in PVP paired anim states (NightHunter and Human) After you've had a chance to check it out, let us know your thoughts on the new tuning in the comments below!
  12. Soulborn141

    Ranking bug?

    So i was rank 10/12 (Ruthless) In Dying light, Be the Zombie as a survivor. took a break for about a week, come back and play a few pvp games, and when i rank up i see i'm a casualty now. Lost some games and won some, but there's no way i lost enough to derank to prey in roughly a day. Is this a bug in the game where peoples ranks are being reset, is it a punishment for taking a break, or is the ranks reset every season? This has happened to me a couple times, the last time wasn't as extreme though. Went from 4/12 (underdog) down to casualty. Please help, i am very confused.
  13. Soulborn141

    Win/lose ratio or K/D ratio?

    Is there a way to check your Kill/Death ratio and/or Win/Lose ratio in the Be The Zombie mode as the survivor and zombie? If not will there ever be a way to check added? I would love to know how well i am doing as the hunter and the human.
  14. Hunter Removed "Insta-tackle" (Hunter turning after a failed tackle or pounce to start another tackle immediately) Reduced time in recovery state for UV Heal Survivor Fix for "Autocrossbow" mod Separate flare usage costs and cooldowns for 1v1-4v1
  15. Just a Gamer

    Magnetism

    So I think one of the most annoying things in btz is the magnetism for Cars, Trash piles, etc. Whenever I jump for a DFA and there's a Car near by the car will pull me towards it and I'll miss but if I'm really unlucky, I would actually miss the Car or Trash Pile and die from fall damage. Like why do we not have an option to turn off Magnetism for cars and trash piles? I messes me up way more than it actually helps. So what I'm suggesting is you can put an option to turn off and on the Magnetism for Cars etc. Because the way it is right now, it kills the Survivors more than helps them.
  16. Jcorella17

    Current state of BTZ PVP

    I've come back to this game about about 7 months of not playing to find out it's still horrid state for zombies and only gotten worse. And I'm not inexperienced, I have nearly 100 hours on my main night hunter save which is a rank 57 apex predator. There are some real problems like - Automatic crossbows (Still exists after recent patch) - Automatic shotguns - Survivors have Infinite ammo - Rank 250 players with less than 100 hours on the game - Infinite UV lights - 4 Humans with infinite flares trading off around the nest + Above item - Infinite medkits (I know they're easy to kill, but 99+ medkits in one round of BTZ? wtf.) You guys really need to consider looking into the scripted/cheated weapons and disabling them, it really ruins the game. http://steamcommunity.com/groups/BadKarmasCommunity (This screenshot is from their group page) This is a group on steam where any person can join for free scripted items. They give out everything in the above screenshot to anyone who asks and this basically gives anyone who plays dying light on steam free access to cheated weapons like the damn automatic crossbows and infinite UV lights. Please consider taking groups like this down for the sanctity of the game and it's players. BTZ is an awesome gamemode that I love playing but it's just damn hard to love it much anymore because of all this madness..
  17. Hello there. Just requesting something very simple, and that is the option to disable the slow motion feature when you charge a hit to a normal zombie's head. It's somewhat annoying, and it makes the Night Hunter warp from the human's point of view. Please add the option, thanks Edit: for consoles, mainly. I think the pc people already have a way
  18. quAduLuMjuK3oX

    Highest Lvl For Nh Post Your Lvl Here

    Im at Lvl 54 with the title of Ultimate Survivor for a Night Hunter. Just starting this thread to see what others have
  19. Pete Donnelly

    ZOMBIEFEST #3!!!

    The BTZ Hypermode is completely nuts this time around! Both sides are insane! Lots of changes for this event. Make sure you stop by to check it out this weekend!
  20. Ilackaname

    This Zombiefest was bull.

    Look, i understand that last zombiefest was unbalanced and biased towards survivor but, No need to make NH absolutely impossible to fight. You really did over survivors on this one. The thing i hate the most is that most hunters just abuse that you can regen spits in seconds, while doing so they constantly make snarky comments and arrogant as all get out. Most of these hunters wouldnt last a second without hypermode.
  21. Pete Donnelly

    Zombiefest #2 Christmas Weekend!

    http://dyinglightgame.com/bounties/ BTZ will be modified for Invasions this weekend! Here's a quick rundown: HUNTER: 1. No Howl 2. No Spit 3. No Tackle 4. (2) UV Block/Heal per life SURVIVOR: 1. No Survivor Sense 2. (2) Flares per life Follow the link for more details! Merry Christmas!
  22. Pete Donnelly

    Halloween Btz Community Event!

    Plans for Halloween? Celebrate with us at ‘Zombiefest' in Dying Light! Watch the video below for details: https://youtu.be/XIY1zsvfIHY
  23. Pete Donnelly

    New 'tunables' Released For Btz

    Hey Everyone! I'd like to share a couple of changes we just released yesterday. These changes are based on feedback we've received and game stats that we've collected. 1. BTZ matchmaking reduced to 2 pools again. 2. 3v1 and 4v1 Damage Scaling. (Survivors damage output is scaled to 2/3 damage in 3v1 and 4v1) 3. Removed added headshot damage from arrows/bolt. (This was never communicated clearly and added damage from special bolts/arrow allowed 1 hit kills)
  24. ToxicTropex

    I Can't Find Any Matches

    In be the zombie (ON PS4), whenever i go to search for games the result will always be : No matches found. No matter how hard i try i can't find anyone on my level 50 mutation 3 apex predator hunter. I even tried to make a new zombie and find matches but that didn't work either. Oh and my NAT type is 2. Please fix this Techland. And when i quick join the game finds a match just for it to say unable to connect over and over again. This is absolutely ridiculous!
  25. EmbeddedMeteor

    Incredibly Long Matchmaking Times.

    Matchmaking times when trying to find a game to invade are super long. (Upwards of 15 minutes) My NAT type is open with a 20 MB download. Anybody else having this issue? Xbox One