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Found 4 results

  1. I bought a couple of $3 DLC packs and most of the weapon blueprints have not shown up in my blueprint inventory section. Is it something that will solve itself further into the game? Or do I have to reinstall the DLCs?
  2. raisthug

    The Button

    Will a future update allow 'the button' to function in the slums and old town?
  3. Hey there, My weapons and blueprints defined in my default_player_setup.scr are not showing up when I enter the game. The default_player_setup.scr file was taken directly from another mission I made and works fine there, but on a new map I created it is throwing tons of bugs. Another one of those bugs is that all the complex containers (Cars, drops etc.) are not playing their animations or spawning loot. Thanks in Advance, Squirrel. My default_player_setup.scr: sub SkillsAgility() { Skill("Dodge"); Skill("Slide"); Skill("NageWaza"); Skill("Lookback"); Skill("runningprof1"); Skill("JumpOverZombie"); Skill("Pursuit"); Skill("SafeLanding"); Skill("FastBreak"); Skill("Tackle"); Skill("HealthRegen1"); Skill("SafeLanding2"); Skill("LegBreaker"); Skill("FastBreak2"); Skill("NageWaza2"); Skill("runningprof2"); Skill("HealthRegen2"); Skill("JumpOverZombie2"); Skill("Tackle2"); Skill("FastBreak3"); Skill("WallRun"); } sub SkillsPower(){ Skill("Momentum"); Skill("StunAttacks"); Skill("WeaponThrow"); Skill("Health1"); Skill("combatprof1"); Skill("DropKick"); Skill("ChargeAttack"); Skill("Stunning"); Skill("WeaponProficiency"); Skill("DeathFromAbove"); Skill("Overpowered2b"); Skill("Multithrow"); Skill("Stomp"); Skill("Health2"); Skill("combatprof2"); Skill("DropKick2"); Skill("SpinAttack"); Skill("GroundPound"); Skill("SilentKill"); Skill("KillFrenzy"); Skill("Finisher"); Skill("SpinAttack2"); Skill("Health3"); } sub SkillsStatus(){ Skill("Survival101"); Skill("BackpackUpgrade2"); Skill("BlueprintsKnives"); Skill("Potions"); Skill("ShopDiscount1"); Skill("craftingexpertise"); Skill("StatusTraps1"); Skill("StatusShield"); Skill("StatusTraps2"); Skill("BackpackUpgrade3"); Skill("StatusHook"); Skill("BlueprintsGrenades"); Skill("ShopDiscount2"); Skill("RepairLuck"); Skill("BlueprintsFirecrackers"); Skill("StatusCamouflage"); Skill("ShopDiscount3"); Skill("NimbleHands"); Skill("StatusCamouflage2"); } sub Items_Common(){ CraftedItem("Blue", "zzz_Melee_BaseballBatAGenGr", ""); CraftedItem("Blue", "Firearm_PistolAGen", ""); CraftedItem("Blue", "Melee_ShortAxeDGen", ""); Item("Throwable_Decoy", 30); Item("Medkit_HealthPackLarge", 5); Item("Craft_MetalScrap", 5); Item("LockpickItem", 5); Item("Craftplan_MedKit_Large_Healing", 1); } sub main() { Chapter(0) //--- Prologue --- { LevelFighter(20); LevelRunner(24); LevelStatus(20); use Items_Common(); use SkillsStatus(); use SkillsAgility(); use SkillsPower(); } }
  4. Jelpot

    Diversity In Guns

    I would love to see more diversion in gun type: - some kind of sniper rifle would be fun; imagine sitting on top of a building looking a couple of 100 meters far shooting zombies, sound fun right? - a stealth kind of gun would be cool as well: like a crossbow or a normal (olympic, recurve) bow - the last thing that would be great are weapon modifications (blueprints) : different kinds of bullet, suppressors, scopes and so on - a more advanced kind of shotgun would be cool like a spas-12 kind of gun I imagine it is hard to get new things in a game but it would be so cool, (good night) good luck