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Found 5 results

  1. Brian.M

    NPC voice problem

    I'm having an audio issue with NPC's. When I speak to NPC's their voice is extremely quiet. Almost like it's muted. It's only NPC dialogue. All other audio is great. It's not my windows settings or my speakers. I have no issues with other games. I'm on Windows 10 with 5.1 speaker setup. The problem only happens when I'm standing face to face with NPC's. If I turn away I can hear them. Anyone have any ideas?
  2. KNG

    Custom Audio Sfx

    Hello, I've got some questions. After doing some research (Steam Dev Forums) I found out that you can indeed use custom audio in your map. So I added my custom audio to \data\custom\sfx\myaudio.ogg In the Editor I clicked -> Refresh Filesystem, then clicked Validate and Build -> Build Audiobank. Custom Audio SFX .ogg was detected and successfully imported. Now I find out that these "custom" audio files can not be played using the SoundEmitter Classes etc. But rather using the Trigger in a objects (asset) _FIELDS_ properties. How do you set this _FIELDS_ trigger property up properly? I added the custom_sfx.ogg into the execute field: Question do you have to specify filetype like do you add: a) custom_sfx.ogg or just custom_sfx into the field? How does the trigger property work anyway? What does autoexecuteRange (default 2.5) do? What is Trigger Distance? Here is what I did. I added a cb_radio_a.msh and put the custom sounds in the trigger, which wouldnt work. The only way of making this cb_radio_a.msh "interactable" for me was to add the PhysicalSwitchDl Class, link that on to a Sound Emitter, then use the Sound Emitter to play aSoundName (which apperantly can only play the default sound SFXs etc.) TLDR; How does the Trigger property exactly work? How do you exactly play a custom SFX .ogg when i.E. interacting with some object (like pressing a button on a radio).
  3. WereWolfSteam

    Custom Audio In Quest

    I want to have a NPC say something to the main character. I have It now to go to him, but could not figure out how to play a custom audio file.
  4. Hello, i have multiple problems with the steam version of dying light, My specs, graphic settings and temperatures are as follows: - Windows 7 Pro - i5 2500k @ 4.3Ghz - AMD 7970 3Gb -Omega 14.12 Driver - 8Gb DDR3 Corsair Vengeance - Resolution - 1920x1080 - Vsync - off - Texture Quality - High - Shadow Map Size - Medium - Foliage Quality - Medium - View Distance - Exactly Middle - Ambient Occlusion - Off - Nvidia HBAO+ - Off - Nvidia Depth of Field - Off - Motion Blur - Off - Antialiasing - Off Temps CPU 38 - 41 C GPU 43 - 57 C From monitoring my FPS/Temperatures/Usage i can tell you that the fps difference between my current settings and everything aside from the two Nvidia settings maxed out is around 6 - 8 fps I have set my graphics lower in order that i never drop beneath 35 fps and rarely drop beneath 40. My Fps does fluctuate from 128 to 37 but mostly sits between 75 to 37 Aside from the usual fluctuating of fps i also see texture popping and even worse, textures that have not loaded if i speed run through an area on occasion! Containers, roads, clothing, items and some buildings fail to load textures for up to 10 seconds which is just god awful to the eyes, blurry mess. The game also suffers from Audio looping and freezing, when loading the game up the main menu music will 8/10 times freeze and destroy my ears. When talking to NPCs and during cutscenes the sound will freeze and or loop whilst the video will continue to play uninterrupted, this will continue until after the cutscene i press Esc and then continue playing with normal sound, but then Lo and behold any cutscenes afterwards will be silent, and lip reading AI isn't a skill set i possess. I have tried to rectify my problems above by first verifying integrity, 100% Verified no change. Uninstalling game and reinstalling - No effect Unchecked all processors in Affinity and then rechecking, this gives me 5 Fps more and game has less dramatic drops. I have also had my save reverted back to around 12% completion even after i quit after an autosave. So as it seems i have very much drawn the short straw on this occasion, usually i manage to evade most problems gamers have with new games. I have since downloaded anothargh copy of the game which does not have any of the problems mentioned above, The FPS is far more stable, I can max it out with smooth FPS, No audio freezing/looping issues and no texture popping. So im baffled as to why the steam version does not work when others do. To conclude, aside from the issues that i have experienced i have enjoyed the game so far and look forward to the release of the highly anticipated patch. *Edit* I also found a building near the tower that you can't climb onto, you can jump onto the ledge of the roof but once you pull yourself up an invisible wall prevents you from moving any further on the roof, you simply fall off, When i get home i will find the exact building and post its location. *Edit Edit* Loading screens also take forever and then sometimes practically instant, this didn't happen the first few hours of the game but now its fairly common.
  5. fokkass

    Audio Portuguese-Br

    Let me know if i buy this game in the U.S. Store goes have translation from Portuguese cause I'm Brazilian but now I'm living in California and my sons don't speak in English