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I can't wait for Techland to release the modding tools for Dying Light. But in the meantime I already started modifying some of the AI Behaviour files to create a much more hostile enviroment and aggressive gameplay. I kinda got bored a little by how easy the normal "Biters" react in the game once I hit the higher levels. So while I was getting closer to the endgame content of dying light I started messing around with the AI and found a few ways to make the normal zombies (Biters) a lot more aggressive toward the player(s). Anyway, the result of modifying the AI is now a much harder game in my opinion, I also like fast zombies a little bit more and having that pressure of getting away from a situation where you start to feel to be overrun by zombies. Imagine World War Z or 28 Days later and you'll get the idea... with this mod all zombies will be: much faster climbing walls and obstacles alarm nearby zombies have a much higher and increased aggro range won't stop chasing you so easily and so on... changelog 0.03: removed virals added bandits with rifles / melee weapons more zombies less spawntime If you're up for a challenge, give it a try. Gameplay Super Aggressive Zombies Mod v0.03 Super Aggressive Zombies Mod v0.02 Download and Install Instructions latest version: http://www.nexusmods.com/dyinglight/mods/37/?
A spawner mod, a mod that'd allow a player from a small menu to spawn enemies or friendlies near them. This could allow for some pretty large and epic battles between AI Humans and zombies. It'd allow you to pick a weapon for the spawned AI as well as the player model/skin the ai would have.