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Found 7 results

  1. So i was making a map, when i decided to create a new area. Suddenly, when playtesting, it started bugging out alot, and it started flashing the wall texture: (picture below) http://imgur.com/c3mYd88 Then, after some more playtesting, whole walls were gone. It worked fine before, but this time, every wall was gone. http://imgur.com/FAmwsGH In the editor, it looks completely fine: http://imgur.com/cBaZKmR And doors were missing, aswell as AI, and my playermodel! http://imgur.com/Dh4GPyV http://imgur.com/jApzdin Please help me, as i am very frustrated, and dont know what to do! Thanks in advance.
  2. Hello everyone! I've bought Dying Light on the weekend (Saturday more precisely) on the site G2A, and I've played 22 hours so far, completing the game. I was wondering about the Developer Tools, and when I looked after it, it wasn't in the Tools tab. After some research, I've seen that it SHOULD be there, but it's not there. I read that other people has the same problem too. Any suggestions? (I've checked it NOT ONCE, it's not there, believe me.) Also, I heard that the game has a workshop, but I don't have that either. Here are some screenshots of my Tools library: Even after searching for "Dying", it did not appear: EDIT: I do not have "The Following" DLC, just the plain game, maybe that is the problem?
  3. Hi guys, first time I'm making a post on here, sorry it wasn't sooner but I didn't wanna sound like I didn't know enough of the game. When Destiny came out I put in a few forums and because I really analyze games and write up "professional reviews, cough cough..." pretty much everything I asked for was fixed. Except Spaceship Battles, they haven't seemed to pick that up yet. So here we go.... First, I wanna say that this game is so far still my favorite game on next gen systems. It was done all too well, It's scary, it's fun, it's got good sarcasm and so many good references. I just realized Bites Motel (Bates Motel) last night, very good. The game has some of the best graphics and is usually pretty fluent in playing, most of the time. All in all, Techland went way over the top with this game and really did make it the best game in modern gaming, at least in my opinion. The free roam, the missions, the side missions, the side side missions, the secret areas and easter eggs, the realism of the zombie virus, the realism of how some work together and others go mad, just the overall realism in general, makes this game feel like you're really there, and almost wish a zombie apocalypse would just effing happen X0 . So all this flattering is obviously going somewhere, but before I write an essay on why this game is awesome, lets get to the point. The Following. Not just the DLC (Mostly the DLC) but what happens after that, I have some really good ideas, considering Destiny gets old, but Dying Light never will. I'm sure whatever you have for The Following is already genious, full of easter eggs and references, speaking of references just to be out there, you should put a Star Wars reference, and a reference to Mad Max as well considering it's an apocalypse and now we're gonna have cars. So continuing to wait I can tell you is driving me mad, and I'm the kind of guy who doesn't give up on video games, even for the first year the makers come out and say they give up. Let me tell you something, "Do or do not, there is no try" does not apply to such a good video game, its just do at this point. So that being said... All I can tell you to include in the DLC is to have lots of missions to keep people busy for a long time. Have lots of references, a few easter eggs, more blueprints and weapons, and maybe even something like you can get on the ship from Dead Island, and maybe make the map about the size of both Old Town and Slums combined, only because it's the back woods type stuff. Make sure there's actually forests to go into, because its creepy, and lots of hidden places and secret places. I would like to add, that I feel the best way to get here, should be to go to the Antenna, climb up the big radio tower there, and have to zipline down the wire that currently can't be ziplined down right now, to the top of the dam. And also make a safe house at the big Antenna, because I seem to get caught there at night and the enemies are a little harder to take down there sometimes so Iv'e noticed. But so, you zipline down to the top of the dam, and walk down the road a ways, and that would bring you to the new place. Plus that would make the most sense because it leads off to somewhere, and there's already trash to jump from the dam down to land safely, or you could jump to the water if you wanted. You might already have this in mind, but I felt that needed to be said. Of course its your game and you'll put it where ever you want to get there, but that makes the most sense to me and you would be able to add new things in the Antenna area as well. Including another stupid mission for the brothers and Volcan. Maybe we could watch Volcan trust them to actually build a jet pack and watch him explode trying to get over the wall. Just to watch desperation fail drastically and hilariously. Also the last thing that I think needs to be said that needs to be added to the Following, is making it much easier to join people's games, not invading, joining. Me and my friend always play the game together, but it seems to me that you both have to be in safe zones. I don't like that simply just because if I'm getting destroyed by zombies or human enemies, it'd be nice if he could just spawn and save me. Also, I don't like how you can't both progress together. You can only help the other. So if we're in his game, and he got the mission to launch Volcan's Submarine, it wasn't completed on my game, now I have to go back and do that. Which for that mission doesn't matter, but I'm trying to get him caught up and we've come across several missions that we're done in my game so he had to just redo them. A smaller thing I'd like to add, is that it is kinda weird seeing a bunch of differently dressed Kyle Crane's. I think you should add character customization and make it very detailed like Skyrim. Make it so when you do story mode you just go find Kyle somewhere on the map, probably the Tower, and just switch to him to play story stuff. This idea might not work too well, or maybe you could add customization but it still be Kyle Crane, but there's just not much originality to the main character you play as opposed to the rest of the game. Also, in the Following I think we should start seeing new zombie mutliations, harder zombies, like different versions of the night hunter that might appear on your map differently to indicate what they are, or not, but just to add new variety. And lastly in this small paragraph, of course with character customization, way more clothes to wear. Some cool, some funny, some creepy, whatever, just to make the sense of being original, instead of 5 people playing together all wearing the same uniform by coincidence lol. That's pretty much all I have to say for the Following, because I can already assume there will be fast travel to it from both towers, and levels in agility, power, and survivor will have a new level cap. What I really wanted to say to you guys about what happens next, is do like Destiny, don't make a sequel. You have this giant place called Harran, and it seems the game takes place at the center of everything, by the stadium. The back woods will be a dream come true, but what about the rest of the city? Why does a lot of the place have power? Who's out there doing what? Is there a huge group of survivors who might need help? Are there more bad guys? Does Rais have a little brother who wants to avenge his big brothers death? I don't think the game will be complete until we can traverse the entire city of Harran, so I think you guys at Techland should seriously consider making new DLC come out one at a time to introduce new story and create the entire Harran. And as much as I like getting the Following for free with the season pass, if I read that right, that's a complete mistake. I understand if you feel bad that we've waited so long, but with more money means a bigger game. This closes my 2 cents I felt like I had to add to the game. I beg that you take all this into consideration, as I am a huge fan of the game. And there is still a big group of people who play. If you start releasing DLC frequently, to make the game that much better, I think you'll find this game to be as big as Destiny currently is right now. Although I know i feel Destiny is getting old with the way they've started pushing things in this new direction. You have a class A game that I will never get rid of. Even when the game IS all said and done, I will still play it. So please please please please, and again, please, keep the game going in the direction it is, Dying Light shall forever be remembered, as well as those lost trying to save other survivors in the city of Harran.
  4. Title says it all really, can't find anything online.
  5. Hi all, Just a post to say that if you're still waiting for another tutorial, Rabid Squirrel (http://forum.techland.pl/user/5183-rabid-squirrel/) has released a video tutorial: Make sure you check it out if you're still a bit iffy about some of the stuff the dev's have already covered or even animation. It'll really help you out, especially until the devs release another tutorial! Thanks, Sparkhead95
  6. sparkhead95

    Remove Water

    Hi, I'm trying to remove the water place on the default (example) map? Probably an obvious thing I'm missing EDIT 1: Also, how can I rotate an object without "Snap"? E.g rotate it by like something small (1 or 2 degrees)? EDIT 2: Also No.2: I've made my map permanently night and stormy. As it's stormy, it's making objects like bodies, lamps etc look like they're being affected by a strong wind - even when they are inside! Is there a way to stop this? Maybe the room/corridor that I have made is not being register as 'inside'? An example of this affection is that there is a body and its clothes are rustling in the wind... inside. Thanks!
  7. JasonMonteCarlo

    Real Tools Please?

    Dear Developers and Staff, I am an avid fan, and I appreciate your staff taking the time to release the Developer Tools. I was depressed to find out that the Tools released are basically simplified template designers. I had high hopes that I would be able to edit the main map, create new bases, defensive's, add more detail to the world, import new models, make new spawns, establish zones of higher levels of zombies, horde creation, zombie pits, custom mercenary bases, new NPC's, new weapons, etc etc etc. The tools released cannot accomplish even one of those things. Please release an actual engine tool for advanced developers!