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Found 8 results

  1. _H5_

    [SUGESTIE] Modding

    Witam, Chciałbym dorzucić parę słów odnośnie tworzenia modów i pytań z tym związanych. Kwestia, która mnie dosyć interesuje. 1. Rozumiem że importer będzie rozbudowywany i dojdzie możliwość importowania np. maszyn (obecnie są tylko pojazdy samobieżne). 2. Czy będzie zaimplementowania możliwość dodawania obiektów fizycznych, w głównej mierze mam na myśli połączenia (Hinge Joint, Fixed Joint, Configurable Joint), oraz Cloth? 3. Czy dostępna będzie większe swoboda przy tworzeniu modów, czy możliwe będzie pisanie skryptów? 4. KIlka moich uwag: w importerze, nawigacja w oknie 3D wg mnie jest w porządku. Brakuje za to okna, w którym by była wyświetlona hierarchia obiektu (jest jedynie w sekcji z materiałami, a i tak reprezentacja hierarchii nie jest zbyt czytelna). Brakuje opcji selekcji poszczególnych elementów pojazdu (dostępna tylko w materiałach). Przydałaby się możliwość implementacji własnego TUZu (trójpunktowy układ zawieszenia), obecnie jest odgórnie narzucony. 5. W nawiązaniu do gry, maszyny mogłyby mieć np. kolizję definiującą głębokość ich pracy. Maszyny "wbijają się w ziemię" dopiero przy poruszającym się ciągniku. Trochę głupio, aby pług zapadał się w ziemię zaraz po jego opuszczeniu. Z tym jest powiązana możliwość odczepiania maszyn tylko przy podniesionym TUZie, tak nie powinno być.
  2. Since we announced modding support for Pure Farming 2018 and after our AMA on Reddit earlier this week, we’ve had a lot of questions about mods and Pure Farming 2018 in general. We've rounded up a few questions people have been asking us as we countdown the last couple of weeks to release. Can someone create their own maps, game aspects, and tools as mods? In the video it only showed drivable machinery. Tools and maps i think are very important. -DanHassler0, Reddit Allowing players to add their own machines to the game is stage one of our plans for modding tools. From listening to players of farming games, we felt that an easy-to-use way to add custom machines was top priority. What we do next with modding tools depends on the players -- we’ll be taking their lead on what to work on next. Will you be able to create mods for Pure Farming 2018 on PS4 too? @benjiboyboi, Instagram We’re afraid we’re not able to include the modding tools themselves on consoles. Our plan is to pick the best mods on PC and release them to console players as free DLC. What file formats will the mod tool support? -Andrew Stanford, Facebook It supports FBX files, a standard format used in several 3D software packages. Will the game have multiplayer? -Winnetou, Steam Community Pure Farming 2018 is a single player game. It has been designed to provide many hours of single-player gameplay across three big modes. But we know that people want multiplayer, so we’re planning to begin work on that after we’ve launched the game, as part of our extensive post-release support. Will you be adding more brands to the game? -Cl4ptr3p, Reddit We get a lot of questions asking if we’re going to add such and such brand to the game. The short answer is: we’re talking to all of them. We will be releasing more machines after release and our goal will always be to have as many of the big names in there as we can. Is the “my farm” mode just a tutorial or a proper career mode/campaign? We've spoken about how My First Farm is great for people to learn how to play the game - which is true - but it's also a full campaign, with a story, side quests, XP to earn and levels to work through. It's hard to put an exact number on how quickly players will work through it, but you're looking at around 40 hours of gameplay. Will vehicle handling be adjusted based on what I’ve seen from YouTube previews? eXtremeAzure, Reddit Vehicle handling and camera control have been big areas of focus for us since we sent out the preview build. They have been tweaked and we'll keep working on them right up to release. Have you made any changes to hired workers since the preview build? -Dejoo, Reddit Worker AI is one of the areas we'll be focusing on a lot right up to release, to make them even more reliable and helpful to players. Also something you won't have seen in the previews is that you can have up to 5 workers at the same time on the Montana map, which is a big help as you gain more and more fields. Is there a season pass planned, and how many DLC are you planning to do for the first year after the release? -Dejoo, Reddit It is a bit early to talk about DLC at the moment. We do plan to support the game for a long time and we'll have detailed info on post-launch DLC coming soon. There’s no season pass. Will the farmer take breaks for sleeping? -KeltiaVikinga, Reddit Based on feedback to previews, we've added the ability to skip the night and you'll find that option by approaching the farmer's house. But this is optional and you can work through the night if you choose. Are there any incorporated fertilization, manure or weeding systems? And if so, how do they work? -J3r3myKyle, Reddit Cultivating and fertilizing fields will give you a higher yield. It also depends on field class, so a lower class of field will need more fertlizing to get a good result. You can either use your animals' manure or you can buy fertlizer.
  3. Now that the deveveloper tools are being released and Techland supports mods, we need a modding focused threat to help people with the editor of the game and the data files to edit values, constants and variables. I my self am starting to get involved in this but as a new comer to modding this game I struggled while making some changes to the damage values, specifically to the mele damage of the fists. So if anyone knows the where abouts of the file where I can edit this help me please, aslo I'm willing to help and sopport other inexperienced modders. Cheers!
  4. bsnooch

    Custom Items

    Well I got custom weapons working last night finally. I boot it up today to test and they are no longer working Anybody having any similar issues?
  5. I can't wait for Techland to release the modding tools for Dying Light. But in the meantime I already started modifying some of the AI Behaviour files to create a much more hostile enviroment and aggressive gameplay. I kinda got bored a little by how easy the normal "Biters" react in the game once I hit the higher levels. So while I was getting closer to the endgame content of dying light I started messing around with the AI and found a few ways to make the normal zombies (Biters) a lot more aggressive toward the player(s). Anyway, the result of modifying the AI is now a much harder game in my opinion, I also like fast zombies a little bit more and having that pressure of getting away from a situation where you start to feel to be overrun by zombies. Imagine World War Z or 28 Days later and you'll get the idea... with this mod all zombies will be: much faster climbing walls and obstacles alarm nearby zombies have a much higher and increased aggro range won't stop chasing you so easily and so on... changelog 0.03: removed virals added bandits with rifles / melee weapons more zombies less spawntime If you're up for a challenge, give it a try. Gameplay Super Aggressive Zombies Mod v0.03 Super Aggressive Zombies Mod v0.02 Download and Install Instructions latest version: http://www.nexusmods.com/dyinglight/mods/37/?
  6. My opinion on this is probably like many others. That this has killed the longevity and replayability of this game. What i am hopeing is that this is a tempary fix until they implement a system that when you attempt to join another players game it will check if there are any changes to any major base game files. And if there are any major changes to those files you can only connect to players with the same changes to the same extent, but it will not checks for changes to graphics type file changes. In addition it will also it will check mod files for similar changes. At least this is my hope, because one of the biggest things i was looking forward to was what wonders the modding community could do to this game. Anyways just my thought, whats yours?
  7. To whom it may concern, It has come to the general gaming community's attention that you have been taking measures to prevent modding on Dying Light. While this is perfectly acceptable and a must for Versus Online it is totally unacceptable for Single Player and Co-Op. Modding breathes new life into a game long after the hype has died down. It increases our desire to play for longer periods of time and more times per week. It isn't a competitor to DLC that you may release but rather ensures that more players will be around when you do release additional DLC. Modding will allow you to advertise DLC to a wider audience that, as it turns out, also contains people who like to see as much new stuff in their games as possible. A simple look around at the community reaction to games that prevent modding should have been enough to discourage this course of action. It is a decision that is reviled almost immediately and is a slap in the face to the Modding Community that would be advertising, freely, your product for years to come. There are already many people who have decided that yours is a company that they will no longer do business with if you decide to hold firm on your decision to block modding.You'll be simultaneously insulting your community and hurting the longevity of your game... For what? Embracing modding has already been proven to be a positive move. Bethesda's Skyrim has sold over 20,000,000 copies. While the game is excellent and stands on its own as a quality experience it would have never gotten anywhere near that without the active Modding Community. Bethesda embraces modding in such a way that they make it almost an integral part of the experience. This has helped their sales over time dramatically and has landed one of their titles on the list of the top selling games of all time. Copies of games like Fallout 3, Fallout New Vegas, Oblivion, and Morrowind are still being sold, on a regular basis, to this day. There is no "We shouldn't be Pre-Ordering Games" Crusade when it comes to Bethesda titles. They have proven their ability to create a quality experience without misleading or neglecting their customers in the process. Their customers respect them and are instantly willing to purchase from them again in the future based on merit alone. Warner Bros, Protect the future of your investment. Techland, protect your future as a developer. Embrace modding.
  8. After just recently seeing 'The Maze Runner' I thought to myself that a multiplayer mod based on The Maze Runner would fit perfectly into the mechanics of Dying light. Anyone else agree? I myself don't have the skills to make this so you wont be seeing me even trying to make this because i have no idea what I'm doing but I would love to see this happen.