epsdude

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  1. Downvote
    epsdude got a reaction from DoctorPurrington in Post Any Btz Bugs/exploits Here   
    Could you guys fix the bug where the hints tell you that bombers summoned from the night hunter cannot climb?
     
    https://youtu.be/lpfwAqERofE
  2. Downvote
    epsdude got a reaction from DoctorPurrington in Post Any Btz Bugs/exploits Here   
    Could you guys fix the bug where the hints tell you that bombers summoned from the night hunter cannot climb?
     
    https://youtu.be/lpfwAqERofE
  3. Downvote
    epsdude got a reaction from jonnyallen3 in Post Any Btz Bugs/exploits Here   
    Here it is. This is a very old video I have saved on my PS4 so excuse the good number of the rookie mistakes.
     
    https://youtu.be/fQZoDRZVRfA
     
    I made a lot of mistakes due to my inexperience with this kind of nonsense, but our biggest number one mistake was trying to avoid the ground pounds and make him fail. Your chances of making him fail are extremely slim and when he does it's usually a slip up of his own. Either way, the one time he did I somehow missed my first swing and he got away. The point is, trying to dodge away from the zombie will not work. The super majority of the slums is nothing but clutter and very few nests there are open enough to where you could possibly dodge backwards spam away. I saw dodge backwards because it is the only dodge that gives you enough distance to escape the ground pound if it is directly where you were standing beforehand, side dodges do not have enough range.
     
    I know now how to deal with this guys and it's that you have to stand your ground and fight. I've gotten much better dealing with spammers since this video but so has this zombie at doing it. I know this is getting somewhat off topic from the original purpose of this thread but please hear me out, this is very important if you're going to rebalance damage.
     
    To beat a ground pound spammer, you have to be at full health and ready to fight before he gets there. Like I said before, if he knows what he's doing he will jump, claw you on the way down, and then ground pound. That's 80 health gone every time. You have to slash him on his way down from his jump when he's clawing just before the ground pound. That does a third of his health. Here's how it plays out once a hunter starts.
     
    The hunter jumps and claws you, you get one swing in before the hunter ground pounds. The human is now at 120/200 health, the hunter now has 2/3rds health.
     
    The same thing happens and the human is now at 40/200 health, the hunter now has 1/3rd left.
     
    This is where it gets intense, the human has to slash the zombie before he claws him. The hunter does not need to ground pound after, he only needs to get a claw in because the human is at 40 health. Most likely, the hunter has sprinted up to the human after that second ground pound while the human was still flying in the air, and it is now very in the favor of the night hunter to get the melee in first.
     
    Now look, I can't really claim to know at all what you mean by 'adjusting damage values' so that the human can't kill the hunter as quickly and I don't claim to know, but if you are changing the damage values then you please have to consider ground pound spam into the equation. I'm telling you right now, that in a 1v1 situation, if that hunter had to be slashed four times instead of three to be killed, he would win a one melee skirmish every time without fail. I really doubt the role for night hunters Techland had in mind is to just blitz as soon as the human spawns and mindlessly ground pound, because that's what this zombie does right now and this is pre-patch. The hunter, according to the hints, is supposed to use strategy and wait for the right moment to attack when the situation is optimal for him. He should have to make a healthy balanced use of all his abilities, not just spam one. I fought this guy recently and lost again (but I did a lot better, got to the last nest), and I checked the end game stats. You know how many tackles he attempted? Zero. You know how many pounces he attempted? Zero. You know how many ground pounds he did? Over 60. Literally over 60 ground pounds mixed with spits here and there to keep me flustered. This isn't right. The fellow ultimate survivors I've all talked to in my circle all agree that ground pounds need some kind of nerf, and now it sounds like they might be possibly getting a buff. Again, I can't pretend to know what Techland has in store, but if the humans damage is nerfed while the hunters stays the same, I promise people like this guy will be basically unstoppable.
     
    Please keep this in mind, thank you for your time.
  4. Downvote
    epsdude got a reaction from DoctorPurrington in Post Any Btz Bugs/exploits Here   
    I fear you're alluding that techland nerfed human -> hunter melee damage while keeping the hunter -> human melee damage the same. I really hope this is not true. I've been playing this gamemode everyday since August and I've put close to 600 hours into the game. I'm more than willing to bet 500 of those were in invasions; I play this mode a lot so I know the ins and out and I know how games with ultimate survivors vs apex plays out. That being said, here me out.
     
    It's a mistake to buff the night hunters health without at least nerfing his melee damage or giving him a ground pound cooldown. I don't know how often you play this game or if you've ever experienced this but a good portion of apex predators literally just spam aerial ground pounds untill you're smashed in the ground. It is literally all they do and on hardcore there is almost nothing you can do about it. If the hunter can jump and claw you on the way down as he's charging his ground pound and then pound you, that's 80 damage. He only has to do that one more time and then claw once to kill you. Believe you me, I've tried my best but with the hunters agillity, it is almost impossible to dodge out of the ground pound radius in time so your only option is to hope you can swipe them on their way down everytime because if you accidently miss with this games wonky aiming, I promise you will die. It's not enough that they just spam ground pound either because they'll also spit on you between ground pounds and there is pretty much nothing you can do about because you're too busy being ground pound spammed. If I haven't convinced you I will record the next game against a serious ground pound spammer I encounter and put it on YouTube so you can see it. They're not fun to deal with, everyone in the game groans when a known ground pound spammer joins, and it's just not a fun gaming experience. Please do not give ground pound spammers free reign over everyone.
  5. Downvote
    epsdude got a reaction from A. Ryan in Post Any Btz Bugs/exploits Here   
    Please completely eliminate aborting all together. Sure it will suck for the few people who have bad internet connection but believe you me, you're helping way more people than you're hurting. As an ultimate survivor who plays everyday, I'd say at least half of our games end in aborts, at least. I don't know if you're aware of how big and annoying the issue is. Leaving the game for any reason should be a defeat. There is no way to workaround giving aborts to legit crashers and internet crashes. It's to easy to simulate. Will you consider this?
  6. Downvote
    epsdude got a reaction from A. Ryan in Post Any Btz Bugs/exploits Here   
    Please completely eliminate aborting all together. Sure it will suck for the few people who have bad internet connection but believe you me, you're helping way more people than you're hurting. As an ultimate survivor who plays everyday, I'd say at least half of our games end in aborts, at least. I don't know if you're aware of how big and annoying the issue is. Leaving the game for any reason should be a defeat. There is no way to workaround giving aborts to legit crashers and internet crashes. It's to easy to simulate. Will you consider this?
  7. Downvote
    epsdude reacted to A. Ryan in Post Any Btz Bugs/exploits Here   
    1. The UV spit, Horde Spit, and UV shields are not currently at full capacity at the start of matches. For example, I start a match and should have two horde spits, two UV spits, and two UV shields, yet I only start the match with one of each and have to wait around until the missing ones show up on my HUD? This needs to be fixed.

    2. The range of the human's UV lamp needs to desperately be shortened - this is a common complaint.
     
    3. The UV spit, Horde Spit, and UV shields need to have a faster recovery time. Currently, there is about a 60-90 sec recovery time in any match that is not 4V1. It really doesn't make any sense to have the recovery time on these items that long. The human's UV light replenishment rate is at least 2-3 times FASTER than the recovery time of the Hunter's defensive weapons. 
     
    4. Hunter respawns after death need to be extremely shortened. It doesn't make sense that the respawn times can be upwards of 15 seconds.

    All in all, these four all the most glaring balancing issues that I have come across.