doomguy

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Everything posted by doomguy

  1. doomguy

    Help!

    not. and not likely they translate editor.
  2. i red that also, about bad blood. honestly, i don't know why they do another multiplayer, if BTZ has nothing but people complaining about cheating and OP sides. not only that, but this is a not company i like to see; one that develops games, then slowly ignores a strong community and moves onto other games. we could have techland in the forum, in the developer tools (fixing stuff, adding features for a game people still play and develop custom maps for) and techland making new games. it looks like they only care about trying to make more successful games. i hope they don't shot themselves in the foot. yes, dying light can take them so far in terms of money, but its still kinda disappointing that there's not one techland staff left behind (in forums and dev tools).
  3. i dont think its on purpose its just typical techland mess-ups and time to fix them unfortunately this is what techland chooses to be: comunity management is practically null, and technical support for their most famous game is also null!
  4. same thing happens here, it's some css rules techland messed up in the coding of the forum when making some changes or something. it'll probably be fixed edit: change the text color from automatic to black when posting will solve the problem
  5. doomguy

    MapPortal Issue

    open my map, harran archeological site, it has working portals. if they stop working, delete them and replace them dont quit
  6. doomguy

    Mas tractores?

    tractores? es dying light, no es farming simulator
  7. doomguy

    Dying Light 2 Story & Gameplay

    TL;DR wrong forums. this is for developers making custom maps
  8. it's normal behavior for me and other people. i think it's the way they published the tools for us non-techland office based newbs. it seems each time you add something the tools have to re-read stuff. idk. it happens to us all, i think. just know in advance that will happen and think about what you're doing before, and have some patience
  9. doomguy

    Some How To Examples

    so i thought i'd share these how to's for stuff ive been messing around with. stuff i needed for my map. (also, one of them is to help steam community member) ---------------------------------------------------------------------------------------------------------------------------------------------------------- + Some examples on how to do stuff on the map with objects ---------------------------------------------------------------------------------------------------------------------------------------------------------- Button Puzzle Examples - BoxObjectEnabler 1 - http://adf.ly/1fjeZe (press specific buttons in order to solve puzzle with hints. press wrong button disables puzzle.) 2 - http://adf.ly/1fjcKh (press 3 random buttons out of 4, and disable puzzle. with reset button) (http://steamcommunity.com/workshop/discussions/-1/217691032444163214/?appid=239140) Corridor Wave System - BoxObjectEnabler 1 - http://adf.ly/1o9CBf (an example on how to set up a enemy waves thing in a corridor, as opposed to an open area) Play Movie Without Quests - BoxObjectEnabler 1 - http://adf.ly/1frN0a (simple one way animation) 2 - http://adf.ly/1ftb7w (two way animation - play forward and play in reverse, indefinitely) Sound 1 - http://adf.ly/1o0NE9 - BoxObjectEnabler (playing sound in 3D, using the BOE and ObjectPlaySound) 2 - http://adf.ly/1o184L (just messing around with MusicAreas via quests and sensors) Truly Reflective Surfaces http://adf.ly/1foxWb Light Switch Control - BoxObjectEnabler 1 - http://adf.ly/1fCwlw (use one switch to turn on and off multiple lights at once) 2 - http://adf.ly/1fzO4A (automatically turn off light after period of time) Force Weapon Upon Player 1 - http://adf.ly/1nmlnB (makes player hold picked up weapon - Method: using the stash) Remove Player's Survivor Sense http://yobuilder.com/413B (place the skills folder in your project's data folder, then open the dev tools and launch your map to see it in action) How to set up Side Quests 1 - http://adf.ly/1nt8Bv (if your browser of AV warns about this file being malicious, ignore the silly message. The .rar file has nothing more inside than a .txt file with some dev tools quests!) Fake Phase Count 1- http://www.linkbucks.com/BN6Qb - Take-multi is the only phase with a counter that can be displayed in the hud. Example quest would be: "Pick up 3 dynamites" "0/3". With each "take" the counter updates. With this fake phase count, so can use whatever action you'd like, and still use the counter. For instance, you want q quest to "use 3 triggers" and have the counter be displayed on the hud. Seeing that only the ,take phase allows you to display the counter, this example shows how to fake the counter for other actions aside from ,take. to use these examples which have eds files, unzip and place the unziped files in the data folder of your project. if the tools are already loaded, refresh the file system, then goto the data folder in the devs tools file tree list and find the eds with the name of the zip file and drag it onto the world. To be able to select with the objects, go to the objects (the library of objects on the map) select the object and right click and do open. ---------------------------------------------------------------------------------------------------------------------------------------------------------- + Weapon damage list ---------------------------------------------------------------------------------------------------------------------------------------------------------- A list of the damage each weapon does, so you can choose a better weapon for the right place on the map (avoiding adding OP weapons at the beginning of a map!) http://adf.ly/84985/weapon-damage-list Note that there might be one or two errors in the name of each weapon on the list. I used a jpg->text auto converter, but weapons are listed in the same order as they appear in the dev tools weapon list, when choosing a item from the item spawner object list. ---------------------------------------------------------------------------------------------------------------------------------------------------------- + Organized mesh tree ---------------------------------------------------------------------------------------------------------------------------------------------------------- Use the following at your own risk. This is a early version of my folder tree collection, trying to organize all the meshes. You can replace these files with the ones in your data folder, and you'll get a more organized mesh collection. Again, it's pretty rough and unfinished list. http://adf.ly/1g4ffn (replace in data/editor/user) http://adf.ly/1g4fk9 (delete folder "assets_collections_shared" in data/editor/scripts and paste zipped assets_collections_shared folder in the scripts folder*) *if you dont have script folder, create it, and paste the assets_collections_shared folder If the tools are loaded already, refresh the file system after copying the files. In the tools, go to Refresh, Refresh File System P.S. the meshes in the "everything" folder i haven't categorized. all the meshes where copied from the "meshes" folder and i continuously move them from "everything", into the organized categories. P.P.S. wanna earn cash also when sharing links? use https://join-adf.ly/84985
  10. doomguy

    Developer tool not work.

    maybe try and not refresh file system if you need to do that in the process of making the movie. instead close and open the tools, because i think the refresh file system is not working properly...cheers.
  11. doomguy

    Some How To Examples

    added Fake Phase Counter http://www.linkbucks.com/BN6Qb - Take-multi is the only phase with a counter that can be displayed in the hud. Example quest would be: "Pick up 3 dynamites" "0/3". With each "take" the counter updates. With this fake phase count, you can use whatever action you'd like, and still use the counter. For instance, you want q quest to "use 3 triggers" instead of "picking up 3 dynamites", and have the counter be displayed on the hud. Seeing that only the ,take phase allows you to display the counter, this example shows how to fake the counter for other actions aside from ,take.
  12. doomguy

    Sounds missing while play testing

    this might not the answer, but test at mid-day. i've had sounds dissapearing around the time it transitions from day to night, around 8 or 9 pm.
  13. ergh..which updates should we uninstal?! or software? man, the amount of dont-give-a-shitness from techland is a real turn off!
  14. doomguy

    New to modding DL, tutorial map crashing

    you mean the game crashes, as in when you test the map by hitting play? it could be an error in the script or a damaged asset - try an empty map, place a spawner and see if it crashes also.
  15. doomguy

    night quests

    quests that can only be done at night. i know that some items have a day/night attribute box to select when they are active, but i was wondering if there was more to it other that carefully planning. like an easy quest phase setting like -nightonly or something.
  16. doomguy

    night quests

    anybody know how to set up night quests?
  17. doomguy

    ranger bow craftplan?

    anyone know which craftplan that we use in the default_player_setup that gives the ranger bow?
  18. doomguy

    The character does not slip!

    this seems like a problem with the game, not the developer tools. this forum is for regular people that work with the developer tools, not for techland employees working on the game. that seems like a bug so submit it through a support ticket http://support.techland.pl/support/solutions/folders/4000009255
  19. doomguy

    How do I create airdrops?

    maybe you need to use movies and make an animation of the airplane flying by. check out the Harran the Ride map. the map developer has an airdrop right at the begging of the map. see how he did it.
  20. it's looking like it, although did you see the post in the steam discussions regarding windows 10? if the problem persists bombard techland with support tickets here http://support.techland.pl/support/solutions/folders/4000009255
  21. no problem. the new windows install into another hdd is an extreme thing as if it works, you're not really finding the root of the problem and you might want to install your used software into the new windows (assuming the tools work) but at least the tools might work and you get to make maps
  22. install a clean windows into a secondary hdd if u got one. cut the problem by the root asap! or maybe a virtualbox
  23. does this happen on any new project you start? try deleting the terrain blocks, and everything on the new map. saving and restarting the tools and opening the saved map. dang, it's such a weird glitch. is you mouse working correctly? no electric wires coming out of the cable, making a short circuit or something? do you have a secondary hdd? try installing the tools to that one and see if the problem still occurs
  24. doomguy

    change AI wave preset

    thanks, ill follow the script and see what exactly i'm creating. but from what i understood, i will be creating a new preset? i don't need a new preset i don' think. i just need to change the AISpawnBoxWave to another preset dynamically through quest (doesn't need to be custom preset, can be existing preset in the AISpawnBoxWave object) but maybe your script helps? ill give it a try and see if i can do what i need to do edit: the phases for presets i found so far are: ,change-ai-preset ,change-ai-preset _ HumanAI jade -transform_to_preset=viral no more properties. jade is object_name. "viral" is a guess. no info on phase properties in tools. found commented in game files: <!-- ,change-ai-preset _ HumanAI Museum_TahirBoss01 -transform_to_preset=Quest_Museum_TahirBoss_Keep_Dist --> ------------------------------------------------------------------------------------------------------------------------------------ ,modify-ai-params ,modify-ai-params _ HumanAI jade true true player -transform_to_preset=viral no more properties. jade is object_name. "viral" is a guess. no info on phase properties in tools. not found in game, just dev tools. ------------------------------------------------------------------------------------------------------------------------------------ ,spawn_ai ,spawn_ai [phase_name] preset [object_class] [object_name] found only commented in the game files: <!-- ,spawn_ai _ Infected DynamicSpawner welisten_under_door_zombie_spawner::Zombie_Pit -->