doomguy

Members
  • Content Count

    302
  • Joined

  • Last visited

  • Days Won

    14

doomguy last won the day on August 20

doomguy had the most liked content!

5 Followers

About doomguy

  • Rank
    Volatile
  • Birthday 07/22/1910

Contact Methods

  • Website URL
    http://dldt.byethost16.com/wiki/

Profile Information

  • Gender
    Male
  • Location
    Portugal
  • Interests
    Computer executables. Space. Fiction.

Recent Profile Visitors

2,293 profile views
  1. doomguy

    Concerns about Dying Light 2

    wow, that was random Chaos_Deception. and pretty much the same description for Dying Light 1
  2. doomguy

    empty selection

    empty selections arise when you delete all elements inside a group (or "selection"). this usually happens if you make a group of custom models, and remove the custom models from the project folder (the files it creates when importing an fbx). how it could happen otherwise, (without manualy removing any files) idk
  3. doomguy

    Mirror surface

    i don't think you can edit the animations. using this we can somewhat mess with existing animations a bit, but i think for a new animation, we'd need to import our custom animation, which i don't think can be easily done. good luck.
  4. doomguy

    Mirror surface

    thanks techland released the tools without any plans for the future. some companies release stuff forseeing the future, like letting the game be modded, giving the tools, to alow more people interacting with the game, making more money. but techland just released the tools into the wild without much thought. they made a few videos to get people started but that's it. no manual - which would be the most helpful, i think. oh well, let's see what happens with DL2 maybe DL isnt the type of game that would garner a lot of moders and map makers if 100% modding was allowed and there was a full-made manual? but tehcland doesn't usually allow access to their models, making the game very modable, so idk. we make due with what we have.
  5. doomguy

    Mirror surface

    very likely is that you will run into a block very quickly. i have successfully changed the texture of a road from the game https://www.youtube.com/watch?v=Fyj0u7del-g&t=2s, and done transparent textures https://www.youtube.com/watch?v=CQR0_U4GQcI a mirror i highly doubt you can create. dying light itself doesnt have mirrors.
  6. doomguy

    Need help with this god forsaken quest scripting

    more specificaly these pages: http://dldt.byethost16.com/wiki/index.php/Quest_Assist_Window http://dldt.byethost16.com/wiki/index.php/Questing if you've seen the wiki, try following the wiki again on a new map. if it works you can check against your current project for where you went wrong.
  7. doomguy

    Mirror surface

    There's a reflective decal I think in decal_plane_a.msh used for puddles. Search reflective and puddle in assets and wiki
  8. doomguy

    the save folder is just huge

    depends on the error. red errors need to be fixed.
  9. doomguy

    the save folder is just huge

    From what I've heard the size of your project in steam is not the same from your computer. So you may upload 1 gig but in steam it's a 200mb download. Someone told me this by looking at the size of a map i did in the steam workshop.
  10. doomguy

    problem with drawing distance

    i don't know if that is possible.
  11. doomguy

    problem with drawing distance

    Ok. Did u unblock the terrain first? Try selecting each block under grid?
  12. doomguy

    problem with drawing distance

    Click the items window in the tools (the one that shows all the items u placed on the map) and select the top item (level, or map or something). Thengo to the attributes window. Backup ur maps b4 playing around with settings. U found it?
  13. doomguy

    problem with drawing distance

    idk, i would like to know, so if you figure it out, let me know
  14. doomguy

    problem with drawing distance

    ah.. so i get how i set it up now. you dont need to setup visibility - instead its the renderLod just edit the (mapname)_foliage.scr file in your data folder and do RenderRangesLod(1500.00, 0.00, 0.00) to reduce the lag see again the desc of the yt video
  15. doomguy

    problem with drawing distance

    If you want to pursue this issue you could look into the game files by extracting the pak3 file and looking for settings for the flower brush and see what difference it has from other brushes and try setting those other brushes to the same as the flowers. You have agent ransack software to search all files at once, searching with a text string. "Brush flower" "brush distance" "visibility"