SomeOldDude

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Everything posted by SomeOldDude

  1. I don't know that rank follows mutation and level. I'm a Mutation 3 Level 50 Rank Carnivore. I believe it's more of a function of how many wins versus loses. I've leveled up while going down in rank because I lose so many times. If it's a function of overall wins versus loses I'm pretty much screwed because I have a LOT of inertia to overcome.
  2. SomeOldDude

    Impossible To Win As A Hunter?

    Here are those two matches I was talking about:
  3. SomeOldDude

    Btz Just Confirmed For New Expansion

    Whoa! How is that going to happen, I wonder?
  4. Well, I know while I've been at a fairly high level I've been paired with players who had absolutely no concept of BtZ mode. I mean no UV light, didn't know they're supposed to destroy the nests, or in one case that I was actually another person playing the NH. I'm sure there are glitches, but still rank noob survivors versus mutated NH is not a level playing field.
  5. SomeOldDude

    Impossible To Win As A Hunter?

    That's right. I don't mind losing so much as long as I'm having fun. Maybe stepping away from the game for a little while is what I needed. I mean, I'm maxed out as a NH (besides rank) so I don't care about XP. If I want to go explore the map while the survivors go kill nests, then it really no skin off my nose. It's not like they're taking away points for a loss. It's about having fun, now.
  6. It could be they are starting the campaign over after the first completion. I did that. I hate the ending so much that I've never completed it the second time. I get what you're saying though, but I'm not so sure that's how it works. I'll get everything from 98% all the way down to, I think, 8%. I just played 3 who all were maxed out players, but were at 68% completion. They were really strong players as a team, but their game fell apart halfway through, couldn't regroup, and didn't play well one-on-one. Could be friends going through the campaign together. I don't know if all players show the same percentage as the host--could be though. I also see other, stronger players joining after the game gets going. Sometimes they invite friends to help out. Other times it's players no one wants to play (for various reason) who join. That imbalance is mitigated somewhat on the next spawning of nests.
  7. SomeOldDude

    Impossible To Win As A Hunter?

    Oh, yeah, I had one that were noobs. Foreign so we didn't talk. It was like a cat playing with a mouse. I tried to not make it a frustrating experience, but they were rank noobs--even getting killed by the zombies around the nest. That game with the US I was really surprised at his rank. It didn't seem to be that level of player. He was attentive, kept pressure on me and nests, could grapple and UV at the same time, etc. I had checked his profile and he had almost 400 hours game play which does seem kind of low for a US, but not impossible I guess. I just kept behind cover at much as I could, tried to keep him confused at to my exact location by changing directions and using distractions like the horde. I always attempted pounces from above and/or behind. Several times I was surprised by the pounces that I did pull off. I don't know. Maybe he was drunk, high, sleepy, or just feeling particularly lazy. Still, I had fun.
  8. SomeOldDude

    Impossible To Win As A Hunter?

    Well, I don't know how many weeks it's been since I last played, but tonight I fired it up for old time's sake. I had even forgotten the controls. But after a two or three matches of re-learning the controls and having my behind handed to me, I actually won a match. Not only that, but it was my first against an Ultimate Survivor! It was one-on-one and I'm still scratching my head at how I pulled that off.
  9. Sometimes my Ground Pound will not charge. I'll be spamming the GP while out of spits and I'm getting him low on HP and then the GP will not charge. I'll try again and hold the button until I see the charge, but nothing. Then the next try it goes off, but it's too late. I'm low on HP and have to get away. Of course, he can instantly heal and it all was for naught. Also, sometimes the spit and spit charging doesn't go off. I was thinking I was missing the keys in the heat of the moment, but then I started looking down. Lo and behold, I was holding the G key! ...and nothing. I only started seeing this over the past few days. My mouse is fulling charged, I've completely turned off the computer and restarted, made sure nothing else is running. I have a pretty fast machine with 16g memory and higher end graphics card. I'm I've tried to duplicate it in lobby and away from survivors. It all works fine. It's different players of various skill levels, so it's not some mod. I seem to see this only when confronting survivors--the very time I need it most. One thing I'm thinking is the UV light canceling the charge? If so, why? The GP is supposed to be a way to escape, but it seems absolutely ridiculous to have the only defense to countered by the very thing that put you in jeopardy in the first place. Of course, I can't look back to the videos as I have no clue what buttons I'm pushing. (Oh, that would be a cool mod! Display on screen the controls at any particular time.) Or is it something else? I need a new driver for the keyboard? (Which is corded USB, BTW.) Thoughts?
  10. SomeOldDude

    Impossible To Win As A Hunter?

    Yeah, I've stopped playing because of the exploits along with not finding matches. I'd rather play something else.
  11. SomeOldDude

    Out Of Curiosity

    If it's a bad player, kick'em. I see it a lot. A bad player that's always down it easily going to be killed by a good NH, anyway. I know I target weak players. I'll even go as afar as luring good players away, make a big circle keeping the good players following, and then go after the easy prey before the good players can get back. Then I'll go after them when they respawn to lure the good players away from the nests. Anything to keep players away from the nests. OTOH, battling a player and have them down only to be forced away by another player and then a third player revives them... Death as 1 player or more players should be no different.
  12. SomeOldDude

    Out Of Curiosity

    I'm not sure if I agree with having Crane have different abilities in versus out of a match. Players get into a rhythm and changing things up will throw that rhythm off. I know I wouldn't want that to happen. Of course, you can change the damage amounts of weapons as it's not directly related to the HP damage of the weapons. The amount of drainage the UV lights have could be based on real world inverse square law and a slight drainage does not prevent or interrupt a pounce. This way the only people who can interrupt a pounce is the victim themselves and players very close. A microsecond of a UV light from 100 meters away won't prevent or interrupt a pounce. This would make players stick tight to a group to cover each other thus being more vulnerable to spits. I think it would have to be changing the Night Hunter. Buffing it to counter the OPness of the human. As mentioned numerous times, get rid of GP punishment on extinguishing flares, get rid of stuck in animation of a missed pounce or tackle until you hit the ground, increase speed and damage of swipes, add berserk mode when UV stamina is depleted, increase spits, separate spits to each type, and increase spit recharge rate, and get rid of the reviving of players. Some of these changes are drastic like separating the spits, ridding the reviving, and removing missed punishments while other are simply tweaks that could probably be handled with a flip of a switch in HQ. Adding these buffs will make the NH feared again and not farmed like cattle.
  13. Yes. Humans can attack in a combo that appears to be a OHK. I've seen the result of one second having full health and the next dying from a kick. Two swings with a "normal" weapon leaves 8 HP. A kick is more than that so it's an easy kill. The NH has no attacks that can be followed with another attack nearly as fast as a human. A NH can't swing his paws as fast as a human can swing a weapon. Besides, all effective NH attacks push the human away preventing any quick follow up. And they don't get stunned. Something I find missing is a simple stomp attack. A NH can fall from great distances but can't seem to do anything to humans if you land on them, not even knock them down. A NH could be granted a lot of additional attacks and changed to make sense. Also, open the game up to NH's hosting the match so at least we can explore the environment as a NH while waiting. Quite frankly, "invasions" is actually backwards. The NH has the nests. It's Crane that is invading our world.
  14. I've come across players who can recover from a drop kick and drop kick you before you're able to get away. Even spamming the jump button, I'm still in the hit box. Fortunately, most players aren't that skilled, but add another player and you're doomed. Also, if you're not GPing another player the punishment for a GP without a player simply to put out a flare puts you in a very vulnerable position. If nothing else Techland should add a flare as a reason to GP and not punish. NH's can not instantly heal like humans. I've been in the middle of a melee and the human is healing.
  15. SomeOldDude

    Uv Block Glitch

    Yes, it would. The canal near the twin towers is a hot-spot of diving into the water to escape spits. Sometimes I dive in, too, to escape attacks and to confuse players of my location for a short time I'll tendril along the canal and pop up elsewhere. Knowing I can UV block adds a tactic.
  16. SomeOldDude

    Out Of Curiosity

    It's not just the NH the humans have to fight. Two handed weapons can kill in one hit and from a distance. Guns and bows offer kills out of range for a NH, not to mention spawn killers from a distance (negating toxic spit protection.) Also, guns used when NH is tendrilling away with your 8 HP from being two-hit in melee. Molotovs are denial weapons not dislike flares. Various inventories are quite useful for battle against the NH. Buffing the NH to something reasonable and then adjusting other elements would make game play make more sense and more enjoyable. Players would have to be more strategic in their loadouts and tailor it to their style of play versus just having everything at their disposal all at once. It would be interesting to know what the weight of all of the items a player is carrying at any one time. Some, I suspect, would require a couple of semi trucks to carry it all.
  17. SomeOldDude

    Out Of Curiosity

    I think balance shouldn't the primary goal. Fun play should the goal. Making the melee and attacks make sense should be the goal Once the game play makes sense and the attacks are logically, then worry about balance. For instance, the melee attack is a joke compared to the other abilities. The Night Hunter zombie is so powerful that its leaps have crazy distance, it can smack the ground with such force as to knock back objects weighting a couple of hundred pounds, can gallop at a pretty good speed, and can fall from any distance without damage. Yet, when it comes actual melee it's less effective than a human. Even though it has massive claws, mano a mano versus a human it losses, embarrassingly so. What?! It's less than a human in speed and damage. Doesn't make sense. The NH should be super strong to go against head-to-head. It should be feared. Balance can then be achieved in match goals. Much like the adjustments in the number of spawn per nest to kill in relation to the number of humans in the match, other match goals can be used to bring balance to the end result: the winner of the match. By looking at the inventory and match history of each survivor a type of score can be determined. Someone who brings or has a large inventory of devices and weapons in the match could be deemed to have a higher score, thus making it hard for them. This could incentivize not bringing your 9,999 dupped items into the match. Two handed weapons, gold weapons, any weapon gained outside the campaign, etc. would be a higher score. Your rank would be a directly proportional to difficulty. Balance is achieved with the HP of each spawn, number of spawn per nest, distance between nests, number and aggression of zombies, types of zombies, cool down periods, etc. Additional mechanisms could be brought into play including a total score value of items in a match. You could have different UV lights with different point values that relate to cool down and power. Your weapons would have different point values as would your defensive devices like flares and shields. Same with your grapple hook: different speeds and distances. You are afforded a set point value and you can adjust your gear to suit your desired style of play: aggressive and offensive versus conservative and defensive. This would not preclude one from adjusting and restocking in a safe house. Your inherent speed and stamina would be dependent on your loadout. A full loadout would slow you down a bit while being light will get you a bit of a boost. This "loadout score" could be adjusted to help bring balance. A player that can carry more or better gear will be more formidable. I think the nerfing the actual combat of the NH is what turns me off the mode most. Wading through a couple million XP to get maxed out only to not be much more dangerous than I was as a Mutation 0 Nh is depressing.
  18. SomeOldDude

    Uv Block Glitch

    Huh! I just looked at a video I've been saving to upload. It has a lot of water attacks. Sure 'nuff! The arms glow like you've got the block stick going, but the vision goes away. Can't confirm whether the block is still working or not, though. I can confirm that your head can be out of the water and it's still going. Only after you really rise up out of the water does it go away. Oh, and to answer you initial query, no.
  19. SomeOldDude

    Uv Block Glitch

    You have to initiate in the water?
  20. SomeOldDude

    Uv Block Glitch

    I don't think that's worked for me.
  21. SomeOldDude

    Out Of Curiosity

    I think my posts of being killed and helpless to preventing a loss of a nest is one. Also, the shield / spit glitch video is one. A video or two of modders insta-killing nests and teleporting is evidence of needing improvement.
  22. SomeOldDude

    Post Your Ideas On How To Fix The Mode.

    Kill the reviving of fellow survivors. Multiple players shouldn't make it harder to kill one over a single player.
  23. SomeOldDude

    Post Your Ideas On How To Fix The Mode.

    Swipe or pick up objects and allow suicide get out of trapped situations.
  24. SomeOldDude

    Post Your Ideas On How To Fix The Mode.

    Cut re-spawn times so a death does not equal a lost nest. Fix the glitchy GP so it will go off when you need it to. Been killed too many times because I couldn't get a GP or spit to actually work even though I know I'm pushing the right buttons. Buffs for each mutation. To max out the last two mutations is 1 MILLION XP for only a couple of spits that aren't that useful. Reward does not fit the effort. Shorten the spit cooldowns and pop times. Make stuck spits pop instantly. Increase UV resistance. Increase tendril distance and speed. Increase swipe speed and damage. Increase damage and hit range on GPs, tackles, and knock backs. This supposed to be a formidable predator! Make it one! Fix the inability to do anything on a missed tackle or pounce until you hit the ground.
  25. SomeOldDude

    Death From Above, It's Gotta Be Fixed

    ...and the hit box on DFA is massive. The only real defense is to not be below a human, but that's not always feasible or a guaranteed. I've been DFA'ed from flat ground. I tried a tackle, it was avoided, and he immediately DFA'ed me. Don't get me wrong I hear that double thump of a missed DFA, but humans have absolutely no punishment for a miss. It's treated like any other fall. That's not to mention an interrupted pounce near the edge of a rooftop. The survivor merely needs to jump and attack to get a DFA. Once at a certain level of play even experienced NH can't defeat a player that knows the tricks and that's not to mention all of the cheaters out there with modded games and trainers. I've poured hundreds of hours into the game and I have way too many WTF moments for the BtZ game to be entertaining.