SomeOldDude

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Everything posted by SomeOldDude

  1. SomeOldDude

    Post Any Btz Bugs/exploits Here

    Thanks for all of the feedback!
  2. SomeOldDude

    Recorded Video-Evidence Of Hackers

    I've run across players who seemed to be real good, but not cheating only to review video later to notice things like extremely long grappling. So, other minor tweaks are probably going on as well that are just enough to give an advantage but not noticeable in-game.
  3. SomeOldDude

    Post Any Btz Bugs/exploits Here

    I don't think I saw where my earlier query was answered: is there going to be any change in the GPing a flare, as in, no penalty when no survivors are around. I use this as a tactic, but sometimes get caught in the missed GP animation because I didn't see a survivor close enough to punish me for it. I don't always have a spit to put it out and if I'm after a human with a UV spit standing in a flare I have to make a choice. The problem is I have to put out the flare. If I can get the human with the GP I generally can recover the lost stamina quick enough to get a pounce, but if (likely) they dodge away, they can jump back and punish me while in the missed GP animation. I've also tried knocking them out with a tackle, but they can trivially dodge it seems I take more of a stamina hit. I don't know of any other tactic to deal with a UV spitted human standing in a flare and I have no spits.
  4. SomeOldDude

    Recorded Video-Evidence Of Hackers

    Sadly, it's something we've been living with for a while.
  5. SomeOldDude

    Post Any Btz Bugs/exploits Here

    Pete, Will there be any change in swapping out of secondary equipment as in the time it takes to change from UV light to shield and back, or to UV light from grapple hook while still grappling towards the target? Especially troublesome to me is the UVing-while-grappling. One issue is the being chased by grappling players while the same person is holding a UV light on me. It takes only a split second to initiate another grapple leaving me no time to recover. The second is the grappling up to my position while UVing at the same time. I don't always have a UV block to do the UV block/jump past the player/turn and pounce tactic. The beam is broad enough that if I try to jump to the side without a UV block it still gets me leaving me unable to pounce. Even UV block / tackle is sometime thwarted in mid air by a dodge, but that's a different issue. Also, in the following video, in the first sequence, can you confirm that my pounce cancelled his grapple? I know some things will cancel a grapple, but I thought I had him dead-to-rights only to have my pounce interrupted. (You can imagine I was having a hard time getting a kill on this guy and when I saw I'm getting a pounce while he was grappling, my reaction was "GOT HIM! ... What the...!?") You can see he clearly threw the grapple, but had not started moving yet. That second guy, though, he was in mid-air and I was pouncing slightly to the rear and above. It's the only time I've ever seen that.
  6. SomeOldDude

    Night Hunter Dune Buggy Theories

    A toxic spit should get them out! A UV spit could disable the lights. Pounce directly into the buggy and a GP overturns it. Being able to tendril onto it and ride it like bronco would be cool. A GP on it would cause damage and slow it. A tackle could also over turn it, knock it off path, or slow it. Swipes could blow out tires, knock off parts, and kill lights. *crosses fingers*
  7. SomeOldDude

    Post Any Btz Bugs/exploits Here

    Oh, and is there anything that's going to be done with the modders? I mean it's hard to battle humans with superpowers leaping tall building in a single bound, teleporting, and insta-killing nests. While I understand it might be hard or impossible to prevent it on the client, but all computers hooked into a match can see wonky game play. It might be impossible to prevent it, but it should be possible to alert others of its presence. I know I've been accused to using "boosters" (and when I denied it, asked "why not?") and some people may simply be that good. While I'm sure Techland wants to keep the game fun for all, trying to play through with a person who seem just a little too good, it would be nice to know whether he's boosted or we're just out-classed. Also, allowing other players' game software in a match to monitor game play it could report back to the servers and deny in-game rewards, thus removing incentive to cheat. To keep angst down, I'm thinking the system should be transparent. This could range from simply denying rewards without explanation, to punishing by making the challenges harder (i.e. more nests, more and more aggressive virals, automatic summoning of volatiles, etc.), to attempting to bring the changed specs back in line, to quietly kicking the offender without explanation, to kicking with the reason. Continued misuse could mean only pairing with others who use modified games. All of this done without announcing to the rest of the world. Of course, I don't know if the game can be modified to send a false positive. That would be just as bad. I'd hate to be playing a human clean and suddenly be surrounded by 20 volatiles. Also, I wouldn't want the game to send any false positive from an unmodified game. Maybe start with the obvious cheats like the ones with the purple UV bar that runs off the right side of the screen, characters moving while paused (i.e. teleporting), or all nests instantly going from 100% to 1%, and then work up from there. Personally, keeping the game to be played as designed so everyone plays the same game is my biggest wish.
  8. SomeOldDude

    Post Any Btz Bugs/exploits Here

    Pete, So, they're going to have to be facing the spit with the shield when it pops to block it? For instance, if a NH stuck a spit to an object on the far side of the survivor the survivor would have to turn around with the shield to block it? Exposing his back to the NH?
  9. SomeOldDude

    "balanced"

    Yeah, still, spamming GPs isn't an end-all. I've tried it and it only really works if you can pin a human against an obstacle so he doesn't get pushed too far away. If I have to chase a human that I've knocked away with a GP then it's much harder to chain GPs. Believe me, many a time I try to GP a player only to have had him dodge away and I'm stuck in a missed GP animation that results in a death. Maybe you need to learn how the other guys I fight do it.
  10. SomeOldDude

    "balanced"

    Yeah, like this, right?
  11. SomeOldDude

    "balanced"

    You know, humans have the drop kick spam, too. It's quicker than the GP spam, so a human can get it off before the NH can get his GP off.
  12. SomeOldDude

    Post Any Btz Bugs/exploits Here

    Will there be a fix for the GP not affecting humans on a slightly different level? E.g. the rocks or roofs with low walls. Will there be any addressing on it counting as a miss on a GP to put out a flare? There's many a time I'm trying to GP a player with UV spit who is standing in a flare circle only to have them jump away at the last second from an aerial GP. That means a missed GP and then they simply step in for the kill. You could allow for GPs on flares not causing the missed GP animation or, maybe, allow for the NH to swipe the flare out or away. Concerning tackles. Sometimes the prompt for the tackle never appears. I think I'm sprinting towards the human correctly and think I'm timing it right, yet nothing happens. Not even a prompt to allow it. Also, when a human is grapple hooking up towards me many times I can't tackle and end up just running through the human and sometimes the human dodges the tackle before he's even finished the grapple. It's hard to punish humans for being overly aggressive when this happens. One last one for the night: is the animation on an interrupted pounce or a dodged tackle supposed to keep the NH locked in until he hits the ground? I've had some long falls to ride out before I could get back into the fight!
  13. SomeOldDude

    Post Any Btz Bugs/exploits Here

    I don't know it's by design or an exploit. Humans are able to attack in such rapid succession that it seems like a OHK. The "normal" three swings are fast enough. But it seems like swing, swing, kick is even faster. I had a guy pull, I think, a slide, swing, kick so fast it was essentially a OHK. Combine that with the vulnerability of 0% UV stamina and continues be UVed, the GP won't initiate, you're pretty much dead zombie walking, thus a death, and thus a lost nest. The NH has no such attach that can be followed up with another attack so quickly. Sometimes I can pull of a GP and pounce, but most melee attacks push the human away from you and it takes time to charge the next attack. So, the pounce is the only attack that can quickly follow another attack--and then it's easy thwarted with UV. Is there going to be a change in the reviving of humans in matches with two or more players? I work hard for those kills only have them taken away because I have another human or two on my back to kill me or force me to retreat so they can revive the corpse of my prey. It's hard enough with more than one player only to be handed another disadvantage.
  14. SomeOldDude

    Post Any Btz Bugs/exploits Here

    This isn't a bug or exploit, but would it be possible for the NH to swipe at objects to move them? This would help prevent the blocked entrances issues found any where, including areas unknown at this time; and help the NH defend the nests when a survivor plants a gas canister next to a nest and just leaves it for later--we can't move it to save the nest and the survivor only needs to later shoot the canister and the nest a couple of times--and from a distance--to destroy it later! Also, a bug? The one hit kill with a thrown weapon when the NH misses with a GP.
  15. SomeOldDude

    Post Any Btz Bugs/exploits Here

    Yes, I have an issue with this a lot as well. It seems as though when I'm getting UVed and the NH does that "flinch and squeal" it negates the GP. I've had issues with spits as well. It seems the flinch from being UVed negates some of actions. On the aimed spit I initially thought I was hitting the wrong key (PC game BTW), but I started holding the key and looking down to confirm. Yes, I was holding the right key. On the GP, it may be the flinch slows the GP, because there has been times, in frustration, that I hold the mouse a lot longer than needed and then the arms go up to start the GP. Also, a big frustration is the imbalance in lives against a good player. They can get to and destroy a full nest in the time it takes a NH to respawn and get to the nest to defend it. I'll just leave this here...
  16. I started playing Fallout 4. Still trying to get the hang of the game. I miss being able to jump on top of things! It simply isn't Dying Light. Running it at maximum and it just doesn't look as pretty. But it's better than trying to get matches as a NH and then a good portion are players using some sort of exploit, mod, trainer, or hack.
  17. SomeOldDude

    Shields From A Survivors Point Of View!

    The issue isn't just shields, but the fact that a shield will negate a spit that is already stuck on you. How does that make any sense?
  18. Before I upgraded my video card and was able to record my matches, I got a match that lasted exactly 0.0 seconds long according to the summary dialog. All nests destroyed before i hit the ground.
  19. SomeOldDude

    Impossible To Win As A Hunter?

    I think it also demonstrates the ranking system being flawed--especially if rank is determined by the ratio of wins versus loses. I've played survivors ranked as runner who were harder to kill than the above US. I suspect some folks are getting friends to allow them to hammer away and get wins in order to rank up. Not going up against a NH who is really out to get you won't give you the skills of a true Ultimate Survivor, only the rank.
  20. Hunters hacking? I see survivors doing it all the time. Maybe that's why the other side hacks--simply to have a chance? Yes, please fix the hacking!
  21. SomeOldDude

    How Hard Will The New Nightmore Mode Be...

    If there isn't a fix for the GP and other issues, then there's not much of a BtZ mode. The GP is supposed to be an escape for the NH when stamina is depleted, but for me it doesn't go off half the time and the charge up is costs time that gives the survivor another swing (and a kill) so it's pretty useless in CQC. The one thorn that would fix nearly everything in BtZ mode is get rid of the near paralyzing when UV stamina is depleted. Once UV stamina is depleted in a CQC, against decent players, it's a loss of a nest because unless you're lucky enough to get away, you're dead. All of these pretty strategy videos on how to win as a NH is useless against a team with one team member who stays away from the melee to UV the NH and uses the shield exploit to protect himself from all ranged attacks. When you have two doing that, you might might as well forfeit as I've not made the first dent in that tactic. Oh, I can push them around with a toxic spit, but they just move to another vantage point. Most losses, for me, come from the Slums where there is limited structures to block UV. I can't imagine the new map having anything that works as well to block UV as Old Town. Just nerfing the UV light is not going to cut it and most human players will rebel. You will need to buff the NH's CQC skillset. One way to handle everything I've outlined without completely making the NH OP is tie the amount of damage given to the strength of the UV stamina and completely removing the run/tendril/jump nerf. This would still push the NH back and protect the survivor while the stamina is depleted while still allow survivors an opportunity to risk an attack. Right now, it is trivial to kill a NH in that scenario. I look forward to the new release, not for the BtZ mode, but the new campaign. Color me skeptical for anticipating anything worthwhile for the btZ mode, though. Oh, and if there's a new items on the skill tree and I have to go through more mutations or even levels I will be so mad it's not even funny. I have to wade through 100,000 xp right now for each level and multiply that by 2, 3 or 4 for each skill point...
  22. SomeOldDude

    Impossible To Win As A Hunter?

    ...and lost every single match since. Combos that are essentially OHKs. Shield exploits, etc. suck the fun right out. See you Feb. 9. Maybe.
  23. SomeOldDude

    Impossible To Win As A Hunter?

    ...and I proceed to lose as many matches as I win... Still having the same old issue including one I haven't seen before after the supposed flare cool down. Yep, flares galore. One right after the other. One player having three, four or five flares going at the same time. Continuously dropping them. Also, had a key macro to UV/throw flare/UV without letting up. 82 flares thrown in a 17 minute game. Another player exploiting the shield of course, plus other weird happenings like absolutely perfect tackle avoidance. Then a blank summary screen at the end. Yeah, weird.
  24. SomeOldDude

    Btz Just Confirmed For New Expansion

    Sweet! Yeah, the volatiles look nasty!