frylander

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Everything posted by frylander

  1. The title pretty much explains itself, just asking the devs, or someone who can remotely know if this is being worked on or not. Already asked on some other topics but since i dont get my questions quite answered i though that i would just create a topic myself. Now, while i only want to know if it is or it isnt being worked on as an answer, i will state here some of the many reasons of why i think this gamemode is unbalanced. 1: Survivors decide location of invasion and can decide too the nest route. This is easily done by just staying in one concrete spot as the game will set a route according to where you are at the moment of the invasion. So, as it is right now, you will see 80% of the games, if not more, on slums as they have a HUGE advantage there because of less cover for the hunter, more opened spaces which are bad for the hunter, and also cannisters near most nests that make killing the nest a childs play. So yeah, from the very beggining they have that pretty huge advantage, not speaking about coop games, that is just hillarous. 2: if a survivor dies once, he has 9 lives remaining. If a hunter dies, he loses a whole nest, meanin its equal to 2 survivor lives. It would be better if nests just had 1 egg on them but we instead had 10 nests very separated from each other, otherwise its kinda pointless to have more, if you ask me. 3: Survivors have pretty much unlimited resources, being those: flares, weapons, even envoirment advantages as cannisters, etc. Let me quickly list what the zombies have: Horde spit: Spit that, if you are good enough to get it to hit a player, will RANDOMLY spawn explosive zombies from fixed spawn points. What this means is that, after a hard work to land the spit, it can be either too useless as spawn points are so far away that survivors dont even get to see the zombies, or too overpowered that they spawn literally underneath them. Therefore, that spit is limited to some locations otherwise its just useless, not speaking that it can be countered by just getting on a bus. UV Spit: This spit, if landed properly, becomes useless as good survivors instantly spam flares all arround the map making the game flareland which just leaves you unable to take advantage of that situation. SS Spit: This one i didnt try that much but im aware of its possibilities, it has great potential specially for how long it lasts, still having to get the skill tree 3 times, each time taking a longer time, just to get all 3 new skills is a silly way to force people to play a game that until now was kinda dead. This spit as i said, is useful but, like all, a good player doesnt really need SS that much anyways, and he will, then again, just spam flares wherever he goes to prevent a surprise attack. You know, survivor skillful tactics, just, put a flare on it and you are ok. Toxic Spit: This one is useful in some diverse situations, like defending nests, fallen survivors, or just dealing damage to camping people. But an easy counter is.. just... healing. You heal in normal from 100 to 200 in 2 secs, and on nests its not even that useful as survivors will just shot the fu** out of the nest with rais gun or just throw a cannister at it, easy peasy. (i mean, skillful, yeah) UV Block: Useful, great for sneaky pounces and to reach the survivors without losing energy. But what is the reality? Once you use it, survivors will just dodge their way out of you with no repercussions at all, they will just step down over and over again until it runs out and you are forced either to leave or die by his mighty UV light. UV Regen: Not that useful in normal as they can heal even quicker than you, making the "surprise them by gettinh into combat faster!" just kinda meaningless, hell, they might even get to you quicker while you heal and surprise you instead. Tackle: Most good survivors know how to dodge this, jsut spam jump or dodge (like they always do, nothing new if you ask me), they even jump tackles that i land from behind them, so really no point in even trying to unless you really want to die. Ground Pound: Useful and much needed, as is one of the only things that allow hunters to actually have a chance against good players. You will often see this stupid tactic in which the hunter keeps ground pounding the hell out of the survivor until he dies, if he doesnt dodge one of the many needed in order to kill him. This is the way hunters are forced to play, as otherwise they will get away in 1 sec and heal all the damage you have dealt to them. So again, hunters need to be an insta-kill machine no matter how, but you just cant let the survivor get away or you would have wasted many resources for nothing. Ground Pound with spit: Only really worth it in coop games, and even then its so hard to actually land that you will probably end up dead anyway. And if you actually land it, if its horde, they will jsut go to a rooftop, if its UVblock just all spam flares, toxic here is pointless, and SS spit would make no sense as they are 4 pair of eyes searching for you. Pounce: Insta-kill, if you actually get to land even one in a good player, as they have teeth that glow UV ligh, they even have UV-Ray vision so you cant get even close to them without turning into a defenseless turtle. What all this means is, that, against a good player, the hunter is forced most of the times to use multiple skills to land a single kill, because the terrain, as always, chosed by the survivor, goes agaisnt them (open terrains, meaning uv light will get you) so even if you DO get the kill, you are left mostly defenseless against his next spawn, in which he probably will kill you and kill a whole nest, taking the advantage as a nest equals 2 of his lives. These are the, i think, basic problems of the hunter, its resource limitations. If you dont want to nerf the survivors maybe you could just buff the hunters giving them more spits so atleast we have more flexible attacks, and not be like "if i dont land this one spit that i have im DEAD", unlike the survivors who can spam practically everything that they have. Because as i said, spits are our only way of winning, as in slums its mostly no cover for the hunter, meaning thay you are so exposed most of the times and a melee fight in open space is just kamikaze. And no, dont tell me "Just fight them in close quarters then like a good predator" because then again, as everything in this gamemode, is chosed by the survivor. THEY chose where to fight, if they dont want to fight you somewhere, they can just (and i have seen this) take the looooong path that is open terrain just to not go into your domain, as he only needs to kill the nests. So yeah, from the very beggining, it looks more like it should be called "Be the hunted" gamemode. You just pop into a game to be onslaughted in the way the survivor sees fit. So yeah, even, in the best of assumptions, you get him to fight in close quarters, land spit on him and even are able to melee him, there can be 2 situations: you kill him, hooray, only 9 lives left. OR he kills you, with elbow +2 melee hit or bow to the face, both combos that are so op comapred to hunters melee that we should have dog paws instead of claws, that way it would look more realistic. Meanwhile, as a survivor player that i am myself (not as much as hunter, but i did get to play agaisnt appex predators on hard) The playstyle its like: Just run for the nest, use hook to get there faster, wait for the voice confirmation of the zombie being near, switch to uv light, light his face like its a party, stay away and spam flares so he has no chances of even thinking on getting close. Get to the nest, the hunter is still alive. No problem, just pick up a can and drop it to the nest, even while the hunter is alive. Kill the nest like its your spare time hobby, do the same with the other egg and proceed for the next nest. If the hunter gets tired of losing and actually tries something, just dodge like you are michael jackson, until he fails a ground smash and then kill him, get to the next nest and repeat. If the hunter actually lands a spit on you: Horde: Most of the times i dont even get to see the horde, if you literally rush to the next nest you wont even see them, if you are already in the nest, just jump into a roof. You might die by this distraction, but then aagain, first you have to get spitted and then, have the hunter to actually be able to do such thing. which is easy to avoid, and even if you die, is just 1 live out of 10, i literally dont care about lives as survivor, i have too many to care. UV block: As survivors do, i just spam flares everywhere and look at the hunter at his eyes like saying "i DARE you to come closer, I DOUBLE DARE YOU" and just wait until it runs out or even run spamming flares over the way like its partyland. SS Spit: Just actually try to take care of the zombie, you know, if you watch the anime "Naruto" it would be like hen Kakashi has to actually stop reading a book to take care of the fight. For those who dont know of the anime, it means that you, for once, have to actually care for where the hunter is. Toxic Spit: Step 1: Locate spit. Step 2: Dont step on it. Step 3: Profit Tackle: Spam jump/dodge until your keyboard yells at you for abuse. If they do somehow manage to tackle you, just heal and repeat. Ground Pound: Just dodge away like you are a rabbit, and wait for him to fail the pound and then proceed to choose from a wide range of possibilities on how to kill the hunter. You can either humiliate him with 3 dropkicks in a row causing him to go in a real life depression or you can just instakill him with a combo that will leave him literally thinking why would he mutate to that monster in the first place, as being a survivor is more scary than a monster Now for the objective of both parts. Hunters: Kill him 10 times. just that, plain simple. Which means he is forced to attack almost always, being forced into bad situations over survivors who just either dont want to fight and just rush nests or just wait for you to take the first step. Survivors: "Kill 5 nests. Dont mind the hunter, its the mother of all those eggs, he might try to kill you but just shine this cool UV light at him and you will be ok. Oh, and dont forget to dodge and jump if he gets close, you will thank me later." So yeah, and what it is like in 2 or more players coop? The hunter has to somehow separate them, which in some situations is impossible. Just figure, its already hard to kill a single flare spammer, think about 2, or 3, or 4! There are more flares than you can count. Experience as the hunter how they fight over who gets to kill you next as they all jump in your head like falling angels and DFA you over and over again, as they rush you and leave you with no energy. If they arent that kind of bullies, they will just rush nests like everyone seems to do, meaning that 1, 2 or even 3 guys will act ias lighthouses for your face in case you dont know where they are and shine you untill you think you are in heaven. And if that isnt confusing and hard enough, they will even spam bows at you making the game look like its designed by Michael Bay. So yeah, these are basically most of the reasons i find this game unbalanced and therefore i want to know if its being worked on, i did get on a comical and sometimes ironic tone as im that kind of guy that just likes to laugh, dont take it on the bad way, i just like to look things from the bright side and laugh at them. There are quite lots of more things that i find unbalanced in this game, but i cant quite remember them all at once here, if i do feel like i will add some later when i have rested. So yeah, are the devs working on some balance patch, or not?
  2. frylander

    Stuck In Btz Mode

    Lol, indeed, Im glad you figured it out, hope you enjoy the online game more than me mate
  3. frylander

    Can You Spot What's Wrong With This Clip

    This should be the official trailer for the "be the zombie" gamemode, lol The sad thing here is that its not only unbalance issues, the game has a shittone ammount of problems, like bugs, optimization issues (as all techland games apparently are console ports), game-breaking lag, exploits and so on. The unbalance thing is just the tip of the iceberg, this game is fun for casual games, but if you actually want to get a good match you better go play Counter Strike Global Offensive or something like that. But yeah, game has great concept, good Singleplayer experience (as bugs, explots etc are not so annoying in singleplayer) but has a terrible multiplayer experience, as all those things that dont matter that much in singleplayer all come up in multiplayer, like hackers, item duplicators, etc. They should make a reset on inventories so the item dupers have to be legal again or something as now its just stupid. But still they wont do it, the game is pretty much dead anyways, why even update it.
  4. frylander

    Be The Zombie Mode Inaccessible

    The image is not correctly posted, atleast for me. Going for the matter, if you play on PS4, you have to play the game a bit on campaign until you unlock coop mode, then after that in main menu, in campaign, be the zombie menu should pop up. I dont own DL for PS4 but read that from a guy with the same problem as you, hope it helps Here is the original post if you see it clearly there. http://www.gamefaqs.com/ps4/716561-dying-light/answers/393379-how-to-play-quot-be-a-zombiequot
  5. frylander

    Stuck In Btz Mode

    That sounds like a console platform as i dont reckon the menu quite well, in which console are you playing the game on? Anyways, for the looks of it maybe you could try a new save game and see if that helps, you dont need to delete the previous one, jsut create a new one and see if that helps, as some patches kinda break the game sometimes.
  6. frylander

    Techland Play Be The Zombie

    About the dev quote, if that dev played agressively against the survivors i have played against, he would end up dead without one single kill probably, as that is the worst thing you can do against a good player. As i said before, i would rather watch some dev as hunter play against a GOOD survivor that has items duplicated all over the place and spams them, uses rais gun and bow and spams flares, etc. Then we would see how they like it. About the video, it couldnt be more unrepresentative of the actual gameplay, as the video is obviously scripted so they are no real matches, you can tell just by how survivors move like mindless bots, the actual game doenst feel AT ALL that easy for hunters, specially against good players which is quite the other way arround, you are the one slaughtered. Devs, play the game as hunter against good players and post a video about it, i would laugh a lot.
  7. frylander

    Is "be The Zombie" Being Balanced?

    I like the idea about the tendrils on the survivors dealing damage or even better pushing them into you by some distance, that actually would be a neat skill that would open up for lots of possibilities and remove many problems on most cases (like survivors in coop just standing still in a traffic light where you can either try to spit them or just somehow try to get them down, in most cases ending in a "Death from above" to you) But with the tendrils you could just pull them out of up there, would be way more tactical and sneaky than it is now, anything that helps out is far better than how bad the game is right now
  8. frylander

    Techland Play Be The Zombie

    I would like it more if people answered to the actual problem instead to what they want Yeah, i get it, the post pretty much sais "devs play your game" but i believe you got the point of why he said that, he wants them to realize how unbalanced it is, but that isnt gonna happen as devs usually are not as good as some users and therefore wont exploit the game to those levels If i had to ask, i would like something like "Techland Devs, play as the hunter against "x" survivor", or even 4 different survivors, being him or them a set of good survivors out there, then maybe they would realize how broken their game is. For casuals against casuals, the game feels pretty much OK, but its when you get against people that duplicated all their sh** and that spams like there is no tomorrow when you know how bad the game is in that matter. So yeah, i vote for a "Devs play against a good survivor as hunter" instead.
  9. frylander

    Techland Play Be The Zombie

    If you play for some hours you will get matched for sure with atleast 1 hacker, maybe more, i would list you the hackers i got into my own black list but i throw it to the trash as i quitted the game, still, i can remember one guy called "Rush" that was a cheater, with teleport to spawn, instakilling nests and stuff like that, i could tell you of more if i had my list. About the field of view thing, it helps but its not as optimizated as it should be.
  10. frylander

    Techland Play Be The Zombie

    They wont do that, first because the forum is as dead as the game itself, as i have been cheking it from time to time and im right now the one who posts more often, so yeah devs make a forum to not check it, cool. Second, i already gave up on them balancing the game, because they probably WANT the game to be unbalanced so survivors can win, this way they get more people on the game Only solutions for unbalanced games are: 1: Quit the game like i did 2: Join the OP side and win all your games as survivor (unless you are really bad as survivor) 3: Quit games against good survivors that will spam the hell out of you and just play against players that dont know how broken this game is and can be. If you dont like those solutions, then you can just keep playing in the same way and keep complaining, but that wont do a thing I for myself, as im getting a new graphic card next week, i will try it on dying light, as its so badly optimized that is the game that runs worse on my computer from all the games on my steam library, if i can run this game on high i know that i will be able to run all games on high for the next 5 or 10 years (if they are not optimized like dying light that is) Its sad to see a game like this with so badly balanced pvp, but i guess this company doesnt have much experience on multiplayer side, hell even dead island on PC had autoaim for guns that you couldnt turn off, that was just silly, and those kind of things just show the kind of company they are. I know for sure, this is the last game from techland that i get (with money. that is) Instead i will get mirrors edge catalyst that has the parkour from the original game from whose techland got the idea about the parkour in the first place, and just play that instead.
  11. frylander

    Stuck In Btz Mode

    Can you give more info about the problem? like what appears when you start the game or what happens when you try to get into campaign mode? Does some kind of error message show or something?
  12. frylander

    Do We Keep This Game Alive?

    Glad to see someone who actually takes some of his time into reading my posts, some dont even bother on reading them, either because they are long posts (i like to make my points very clear) or because they dont want/cant argument what i said. At what you said, yes, the easy answer to all this is... well, if the game is clearly unbalanced and helps the survivor side... just play survivor But the problem with that is as you said, its so easy to kill even good hunters that it becomes something like a walk in the park, it doesnt differ much from the campaing as it doesnt offer a real challenge, that is because its so easy on the survivor side to just take care of things. Therefore, instead of going for the easy wins that dont fullfill my needs of a good and balanced match, i moved on to another game that is more balanced and more skill-based and let this game to die on my account. About the skill tree that you saw in my posts, this is how it exactly works if you want to know. There are 3 new skills, the sense spit, the toxic spit and the UV heal. For you to be able to get each one of them you have to get max level and then, reset all your skills and start all over. This is called mutation, and there are 3 stages to it, 1 new skill per mutation, meaning that you have to reset your skill tree 3 times to get all skills. But it doesnt end there, i thought it was a bug, but apparently, this is the way its supposed to be... and this is, after first mutation, you have to get more levels to get skill points, meaning that each 4 levels or so you get 1 single skill point This makes you go like... mutation 0: 20 max level Mutation 1: Max level 30 Mutation 2: Max level 40 Mutation 3: Max level 50 So to make it clear, if you want to mutate from mutation 2 to 3 in order to get the last skill, you have to reach level 40 first and then all the over to 50 again Those levels are aproximations as i dont remember how many levels it takes, but yeah they are kinda accurate This is to force hunters to play more and keep the game alive, but not anymore for me, i didnt even get all the skills in the mutation 3, i wont satisfy the devs with that, ill just let this game to rot until they actually care for the community
  13. frylander

    Change Uv Heal

    Yeah as i said, you do have to get away to heal, and quite far away if you want to be safe as the animation takes quite long Toxic spit under you doesnt solve anything, they will just fry you with the bow in a 1 shot kill (skill) or just a regular weapon, hell, they can even throw their melee weapons at you and instakill you with the proper weapon.
  14. frylander

    Do We Keep This Game Alive?

    Yes, in my opinion, hunters are the only ones who keep the game alive for old users who have completed the campaign. As i said in some other posts, the game gets pretty much boring after you complete the campaign and quests, and coop is not that big of a change to that, so all that remains is PVP I think that is one of the main reasons that they dont want to balance the game, because that would actually make most survivors to just quit the game as they wouldnt be able to handle a balanced match, its like the hunter side is made so we can entertain the survivors letting them kill us easily so they can feel powerful and keep playing the game That explains why they made the 3 new skills for the hunter that take ages to get, they WANT people to play a lot in the hunter side, probably because its the only thing that keeps the game alive, but it wont for long if it keeps this unbalanced, casuals will keep playing it but casuals are casuals, they will play for some time and move on to another game, good players will eventually get bored and leave for the lack of good matches, atleast hunter players (if there are any good hunters left, anyways) The good survivors may stay, if they like winning unbalanced matches, if they do have some need of a challenge and a balanced match like i do then they may leave aswell. But for my part, i wont contribute to what the devs are doing, making us hunters just cannon-meat so survivors keep playing the game, making us so easy to kill that is not even worth the try So i quitted the game and so will most hunters eventually when they find out what the game is about and how unbalanced it is. Explaining it briefly, the hunter mode right now its a "come play so survivors can feel like they have something left to do in our game and can win you in a unbalanced match so they feel OP and keep playing the game for a long time, oh and btw, here you have an unworthy skill that will take you ages to get so you keep playing the game too, thinking that the skill may actually change things a bit" Hunters are just baits for survivors in this game, my opinion.
  15. frylander

    Change Uv Heal

    I get your point, UV Heal is most of the times useless Its only worth mostly in coop matches when the survivors play agressive on you, always trying to hunt you down without letting you heal (which takes a high ammount of time for a zombie mutant) So, in that situation when survivors wont let you go away to heal, it is a good choice to heal in a couple of seconds and try to fight back surprising them Still, that is the only situation in which this skill was really useful to me, making it a very situation-concrete skill and therefore not all that worthy in my opinion. Because, if you can get away and stay out of UV light for 5 secs you heal yourself, and there is no point in using that skill The only other moment in which i think it would be useful is when survivors are killing a nest and you are wounded, so you stay back, heal, and go back to attack Still, that is mostly useless as it wastes an UV Block skill, which is pratically the only useful skill agaisnt good players since they spam flares, making it impossible to get close without uv Block. So yeah, gg techland.
  16. frylander

    So I Bought Evolve

    Evolve is another game that has the 4 vs 1 concept, well not only that but its the main focus of the game. And yes, it has far better balance than dying lights pvp, as it requires actually people to teamwork, and requires skill to play as human. The only problem with that game is the great greed from their devs releasing so many paid dlcs (and not cheap ones) which will eventually lead to not so many people playing their game either As far as i know, the game is pretty much dead already if im not wrong, not as many people playing it as the devs would want. But still, if i had to chose between greedy devs and (in my opinion, again, i dont want to offend anyone) incompetent devs that dont know how to balance a game, i would rather just stick to the greedy ones and play a balanced game, just without paying any dlcs (like i didnt pay for dying lights dlc) So yeah, i do love the 4 vs 1 concept, but i guess i will have to wait for another company to make such game in a good way, right now those games have problems in one side or the other.
  17. frylander

    Is "be The Zombie" Being Balanced?

    Nevermind, i issued the problem over and over again giving my honest opinions on the matter and no one even dares discussing, either because they cant find a counter argument or just dont bother In any case, just want to let the devs know that i, again, quit the game. I quitted the game for the first time after getting to rank appex predator and level 60 on release, cause im like that, i dont like leaving something half done, in this case half ranked. Still, after last patch i decided to give it a try again to see if the new skills somewhat balanced things out. Turns out it was even worse, now we didnt even have the spit + pounce combo, which would be ok for me if we had chances to kill good players in some other way. But that is not the case, and not only did you give OP weapons (even more) to the survivors, but you also made it so the new hunter skills take ages to get (which leads me to believe that the hunter gamemode is as dead as i think it is, if you need to do this in order to get people to keep playing it, instead of balancig things out). All that would be ok if atleast you adressed this as a problem and let the community know, but as far as im concerned, not only that isnt the case but apparently devs find the game as it is balanced. As i said on some other post, that is ok with me, and so will leave the game with no more problems, just letting the devs know my opinion about the choices they are making, after all is our money that they are getting and that makes the company go on. As far as the game is, its cool and has a great concept but gets boring to play singleplayer or coop after a while, making pvp the only attractive thing about it after that So, if somewhere in the future i see a patch making things balanced i will come back and give it a try, otherwise i will just keep playing chivalry or metro 2033 (just got metro last light on summer sale, hooray) So yeah, i hope the rest of the people who keep playing this game keep having fun unlike me, and hopefully the game will get somehow balanced in the future, time will tell. That is all i have to say, game is already uninstalled and probably will remain like that for a long time, see ya guys, hopefully. PS: Doublepost
  18. frylander

    Ideas To Balance Be The Zombie Mode

    If your matches are as you just described them, then you for instance didnt match against good players. As we stated many times, we do win most of our games, but only because most survivors are really bad. But when you actually get to play against a good survivor, is just impossible sometimes as lots of things go against you as the hunter. If you keep playing until you are mutation level 3 like i am and dont face a situation like that, you are either much more skilled than i am (and those survivors) or you just got lucky enough to not fight agaisnt one of those.
  19. frylander

    Dodging System

    Thanks for the tip. Then as it looks, we arent gonna get any balance patch any time soon as, apparently this has been discussed for months now and there is no sign of change. What a shame if you ask me.
  20. frylander

    Ideas To Balance Be The Zombie Mode

    Just checked that, true. Well then i hope they focus more on the base game instead of paid DLCs to get more money as most companies do nowadays
  21. frylander

    Dodging System

    Being you a moderator as you are, do you have any clue if this is being worked on in any way? Like, the forum seems pretty full of posts like this, but some are from march, so is there any point in keep posting topics like these or are we just wasting our time? I do really want to know because i do appreciate my time, and if the company doesnt read, cant, or just doesnt think the same, then i can just stop wasting my time and move on to another game, you know. Because if im not wrong, you are a moderator but you dont speak in the name of the company, am i right? Therefore i would like to see some word from them on what are they doing on this topic, if they are doing something at all. So please, being you a moderator i hope atleast you can clarify something. Thanks beforehand
  22. frylander

    Ideas To Balance Be The Zombie Mode

    This game has lots of problems more than balance right now. Cheaters, bugs, terrible lag, bad optimization, and so on. I dont say this because "They have more important things to do than balance pvp", i do say this because "If they dont even fix that, do you really expect them to balance pvp?" Just yesterday i saw a post from march saying the same as we are constantly saying, that survivors are OP. Being so, seems that either Techland doesnt think so or just doesnt care enough to fix it. That said, the only solution is in your hand, you can either do some of these things: -Keep playing an unfair game, if you get agaisnt a good player that becomes better because of the balance issues and therefore its almost impossible to kill, you will have to double the effort to just get a single kill and maybe win. In other words, be a "Tryhard" -Just avoid equal "skill" matches, meaning that if you know someone is good just dont play against him as he being good escalated with the balance issues it becomes a clearly unfair match. Just write down a list on good people, i do this myself for cheaters so i can abort a game if i know the player is a cheater. Yes, i made my own blacklist as Techland seems to like cheaters running arround. -Last but not least, you can just quit the game as i probably will if they dont balance things out, because singleplayer and coop get boring after a while, and pvp remains as the last interesting thing about the game. But then again, 2 things happen here: If you play survivor, even on hard, you will be so OP that even against a good hunter it becomes so easy to win that is not even fun anymore, i found myself going against appex predator ranked hunters like i was going on a trip to the park, which is just stupid, Or, if you are like some people and do like challenges, you will play hunter and wait long times in the lobby, to then get either an error, a guy that aborts, a cheater, a new player who stands not a chance against you, or a skilled player that with balance issues is gonna destroy you. What i mean is that, not as survivor and not even as hunter we get good, fair matches. You can only choose what side you want to be, the winning, op one, or the losing, underpowered one. If you have that much time and patience you can keep playing against good players in unfair matches and try to get ways to win with double the effort they put into it. Heck, i may go cheat myself as hunter as it seems it has no repercusions at all, maybe that way it may be a bit more balanced, lol. Anyways, guess they just abandoned dying light already and moved on to dead island 2, or just peraphs the team that remains fixing dying light is so small that cant handle all the bugs and problems the game has (because it does have many), only they know So yeah, it was a great game while it lasted, which was not for much as it was never really that balanced to start from, it always was kinda more easy to survivors who could use OP weapons like EXPcalibur or some things like that, and it just keeps like that. Maybe we could see some sort of Dying light balanced PVP mod from the community in the future, so lets all hope for that.
  23. frylander

    To All Those Complaining About Underpowered Zombie

    Seeing this post and being it from march makes me kinda sad. Because you know, being June now makes me think that no balance patch is coming out, and yes, i do think game needs balance right now. Let me state the reasons as briefly as i can: Survivors can play agro rushing down nests, a good survivor doesnt even need to care that much about the hunter as spits are mostly avoidable, and melee as the dev just here stated its designed to work against the hunter. What is there left for the hunter? the pounces. Are they useful? not against good players. They will just spam flares, or spam UV at you, or heck, they would spam both at you at the same time hoping for your energy to drain even faster. That is just one of many points, dying as hunter equals as dying twice as survivor, and yes it is easy to die as hunter with things as they are right now, in my opinion atleast. I would state so many other things that i find unbalanced about this gamemode, but its late and im too tired, i'll just say that if indeed the devs find the game balanced as it is now, well that is fine for me. As a reasonable person that i am ill just stop playing a game that i find not well designed, which is kinda sad as i really like the concept as it is, but then again if bugs, cheaters, bad optimization or lag is not enough, we even have (again, in my opinion) big balance issues Not only did you remove the spit + pounce combo in last patch, which wasnt that big of a deal as most survivors would instantly spam flares afterwards or even dodge the spit. Still, even though you nerfed hunters to oblivion, now you also give DLC exclusive Op weapons for survivors (Bow). Well then, if that is what techland thinks a good and balanced game is, as i said, fine for me. Just, isnt quite the kind of choices i would have liked, and seeing how they are driving Dead Island 2 (a more casual and kill-everything kind of game) just makes it clearer that i shouldnt look up for this company anymore. Want to make this clear, im not raging here, just giving my personal feedback in the most honest way that i can without being irrespetuous. Because you know, some companies do appreciate feedback, good or bad. So yeah, ill wait maybe a few weeks or something, if i dont see any kind of patch with balance fixes or some kind of announce on one, i'll just uninstall the game and give the company my most honest appologies for not liking it. Hope you all have a great summer
  24. frylander

    Dodging System

    I dont mean that kind of cooldown, what i mean is that you have 3 flares max, if you use 3 at once you cant use more until after 1 min has past, to put it in some way. It's just like spits, you throw a singel flare, and your inventory will state that you have 2 flares left, and will start recharging one of them as you already used one. If you use a second one, it will state only 1 is left, and it will keep recharging until the first one is recharged again, then it will start recharging the second flare, and so on. But i dont mean a cooldown of just... 2 seconds, which is worthless for the hunter (specially if they already used 3 flares at once...), i mean a huge cooldown for each flare they use, like 1 min to get that flare back and so on. THAT may actually stop spammers and therefore balance the game without having to nerf the dodge skill of survivors. Still, maybe a nerf on the dodge may be useful too, just a little one, maybe just add a stamina bar, just a huge one so you can dodge 6 times in a row, or run for put like 10 seconds nonstop, but after that the bar runs out and you have to walk and recharge it, something like that maybe. Only 4 dodges may be too much, but something like this should be more normal as a good survivor can try and get stamina back between dodges Therefore, taking skill to be played, and not just playing a "uv flashlight and flare launcher simulator" As always, just my opinion though.
  25. frylander

    Dodging System

    Lets just all agree in that the survivors need a big nerf or the hunter needs a big fu***** buff for this to be balanced. That being clear, just post ideas about how would you make the game more balanced and let the devs decide which ones are actually worth it (Supposing they actually read all this) As i stated and i write again with more info, i think it would both be cool and balance to have survivor resources For instance, 3 medkits max that recharge overtime after you use one of them, to avoid heal spam and thus making melee unworthy. Recharge time on this should be bigger, or maybe less medkits Another resource should be flares, with 3 max and after you drop 1 it starts rechargin, just like spits. Therefore avoiding spam and making it more tactical. Another resource could be ammo, with like 3 or 2 mags, that after you completely deplete one, it starts recharging so after 1 min you have another magazine. These are just examples on what i would do to balance things. Also, it would be neat to improve basic hunter stats on 2 players or more, like more hp for each player. Still maybe that last thing its not that necesary if you actually balance the 1 vs 1 games. So yeah, still waiting for a word from someone who can actually make something worth out of this post and its ideas, if no one who can do things about this is reading the post then this is losing time in my opinion. So again, lets try to focus on giving ideas as we all know that survivors are OP, and let the devs decide which idea to implement.