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  1. Skeleton_Kin

    No More Dlc?

    I hope that in the future they'll do expansion like DLC, like a small campaign with a new character, I know I'd pay for that.
  2. Personally, I love the game mode itself, I like the fact that people are able to defend themselves when they get grabbed by the Hunter. I like the fact that as a hunter you can swing around like Spider-man. However, there are some-things that ruin this game mode for me that make it undesirable to play. - UV light has too great a range. - UV spit is useless, nothing is stopping them from just putting down a flare or going to a safehouse. - Nothing stops a player from inviting people to help them out when they see that they are losing. - Guns make it a quick kill when you're out of energy and you're trying to get away. - Horde spit is useless. - Tackle seems to be dodged all the time - Nests are too close to eachother. So, those are only a few complaints I have with the mode, here are my solutions to the problem. - Make the UV flashlight have a shorter life period and/or make it so that the further away the target is, the slower the energy drain. - Disable safehouses at some point in the game and/or make it so that when the UV spit does explode on them they cannot put down a flare. - Disable mid-game invites. - Disable guns (including bow). - Replace explosive zombies with a few infected. - Have some-form of cool down on both the tackle and the tackle dodge. - Distance the nests so that the human has to travel a small bit to get to another. I personally feel these changes could help balance the multiplayer in my opinion.