Lord Calamari

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Lord Calamari last won the day on January 31 2016

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About Lord Calamari

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    UK
  1. Lord Calamari

    Bugs Spotted With Recent Tools Update

    Damn, I really need to start making backups, hopefully nothing has been deleted
  2. Lord Calamari

    Bugs Spotted With Recent Tools Update

    I believe I have something else that may be caused by this new update, a spawning issue. Wierd thing is that its happened on a map I haven't loaded up in ages 'Trick or treat'. Full details are here if you want to check that out. http://forum.techland.pl/topic/11816-spawning-under-the-map-but-theres-no-spawnpoint/
  3. Hello all, After the recent update with the dev tools, I've had a comment and some messages about my map trick or treat, people are now being spawned underneath the map, but the thing is I've never had this problem before and I haven't even loaded up the map in ages so I haven't changed anything. I went onto the map and tried it out myself and it happened to me too but when I went to go delete the spawnpoint that had appeared there, I found... there wasn't one, There is no spawnpoint there, but whenever I spawn under the map, its always in the same place, its like an invisible spawnpoint, all objects are set to visible, I've looked through all the spawnpoints in the assets list and there are only the original two that are meant to be there. Any ideas anyone, I have a feeling it might be something to do with this recent dev tools update Thanks -LC
  4. Lord Calamari

    [Wip - Map] Truckstop Of The Damned

    If you go into skins, you can change the skin of the road
  5. Lord Calamari

    Bugs Spotted With Recent Tools Update

    Yep, I can confirm that, I have exactly the same thing, except it has also changed all my terrain textures and even if I change them back, they change themselves back if I go ingame
  6. Lord Calamari

    The Zombie And Survivor Balance

    In terms of the humans not having as much punishment for things such as missing ground pounds (for the hunter) In the new update, devs are adding it so you can no longer roll out of a drop attack attempt as a human. So you gotta commit to it, if the zombie moves out of the way, you have to take the fall damage
  7. Lord Calamari

    Dev Tools Crashes

    I have sent you the link btw
  8. Lord Calamari

    Random Visits To Bozaks Horde

    I have the same thing, Its so annoying, you could probably un-install the bozak horde dlc, but that might restrict your access to the bow (if you actually use it) I tend to use the bow in NH so I can't really uninstall. Or you could try changing the quest to a quarantine zone quest before you quit the game, I find that if you current quest is either the bozak horde (of course) or the quest 'posters' it will spawn you in the bozak lobby when you start up the campaign
  9. Lord Calamari

    Dev Tools Crashes

    I've tried disabling my anti-virus but that hasn't worked, how do I verify the integrity of my game cache?
  10. I like that idea quite a lot as it is really annoying to have to wait for spits to recharge if you miss them, however, its a little unrealistic if say you got a little bit of green spit on your shoe and suddenly your screen goes green and hordes of bombers start chasing you. Maybe a new type of spit that basically creates a cloud or something that stays in a position for a while
  11. Although I agree that the night hunter is pretty underpowered, all this (especially your 'mutation 4' would probably make it the most overpowered thing I've ever seen in any game ever). Some interesting ideas though, I like this idea quite a bit "Survivor sense can only work if the survivors hear the Night Hunter during his screech/howl, Survivor Sense will work normally on other night time infected like volatiles and night walkers." And I also like the idea of a new ability such as eh... "Predator Pounce..." (Although I'm not sure the naming part would be left to you xD jk)
  12. Lord Calamari

    Dev Tools Crashes

    I found the crash logs, and I've had a look through but i'm honestly not sure what i'm looking for, nothing has popped out at me so far so ill continue looking but i'll put it up here as well so you can see if you find anything {23:21:36.813} INFO: [System] > Build version: 6.2015.1204.1439 {23:21:36.813} INFO: [System] > [PID] 6844 {23:21:36.839} INFO: [System] > [CPU] vendor: GenuineIntel, features: SSSE3 SSE4.1 SSE4.2 AVX AVX2 F16C FMA CX16 POPCNT LZCNT BMI1 BMI2 HTT, clock frequency: 3400.01MHz {23:21:36.849} INFO: [System] > [CPU] CPUs: 1, Cores: 4, HT: Disabled, Logical processors: 4 {23:21:36.862} INFO: [JobManager] > TM95b703b3, dedicated worker threads: 1 + 2, num cpus: 4 {23:21:36.863} INFO: [ODE] > [ode::dInitialize] SSE path {23:21:36.918} INFO: [Renderer] > [r_Initialize] Loaded from rd3d11_x64_rwdi.dll. {23:21:36.918} INFO: [Renderer] > Enumerating D3D11 video adapters: {23:21:36.920} INFO: [Renderer] > Adapter 1: NVIDIA GeForce GTX 760 1989MB/4068MB/0MB {23:21:36.920} INFO: [Renderer] | Output 0: [0,0 - 1920,1080] \\.\DISPLAY1 {23:21:36.920} INFO: [Renderer] > Adapter 2: Microsoft Basic Render Driver 0MB/4068MB/0MB {23:21:36.938} INFO: [Renderer] > Renderer started in DX11 mode. {23:21:36.963} INFO: [Renderer] > DDraw reported 4,088M free texture memory. {23:21:36.965} INFO: [Renderer] > [CheckSLI] Single GPU system {23:21:36.967} INFO: [Renderer] > Renderer: supported display modes: {23:21:36.967} INFO: [Renderer] | 640x480, bpp:24, hz:75.00, fmt: A8R8G8B8 {23:21:36.967} INFO: [Renderer] | 640x480, bpp:24, hz:60.00, fmt: A8R8G8B8 {23:21:36.967} INFO: [Renderer] | 720x480, bpp:24, hz:75.00, fmt: A8R8G8B8 {23:21:36.967} INFO: [Renderer] | 720x480, bpp:24, hz:75.00, fmt: A8R8G8B8 {23:21:36.967} INFO: [Renderer] | 720x480, bpp:24, hz:60.32, fmt: A8R8G8B8 {23:21:36.967} INFO: [Renderer] | 720x480, bpp:24, hz:60.32, fmt: A8R8G8B8 {23:21:36.967} INFO: [Renderer] | 720x576, bpp:24, hz:75.00, fmt: A8R8G8B8 {23:21:36.967} INFO: [Renderer] | 720x576, bpp:24, hz:75.00, fmt: A8R8G8B8 {23:21:36.967} INFO: [Renderer] | 720x576, bpp:24, hz:60.32, fmt: A8R8G8B8 {23:21:36.967} INFO: [Renderer] | 720x576, bpp:24, hz:60.32, fmt: A8R8G8B8 {23:21:36.967} INFO: [Renderer] | 800x600, bpp:24, hz:75.00, fmt: A8R8G8B8 {23:21:36.967} INFO: [Renderer] | 800x600, bpp:24, hz:60.32, fmt: A8R8G8B8 {23:21:36.967} INFO: [Renderer] | 1024x768, bpp:24, hz:75.03, fmt: A8R8G8B8 {23:21:36.967} INFO: [Renderer] | 1024x768, bpp:24, hz:60.00, fmt: A8R8G8B8 {23:21:36.967} INFO: [Renderer] | 1152x864, bpp:24, hz:75.03, fmt: A8R8G8B8 {23:21:36.967} INFO: [Renderer] | 1152x864, bpp:24, hz:75.03, fmt: A8R8G8B8 {23:21:36.967} INFO: [Renderer] | 1152x864, bpp:24, hz:60.02, fmt: A8R8G8B8 {23:21:36.967} INFO: [Renderer] | 1152x864, bpp:24, hz:60.02, fmt: A8R8G8B8 {23:21:36.967} INFO: [Renderer] | 1280x720, bpp:24, hz:60.00, fmt: A8R8G8B8 {23:21:36.967} INFO: [Renderer] | 1280x768, bpp:24, hz:59.81, fmt: A8R8G8B8 {23:21:36.967} INFO: [Renderer] | 1280x768, bpp:24, hz:59.81, fmt: A8R8G8B8 {23:21:36.967} INFO: [Renderer] | 1280x800, bpp:24, hz:59.81, fmt: A8R8G8B8 {23:21:36.967} INFO: [Renderer] | 1280x960, bpp:24, hz:75.03, fmt: A8R8G8B8 {23:21:36.967} INFO: [Renderer] | 1280x960, bpp:24, hz:75.03, fmt: A8R8G8B8 {23:21:36.967} INFO: [Renderer] | 1280x960, bpp:24, hz:60.02, fmt: A8R8G8B8 {23:21:36.967} INFO: [Renderer] | 1280x960, bpp:24, hz:60.02, fmt: A8R8G8B8 {23:21:36.967} INFO: [Renderer] | 1280x1024, bpp:24, hz:75.03, fmt: A8R8G8B8 {23:21:36.967} INFO: [Renderer] | 1280x1024, bpp:24, hz:60.02, fmt: A8R8G8B8 {23:21:36.967} INFO: [Renderer] | 1360x768, bpp:24, hz:60.00, fmt: A8R8G8B8 {23:21:36.967} INFO: [Renderer] | 1360x768, bpp:24, hz:60.00, fmt: A8R8G8B8 {23:21:36.967} INFO: [Renderer] | 1366x768, bpp:24, hz:60.00, fmt: A8R8G8B8 {23:21:36.967} INFO: [Renderer] | 1366x768, bpp:24, hz:60.00, fmt: A8R8G8B8 {23:21:36.967} INFO: [Renderer] | 1600x900, bpp:24, hz:60.00, fmt: A8R8G8B8 {23:21:36.967} INFO: [Renderer] | 1600x1024, bpp:24, hz:59.95, fmt: A8R8G8B8 {23:21:36.967} INFO: [Renderer] | 1600x1024, bpp:24, hz:59.95, fmt: A8R8G8B8 {23:21:36.967} INFO: [Renderer] | 1680x1050, bpp:24, hz:59.95, fmt: A8R8G8B8 {23:21:36.967} INFO: [Renderer] | 1920x1080, bpp:24, hz:60.00, fmt: A8R8G8B8 {23:21:36.982} INFO: [INFO] > Texture streaming lowest priority distance set to 100m {23:21:36.982} INFO: [Renderer] > WindowOffset 0 0 {23:21:36.991} DEBG: [CLOG] > [CAudioSettings::LoadSettings] Unable to load Out/Settings/EditorAudio.scr {23:21:36.991} DEBG: [DXGI] > [RChangeDeviceState] 1920x1080, windowed, 0/0 Hz {23:21:36.991} DEBG: [DXGI] > was 0x0, fullscreen, 0/0 Hz {23:21:36.991} INFO: [TexMgr] > Max texture dimensions: 16384x16384x2048 {23:21:36.993} INFO: [MatMgr] > Number of supported techniques: 61 {23:21:38.854} INFO: [MatMgr] > Material pack 'global_dx11.mp' loaded. {23:21:38.933} INFO: [INFO] > Texture streaming buffer set to 400MB {23:21:38.934} INFO: [Video] > //Video settings: {23:21:38.934} INFO: [Video] > Resolution(1920,1080) {23:21:38.934} INFO: [Video] > Monitor(0) {23:21:38.934} INFO: [Video] > TextureQuality("Medium") {23:21:38.934} INFO: [Video] > VisRange(2.00, 2.00) {23:21:38.934} INFO: [Video] > ShadowMapSize(2048) {23:21:38.934} INFO: [Video] > SpotShadowMapSize(2048) {23:21:38.934} INFO: [Video] > GammaFloat(1.00) {23:21:38.934} INFO: [Video] > GrassQuality(0) {23:21:38.934} INFO: [Video] > NvidiaEffects(1, 0) {23:21:38.934} INFO: [Video] > AmbientOcclusion(1) {23:21:38.934} INFO: [Video] > MotionBlur(1) {23:21:38.934} INFO: [Video] > AntiAliasing(1) {23:21:38.934} INFO: [Video] > DisableDWM(1) {23:21:38.934} INFO: [Video] > EnableFilmGrain(1) {23:21:38.934} INFO: [Video] > Version(1) {23:21:38.935} INFO: [INFO] > >>>>> Audio init {23:21:38.990} INFO: [INFO] > FMOD::Driver: Speakers (Realtek High Definition Audio) {23:21:38.990} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM8 {23:21:38.990} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM16 {23:21:38.990} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM24 {23:21:38.990} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM32 {23:21:38.990} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCMFLOAT {23:21:39.004} DEBG: [CLOG] > NOTE : FMOD_SYSTEM_CALLBACKTYPE_THREADCREATED occured. {23:21:39.004} DEBG: [CLOG] > Thread ID = 1588 {23:21:39.004} DEBG: [CLOG] > Thread Name = FMOD (WASAPI) feeder thread {23:21:39.004} DEBG: [CLOG] > NOTE : FMOD_SYSTEM_CALLBACKTYPE_THREADCREATED occured. {23:21:39.004} DEBG: [CLOG] > Thread ID = 1444 {23:21:39.004} DEBG: [CLOG] > Thread Name = FMOD mixer thread {23:21:39.004} DEBG: [CLOG] > NOTE : FMOD_SYSTEM_CALLBACKTYPE_THREADCREATED occured. {23:21:39.004} DEBG: [CLOG] > Thread ID = 1596 {23:21:39.004} DEBG: [CLOG] > Thread Name = FMOD stream thread {23:21:39.004} INFO: [INFO] > FMOD is using (8) output type. {23:21:39.004} INFO: [INFO] > FMOD Software Format Info: {23:21:39.004} INFO: [INFO] | Out Sample Rate: <48000> {23:21:39.004} INFO: [INFO] | Format: <5> {23:21:39.004} INFO: [INFO] | Out Channels: <2> {23:21:39.004} INFO: [INFO] | Max Input Channels: <8> {23:21:39.004} INFO: [INFO] | Bits: <32> {23:21:39.004} INFO: [INFO] > FMOD Mixer blocksize = 21.33 ms {23:21:39.004} INFO: [INFO] > FMOD Mixer blocks count = 4 {23:21:39.004} INFO: [INFO] > FMOD Mixer Total buffer size = 85.33 ms {23:21:39.004} INFO: [INFO] > FMOD Mixer Average Latency = 53.33 ms {23:21:39.004} DEBG: [CLOG] > [CAudioFMOD::InitNet] Can't use FMOD NetEventSystem - Audio engine is using FMODEx. {23:21:39.004} INFO: [INFO] > [CAudioFMOD] FMOD debug level: 0 {23:21:39.005} INFO: [Audio] > //Audio settings: {23:21:39.005} INFO: [Audio] > API("FMOD") {23:21:39.005} INFO: [Audio] > MixFrequency(48000) {23:21:39.005} INFO: [Audio] > Channels(40) {23:21:39.005} INFO: [Audio] > Quality3D("high") {23:21:39.005} INFO: [Audio] > MaxVolume(40) {23:21:39.005} INFO: [Audio] > FXVolume(40) {23:21:39.005} INFO: [Audio] > WaveVolume(40) {23:21:39.005} INFO: [Audio] > SpeechVolume(40) {23:21:39.005} INFO: [Audio] > MovieVolume(40) {23:21:39.005} INFO: [Audio] > MovieVolumeSource(0) {23:21:39.005} INFO: [Audio] > GlobalSettings("") {23:21:39.005} INFO: [Audio] > ReverbChannels(1) {23:21:39.005} INFO: [Audio] > MixerBlocksCount(0) {23:21:39.005} INFO: [Audio] > {23:21:45.863} INFO: [INFO] > [Input] Keyboard 0 enumerated: intance_name = Keyboard, product_name = Keyboard, GUID = {6f1d2b61-d5a0-11cf-bfc7-444553540000} {23:21:45.889} INFO: [INFO] > [CInput::SelectKeyboard] Keyboard 0 selected: Keyboard, Keyboard {23:21:45.941} INFO: [INFO] > [SDL::InitSDL] InitSDL successed! {23:21:45.945} INFO: [Game] > Game version: 0.0.99 {23:21:48.068} ERRR: [Parser] > Param 0 in function EnableExplosionDamage() is not a bool {23:21:48.069} ERRR: [Parser] > Param 0 in function EnableExplosionDamage() is not a bool {23:21:48.070} ERRR: [Parser] > Param 0 in function EnableExplosionDamage() is not a bool {23:21:48.124} DEBG: [CLOG] > Failed to calc CRC for file achievements.xml (0 to -1) {23:21:48.124} DEBG: [CLOG] > Failed to calc CRC for file challenges.xml (0 to -1) {23:21:49.186} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <menu_p0.csb> doesn't exist in filesystem. {23:21:49.186} DEBG: [CLOG] > [AudioScript::Execute] <LoadAudioBanks> failed! {23:21:49.186} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <menu_stream_p0.csb> doesn't exist in filesystem. {23:21:49.186} DEBG: [CLOG] > [AudioScript::Execute] <LoadAudioBanks> failed! {23:21:49.187} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <menu_stream_p1.csb> doesn't exist in filesystem. {23:21:49.187} DEBG: [CLOG] > [AudioScript::Execute] <LoadAudioBanks> failed! {23:21:49.187} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <music_1_p0.csb> doesn't exist in filesystem. {23:21:49.187} DEBG: [CLOG] > [AudioScript::Execute] <LoadAudioBanks> failed! {23:21:49.187} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <music_1_stream_p0.csb> doesn't exist in filesystem. {23:21:49.187} DEBG: [CLOG] > [AudioScript::Execute] <LoadAudioBanks> failed! {23:21:49.187} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <music_1_p1.csb> doesn't exist in filesystem. {23:21:49.187} DEBG: [CLOG] > [AudioScript::Execute] <LoadAudioBanks> failed! {23:21:49.187} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <music_1_stream_p1.csb> doesn't exist in filesystem. {23:21:49.187} DEBG: [CLOG] > [AudioScript::Execute] <LoadAudioBanks> failed! {23:21:49.189} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <music_2_p0.csb> doesn't exist in filesystem. {23:21:49.189} DEBG: [CLOG] > [AudioScript::Execute] <LoadAudioBanks> failed! {23:21:49.189} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <music_2_stream_p0.csb> doesn't exist in filesystem. {23:21:49.189} DEBG: [CLOG] > [AudioScript::Execute] <LoadAudioBanks> failed! {23:21:49.189} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <music_2_p1.csb> doesn't exist in filesystem. {23:21:49.189} DEBG: [CLOG] > [AudioScript::Execute] <LoadAudioBanks> failed! {23:21:49.189} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <music_2_stream_p1.csb> doesn't exist in filesystem. {23:21:49.189} DEBG: [CLOG] > [AudioScript::Execute] <LoadAudioBanks> failed! {23:21:49.190} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <music_3_p0.csb> doesn't exist in filesystem. {23:21:49.190} DEBG: [CLOG] > [AudioScript::Execute] <LoadAudioBanks> failed! {23:21:49.190} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <music_3_stream_p0.csb> doesn't exist in filesystem. {23:21:49.190} DEBG: [CLOG] > [AudioScript::Execute] <LoadAudioBanks> failed! {23:21:49.190} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <music_3_p1.csb> doesn't exist in filesystem. {23:21:49.190} DEBG: [CLOG] > [AudioScript::Execute] <LoadAudioBanks> failed! {23:21:49.215} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <all_in_maps_1_p0.csb> doesn't exist in filesystem. {23:21:49.215} DEBG: [CLOG] > [AudioScript::Execute] <LoadAudioBanks> failed! {23:21:49.215} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <all_in_maps_1_stream_p0.csb> doesn't exist in filesystem. {23:21:49.215} DEBG: [CLOG] > [AudioScript::Execute] <LoadAudioBanks> failed! {23:21:49.215} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <all_in_maps_1_p1.csb> doesn't exist in filesystem. {23:21:49.215} DEBG: [CLOG] > [AudioScript::Execute] <LoadAudioBanks> failed! {23:21:49.215} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <all_in_maps_1_stream_p1.csb> doesn't exist in filesystem. {23:21:49.215} DEBG: [CLOG] > [AudioScript::Execute] <LoadAudioBanks> failed! {23:21:49.229} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <all_in_maps_2_p0.csb> doesn't exist in filesystem. {23:21:49.229} DEBG: [CLOG] > [AudioScript::Execute] <LoadAudioBanks> failed! {23:21:49.229} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <all_in_maps_2_stream_p0.csb> doesn't exist in filesystem. {23:21:49.229} DEBG: [CLOG] > [AudioScript::Execute] <LoadAudioBanks> failed! {23:21:49.229} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <all_in_maps_2_p1.csb> doesn't exist in filesystem. {23:21:49.229} DEBG: [CLOG] > [AudioScript::Execute] <LoadAudioBanks> failed! {23:21:49.229} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <all_in_maps_2_stream_p1.csb> doesn't exist in filesystem. {23:21:49.229} DEBG: [CLOG] > [AudioScript::Execute] <LoadAudioBanks> failed! {23:21:49.230} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <all_in_maps_3_p0.csb> doesn't exist in filesystem. {23:21:49.230} DEBG: [CLOG] > [AudioScript::Execute] <LoadAudioBanks> failed! {23:21:49.230} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <all_in_maps_3_stream_p0.csb> doesn't exist in filesystem. {23:21:49.230} DEBG: [CLOG] > [AudioScript::Execute] <LoadAudioBanks> failed! {23:21:49.231} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <all_in_maps_3_stream_p1.csb> doesn't exist in filesystem. {23:21:49.231} DEBG: [CLOG] > [AudioScript::Execute] <LoadAudioBanks> failed! {23:21:49.247} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <all_in_maps_persistant_p0.csb> doesn't exist in filesystem. {23:21:49.248} DEBG: [CLOG] > [AudioScript::Execute] <LoadAudioBanks> failed! {23:21:49.248} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <all_in_maps_persistant_stream_p0.csb> doesn't exist in filesystem. {23:21:49.248} DEBG: [CLOG] > [AudioScript::Execute] <LoadAudioBanks> failed! {23:21:49.248} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <all_in_maps_persistant_stream_p1.csb> doesn't exist in filesystem. {23:21:49.248} DEBG: [CLOG] > [AudioScript::Execute] <LoadAudioBanks> failed! {23:21:49.248} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <workshop_audio.csb> doesn't exist in filesystem. {23:21:49.248} DEBG: [CLOG] > [AudioScript::Execute] <LoadAudioBanks> failed! {23:21:49.248} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <workshop_audio_p0.csb> doesn't exist in filesystem. {23:21:49.248} DEBG: [CLOG] > [AudioScript::Execute] <LoadAudioBanks> failed! {23:21:49.248} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <workshop_audio_stream_p0.csb> doesn't exist in filesystem. {23:21:49.249} DEBG: [CLOG] > [AudioScript::Execute] <LoadAudioBanks> failed! {23:21:49.249} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <workshop_audio_p1.csb> doesn't exist in filesystem. {23:21:49.249} DEBG: [CLOG] > [AudioScript::Execute] <LoadAudioBanks> failed! {23:21:49.249} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <workshop_audio_stream_p1.csb> doesn't exist in filesystem. {23:21:49.249} DEBG: [CLOG] > [AudioScript::Execute] <LoadAudioBanks> failed! {23:21:49.292} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <all_quests_local_p0.csb> doesn't exist in filesystem. {23:21:49.292} DEBG: [CLOG] > [AudioScript::Execute] <LoadLocalisedAudioBank> failed! {23:21:49.292} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <all_quests_local_stream_p0.csb> doesn't exist in filesystem. {23:21:49.293} DEBG: [CLOG] > [AudioScript::Execute] <LoadLocalisedAudioBank> failed! {23:21:49.293} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <all_quests_local_p1.csb> doesn't exist in filesystem. {23:21:49.293} DEBG: [CLOG] > [AudioScript::Execute] <LoadLocalisedAudioBank> failed! {23:21:49.293} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <all_quests_local_stream_p1.csb> doesn't exist in filesystem. {23:21:49.293} DEBG: [CLOG] > [AudioScript::Execute] <LoadLocalisedAudioBank> failed! {23:21:49.344} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <common_local_1_p0.csb> doesn't exist in filesystem. {23:21:49.344} DEBG: [CLOG] > [AudioScript::Execute] <LoadLocalisedAudioBank> failed! {23:21:49.344} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <common_local_1_stream_p0.csb> doesn't exist in filesystem. {23:21:49.344} DEBG: [CLOG] > [AudioScript::Execute] <LoadLocalisedAudioBank> failed! {23:21:49.344} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <common_local_1_p1.csb> doesn't exist in filesystem. {23:21:49.345} DEBG: [CLOG] > [AudioScript::Execute] <LoadLocalisedAudioBank> failed! {23:21:49.345} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <common_local_1_stream_p1.csb> doesn't exist in filesystem. {23:21:49.345} DEBG: [CLOG] > [AudioScript::Execute] <LoadLocalisedAudioBank> failed! {23:21:49.397} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <common_local_2_p0.csb> doesn't exist in filesystem. {23:21:49.397} DEBG: [CLOG] > [AudioScript::Execute] <LoadLocalisedAudioBank> failed! {23:21:49.397} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <common_local_2_stream_p0.csb> doesn't exist in filesystem. {23:21:49.398} DEBG: [CLOG] > [AudioScript::Execute] <LoadLocalisedAudioBank> failed! {23:21:49.398} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <common_local_2_p1.csb> doesn't exist in filesystem. {23:21:49.398} DEBG: [CLOG] > [AudioScript::Execute] <LoadLocalisedAudioBank> failed! {23:21:49.398} DEBG: [CLOG] > [FMODSoundBankManager::LoadBank] Sound bank <common_local_2_stream_p1.csb> doesn't exist in filesystem. {23:21:49.399} DEBG: [CLOG] > [AudioScript::Execute] <LoadLocalisedAudioBank> failed! {23:21:49.936} WARN: [WARN] > Failed to register action varlist <post_process_simple, chromedvarlistoverridessimple.scr>: the script does not exist {23:21:49.936} WARN: [WARN] > Failed to register action varlist <post_process_normal, chromedvarlistoverrides.scr>: the script does not exist {23:21:50.401} INFO: [Editor] > [LocalizationManager] 8 asset(s) in 1 source(s), 1 language(s) {23:21:50.632} ERRR: [FileSystem] > Source from path 'J:\SteamLibrary\steamapps\common\Dying Light Developer Tools\DW/Assets_PC/' already added. {23:21:56.447} INFO: [INFO] > Done! {23:21:57.404} DEBG: [CLOG] > ERROR [FX] Cannot read definition of btzh_light_end_light.fx {23:21:57.404} DEBG: [CLOG] > ERROR [FX] Cannot read definition of btzh_light_start_light.fx {23:21:57.422} WARN: [WARN] > [CFXDefinitionManager::CreateDefFromMemory] RPACK: fx definition 'car_hit_ground_dust_emiter.fx' (type=0, def=000000006D2A0360) NOT registered! {23:21:57.422} WARN: [WARN] > [CFXDefinitionManager::CreateDefFromMemory] RPACK: fx definition 'car_hit_ground_dust_particle.fx' (type=2, def=000000006D46E730) NOT registered! {23:21:57.430} WARN: [WARN] > [CFXDefinitionManager::CreateDefFromMemory] RPACK: fx definition 'coll_ground_emiter.fx' (type=0, def=000000006D2A2400) NOT registered! {23:21:57.430} WARN: [WARN] > [CFXDefinitionManager::CreateDefFromMemory] RPACK: fx definition 'coll_ground_particle.fx' (type=2, def=000000006D4727B0) NOT registered! {23:21:57.443} DEBG: [CLOG] > ERROR [FX] Cannot read definition of hex_blood_anim_decal_standard.fx {23:21:57.443} DEBG: [CLOG] > ERROR [FX] Cannot read definition of hex_blood_decal_standard.fx {23:21:57.476} DEBG: [CLOG] > ERROR [FX] Cannot read definition of eimp_sound_sound.fx {23:21:57.477} WARN: [WARN] > [CFXDefinitionManager::CreateDefFromMemory] RPACK: fx definition 'eimp_sound_sound.fx' (type=8, def=0000000000000000) NOT registered! {23:21:57.478} DEBG: [CLOG] > ERROR [FX] Cannot read definition of eimp_sound_sound.fx {23:21:57.494} DEBG: [CLOG] > ERROR [FX] Cannot read definition of eimp_sound_sound.fx {23:21:57.652} DEBG: [CLOG] > IL_LoadImage file not opened: edicon_fx.dds {23:21:57.652} ERRR: [Icons] > Image could not be loaded: edicon_fx.dds {23:21:57.652} DEBG: [CLOG] > IL_LoadImage file not opened: flag_white.dds {23:21:57.652} ERRR: [Icons] > Image could not be loaded: flag_white.dds {23:21:57.758} DEBG: [CLOG] > IL_LoadImage file not opened: edicon_safeedicon_safehouse.dds {23:21:57.758} ERRR: [Icons] > Image could not be loaded: edicon_safeedicon_safehouse.dds {23:21:57.998} DEBG: [CLOG] > IL_LoadImage file not opened: edicon_sound_music.dds {23:21:57.998} ERRR: [Icons] > Image could not be loaded: edicon_sound_music.dds {23:21:58.526} DEBG: [CLOG] > IL_LoadImage file not opened: terrain_mats_color.dds {23:22:02.404} ERRR: [AssetManager] > --> REBUILDING: [dn=ANARENA platform=PC /Silent /SaveDependencies /Spawned /NoLogs /FC- /FS- /WorkshopDir="c:/program files (x86)/steam/steamapps/common/dying light/devtools/workshop/" "data/world/grounds/ground_forest_b_nrm.dds" "output=Assets_PC/world/grounds/ground_forest_b_nrm.dds_obj" ] failed with error 8/8h {23:22:02.405} ERRR: [AssetManager] > Building asset 'data/world/grounds/ground_forest_b_nrm.dds' failed with following errors: {23:22:02.405} ERRR: [AssetManager] > ========================================================================== {23:22:02.405} ERRR: [AssetManager] > name : 'ground_forest_b_nrm' {23:22:02.405} ERRR: [AssetManager] > root path : 'data/world/grounds/ground_forest_b_nrm.dds' {23:22:02.405} ERRR: [AssetManager] > ========================================================================== {23:22:02.405} ERRR: [AssetManager] > Cannot load image file (data/world/grounds/ground_forest_b_nrm.dds)! {23:22:02.405} ERRR: [AssetManager] > ERROR: front end failed to process resource data/world/grounds/ground_forest_b_nrm.dds. Error: FileNotFound {23:22:02.677} ERRR: [AssetManager] > --> REBUILDING: [dn=ANARENA platform=PC /Silent /SaveDependencies /Spawned /NoLogs /FC- /FS- /WorkshopDir="c:/program files (x86)/steam/steamapps/common/dying light/devtools/workshop/" "data/world/grounds/ground_grass_a_nrm.dds" "output=Assets_PC/world/grounds/ground_grass_a_nrm.dds_obj" ] failed with error 8/8h {23:22:02.678} ERRR: [AssetManager] > Building asset 'data/world/grounds/ground_grass_a_nrm.dds' failed with following errors: {23:22:02.678} ERRR: [AssetManager] > ========================================================================== {23:22:02.678} ERRR: [AssetManager] > name : 'ground_grass_a_nrm' {23:22:02.678} ERRR: [AssetManager] > root path : 'data/world/grounds/ground_grass_a_nrm.dds' {23:22:02.678} ERRR: [AssetManager] > ========================================================================== {23:22:02.678} ERRR: [AssetManager] > Cannot load image file (data/world/grounds/ground_grass_a_nrm.dds)! {23:22:02.678} ERRR: [AssetManager] > ERROR: front end failed to process resource data/world/grounds/ground_grass_a_nrm.dds. Error: FileNotFound {23:22:02.880} ERRR: [AssetManager] > --> REBUILDING: [dn=ANARENA platform=PC /Silent /SaveDependencies /Spawned /NoLogs /FC- /FS- /WorkshopDir="c:/program files (x86)/steam/steamapps/common/dying light/devtools/workshop/" "data/world/grounds/ground_grass_a_shn.dds" "output=Assets_PC/world/grounds/ground_grass_a_shn.dds_obj" ] failed with error 8/8h {23:22:02.881} ERRR: [AssetManager] > Building asset 'data/world/grounds/ground_grass_a_shn.dds' failed with following errors: {23:22:02.881} ERRR: [AssetManager] > ========================================================================== {23:22:02.881} ERRR: [AssetManager] > name : 'ground_grass_a_shn' {23:22:02.881} ERRR: [AssetManager] > root path : 'data/world/grounds/ground_grass_a_shn.dds' {23:22:02.881} ERRR: [AssetManager] > ========================================================================== {23:22:02.881} ERRR: [AssetManager] > Cannot load image file (data/world/grounds/ground_grass_a_shn.dds)! {23:22:02.881} ERRR: [AssetManager] > ERROR: front end failed to process resource data/world/grounds/ground_grass_a_shn.dds. Error: FileNotFound {23:22:03.083} ERRR: [AssetManager] > --> REBUILDING: [dn=ANARENA platform=PC /Silent /SaveDependencies /Spawned /NoLogs /FC- /FS- /WorkshopDir="c:/program files (x86)/steam/steamapps/common/dying light/devtools/workshop/" "data/world/grounds/ground_leaves_a_nrm.dds" "output=Assets_PC/world/grounds/ground_leaves_a_nrm.dds_obj" ] failed with error 8/8h {23:22:03.085} ERRR: [AssetManager] > Building asset 'data/world/grounds/ground_leaves_a_nrm.dds' failed with following errors: {23:22:03.085} ERRR: [AssetManager] > ========================================================================== {23:22:03.085} ERRR: [AssetManager] > name : 'ground_leaves_a_nrm' {23:22:03.085} ERRR: [AssetManager] > root path : 'data/world/grounds/ground_leaves_a_nrm.dds' {23:22:03.085} ERRR: [AssetManager] > ========================================================================== {23:22:03.085} ERRR: [AssetManager] > Cannot load image file (data/world/grounds/ground_leaves_a_nrm.dds)! {23:22:03.085} ERRR: [AssetManager] > ERROR: front end failed to process resource data/world/grounds/ground_leaves_a_nrm.dds. Error: FileNotFound {23:22:03.291} ERRR: [AssetManager] > --> REBUILDING: [dn=ANARENA platform=PC /Silent /SaveDependencies /Spawned /NoLogs /FC- /FS- /WorkshopDir="c:/program files (x86)/steam/steamapps/common/dying light/devtools/workshop/" "data/world/grounds/ground_leaves_a_shn.dds" "output=Assets_PC/world/grounds/ground_leaves_a_shn.dds_obj" ] failed with error 8/8h {23:22:03.292} ERRR: [AssetManager] > Building asset 'data/world/grounds/ground_leaves_a_shn.dds' failed with following errors: {23:22:03.292} ERRR: [AssetManager] > ========================================================================== {23:22:03.292} ERRR: [AssetManager] > name : 'ground_leaves_a_shn' {23:22:03.292} ERRR: [AssetManager] > root path : 'data/world/grounds/ground_leaves_a_shn.dds' {23:22:03.292} ERRR: [AssetManager] > ========================================================================== {23:22:03.292} ERRR: [AssetManager] > Cannot load image file (data/world/grounds/ground_leaves_a_shn.dds)! {23:22:03.292} ERRR: [AssetManager] > ERROR: front end failed to process resource data/world/grounds/ground_leaves_a_shn.dds. Error: FileNotFound {23:22:03.493} ERRR: [AssetManager] > --> REBUILDING: [dn=ANARENA platform=PC /Silent /SaveDependencies /Spawned /NoLogs /FC- /FS- /WorkshopDir="c:/program files (x86)/steam/steamapps/common/dying light/devtools/workshop/" "data/world/grounds/trash_nrm.dds" "output=Assets_PC/world/grounds/trash_nrm.dds_obj" ] failed with error 8/8h {23:22:03.494} ERRR: [AssetManager] > Building asset 'data/world/grounds/trash_nrm.dds' failed with following errors: {23:22:03.494} ERRR: [AssetManager] > ========================================================================== {23:22:03.494} ERRR: [AssetManager] > name : 'trash_nrm' {23:22:03.494} ERRR: [AssetManager] > root path : 'data/world/grounds/trash_nrm.dds' {23:22:03.494} ERRR: [AssetManager] > ========================================================================== {23:22:03.494} ERRR: [AssetManager] > Cannot load image file (data/world/grounds/trash_nrm.dds)! {23:22:03.494} ERRR: [AssetManager] > ERROR: front end failed to process resource data/world/grounds/trash_nrm.dds. Error: FileNotFound {23:22:03.799} ERRR: [AssetManager] > --> REBUILDING: [dn=ANARENA platform=PC /Silent /SaveDependencies /Spawned /NoLogs /FC- /FS- /WorkshopDir="c:/program files (x86)/steam/steamapps/common/dying light/devtools/workshop/" "data/world/grounds/trash_shn.dds" "output=Assets_PC/world/grounds/trash_shn.dds_obj" ] failed with error 8/8h {23:22:03.800} ERRR: [AssetManager] > Building asset 'data/world/grounds/trash_shn.dds' failed with following errors: {23:22:03.800} ERRR: [AssetManager] > ========================================================================== {23:22:03.800} ERRR: [AssetManager] > name : 'trash_shn' {23:22:03.800} ERRR: [AssetManager] > root path : 'data/world/grounds/trash_shn.dds' {23:22:03.800} ERRR: [AssetManager] > ========================================================================== {23:22:03.800} ERRR: [AssetManager] > Cannot load image file (data/world/grounds/trash_shn.dds)! {23:22:03.800} ERRR: [AssetManager] > ERROR: front end failed to process resource data/world/grounds/trash_shn.dds. Error: FileNotFound {23:22:03.869} DEBG: [CLOG] > IL_LoadImage file not opened: example_foliage_grass {23:22:03.869} DEBG: [CLOG] > DensityMap: density map image 'example_foliage_grass' NOT loaded! {23:22:03.869} DEBG: [CLOG] > IL_LoadImage file not opened: example_foliage_grass_high {23:22:03.869} DEBG: [CLOG] > DensityMap: density map image 'example_foliage_grass_high' NOT loaded! {23:22:03.869} DEBG: [CLOG] > IL_LoadImage file not opened: example_foliage_stones {23:22:03.869} DEBG: [CLOG] > DensityMap: density map image 'example_foliage_stones' NOT loaded! {23:22:03.869} DEBG: [CLOG] > IL_LoadImage file not opened: example_foliage_trash {23:22:03.869} DEBG: [CLOG] > DensityMap: density map image 'example_foliage_trash' NOT loaded! {23:22:03.869} DEBG: [CLOG] > IL_LoadImage file not opened: example_foliage_nature {23:22:03.869} DEBG: [CLOG] > DensityMap: density map image 'example_foliage_nature' NOT loaded! {23:22:03.869} DEBG: [CLOG] > IL_LoadImage file not opened: example_foliage_underwater_plants_b_c {23:22:03.869} DEBG: [CLOG] > DensityMap: density map image 'example_foliage_underwater_plants_b_c' NOT loaded! {23:22:03.869} DEBG: [CLOG] > IL_LoadImage file not opened: example_foliage_underwater_plants {23:22:03.869} DEBG: [CLOG] > DensityMap: density map image 'example_foliage_underwater_plants' NOT loaded! {23:22:08.559} DEBG: [CLOG] > ERROR: override script 'example_ovr_sml_PC10.scr' contained error and was not loaded! {23:22:08.559} DEBG: [CLOG] > ERROR: override script 'example_ovr_sml_XBOX.scr' contained error and was not loaded! {23:22:08.559} DEBG: [CLOG] > ERROR: override script 'example_ovr_sml_PS3.scr' contained error and was not loaded! {23:22:08.559} DEBG: [CLOG] > ERROR: override script 'example_ovr_sml_PC11.scr' contained error and was not loaded! {23:22:08.559} DEBG: [CLOG] > ERROR: override script 'example_ovr_sml_DURANGO.scr' contained error and was not loaded! {23:22:08.559} DEBG: [CLOG] > ERROR: override script 'example_ovr_sml_ORBIS.scr' contained error and was not loaded! {23:22:08.664} DEBG: [CLOG] > Load level: 12.851972 [s] {23:22:08.664} INFO: [Editor] > Load module succeeded. {23:23:07.152} INFO: [Editor] > Generate Map Portals succeeded. {23:23:07.153} INFO: [Editor] > Quest Hubs succeeded. {23:23:07.154} ERRR: [FileSystem] > ERROR [fs::copy] failed to open source file data/maps/example/terrain/patches/example_-1x-2.terrain -> data/maps/example/terrain/patches/backup/example_-1x-2.terrain.bak {23:23:07.157} ERRR: [FileSystem] > ERROR [fs::copy] failed to open source file data/maps/example/terrain/patches/example_-1x-1.terrain -> data/maps/example/terrain/patches/backup/example_-1x-1.terrain.bak {23:23:07.158} ERRR: [FileSystem] > ERROR [fs::copy] failed to open source file data/maps/example/terrain/patches/example_-1x0.terrain -> data/maps/example/terrain/patches/backup/example_-1x0.terrain.bak {23:23:07.159} ERRR: [FileSystem] > ERROR [fs::copy] failed to open source file data/maps/example/terrain/patches/example_0x-2.terrain -> data/maps/example/terrain/patches/backup/example_0x-2.terrain.bak {23:23:07.160} ERRR: [FileSystem] > ERROR [fs::copy] failed to open source file data/maps/example/terrain/patches/example_0x-1.terrain -> data/maps/example/terrain/patches/backup/example_0x-1.terrain.bak {23:23:07.161} ERRR: [FileSystem] > ERROR [fs::copy] failed to open source file data/maps/example/terrain/patches/example_0x0.terrain -> data/maps/example/terrain/patches/backup/example_0x0.terrain.bak {23:23:07.161} ERRR: [FileSystem] > ERROR [fs::copy] failed to open source file data/maps/example/terrain/patches/example_1x-2.terrain -> data/maps/example/terrain/patches/backup/example_1x-2.terrain.bak {23:23:07.162} ERRR: [FileSystem] > ERROR [fs::copy] failed to open source file data/maps/example/terrain/patches/example_1x-1.terrain -> data/maps/example/terrain/patches/backup/example_1x-1.terrain.bak {23:23:07.163} ERRR: [FileSystem] > ERROR [fs::copy] failed to open source file data/maps/example/terrain/patches/example_1x0.terrain -> data/maps/example/terrain/patches/backup/example_1x0.terrain.bak {23:23:07.173} DEBG: [CLOG] > [CGameEditor::SaveGameModule] start {23:23:07.173} DEBG: [CLOG] > [CLevel::SaveChunks] grid saved {23:23:07.173} DEBG: [CLOG] > [CLevel::SaveChunks] terrain end {23:23:07.173} DEBG: [CLOG] > [CLevel::SaveChunks] trees {23:23:07.173} DEBG: [CLOG] > [CLevel::SaveChunks] trees end {23:23:07.173} DEBG: [CLOG] > [CLevel::SaveChunks] mesh visibility parameters start {23:23:07.200} DEBG: [CLOG] > [CLevel::SaveChunks] mesh visibility parameters end {23:23:07.200} DEBG: [CLOG] > [CLevel::SaveChunks] grid objects sort {23:23:07.200} DEBG: [CLOG] > [CLevel::SaveChunks] grid objects save {23:23:07.200} DEBG: [CLOG] > [CLevel::SaveChunks] gs objects sort {23:23:07.200} DEBG: [CLOG] > [CLevel::SaveChunks] gs objects save {23:23:07.200} DEBG: [CLOG] > [CLevel::SaveChunks] gs objects saved {23:23:07.200} DEBG: [CLOG] > [CLevel::SaveChunks] movies {23:23:07.200} DEBG: [CLOG] > [CLevel::SaveChunks] movies end {23:23:07.200} DEBG: [CLOG] > [CLevel::SaveChunks] occluders {23:23:07.200} DEBG: [CLOG] > [CLevel::SaveChunks] roads {23:23:07.200} DEBG: [CLOG] > [CLevel::SaveChunks] roads end {23:23:07.200} DEBG: [CLOG] > [CLevel::SaveChunks] decals end {23:23:07.200} DEBG: [CLOG] > [CLevel::SaveChunks] shapes {23:23:07.200} DEBG: [CLOG] > [CLevel::SaveChunks] shapes end {23:23:07.200} DEBG: [CLOG] > [CLevel::SaveChunks] lofter {23:23:07.200} DEBG: [CLOG] > [CLevel::SaveChunks] lofter end {23:23:07.200} DEBG: [CLOG] > [CLevel::SaveChunks] terrain v.2 {23:23:07.200} DEBG: [CLOG] > [CLevel::SaveChunks] Terrain v.2 end {23:23:07.200} DEBG: [CLOG] > [CLevel::SaveChunks] CGSObject data {23:23:07.200} DEBG: [CLOG] > [CLevel::SaveChunks] CGSObject data {23:23:07.200} DEBG: [CLOG] > [CLevel::SaveChunks] Envprobes {23:23:07.200} DEBG: [CLOG] > [CGameEditor::SaveGameModule] end {23:23:07.208} INFO: [Editor] > Save module succeeded. {23:23:13.556} INFO: [Editor] > Generate Map Portals succeeded. {23:23:13.557} INFO: [Editor] > Quest Hubs succeeded. {23:23:13.567} DEBG: [CLOG] > [CGameEditor::SaveGameModule] start {23:23:13.567} DEBG: [CLOG] > [CLevel::SaveChunks] grid saved {23:23:13.567} DEBG: [CLOG] > [CLevel::SaveChunks] terrain end {23:23:13.567} DEBG: [CLOG] > [CLevel::SaveChunks] trees {23:23:13.567} DEBG: [CLOG] > [CLevel::SaveChunks] trees end {23:23:13.567} DEBG: [CLOG] > [CLevel::SaveChunks] mesh visibility parameters start {23:23:13.593} DEBG: [CLOG] > [CLevel::SaveChunks] mesh visibility parameters end {23:23:13.593} DEBG: [CLOG] > [CLevel::SaveChunks] grid objects sort {23:23:13.593} DEBG: [CLOG] > [CLevel::SaveChunks] grid objects save {23:23:13.593} DEBG: [CLOG] > [CLevel::SaveChunks] gs objects sort {23:23:13.593} DEBG: [CLOG] > [CLevel::SaveChunks] gs objects save {23:23:13.593} DEBG: [CLOG] > [CLevel::SaveChunks] gs objects saved {23:23:13.593} DEBG: [CLOG] > [CLevel::SaveChunks] movies {23:23:13.593} DEBG: [CLOG] > [CLevel::SaveChunks] movies end {23:23:13.593} DEBG: [CLOG] > [CLevel::SaveChunks] occluders {23:23:13.593} DEBG: [CLOG] > [CLevel::SaveChunks] roads {23:23:13.593} DEBG: [CLOG] > [CLevel::SaveChunks] roads end {23:23:13.593} DEBG: [CLOG] > [CLevel::SaveChunks] decals end {23:23:13.593} DEBG: [CLOG] > [CLevel::SaveChunks] shapes {23:23:13.593} DEBG: [CLOG] > [CLevel::SaveChunks] shapes end {23:23:13.593} DEBG: [CLOG] > [CLevel::SaveChunks] lofter {23:23:13.593} DEBG: [CLOG] > [CLevel::SaveChunks] lofter end {23:23:13.593} DEBG: [CLOG] > [CLevel::SaveChunks] terrain v.2 {23:23:13.593} DEBG: [CLOG] > [CLevel::SaveChunks] Terrain v.2 end {23:23:13.593} DEBG: [CLOG] > [CLevel::SaveChunks] CGSObject data {23:23:13.593} DEBG: [CLOG] > [CLevel::SaveChunks] CGSObject data {23:23:13.593} DEBG: [CLOG] > [CLevel::SaveChunks] Envprobes {23:23:13.593} DEBG: [CLOG] > [CGameEditor::SaveGameModule] end {23:23:13.600} INFO: [Editor] > Save module succeeded. {23:23:13.645} DEBG: [CLOG] > Level Example (LevelDI) deleted {23:23:14.695} DEBG: [CLOG] > [CSocket::~CSocket]: <shutdown> error: WSAENOTCONN {23:23:15.049} INFO: [INFO] > --------------------------------------------------------- {23:23:15.049} INFO: [INFO] > Time of playing game: 98.226219s {23:23:15.049} INFO: [INFO] > Updated frames: 0 Rendered frames: 6886 {23:23:15.049} INFO: [INFO] > Average FPS: 70.103485 {23:23:15.049} INFO: [INFO] > --------------------------------------------------------- {23:23:15.049} DEBG: [CLOG] > Level (Level) deleted {23:23:15.087} DEBG: [CLOG] > CtrlObjGrid: Maximum grid 00000000027AE250 memory usage: 17 kbytes {23:23:15.088} DEBG: [CLOG] > CtrlObjGrid: Maximum grid 000000006D3EE640 memory usage: 1 kbytes {23:23:15.280} DEBG: [CLOG] > WARNING [~CSurfaceManager] Num nondeleted surfaces 103 {23:23:15.281} WARN: [WARN] > [~CSurfaceManager] Num nondeleted vertex buffers 1 {23:23:15.281} WARN: [WARN] > [~CSurfaceManager] Num nondeleted index buffers 1 {23:23:15.291} INFO: [Renderer] > [r_Shutdown] Dll released
  13. Lord Calamari

    Dev Tools Crashes

    It goes through the whole loading bar at the beginning, e.g loading DW/speechEN/Data up to initializing game script (i think) then the white background of the dev tools comes up and instantly it crashes on that white background. The only error messages I am getting is "Dying light developer tools has stopped working" from windows and in the actual dev tools window it just says CromED (not responding) in the top left corner. Yesterday, I didn't do that much, just creating the spawn room for the map. I placed down buttons to select single player or multiplayer, put them into the quest, added in custom models (text saying single player or multiplayer) and thats about it
  14. Lord Calamari

    Dev Tools Crashes

    Hi, back with yet another issue. I have no idea what has happened, I opened up dev tools and started work on my pvp and it just crashed before it even loaded the map up fully. It doesn't do this for any other maps, its just this one and it was working fine yesterday. I have a backup but it is from quite a while ago and I'd prefer to not have to redo all my recent work over again. If anyone has ever experiences crashes like this, any idea why its caused and how I can fix it? Thanks -LC
  15. Lord Calamari

    Screen Freezes After Death

    I think I have the issue sorted out, if it plays up again I'll try out NavMesh, thank you all for the great help!