As we all know Dying Light is more of an urban themed game, I myself enjoyed the setting of Dead Island a bit more. I was wondering if it was possible to port the games assets into the developer tools, luckily I was on vacation so that spared me some time try and figure it out.
Here's what I learned:
Dead Island/Dying Light uses .rpack packing for its files/data. These cannot be easily unpacked, after managing to unpack them using a modified offzip code they cannot be opened due to the file extensions being .dat which could be anything... I tried converting those to .fbx and .obj files to see if they were regular assets - NOPE. So I figured maybe I can merge the dev_assets.rpack with the ones from Dead Island and then transfer the .pak folders over to the Dev tools and voila?! - NOPE.
I managed to rip some if the 3d Assets from Dead Island, most of them come out corrupt and or need minor work to have them work properly. Here are some examples of what I managed to get done in about 6 hours.
Dead Island Hotel (Texture Issue) http://imgur.com/ijpKXFi
Dead Island Palm Tree LOD and Other Nature Objects. http://imgur.com/85B4L4p
Dead Island Bush and Exploder Enemy w/o Textures, http://imgur.com/yq2xfh2
Most of the objects come in separate models and need to be put together using 3DS Max.
I most likely won't be doing any more work on this due to time and lack of skills with 3DS Max and coding in general.
Seeing how Dead Island Definitive edition is being released soon it would be nice if Techland would allow us to easily port the files to the dev tools or offer them as Dev Tools DLC! Have a good one guys!