Hutch got a reaction from dasorrow in When Are You Going To Fix Your Game?
I have over 240+ hours on dying light. I a completely agree with the statement above. I have to basically abuse glitches too even stand a chance as night hunter.
1. Nerf UV lights (They last forever!!! with 4 players it is even worse. In old town if a survivor is on a roof he will completely drain your stamina before you can zip line straight there. Then keep you drained for another 6-8 seconds. Then all they have to do is use death from above)
2. Death from above (That move locks on from a huge distance!!! The survivors turn in mid air. The best chance to dodge is to zip-line but they can still get you easily, also it works when Hunter is in water. Also it is a done deal, I have been death from above on top of a higher roof than when it was engaged.)
3. Drop kick (Locks on and is not dodge-able. Survivors have tried to drop kick me while I was on the ground as I am zip lining to a roof and they teleport up higher in the air with me to finish the dropkick!!! Also consecutive drop kick by multiples survivor is almost borderline cheating)
4. Give night hunter more defense capabilities (dropkicks, death from above, tackles, and melee are not dodge-able or block-able especially after the UV saps yous stamina. Night Hunter needs a dodge function)
5. Flare spammers (Seriously I have been in matches where 4 players are throwing 3 flares out each and using UV lights. Simply not possible to do anything as the night hunter. I have tried ground pound but it doesn't work on all flares and if i miss the survivors I am just dead anyways. Also some player literally have 800,000+ flares because of the duplication glitch).
6. Lagging (players that are lagging cause more trouble for the night hunter. Just the grappling move is finished the night hunter freezes just before impact giving a long period of time for his friend to hit you with uv).
7. Health ( I'm not sure I even need to say it, but the hunter has 150 while the survivors have way more. Why make the night hunter so fragile especially at lvl 60. 1-2 hits to kill on the night hunter)
8. The name is NIGHT HUNTER!!! (Where is the stealth factor??? In the videos Techland posted, survivor sense doesn't make the hunter appear on radar or the map. That looks way more fun and way scarier. Its very inaccurate to call it the NIGHT HUNTER when he is the one being hunted all the time) - I want this feature the most!!!!
9. CAN'T SEE!!! (What is all the chupacabra on my screen all the time? Is it water blood or what? It is aggravating)
Difficult of Zombie Invasion (10 being impossible and 0 being so easy a 4 year old can master it. Also considering both sides, 1v4, have experienced players who love competition)
-as a survivor 4/10
-as a zombie 9.5/10
Players are getting frustrated with game developers who just don't listen. (Thinking of EA and DICE) I use to be a hardcore Battlefield fanboy. But not anymore, glitches and unbalanced game play have ruined it.
Hutch reacted to MatthewMc83 in When Are You Going To Fix Your Game?
Hi, my name is Matthew. Before you read this I would like to record that I did thoroughly enjoy Dying Light. No other zombie game can compare. I don't care about your forum trolls putting in their two cents. Even for what it is worth, simply put... I don't care. With that being said, when are you going to fix your game?
I assumed when the announcement of a "hard mode" coming to the game it would at least balance the 'Be The Zombie' multiplayer function. You all have a great platform to work on. It could be great. However right now, as the game stands. It's a game where you play it through once and you leave bored of it. Of course, it gets you going. You are excited to play it. It is a scary game. Then you start crafting weird weapons that could only come from the imagination of Pee-Wee Herman (yes, I threw that in there so you know I am not a cry baby kid who still plays with Play-Doh and Lego's). You soon find yourself king of Harran. This is fine, great or dandy if you want to end it there. This leaves me with the multiplayer aspect. It sucks.
'Be The Zombie' mode is undeniably unbalanced (this is the part where the forum trolls come in). To be completely honest, if you think you are an awesome one man army and you think you are the best survivor out there. Then you are only basking in the shadows of children. I am talking about those annoying Halo children. A game where they toss you a softball and you have to hit it. You know that softball is coming. Mommy tossed it.
I have been on both sides of Harran; I prefer to be the zombie. Why? It's a challenge. I can play endless match after match as a survivor and win every time. That is not a game. It's kind of like watching your favorite sports team beat the worse team in the league. Yes, sometimes they get beat, but we all know it's just a morale booster game.
It's a workout to play as the zombie. I have found my thumbs and fingers sore after playing several matches. I don't have any time to relax and smoke a little weed. Honestly, I think I wore out a controller because 'Be The Zombie' is that vigorous. As the survivor, all I need is my uv light and a rooftop.
The UV light. Really? It's the same intensity no matter the effective distance. It wears down the Night Hunters shield so quickly it becomes a frustrating battle of hide and seek. You need to seriously re-think this over powered flashlight. It needs to either be nurfed where the survivors will only conserve it or give the Night Hunter more stamina time.
Survivor sense? I don't think dolphins have this good of a locating ability. I have watched countless replays of people who spam the chupacabra out of this to the point it looks like a light show on their mini map. Why call him a Night Hunter if the survivor knows its location every second of the game?
Gamma adjustment? I see this abused by everyone. Either most people need a crutch or they are too afraid of the dark. I have see videos where the Survivor sees better in the dark than the Night Hunter. You should have put a little bit more thought into it. This game is amazing when you can't see a damn thing. When you have it set properly, it's almost like being in the dark. However, you don't give a guide on how to set it properly.
Become the hunted. Like myself, when I used to think kicking some Night Hunter butt was awesome. I went after the Night Hunter. I would leave one nest alive just so I could mess around longer. There is no fear factor. All I have to worry about is the Night Hunter, where it is and how to mess with it. Right now I am a level 41 Night Hunter with only 24 hours of playing time behind it. Once all of the skills are unlocked, that it. The rest of the Xp accumulated are just numbers. The Night Hunter does not get stronger. It just shows how much you have played.
To be honest, the people that gloat about being great at defeating the Night Hunter have no value. Anyone can do it. It's really easy.
Why did you, the ones that "put their heart and soul" into the game drop the ball this bad? This is where my rant ends. Hopefully you enjoyed it. I won't be back to respond because I know the man won't see it. I hope it at least this raises some points. Maybe that softball will start rolling.
Thanks for your time,
Hutch reacted to Broko in Problems With The Hunter
I'm up for Hunter's being able to have tactics, but there should always be a way to avoid all of them Hunter or Human. This one can't be avoided so it is an issue unfortunately. I use it myself and I know it's unfair to have the power to put one or more Humans into an automatic disadvantage with my spits.
I don't know how man the "Survivor Master Race" have, but if there is no possible way to avoid the "Survivor Master Race's" tactics then I wouldn't want them to be in the game either.
Hutch reacted to darkwolfcub in Problems With The Hunter
1. 9/10 times a tackle/pounce through a building is latency (that cant be fixed without limiting matches even further
2. ground pound slam is easily avoidable by anyone with brains and patience and who arent stupid enough to get stuck in a corner
3.tackle can be avoided in mid air
4.the uv spit pounce attack can be avoided by using master sense to track hunter and ensure you hit them with uv light before they get block on (drain even a QTR of energy and it screws that plan up ) or dodge everywhere nonstop chances are they will miss you completely with spit
5. humans can dfa a hunter in water which is worst then a tackle and very rarely will hunter get to tackle in water
how about you look at all the things that make survivors with a brain cell easy to win
Hutch reacted to Broko in Problems With The Hunter
The unavoidable Hunter technique is the technique I used to get the spit on him. Not the kill, as the kill can easily be avoided (in a few occasions). With the game breaking technique you either interrupt the pounce and the spit will explode on you, or you don't interrupt it and die by the pounce. That's why the technique is unavoidable (regarding getting hit by the spit).
The tackle through the building was still in the air but it was still stupid.
You can't dodge in the air making these tackles unavoidable. Hopefully the developers can fix these issues.
All these clips are recorded with my friend just to show the issue on video except for the last clip. The last clip was with randoms.