Nipple

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  1. Upvote
    Nipple got a reaction from Insurrection211 in The Zombie And Survivor Balance   
    Before reading, please take note this is my first post on this forum, and I made an account simply to express my opinion on the pvp aspect of dying light. I think Btz is an awesome gamemode regardless. (it does evolve better than evolve) But I feel some changes are in order
    .  I have been playing a fair share of battles - both as a survivor and a night hunter, and it's become apparent to me how unbalanced the game is in the survivors favour. This is coming from a relatively unbiased point of view, as I enjoy playing as the hunter and the survivor. 
     
    I could write 10 pages worth of text as with different scenarios I've encountered which has left me puzzeled. But I will keep it short and to the point with what is (IMO) the problems with the game mode. 
     
    Melee combat 
     
    In dying light, the Hunter is penalized and punished for mistakes made in the melee department. While the Survivor meets punishment to a much less of an extent
     
    comparison 1
     
    Night hunter: If a night hunter misses a ground pound, you are pretty much guaranteed a death against a relatively skilled player, the 3 hit quota is very much used up by the time the animation is finished.  
     
    Human: if the human tries and fails a drop kick attack (which in most cases hits because of the magnetism in the game, on par with death from above) there is very little chance the survivor will die from that mistake, as the hunters melee attacks are weaker and slower.
     
    Comparison 2
     
    Night hunter: Against experienced players, a night hunters attempted tackle is usually met with eating dirt and general dismay, and attempting to kill a human with chaining tackles is not really an option.
     
    Human: should the survivor attempt a drop kick on a night hunter, it will undoubtedly hit, even if the night hunter jumps beforehand to avoid the attack the strong gravitational pull of the attacks will most likely pull the night hunter back into the games desired position. and if one drop kick wasn't enough, it's not really a problem. Because for the humans the drop kick is in every right unavoidable and very much repeatable until the night hunter is no more. 
     
    Now a few people and the devs would argue "oh, nipple. The night hunter is made for stealth and not close quarters, you are not supposed to go toe-to-toe with humans" 
     
    With your spits used up (which boasts an impressive 90 second(!) recharge time 1v1) and missed due to survivors excessive dodge range & speed,(on a side-note I experience roughly 1/2 of my spit sticks arent detected, maybe due to some invincible frames happening when humans dodge or use medkit?) and your UV depleted because 3 seconds of UV light will leave you limping. What is left to do for the night hunter? melee attacks.  and with what I stated above combined with UV light spamming from 1-4 survivors; you do the math.
     
    The way it stands now, unless the hunter is willing to delve into melee combat there is not really a viable way for the hunter to combat decent - skilled survivor players. I understand the humans are supposed to have the melee advantage, and the night hunter is supposed to have the stealth advantage, But the survivor gets the melee advantage, and the hunter gets nothing. As they always have the tag on you with constant survivor sense tracking. plainly redicoulus UV range, their very own tendril locomotor in the form of a grappling hook. and the camouflage skill, which I feel would be better suited as a hunter tool. 
     
    As the balance is quite delicate in multiplayer games, here are a few suggestions: 
     
    - make the survivor sense, give the direction of the hunter, and make it a cool down. not a long one, but something around 5-10 seconds. 
    - give the night hunter a faster spit recharge
    - give the uv-light a shorter range, like 30-40% reduction.
    - give uv light shorter duration
     
    Thanks for reading!
  2. Upvote
    Nipple got a reaction from Insurrection211 in The Zombie And Survivor Balance   
    Before reading, please take note this is my first post on this forum, and I made an account simply to express my opinion on the pvp aspect of dying light. I think Btz is an awesome gamemode regardless. (it does evolve better than evolve) But I feel some changes are in order
    .  I have been playing a fair share of battles - both as a survivor and a night hunter, and it's become apparent to me how unbalanced the game is in the survivors favour. This is coming from a relatively unbiased point of view, as I enjoy playing as the hunter and the survivor. 
     
    I could write 10 pages worth of text as with different scenarios I've encountered which has left me puzzeled. But I will keep it short and to the point with what is (IMO) the problems with the game mode. 
     
    Melee combat 
     
    In dying light, the Hunter is penalized and punished for mistakes made in the melee department. While the Survivor meets punishment to a much less of an extent
     
    comparison 1
     
    Night hunter: If a night hunter misses a ground pound, you are pretty much guaranteed a death against a relatively skilled player, the 3 hit quota is very much used up by the time the animation is finished.  
     
    Human: if the human tries and fails a drop kick attack (which in most cases hits because of the magnetism in the game, on par with death from above) there is very little chance the survivor will die from that mistake, as the hunters melee attacks are weaker and slower.
     
    Comparison 2
     
    Night hunter: Against experienced players, a night hunters attempted tackle is usually met with eating dirt and general dismay, and attempting to kill a human with chaining tackles is not really an option.
     
    Human: should the survivor attempt a drop kick on a night hunter, it will undoubtedly hit, even if the night hunter jumps beforehand to avoid the attack the strong gravitational pull of the attacks will most likely pull the night hunter back into the games desired position. and if one drop kick wasn't enough, it's not really a problem. Because for the humans the drop kick is in every right unavoidable and very much repeatable until the night hunter is no more. 
     
    Now a few people and the devs would argue "oh, nipple. The night hunter is made for stealth and not close quarters, you are not supposed to go toe-to-toe with humans" 
     
    With your spits used up (which boasts an impressive 90 second(!) recharge time 1v1) and missed due to survivors excessive dodge range & speed,(on a side-note I experience roughly 1/2 of my spit sticks arent detected, maybe due to some invincible frames happening when humans dodge or use medkit?) and your UV depleted because 3 seconds of UV light will leave you limping. What is left to do for the night hunter? melee attacks.  and with what I stated above combined with UV light spamming from 1-4 survivors; you do the math.
     
    The way it stands now, unless the hunter is willing to delve into melee combat there is not really a viable way for the hunter to combat decent - skilled survivor players. I understand the humans are supposed to have the melee advantage, and the night hunter is supposed to have the stealth advantage, But the survivor gets the melee advantage, and the hunter gets nothing. As they always have the tag on you with constant survivor sense tracking. plainly redicoulus UV range, their very own tendril locomotor in the form of a grappling hook. and the camouflage skill, which I feel would be better suited as a hunter tool. 
     
    As the balance is quite delicate in multiplayer games, here are a few suggestions: 
     
    - make the survivor sense, give the direction of the hunter, and make it a cool down. not a long one, but something around 5-10 seconds. 
    - give the night hunter a faster spit recharge
    - give the uv-light a shorter range, like 30-40% reduction.
    - give uv light shorter duration
     
    Thanks for reading!
  3. Upvote
    Nipple got a reaction from Insurrection211 in The Zombie And Survivor Balance   
    Before reading, please take note this is my first post on this forum, and I made an account simply to express my opinion on the pvp aspect of dying light. I think Btz is an awesome gamemode regardless. (it does evolve better than evolve) But I feel some changes are in order
    .  I have been playing a fair share of battles - both as a survivor and a night hunter, and it's become apparent to me how unbalanced the game is in the survivors favour. This is coming from a relatively unbiased point of view, as I enjoy playing as the hunter and the survivor. 
     
    I could write 10 pages worth of text as with different scenarios I've encountered which has left me puzzeled. But I will keep it short and to the point with what is (IMO) the problems with the game mode. 
     
    Melee combat 
     
    In dying light, the Hunter is penalized and punished for mistakes made in the melee department. While the Survivor meets punishment to a much less of an extent
     
    comparison 1
     
    Night hunter: If a night hunter misses a ground pound, you are pretty much guaranteed a death against a relatively skilled player, the 3 hit quota is very much used up by the time the animation is finished.  
     
    Human: if the human tries and fails a drop kick attack (which in most cases hits because of the magnetism in the game, on par with death from above) there is very little chance the survivor will die from that mistake, as the hunters melee attacks are weaker and slower.
     
    Comparison 2
     
    Night hunter: Against experienced players, a night hunters attempted tackle is usually met with eating dirt and general dismay, and attempting to kill a human with chaining tackles is not really an option.
     
    Human: should the survivor attempt a drop kick on a night hunter, it will undoubtedly hit, even if the night hunter jumps beforehand to avoid the attack the strong gravitational pull of the attacks will most likely pull the night hunter back into the games desired position. and if one drop kick wasn't enough, it's not really a problem. Because for the humans the drop kick is in every right unavoidable and very much repeatable until the night hunter is no more. 
     
    Now a few people and the devs would argue "oh, nipple. The night hunter is made for stealth and not close quarters, you are not supposed to go toe-to-toe with humans" 
     
    With your spits used up (which boasts an impressive 90 second(!) recharge time 1v1) and missed due to survivors excessive dodge range & speed,(on a side-note I experience roughly 1/2 of my spit sticks arent detected, maybe due to some invincible frames happening when humans dodge or use medkit?) and your UV depleted because 3 seconds of UV light will leave you limping. What is left to do for the night hunter? melee attacks.  and with what I stated above combined with UV light spamming from 1-4 survivors; you do the math.
     
    The way it stands now, unless the hunter is willing to delve into melee combat there is not really a viable way for the hunter to combat decent - skilled survivor players. I understand the humans are supposed to have the melee advantage, and the night hunter is supposed to have the stealth advantage, But the survivor gets the melee advantage, and the hunter gets nothing. As they always have the tag on you with constant survivor sense tracking. plainly redicoulus UV range, their very own tendril locomotor in the form of a grappling hook. and the camouflage skill, which I feel would be better suited as a hunter tool. 
     
    As the balance is quite delicate in multiplayer games, here are a few suggestions: 
     
    - make the survivor sense, give the direction of the hunter, and make it a cool down. not a long one, but something around 5-10 seconds. 
    - give the night hunter a faster spit recharge
    - give the uv-light a shorter range, like 30-40% reduction.
    - give uv light shorter duration
     
    Thanks for reading!
  4. Upvote
    Nipple reacted to jcks in Legit Tactic, Cheat, Or Glitch: One Hit Kill Still Available.   
    Not sure I'd consider 50dmg a very strong attack. Especially when it can be interrupted with a drop kick.
     
    I feel the risk/reward ratio for the ground pound is a little skewed. Reward? 50dmg with some knockback depending on if you upgraded it or not. Risk? Death (chances increase tremendously with each additional player). It needs to either do more damage up close with stun on the ground OR less recovery (scales with players).
  5. Upvote
    Nipple reacted to DoctorPurrington in Hunter Is Way Too Overpowered :(   
    This is the glaring issue here; it's not about imbalance, but exploitive behavior on the Human side, and the plethora of no-consequence glitches available to them.
     
    I've played the Night Hunter enough to know that there are ways around most Human strategies. Dodge spam is incredibly Human-sided, but it has its weakness if you can predict what direction they're going in and attack/spit accordingly. Camping, when implemented in non-glitched areas, is a piss-poor troll strategy that results in drawn out - but easy - victories for the Night Hunter. Grapplers can be Tackled or side-Pounced. Driftwoods get timed out. Safe-House campers get timed out.
     
    But the exploits prevent the game's back-end from creating balance. Can you imagine how different this game would be if players couldn't bring duped, infinite inventories into PVP? If using Flares was a risk, because you knew you would need to go farm/make more afterward? If Night Hunter potions were as rare as their benefits would suggest?
     
    Infinite Invsibility. Infinite Flares. Infinite Medkits. Being able to use infinite care packages to block doors. Safe Houses that don't time-out players. Water areas that don't time-out players. Two-way floors and walls inaccesible by the Hunter. The shield glitch. These are glitches. Exploits. And there are many more than what's listed. These are all allowed in a PVP mode, and only for one side of the fight. It's just so weird that this has been allowed for this long.
     
    And I say allowed, because we've brought these issues to the Devs and can't seem to get any headway with getting these people banned. Every game has glitches. It's not that rare. Anyone played Destiny? That game had an issue when you could just start off the match with infinite Rocket Launchers and dominate PVP.
     
    But you know what? They banned those players. Fast. They said, "We can track this, we'll just ban them if they do it. No need to report for this - we can just see them do it." And now no one does it. They never even fixed it! They just said, "Look, if you do it, you're banned" and no one does it anymore, even though you still can.
     
    The amount of videos/screenshots I have of players sitting in inaccessible walls/floors/tunnels, just farming wins, is staggering. Players who've used 47 Invisibilty potions in a single match, still lost, and disconnected at the end of the match. Players who've thrown 400+ Flares in a single match. Players who bring infinite potions into the matches and say, "What's wrong with having an endless inventory? It's just easier for me to play."
     
    But these videos mean nothing, because these practices have no consequences for said players.
     
    The game has its problems, but so does any other online experience. It's not the game; it's the people. And as long as these people continue to be allowed to be a part of the DL community, nothing will change. They're toxic, plain and simple.
  6. Upvote
    Nipple reacted to Rexarus30 in To All Those Who Complain That Night Hunters Are Underpowered...   
    Let me make this clear right now, yes the night hunter is underpowered. But I'm not here to complain because honestly I have no reason too... I have probably a 90% + win rate, only losing to the best of the best.
     
    Im sure what a lot of you guys think is that the game will be perfectly balanced for you even though it's quite the opposite. So you all blame tech land when perhaps it was made like that on purpose. I'm sure we have all been invaded at one time or another where we were crushed by an extremely skilled night hunter such as my self...
     
    Why is this? It's because they put time into this game to became good even though survivors only have put a lot less time in to become equally good. But their is another difference than that, it's that the night hunter has no limit to how good he can get. Just to even take up the title "stalker" it's a huge challenge because it was meant to be and that challenge pushes night hunters further than how good a survivor can get.
     
    The night hunter has skill, while the survivors have cheap tactics, exploits, with no skill at all but just go in machetes blazing because they can. There are rare exceptions to this however like survivors who play on hard mode or don't use survivor sense.
     
    Furthermore the night hunter is offensive, while the survivors or more defense. it's YOU who hunt down the humans no matter if they're goal is to destroy the nest. Don't think of the nest as something to defend think of it as something to keep the humans distracted while you pick them off one by one. It's the humans who must defend themselves and against YOU.t
     
    You can only get better as the night hunter so just deal with these unfair matches and use them to get better. Micheal Jordan didn't start out as best basketball player in the world, infact he got cut off his high school team but he got better because he kept trying.
     
    I suppose the main message if this is that if you put enough time and effort in to this game the it will still be unbalanced but for once it will be for the survivors while you arise as victor in almost every match.
     
     
     
    Sorry for any poor grammar I'm to lazy to proof read 😅
  7. Downvote
    Nipple reacted to Rexarus30 in The New Buffs Are Near Useless...   
    Sure we're all happy (most of us any way) about the new buffs, but after actually playing for a while I realized these are the most minimal buffs possible for the night hunter. Let me make this clear right now, I'm not complaining about BTZ still being unbalanced I'm just saying that the new buffs really don't help much especially in any game with more than one player. Here's a some what relatable story I'm sure most us have gone through, as I know I have.
     
                                          
     
    Picture the scene
     
    The match has begun as you begin to hunt the 2 players who's game you invaded. You are on a tall building in the slums, roughly 3 stories overlooking your nest. The survivors
     
    have neared the nest they are now only a few houses in front of, you clearly visible. They are on a one story building, very long, as you begin to tendril your way there only 2
     
    houses away now just out of the UV light's reach, you shoot a horde spit, hoping to separate them as they simply dodge out the way with ease. Seeing it had no effect you hope to confuse them
     
    by flying every where around them trying to get the perfect pounce angle with your mobility and you quickly come up from behind but get blasted with UV light as the survivors spam their
     
    survivor sense to know exactly where you are. You go in for a more aggressive attempt as you use your first UV block and go in for the spit smash with a UV suppressor. Surprised by your
     
    move you hit one while the other manages to dodge out the way, however you don't realize this in time before you attempt to pounce the one you ground pounded. The survivor that dodged is
     
    quick to interrupted your pounce as you are slammed into the roof, missing your target. Realizing how vulnerable you are you quickly try to tendril away in vain as the survivor drop kicks as
     
    you fly off the edge of building about 10 feet from it. You hope to you were given some much needed space to get away as you use your last UV block, but again, too late, the survivor instantly
     
    recovers from the dropkick and gets the drop kick again and while stuck in the animation you are hit by the other survivor and die. You are forced to stare at the loading screen for 25
     
    seconds before respawning yet it is too late to save your nest while you were respawning the survivors used the gas tanks littered around the nest for a quick and easy volatile spawn kill every time.
     
     
     
     
     
    It's probably a safe bet that every one has gone through something like this (maybe even worse) at one time or another. If you wanted to buff the night hunter change some things that can be found in the short little encounter above. As cool as  the UV distance sounds you can still be effected by it from more than 50 or 60 yards away, honestly its more of a UV spot light than a UV flashlight. The UV resistance is some what helpful but in a 3v1 or 4v1 situation survivors often take shifts on tagging the nigh hunter with UV light so one will have it on you at all times if you get 50 to 60 yards close and its not like they can't chase you with there grappling hook.
     
    Here's a list of problems in this for anyone who says "There's nothing wrong with this." 1. The unavoidable dropkicks 2. Absolutely no recovery time for the survivor after a dropkick 3. Getting hit in animations 4. Gas tanks every where around nest 5. Ridiculously long respawn times (while the survivor can respawn almost instantly!) 6. Spamming dodge, its to easy to dodge,I mean there is absolutely no attacks you cant evade 7. No survivor sense cool down or smaller radius.
     
    So I guess my message to Tech land here is if your going to "buff" the night hunter, do it right, instead of they bare minimum
     
     
    Thanks for reading my rant guys!
  8. Downvote
    Nipple reacted to dasorrow in No Matches Found :(   
    this game ridiculous all these problems have existed since day one still bitching about it nothing bieng done
  9. Upvote
    Nipple reacted to Pete Donnelly in Btz Balance Update Today!   
    Hey Everyone,
    Just want to let you all know that we have been going over all the data regarding BTZ matches and have decided to push out some new "tunables" today!  I also want you to know we have been reading the forums and do appreciate your input!  Keep it coming!
     
    To sum it all up, the Survivors are showing a slight advantage in equally skilled matches although Hunters are still winning the majority of matches overall.
     
    Here's a list of tweaks for those that are interested (These should be live now!):
     
    Decreased UV light distance by 20%
    Increased Hunters UV light resistance( these values vary from 1v1-4v1 but he has been given a slight resistance buff across all modes)
    Increased Flare Usage cost: (was 40% per throw, now 60%.  If you throw 2 flares too quickly you will hit the cooldown)
    Increased Explosive Resistance: (1 Explosive arrow will not quite kill a Hunter with full health.  Propane tanks etc. damage reduced to 66%, was 100% for Nests and Hunter)
     
    There are a few other behind the scenes tweaks as well but these ones listed above should be the most notable!
     
    Happy Hunting!
     
     
  10. Downvote
    Nipple reacted to dasorrow in New Patch   
    hackers for humans are on more than ever now that they cant just simply hunt the hunter techland needs to constantly play their own game and get matched against these player and hardware ban them. uv light just way to strong and the dodge mechanics n med kit spamming is just insane still make it really hard for pc hunters to do anything if they can spam 4 medkits less than 2 seconds
  11. Upvote
    Nipple reacted to kingsmall101 in Can You Spot What's Wrong With This Clip   
    Can some one tell the 2 things that are clearly just wrong here.
  12. Downvote
    Nipple reacted to dasorrow in Techland Play Be The Zombie   
    this game is horrible they dont play their game enough maybe 1 time a week otherwise they would know the fustrations of having a human just dodge untill u miss a gp or there uv light renders u useless OH DONT GET CAUGHT CQC WELL U STUPID chupacabra THEY DESIGNED THE HUNTER FOR CQC!!! STFU!!!!
  13. Upvote
    Nipple reacted to kingsmall101 in Explosive Arrow   
    Xiao what else can we use to effectively attack the human player with out taking damage. The answer is the ground pound. Reason why is you guys can swipe us down in 3 or 2 hits depending on your weapon and if  you do tackle combos. So why the flip would the hunter ever just go into the humans face and try to slap him silly. If you've seen a hunter effectively slap you silly and won the game kindly send me a video of that because stuff like that just doesn't and probably will never happen unless techland changes some stuff.
     
    Xiao  to be honest pounce is out the door when playing against guys like you.  The tackle is just useless most of the time because I swear you guys are like almost conditioned to dodge it when you see the tackle animation happening. This just leaves claws and ground pound smash. Now a smart person would choose to use ground pound smash because you can use it from a distance with out taking any damage from the human. The developers made the hunter in mind for cqc and to have stealth. Stealth is completely just gone and cqc is clearly in your favor because you guys are more agile than us. Thats not even to say you guys have us beat at long range with guns and bows. Sure we have spits but I'm pretty sure there isn't a single hunter out there that has perfect aim so once we miss  we miss and that's not even to say if we get it close to your body you either can block it with a shield or dodge away.
     
    As for the magnetic drop kick here is my two cents: 
     

  14. Upvote
    Nipple reacted to frylander in Dodging System   
    Hi,
     
    i already made my point on another post so ill be quick here
     
    Hunters are punished hard for failing simple things while survivors can fail multiple times and still go on without much repercusion
     
    Being brief, i think that the survivor needs to be more skillful with its resources as right now its just a spam of everything, like spam of flares, UV light, bows, weapons... there is no skill in that, while the hunter has very limited resources and without them its not a threat agaisnt a good player.
     
    So, adding hard-like medkits that heal slowly, or maybe a limited ammount of medkits like 10 for all the round, or for instance 3 max that recharge overtime like spits.
     
    Same for flares, either 10-15 max per round or 3 max at same time and once you use one it starts recharging.
     
    This way there wouldnt be more spam and you would get to see some survivors actually THINKING what they are doing instead of playing "flare launcher simulator" or something like that.
     
    To put it another way, survivor right now its like an agro class, mindless playstyle, whiile the hunters have to be all strategic and careful with the resources.
     
    A good survivor can easily avoid the spits and tackles/slams by spamming dodge, and melee does nothing as they heal rom 100 to 200 in 2 secs just by getting away 2 meters.
     
     
    That would be also a good idea maybe, to increase medkit usage time, if the idea about the max medkits is not to your liking, atleast that way it wouldnt be that OP.
     
     
    As for 4 vs 1, i think that a boost on the hunters base stats based on how many players are in the game would be kinda needed, atleast now, maybe if you actually balance more the game its not needed, would have to see that then
     
    Hope i made my point clear
  15. Downvote
    Nipple reacted to dasorrow in Techland Make Ur Game Balanced For chupacabra Once!wtffff   
    sorry but ur quotes are all based on the human players bieng bad idk what ur talking about half the time sound like ur just spitting out ur butt ur pos stop posting
  16. Upvote
    Nipple reacted to Reece in Explosive Arrow   
    The Night Hunter should always have a way to escape. We don't have infinite medkits to heal our selves instantly.
    Why would we even play this game mode if whenever are energy would be drained would we just die? If you played as Night Hunter you would know what it's like to get killed by these types of people. All you can think of when you're respawning was "Did they really think an explosive arrow for multiplayer be a good idea?"
    Not only that but when Night Hunters make a mistake they usually die, but survivors however can make many mistakes with no punishment and sometimes even get rewards because of it!
    Now read what I just said and think if adding an explosive bow to multiplayer was a good idea.
  17. Upvote
    Nipple got a reaction from dasorrow in Hey Techland U Gotta Do Something About This.   
    have to agree with dasorrow here, getting banned simply because of a complaint is ofcourse unjustified, but if we bring actual video footage, how can that be ignored. Perhaps cheating would go down if something was actually done with cheaters. and the excuse one of the devs presents us with is that it isn't a frequent problem... It's not really much of a consolation when you're up against a teleporter that instant kills your nest, You still have to quit, and that counts as a loss, and I've met a cheater at least every other day lately.  
     
    To quote Pete Donelly " In my experience cheating isn't quite that common" then it wouldn't take many bans to eviscerate and discourage the rest of the cheaters? and with videos showing cheating happening, how is that not due diligence.
     
    Are some of the filthy survivors paying you off to keep them OP?
  18. Upvote
    Nipple reacted to dasorrow in Hey Techland U Gotta Do Something About This.   
    techland more proof get on this not only that there is another player in the game called Rush his steam name as well he cheats on 24/7 between 12-6 always hacking please do something your killing your pc community!!! here i just faced this chupacabra you can go online right now and watch him cheat against you!!! http://www.twitch.tv/sorrow777/b/668138214 go to 10:00
  19. Upvote
    Nipple reacted to DoctorPurrington in Hey Techland U Gotta Do Something About This.   
    First off, much love for ending your post with a reference to Night Hunter badassery. Too much hate-mail for the strangest reasons has led me to create custom message replies in the form of images. Some people believe UV Block is a hack. Not even kidding. It's a regular occurence.
     
    I wanted to ask a question regarding the banning of players who are abusing various glitches and exploits during PVP matches. This can apply to both Console and PC, though I am limited to PS4.
     
    I would love to see every duper I encounter banned - lord knows I would - but I also understand that it's an issue in the game that is not easily remedied, and digging into players' inventories is no viable solution. Frankly, I have a feeling it would encompass ~80% of the Human playerbase as well, so it's not something that I can see going into effect.
     
    But what about players who are actively glitching through/sitting in walled-off areas of the map? Or players who abuse mechanics in the game that allow warping/death reversal?
     
    Glitched area-wise, the Tower's glitched upper floor area is an infamous escape/camping/AFK area for Humans. It allows them to effectively climb through the ceiling and Flare/UV/DfA/Shoot through the walls at the Night Hunter, while preventing the Hunter from retaliating. I have an hour-long match (with just the end recorded, but the victory screen shows an exasperating 1:05 match time) in which a player would essentially start the game up there, be immune to the "Safe House" timer, and only come out when I pretended to be AFK for nearly 10 minutes at a time.
     
    I have a similar recorded match where a player hung out in a Safe-House-esque shop in Old Town (Possibly Rupert's?), complete with protective UV Lights, for the entire match without being timed out. It was an approximately 30-minute match of finding ways to sneak in and Pounce the Human, only to die from the UV Lights and have him return to the area before I could respawn.
     
    Regarding the myriad other exploits I and fellow Night Hunters have encountered, George Tatoulis and your team were kind enough to report on (and patch out) a mission-related exploit I posted about a few months ago (http://forum.techland.pl/topic/9081-new-exploitshacks-on-consoles-regenerating-lives-warping-humans/#entry26200) regarding Human players who were warping throughout the map, effectively erasing their deaths. These players were purposely "trolling" Night Hunter players by avoiding the objective entirely in lieue of prolonging engagements via Glitch Warfare.
     
    These players recently commented on my YouTube channel (an odd swarm that was swiftly silenced), and from what they said, no action was taken against them. Although I disagree with the idea, I understand that duping in PVP is not considered a bannable offense. Regardless if what they were saying was true, why are similar players who engage in duping, exploits, and purposely abusing game mechanics to prolong the match allowed to continue affecting the overall community? The video contained a play-by-play of each involved Human player engaging in the glitch, among other concerning actions, throughout the match.
     
    Apologies for being super-wordy, but my overall question is: what is being done about these types of players? I regularly stream this incredible PVP mode that you've given to us, but nothing is more demoralizing than having to choose between quitting out of (losing) a game against players who are simply farming Victories by leaving their consoles on and going AFK in areas like the Tower; under the map/pipes near the Gas mission; and various other inaccesible areas of both maps, or disconnecting to deny them the free win, only to lose the stream.
     
    The Night Hunter has a high skill ceiling, and I'm all right with that; I get my buns handed to me from time to time, and I get miffed just like any other player would, but those losses don't take away from my "Night Hunter" experience. No one wins 100% of the time, and I learn from mistakes and laugh it off with the rest of my viewers. But there's nothing to learn from match where my loss is derived from uncontrollable ultimatums. And this is happening often, lately. Too often. I put the game down the other night, because the few matches I played involved either AFK players, quick disconnects/quits, or evolutionary variants of Flare Spam (also recorded).
     
    The Dying Light team has made great improvements to the game since launch, but players continue to find methods of elongating or circumventing the challenge of online play with glitches and map/item exploits. In PVE this doesn't "hurt" anyone. But PVP? It's fast-tracking 1-4 players' experiences at the cost of detracting from another's. That "another" is the Night Hunter. At what point is the game not the issue, but the players?
     
    I can't help but feel that removing certain players from the equation would go a long way toward saying, "These things are not okay to do." I play Destiny on occasion, and their PVP has its own widespread issues. But when players found a way to bring infinite Heavy Ammo (Rocket Launchers, etc.) into PVP matches, Bungie's solution was to ban those players. They were able to see who was engaging in the glitch, followed reports, and cleared out the issue fairly quickly. People knew exploits = bans.
     
    Players in Dying Light's PVP, who bring in infinite inventories or abuse the lack of timeouts, don't seem to have any sort of "consequence" to deter them, nor any other prospective cheaters/glitchers/dupers/exploiters from following in their footsteps once the methods go public.
     
    I don't know what prospective and reasonable solutions to these issues would entail. Many players have suggested overall time-limits for the match/individual objectives, AFK timeouts, or alternate objectives for the Hunter. Personally, I'm partial to all three.
     
    It's harsh to say, but there are some Human players I see on my Matchmaking list and just think, "I can't enter that match. He/She isn't going to be playing, just like they weren't playing last week, or the week before that when I joined their match." Because of this, Quick Join has become a risk, not a convenience.
     
    Some players seem to experience no shame in utilizing map, inventory, and mechanic exploits during PVP matches. Some do it out of necessity. Some do it because it makes the game "easier" and more "fun" for them, at the expense of the Night Hunter player.
     
    Do we really want those people taking part in Online PVP at all?
  20. Downvote
    Nipple got a reaction from dasorrow in Admit It, Techland Did A Good Job At Btz   
    Hey everybody (devs, mods and other players) after months of playing Btz, I have concluded that Techland. You've actually done a really good job at be the zombie, Despite all the negativity projected in this sub-forum The recent patch might not have fixed everything, but you've taken a step in the right direction, I have complained about survivor being OP and needing a nerf myself. and that still might be the case on some points. but as I just reached the rank of juggernaut. which basically means you win much more than you lose. and as long as that is the case. It is far fetched to say the game is unreasonably unbalanced. 
     
    The humans have some unfair advantages (i.e bow, death from above, dodge spam & UV distance) but I think you guys will do a good job balancing things further
    The new features added to the night hunter helps the gameplay some. and I think this multiplayer game mode, might get a "cult status" some day, I just want to be one of the few spreading positivity about the game and saying that you've done a great job on this mode, and I hope you will continue making it even better
     
  21. Downvote
    Nipple got a reaction from Vindelisal in Remove/nerf Bow   
    didn't I see a post from you saying you were leaving the game and the forum? and, take half your dev team and shoot it...really. you are really immature
  22. Upvote
    Nipple reacted to Chaos_Deception in Dev Request: Detailed ~Be The Zombie~ Patch Review   
    I have some Suggestions.
    UV Range be Reduced, and Recharge made Slower when more than 1 VS 1. Make Survivor Sense Less Spammable.  And add a Glow to Highlight Afflicted Survivors, with Blocked Survivor Sense.  Scale Hunter Health Up when More Humans Present.  
    Extra Ideas for Variety
    New Zombie Variations: Screamer "like the Babies"  Sense Blocker "Explodes and Disables Survivor Sense" Random Spawn Logic for Nests.  To make Nest Spawns Less Predictable. Hunter War Cry, Summons Volatile Swarm. [More Volatiles when More Humans Present]
  23. Downvote
    Nipple reacted to dasorrow in Dev Request: Detailed ~Be The Zombie~ Patch Review   
    i think u guys get to excited over distractions. The same problems will im sure arise again in a couple weeks or and days quick fix the issue and solving them are two different things this my friends was not a solving situation not to mentions flare spamming is back
  24. Upvote
    Nipple reacted to Chaos_Deception in Mods And Devs?   
    As I have previously stated. I am a Moderator.
     
    And do not have any Input into Balance Changes in Be The Zombie.
     
    I Hope for Changes like You and Most of the Community.
  25. Upvote
    Nipple got a reaction from Chaos_Deception in Here We Go Again. (Player Abuse, The New Update, And Suggestions)   
    He's a MODERATOR. his role is to moderate forums, keep discussions civil. keeping threads on-topic that kind of stuff. In fact he knows little more than us about the games and the patching (at least that's usualyl the case with mods) Moderator =/= developer.