mezdejek

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  1. Witajce, ogólnie uwielbiam grę i świetnie mi się grało BEZ praktycznie żadnych zacięć... tak przeszedłem całą grę więc sporo czasu. po wypuszczeniu hard - mode wróciłem do gry i niestety ale mam poważny problem z fps. sporadycznie podczas gry mam drastyczne spadki fps, jedynie patrzenie w podłogę pomaga... ale tak nie wygram z łowcą a dzisiaj miałem taką sytuację, że właśnie przez to przegrałem dlatego jest mi bardzo przykro - żeby nie powiedzieć gorzej ;-) pierwsza teoria moja dotyczyła liczby zombie - wcześniej gra lepiej sobie radziła a teraz na wyższym poziomie trudności pewnie jest więcej generowanych zombie chociaż tu bym dyskutował bo przed patchem w starym mieście potrafiłem mieć cały plac pełen i jakoś to działało druga teoria dotyczy "latających drobinek" - coś czego nie widać normalnie gdy jest ciemno ale jak zapalę latarkę to widać, że coś leci.... na koniec dnia zmniejszyłem rozdzielczość i zastosowałem pseudo rozwiązanie z ustawieniem wyższego priorytetu dla procesu gry ale powiedziałbym, że to nie pomogło wręcz przeciwnie - wcześniej gra mi chodziła cały czas ślicznie a po tych zmianach tak przycinała jakby cały czas ale bardzo mało najlepsze jest to, że gdy wyjdę do menu zwolni się pamięć to mogę wrócić w to samo miejsce bez zacinki..... {17:13:44.348} INFO: [Game] > System locale is 'Pl' {17:13:44.349} INFO: [Game] > Speech locale is 'Pl' {17:13:44.355} INFO: [System] > Build version: 6.2015.0408.1014 {17:13:44.355} INFO: [System] > [PID] 6352 {17:13:44.381} INFO: [System] > [CPU] vendor: GenuineIntel, features: SSSE3 SSE4.1 SSE4.2 CX16 POPCNT HTT, clock frequency: 3211.24MHz {17:13:44.381} INFO: [System] > [CPU] CPUs: 1, Cores: 2, HT: Yes, Logical processors: 4 {17:13:44.405} INFO: [JobManager] > TMf7a49990, dedicated worker threads: 1 + 2, num cpus: 4 {17:13:44.407} INFO: [ODE] > [ode::dInitialize] SSE path {17:13:44.700} INFO: [Renderer] > [r_Initialize] Loaded from rd3d11_x64_rwdi.dll. {17:13:44.700} INFO: [Renderer] > Enumerating D3D11 video adapters: {17:13:44.705} INFO: [Renderer] > Adapter 1: NVIDIA GeForce GTS 450 978MB/3071MB/0MB {17:13:44.705} INFO: [Renderer] | Output 0: [0,0 - 1920,1200] \\.\DISPLAY1 {17:13:44.719} INFO: [Renderer] > Renderer started in DX11 mode. {17:13:44.768} INFO: [Renderer] > DDraw reported 4,041M free texture memory. {17:13:44.774} INFO: [Renderer] > [CheckSLI] Single GPU system {17:13:44.782} INFO: [Renderer] > Renderer: supported display modes: {17:13:44.782} INFO: [Renderer] | 640x480, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 640x480, bpp:24, hz:59.94, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 720x480, bpp:24, hz:60.32, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 720x480, bpp:24, hz:60.32, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 720x576, bpp:24, hz:60.32, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 720x576, bpp:24, hz:60.32, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 800x600, bpp:24, hz:60.32, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1024x768, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1152x864, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1152x864, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1280x720, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1280x720, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1280x720, bpp:24, hz:59.94, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1280x768, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1280x768, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1280x800, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1280x800, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1280x960, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1280x1024, bpp:24, hz:60.02, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1360x768, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1360x768, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1366x768, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1366x768, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1600x900, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1600x900, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1600x1024, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1600x1024, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1600x1200, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1680x1050, bpp:24, hz:59.95, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1920x1080, bpp:24, hz:59.95, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1920x1080, bpp:24, hz:59.95, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1920x1080, bpp:24, hz:59.94, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1920x1200, bpp:24, hz:59.95, fmt: A8R8G8B8 {17:13:44.784} INFO: [INFO] > Texture streaming lowest priority distance set to 100m {17:13:44.788} INFO: [Renderer] > WindowOffset 0 0 {17:13:44.910} DEBG: [DXGI] > WM_SIZE 0, 1360x768 {17:13:44.910} INFO: [INFO] > CGame::AppWindowInit: window client area: 0x0, 1360x768 {17:13:44.911} DEBG: [DXGI] > [RChangeDeviceState] 1360x768, fullscreen, 60000/1000 Hz {17:13:44.911} DEBG: [DXGI] > was 0x0, fullscreen, 0/0 Hz {17:13:45.532} DEBG: [DXGI] > WM_WINDOWPOSCHANGING 1360x768 {17:13:45.532} DEBG: [DXGI] > WM_WINDOWPOSCHANGING overridden to 1360x768 {17:13:45.767} INFO: [TexMgr] > Max texture dimensions: 16384x16384x2048 {17:13:45.769} INFO: [MatMgr] > Number of supported techniques: 61 {17:13:46.016} INFO: [MatMgr] > Material pack 'optimized_dx11.mp' loaded. {17:13:46.122} ERRR: [Ppfx] > Unknown keyword 'SetClearZStencil' in effect 'hsm50.ppfx'! {17:13:46.150} INFO: [INFO] > Texture streaming buffer set to 400MB {17:13:46.152} INFO: [Video] > //Video settings: {17:13:46.152} INFO: [Video] > Resolution(1360,768) {17:13:46.152} INFO: [Video] > Fullscreen() {17:13:46.152} INFO: [Video] > Monitor(0) {17:13:46.152} INFO: [Video] > TextureQuality("Medium") {17:13:46.152} INFO: [Video] > VisRange(1.40, 1.40) {17:13:46.152} INFO: [Video] > ShadowMapSize(512) {17:13:46.152} INFO: [Video] > SpotShadowMapSize(512) {17:13:46.152} INFO: [Video] > GammaFloat(1.00) {17:13:46.152} INFO: [Video] > GrassQuality(2) {17:13:46.152} INFO: [Video] > AmbientOcclusion(0) {17:13:46.152} INFO: [Video] > MotionBlur(0) {17:13:46.152} INFO: [Video] > AntiAliasing(0) {17:13:46.152} INFO: [Video] > DisableDWM(1) {17:13:46.152} INFO: [Video] > EnableFilmGrain(0) {17:13:46.152} INFO: [Video] > Version(1) {17:13:46.152} INFO: [INFO] > >>>>> Audio init {17:13:46.377} INFO: [INFO] > FMOD::Driver: GBo[niki (ASUS Xonar Essence STX Audio Device) {17:13:46.378} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM8 {17:13:46.378} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM16 {17:13:46.378} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM24 {17:13:46.378} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM32 {17:13:46.378} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCMFLOAT {17:13:46.412} INFO: [INFO] > FMOD is using (8) output type. {17:13:46.412} INFO: [INFO] > FMOD Software Format Info: {17:13:46.412} INFO: [INFO] | Out Sample Rate: <44100> {17:13:46.412} INFO: [INFO] | Format: <5> {17:13:46.412} INFO: [INFO] | Out Channels: <2> {17:13:46.412} INFO: [INFO] | Max Input Channels: <8> {17:13:46.412} INFO: [INFO] | Bits: <32> {17:13:46.412} INFO: [INFO] > FMOD Mixer blocksize = 23.22 ms {17:13:46.412} INFO: [INFO] > FMOD Mixer blocks count = 4 {17:13:46.412} INFO: [INFO] > FMOD Mixer Total buffer size = 92.88 ms {17:13:46.412} INFO: [INFO] > FMOD Mixer Average Latency = 58.05 ms {17:13:46.413} INFO: [Audio] > //Audio settings: {17:13:46.413} INFO: [Audio] > API("FMOD") {17:13:46.413} INFO: [Audio] > MixFrequency(48000) {17:13:46.413} INFO: [Audio] > Channels(40) {17:13:46.413} INFO: [Audio] > Quality3D("high") {17:13:46.413} INFO: [Audio] > MaxVolume(40) {17:13:46.413} INFO: [Audio] > FXVolume(40) {17:13:46.413} INFO: [Audio] > WaveVolume(40) {17:13:46.413} INFO: [Audio] > SpeechVolume(40) {17:13:46.413} INFO: [Audio] > MovieVolume(40) {17:13:46.413} INFO: [Audio] > MovieVolumeSource(0) {17:13:46.413} INFO: [Audio] > GlobalSettings("") {17:13:46.413} INFO: [Audio] > ReverbChannels(1) {17:13:46.413} INFO: [Audio] > MixerBlocksCount(0) {17:13:46.413} INFO: [Audio] > {17:13:46.414} INFO: [ResPack] > Free resource loading disabled {17:13:52.177} INFO: [INFO] > [Input] Keyboard 0 enumerated: intance_name = Klawiatura, product_name = Klawiatura, GUID = {6f1d2b61-d5a0-11cf-bfc7-444553540000} {17:13:52.345} INFO: [INFO] > [CInput::SelectKeyboard] Keyboard 0 selected: Klawiatura, Klawiatura {17:13:52.725} INFO: [INFO] > [SDL::InitSDL] InitSDL successed! {17:13:52.741} INFO: [Game] > Game version: 1.5.1 {17:13:55.565} ERRR: [Parser] > Param 0 in function EnableExplosionDamage() is not a bool {17:13:55.566} ERRR: [Parser] > Param 0 in function EnableExplosionDamage() is not a bool {17:13:57.753} DEBG: [DXGI] > WM_WINDOWPOSCHANGING 1366x796 {17:13:57.753} DEBG: [DXGI] > WM_WINDOWPOSCHANGING overridden to 1366x796 {17:14:30.188} DEBG: [DXGI] > [RChangeDeviceState] 1360x768, fullscreen, 60000/1000 Hz {17:14:30.188} DEBG: [DXGI] > was 1360x768, fullscreen, 60000/1000 Hz {17:14:30.364} DEBG: [DXGI] > WM_SIZE 0, 1366x796 {17:14:30.364} DEBG: [DXGI] > [RWinOnWmSize] requested 1366x796 {17:14:30.364} DEBG: [DXGI] > [RWinOnWmSize] swapchain was 1360x768 windowed {17:14:30.384} DEBG: [DXGI] > [RWinOnWmSize] swapchain changed to 1366x796 windowed {17:14:30.509} DEBG: [DXGI] > WM_WINDOWPOSCHANGING 1360x768 {17:14:30.509} DEBG: [DXGI] > WM_WINDOWPOSCHANGING overridden to 1360x768 {17:14:30.514} DEBG: [DXGI] > WM_SIZE 0, 1360x768 {17:14:30.514} DEBG: [DXGI] > [RWinOnWmSize] requested 1360x768 {17:14:30.514} DEBG: [DXGI] > [RWinOnWmSize] swapchain was 1366x796 fullscreen {17:14:30.575} DEBG: [DXGI] > [RWinOnWmSize] swapchain changed to 1360x768 fullscreen {17:14:30.824} DEBG: [DXGI] > WM_WINDOWPOSCHANGING 1360x768 {17:14:30.824} DEBG: [DXGI] > WM_WINDOWPOSCHANGING overridden to 1360x768 {17:14:30.855} INFO: [Video] > //Video settings: {17:14:30.855} INFO: [Video] > Resolution(1360,768) {17:14:30.855} INFO: [Video] > Fullscreen() {17:14:30.855} INFO: [Video] > Monitor(0) {17:14:30.855} INFO: [Video] > TextureQuality("Medium") {17:14:30.855} INFO: [Video] > VisRange(1.40, 1.40) {17:14:30.855} INFO: [Video] > ShadowMapSize(512) {17:14:30.855} INFO: [Video] > SpotShadowMapSize(512) {17:14:30.855} INFO: [Video] > GammaFloat(1.00) {17:14:30.855} INFO: [Video] > GrassQuality(2) {17:14:30.855} INFO: [Video] > AmbientOcclusion(0) {17:14:30.855} INFO: [Video] > MotionBlur(0) {17:14:30.855} INFO: [Video] > AntiAliasing(0) {17:14:30.855} INFO: [Video] > DisableDWM(1) {17:14:30.855} INFO: [Video] > EnableFilmGrain(0) {17:14:30.855} INFO: [Video] > Version(1) {17:14:33.280} INFO: [MatMgr] > Material pack 'optimized_DLC1_dx11.mp' loaded. {17:15:07.993} DEBG: [DXGI] > [RChangeDeviceState] 1280x800, fullscreen, 60000/1000 Hz {17:15:07.993} DEBG: [DXGI] > was 1360x768, fullscreen, 60000/1000 Hz {17:15:08.536} DEBG: [DXGI] > WM_WINDOWPOSCHANGING 1280x800 {17:15:08.536} DEBG: [DXGI] > WM_WINDOWPOSCHANGING overridden to 1280x800 {17:15:08.554} DEBG: [DXGI] > WM_SIZE 0, 1280x800 {17:15:08.554} DEBG: [DXGI] > [RWinOnWmSize] requested 1280x800 {17:15:08.554} DEBG: [DXGI] > [RWinOnWmSize] swapchain was 1360x768 fullscreen {17:15:08.559} DEBG: [DXGI] > [RWinOnWmSize] swapchain changed to 1280x800 fullscreen {17:15:08.609} INFO: [Video] > //Video settings: {17:15:08.609} INFO: [Video] > Resolution(1280,800) {17:15:08.609} INFO: [Video] > Fullscreen() {17:15:08.609} INFO: [Video] > Monitor(0) {17:15:08.609} INFO: [Video] > TextureQuality("Medium") {17:15:08.609} INFO: [Video] > VisRange(1.40, 1.40) {17:15:08.609} INFO: [Video] > ShadowMapSize(512) {17:15:08.609} INFO: [Video] > SpotShadowMapSize(512) {17:15:08.609} INFO: [Video] > GammaFloat(1.00) {17:15:08.609} INFO: [Video] > GrassQuality(2) {17:15:08.609} INFO: [Video] > AmbientOcclusion(0) {17:15:08.609} INFO: [Video] > MotionBlur(0) {17:15:08.609} INFO: [Video] > AntiAliasing(0) {17:15:08.609} INFO: [Video] > DisableDWM(1) {17:15:08.609} INFO: [Video] > EnableFilmGrain(0) {17:15:08.609} INFO: [Video] > Version(1) {17:15:23.658} INFO: [INFO] > >>>>> Replicate start - local player with session <1332045856> {17:15:26.261} INFO: [INFO] > >>>>> <1332045856> Changing level from <> to <old_town> {17:15:26.265} INFO: [INFO] > >>>>> <1332045856> Loading level <old_town> {17:15:26.656} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_0_pc.rpack' already loaded! {17:15:26.656} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_1_pc.rpack' already loaded! {17:15:26.656} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_2_pc.rpack' already loaded! {17:15:26.656} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_3_pc.rpack' already loaded! {17:17:13.538} DEBG: [DXGI] > WM_WINDOWPOSCHANGING 1366x796 {17:17:13.538} DEBG: [DXGI] > WM_WINDOWPOSCHANGING overridden to 1286x828 {17:17:33.702} DEBG: [DXGI] > [RChangeDeviceState] 1280x800, fullscreen, 60000/1000 Hz {17:17:33.702} DEBG: [DXGI] > was 1280x800, fullscreen, 60000/1000 Hz {17:17:33.940} DEBG: [DXGI] > WM_SIZE 0, 1286x828 {17:17:33.940} DEBG: [DXGI] > [RWinOnWmSize] requested 1286x828 {17:17:33.940} DEBG: [DXGI] > [RWinOnWmSize] swapchain was 1280x800 windowed {17:17:33.944} DEBG: [DXGI] > [RWinOnWmSize] swapchain changed to 1286x828 windowed {17:17:34.124} DEBG: [DXGI] > WM_WINDOWPOSCHANGING 1280x800 {17:17:34.124} DEBG: [DXGI] > WM_WINDOWPOSCHANGING overridden to 1280x800 {17:17:34.139} DEBG: [DXGI] > WM_SIZE 0, 1280x800 {17:17:34.140} DEBG: [DXGI] > [RWinOnWmSize] requested 1280x800 {17:17:34.140} DEBG: [DXGI] > [RWinOnWmSize] swapchain was 1286x828 fullscreen {17:17:34.180} DEBG: [DXGI] > [RWinOnWmSize] swapchain changed to 1280x800 fullscreen {17:17:34.442} DEBG: [DXGI] > WM_WINDOWPOSCHANGING 1280x800 {17:17:34.442} DEBG: [DXGI] > WM_WINDOWPOSCHANGING overridden to 1280x800 {17:17:34.519} INFO: [Video] > //Video settings: {17:17:34.519} INFO: [Video] > Resolution(1280,800) {17:17:34.519} INFO: [Video] > Fullscreen() {17:17:34.519} INFO: [Video] > Monitor(0) {17:17:34.519} INFO: [Video] > TextureQuality("Medium") {17:17:34.519} INFO: [Video] > VisRange(1.40, 1.40) {17:17:34.519} INFO: [Video] > ShadowMapSize(512) {17:17:34.519} INFO: [Video] > SpotShadowMapSize(512) {17:17:34.519} INFO: [Video] > GammaFloat(1.00) {17:17:34.519} INFO: [Video] > GrassQuality(2) {17:17:34.519} INFO: [Video] > AmbientOcclusion(0) {17:17:34.519} INFO: [Video] > MotionBlur(0) {17:17:34.519} INFO: [Video] > AntiAliasing(0) {17:17:34.519} INFO: [Video] > DisableDWM(1) {17:17:34.519} INFO: [Video] > EnableFilmGrain(0) {17:17:34.519} INFO: [Video] > Version(1) {17:21:12.275} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {17:23:49.307} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromSavepoint> {17:23:50.794} INFO: [INFO] > >>>>> <1280346960> Level OnDestroy <old_town> {17:23:52.804} INFO: [INFO] > >>>>> <1280346960> Changing level from <old_town> to <ot_cl_apartments> {17:23:52.816} INFO: [INFO] > >>>>> <1280346960> Loading level <ot_cl_apartments> {17:23:52.890} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_0_pc.rpack' already loaded! {17:23:52.890} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_1_pc.rpack' already loaded! {17:23:52.890} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_2_pc.rpack' already loaded! {17:23:52.890} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_3_pc.rpack' already loaded! {17:24:10.725} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {17:29:13.139} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {17:29:43.778} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {17:32:41.413} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {17:34:58.867} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {17:39:56.341} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {17:40:44.910} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromSavepoint> {17:40:46.435} INFO: [INFO] > >>>>> <1280346960> Level OnDestroy <ot_cl_apartments> {17:40:48.046} INFO: [INFO] > >>>>> <1280346960> Changing level from <ot_cl_apartments> to <old_town> {17:40:48.052} INFO: [INFO] > >>>>> <1280346960> Loading level <old_town> {17:40:48.115} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_0_pc.rpack' already loaded! {17:40:48.115} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_1_pc.rpack' already loaded! {17:40:48.115} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_2_pc.rpack' already loaded! {17:40:48.115} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_3_pc.rpack' already loaded! {17:40:57.659} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {17:45:58.678} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {17:51:00.254} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {17:56:01.429} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {18:01:03.665} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {18:06:05.029} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {18:11:09.833} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {18:16:10.984} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {18:16:33.582} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromSavepoint> {18:16:35.123} INFO: [INFO] > >>>>> <1280346960> Level OnDestroy <old_town> {18:16:37.046} INFO: [INFO] > >>>>> <1280346960> Changing level from <old_town> to <slums> {18:16:37.079} INFO: [INFO] > >>>>> <1280346960> Loading level <slums> {18:17:36.016} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:17:57.726} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:20:33.730} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:20:42.283} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:21:45.387} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:23:33.482} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:25:34.226} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:26:45.684} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:27:39.496} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:27:50.467} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:31:36.817} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:36:40.013} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {18:41:45.629} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {18:46:48.144} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {18:51:24.485} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveOnQuitGame> {18:51:26.209} INFO: [INFO] > >>>>> <1280346960> Level OnDestroy <slums> {18:51:33.845} INFO: [INFO] > --------------------------------------------------------- {18:51:33.845} INFO: [INFO] > Time of playing game: 5869.385742s {18:51:33.845} INFO: [INFO] > Updated frames: 213391 Rendered frames: 212494 {18:51:33.845} INFO: [INFO] > Average FPS: 36.203789 {18:51:33.845} INFO: [INFO] > --------------------------------------------------------- {18:51:33.966} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 2 [file_name=<menu_buttons.dds> engine_id=<btn_cornerLT> script_id=<11> m_rRect=<0.000000,0.000000,58.000000,64.000000> m_iRefCount=2] {18:51:33.966} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 2 [file_name=<menu_frames.dds> engine_id=<btn_cornerLT_sel> script_id=<11> m_rRect=<0.000000,0.000000,64.000000,64.000000> m_iRefCount=2] {18:51:33.966} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 2 [file_name=<menu_buttons.dds> engine_id=<btn_cornerRT> script_id=<11> m_rRect=<199.000000,0.000000,256.000000,64.000000> m_iRefCount=2] {18:51:33.966} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 2 [file_name=<menu_frames.dds> engine_id=<btn_cornerRT_sel> script_id=<11> m_rRect=<192.000000,0.000000,256.000000,64.000000> m_iRefCount=2] {18:51:33.966} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 2 [file_name=<menu_buttons.dds> engine_id=<btn_top> script_id=<11> m_rRect=<58.000000,0.000000,198.000000,64.000000> m_iRefCount=2] {18:51:33.966} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 2 [file_name=<menu_frames.dds> engine_id=<btn_top_sel> script_id=<11> m_rRect=<64.000000,0.000000,191.000000,64.000000> m_iRefCount=2] {18:51:34.111} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 9 [file_name=<menu_buttons.dds> engine_id=<btn_cornerLT> script_id=<3> m_rRect=<0.000000,0.000000,58.000000,64.000000> m_iRefCount=9] {18:51:34.111} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 9 [file_name=<menu_frames.dds> engine_id=<btn_cornerLT_sel> script_id=<3> m_rRect=<0.000000,0.000000,64.000000,64.000000> m_iRefCount=9] {18:51:34.111} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 9 [file_name=<menu_buttons.dds> engine_id=<btn_cornerRT> script_id=<3> m_rRect=<199.000000,0.000000,256.000000,64.000000> m_iRefCount=9] {18:51:34.111} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 9 [file_name=<menu_frames.dds> engine_id=<btn_cornerRT_sel> script_id=<3> m_rRect=<192.000000,0.000000,256.000000,64.000000> m_iRefCount=9] {18:51:34.111} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 9 [file_name=<menu_buttons.dds> engine_id=<btn_top> script_id=<3> m_rRect=<58.000000,0.000000,198.000000,64.000000> m_iRefCount=9] {18:51:34.111} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 9 [file_name=<menu_frames.dds> engine_id=<btn_top_sel> script_id=<3> m_rRect=<64.000000,0.000000,191.000000,64.000000> m_iRefCount=9] {18:51:35.326} INFO: [Renderer] > [r_Shutdown] Dll released
  2. mezdejek

    Sens Fabuły (!uwaga-Spojler!)

    też zapomniałem o tej fiolce.... ale w sumie bardziej zirytował mnie fakt, dlaczego agent, który raczej używa mózgu nie ukrył antyzyny w pobliskich budynkach nawet mogli to nam zostawić i jak ktoś chciał to mógłby w nocy latać z tymi pojemnikami nie no przesadzam ale może jednak następnym razem mniej głupich zachowań
  3. mezdejek

    Dying Light 2

    No ja również mam nadzieję, że będzie kontynuacja - zwłaszcza, że chcę ostatecznie to wyleczyć!
  4. mezdejek

    Problemy Po Aktualizacji

    mam podobny problem wydajnościowy ale powiedziałbym, że na Hard Mode jest po prostu więcej zombie - co widać i będę musiał zmniejszyć rozdzielczość.. wolę pozostać na hard mode co ciekawe mimo wszystko gra dobrze działa ale nagle potrafiła strasznie ciąć.. jeszcze się upewnię, że to nie były jakieś aktualizacje w tle..
  5. mezdejek

    Be The Zombie (Pomysly)

    no to jest fajny pomysł cieszę się, że pojawił się hard mode - tutaj wszystko jest już o wiele lepiej i mam na myśli akurat grę w nocy fajnie, że domyślna konfiguracja też jest sensowniejsza - nie pamiętam jak było może wtedy ale kojarzę, że miałem jeden atak łowcy za drugim... możliwe, że mój błąd jako Łowca też strasznie czułem się zaszczuty a nie "Łowcą" chociaż później zmieniłem taktykę i byłem łowcą "błędów" graczy, jednak nadal 3 - 4 (a już ogarniętych) to poważny problem poziomy Łowcy coś tam pomagają no i sama znajomość mapy warto atakować graczy jak się wspinają - są wtedy praktycznie bezbronni przed patchem granie łowcą było naprawdę wymagające - teraz muszę znowu spróbować ;-)