Cypeq

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Posts posted by Cypeq


  1. I think you are quite wrong here... I prefer fighting crowd. I fight one top playing human you have hardly any chance as a hunter. Your spits may give you big chance for a kill but recharge is so low that you usually need at least one kill in fight with no abilities for every spit kill to think of victory.

    There's good scaling in place... when you fight 4 people you have better odds... you can spit more often and there are much much more zombies to make them busy.

    You cannot forget that when there is 4 people in game they all won't be of the same skill level.

    Plus when you do good once you are most likely taking 4 frags home not one.


  2. Disregarding nests to hunt the hunter is not how this game was intended to be played. At least not in my opinion. But that is how the game mode is built right now. A time limit for survivors between nests would help this problem a lot. Or maybe if you hit the time limit more/larger defenses spawn. That way it punishes the survivor for not playing the objective....

     

    Well that misses the point for me when survivors are hard on playing objective... they have easier time winning overall. When they chase, hunter has more time for his skills to recharge and maybe pick fights not in nest zones where death usually means loosing a nest.


  3. I play BTZ 9/10 times as Hunter, and tiny bit as a human.

    I'm in love with Night Hunters speed, flying though the city and roaring... like a mix of spiderman's venom and predator.

    This mode is very dynamic and a real blast. It should  get as much dev love as it can!

    I also love just run through the town at night picking fights and running away.


  4. Haha it's so funny in BTZ mode... whenever someone kicks my poor zombie it helps me a lot usually putting out of reach for runners.

     

    It's so much fun... too much fun tackles throw people even 50 meters away same as kicks :D

     

    And ground pound has a bigger knock back too! - Keep that in game for ever :3 (or i'm just imagining things)

     

    Such a cool day to be playing dying light.


  5. You can assume zombie is using his unnatural senses to detect life force of the living. He is a supernatural being after all.

    I have no explanation for humans though and their bat echolocation based sixth sense.

    Story never claims for humans to be changed after being bit, but maybe that's how they have survival sense.

     

    Health/UV bars are very very good  for the hunter. I can understand situation very well. I know who is easier target. I know who has to save his UV and who doesn't. I'd love to see explosives though with my howl sense.


  6. i challenge you to kill me with claws when im rocking my night hunter booster it takes 100 hits to kill me then and i just need to hit you three times for your death 

     

    without the booster one i hit you three times your dead you hit me like 5-10 times to kill me (if i dont use a medkit which i can do) 

     

    I dont use claws exclusively, challange accepted ;-P Challenge-Accepted-Meme.jpg


  7. no chupacabra ps4 is ez as chupacabra i usually just go around n pounce people dont even use the skills dont need them its like mike tyson fighting a baby its sad if u really wanna play games get a pc man ull understand why its so more competitive and well just better console master race

    Well I do... I just coment on what i saw in that last gameplay link... Terrible performance on both sides. I guess apex predator is much easier on ps4


  8. Mord If they dodge they don't attack so claw them also moving with dodge is quite slow you can out manouver them. Also abuse all the chupacabra you can... they are so op anyways.

     

    btw. maxed out human can thorow hook like once per two seconds without hitting a cool down for like half a minute or so. That ain't good example of well applied cooldown lol. I move faster than average hunter.


  9. As you get your skills sorted out as hunter you learn to deal with all of this.

    It only takes twice the skill of human player to be winning as zombie ;-)

     

    As Mord said best is to get uv block burned and force them out of light... I'm getting pretty accurate at dropping pounds from air, they rarely expect you to dash through air 50 meters than land punding at their feet plus it's quite safe when they have to jump down to dodge.

    tackling at right time is also good but always dangerous.


  10. ^ that sounds like a bad player zombie...if you miss a groud pound...is your fault -.- and your dead

     

    Of course it's my mistake, but that's the only skill which makes playing possible when you are out of spits and have to fight.

    If you never miss it once in game you are winning hard or didn't use it at all.... That's still pretty hard thing to acomplish when you are forced to use it so often.


  11. Hunter problems with meatbags.

    -Jump kick unavoidable

    -Death from above unavoidable - instant death

    -Death from above initiated from tackle dodge unavoidable - instant death. (and completely retarded)

    -Death from above on zombie in water.

    -Tackleslash

    -Dodging stuck spits

    -Horde evasion

     

    Missing ground pound... the skill hunter must use several dozens of times each game - instant death unavoidable.

    Edit: Myself and other people suggested cooldown based rework for ground pound.

     

    Eease of spotting explosive barrels - instant death unaviodable.

    Nests in places that are easy to destroy and impossible to defend.

     

    I am experienced zombie player and every game I die mostly due to missed ground pounds, DoA and barrels.

     

    If you want balance start with humans then have all capabilities of the hunter and higher damage output.


  12. You are just like john snow... you know nothing. Humans are still the more powerful side.

    The degree to witch they can put to use their unlblockable attacks like Death from Above and jumpkick is enough of nonsense to fill a bowl of tears.

     

    Answer to your post is... you just haven't played long enough.