Cypeq

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Everything posted by Cypeq

  1. Cypeq

    Btz Should Commercialised Like The Game Evolve

    I have nothing against this game mode getting some more attention and expansion.
  2. Cypeq

    F* It.

    I am playing BTZ far too long now... most of imba stuff was removed but F* it. I win great portion of my games... only because not everyone knows how to play this. Level headed skilled human who mastered game has still not much problem in finishing BTZ games victorious either solo or in any other combination. Frag score can be on my side but victory looks like a far fetched dream. Zombie side is the ones who try very very hard to succeed here to no avail. The game just puts so many barricades for hunter it just got annoying for me. F* it. When you fight pack of hunters you have to pray that at least one of them isn't skilled enough and you'll have time to spot and abuse weakness of this player... and you have to mercilessly pray on him... f* game like that. Yeah and theres more and more cheaters. I feel that and F* that too. Just one request... rename sides here. Human hunters vs Zombie survivor.
  3. Meh survivor sense is just like warning they know where I am ? bull chupacabra i move around so fast they'd have to be looking at that minimap all the time and not play at all.
  4. Cypeq

    Have A Cool Down Time For The Zombies Ground Pound

    If you drop ground pound right after the pounce animation ends it will miss.
  5. Cypeq

    Hunters Win More Games Than Humans What?

    well my hunter win ratio would get close to 85% so it's no surprise. Since most of the buggy and OP weapons are out of the picture now. This data shows some proper balance when it's so close to 50% in general.
  6. Cypeq

    I Applaud The Hunter That Invaded The Other Night.

    I play on PC and I would love to eat some console people ;-) .... pretty please with a cherry on the top ?
  7. Cypeq

    Dirtiest Win You Have Gotten?

    mine would be from ground pound spam... it's risky though coz chance of it bugging or human finally dodging is pretty high.
  8. Cypeq

    Btz - Ng+ :)

    @mord all I want to say I'd love matchmaking to work about player levels and ranks and not give me the first game that shows up. I'm not sure how fun is a 5 minute game for survivors who won't even reach first nest before being shredded and eaten. It sure as hell discourages some of them from trying the game mode again. This is a game mode with wide skill gap (and it's great I love mastering games) and as you have mentioned also equipment and in game skills are not present for low level Runners. It really puts them in off position against seasoned hunters. Also the game doesn't really allow space for hunter to asses threat caused by survivors and go easy on them if necessary.
  9. Cypeq

    Btz - Ng+ :)

    Hey good suggestion... but I'm not into playing with total newbies. If somebody quits because of my level so be it. I would assume he either didn't notice he had Invasion ON or was too weak to face me. I don't enjoy a tinies bit games with noobies, they are boring and they get angry... I've heard few times from tham that hunter is OP and game is imabalnced -_-'
  10. Cypeq

    First Experience After Patch 1.5

    disregarding various different bugs I think balance is quite in the right place... My skills are up as a hunter and in this patch I really feel like I can defend nests. It's not a first impression though solid 4 days and above 10 hours more as hunter. Only very best runners make it close to impossible to win. I feel like the game is in quite right place. I have learned to somewhat diminish power of minimap icon. I also love the rank system :3 ehh... the small things you can enjoy. Well only Beast now I but hope I'll max it out
  11. Ground Pound still has so many problems, let's go with the list: Plethora of glitches causing Ground Punds to miss. This includes a) elevation ( getting on a small box, or moving up or down a hill (or sloped roof) a little is often enough to completely dodge effects of ground pound) b.) collision ( this skill has collision mechanics so you can dodge it like explosions by getting behind barrels boxes. Suggestion: apply ground pound skill effect as sphere or box delivering it's effect. I think the collision it should only apply to tall walls. a) It's spammable - survivor caught with pound in confined space where he gets thrown at the wall can be just spammed with pounds up to his death. b.) it's animation is too long even when it hits the target - it's not issue when doing 1v1 because of point a). You are perfectly safe from target you hit. The targets you didn't hit with this skill are the problem. In games where there are two or more survivors you become easy target for about two seconds when successfully used pound but didn't hit whole group with it. Suggestion: Make a ground pound a cool down based ability with few seconds of down time but remove locked animation connected with activation. This will prevent spamming but also remove issue related to silly animation locking. Hunter is a beast of mobility and he is just a sad victim whenever he can't move. Missing a pound should still be punished as it is with a certain death. Partial avoidance of a ground pound. Victims successfully hit by a ground pound sometimes get up faster than hunter leaves his animation. I'm not entirely sure about this one it may be intentional ? But It's making this skill even more of a gamble. Hints say pound should allow you to escape in tight situations but exactly for mentioned reason I never use pound in escape situations because I can't count on it, it's not at all reliable disable. Runner gets up faster than I finish skill animation and lands a hit before I can move away which is often enough to finish me off. I really love BTZ from both sides although it does take less of a skill and tactics to win as Runner. Yet as a hunter I still win better half of my games... not all runners know everything they should to beat experienced hunter. Only thing that bothers me is that minimap gps attached to the hunter.
  12. Cypeq

    Developer Feedback

    Today I have fought survivor who had no effort in clearing 1 plus 0.5 of nest (solo) during the time of my hunter's death and return to place of combat. Any death of a hunter in vicinity of nest means this nest is lost. How do you people come with a claim that nests are very hard to kill is beyond me. Nests should have enough health so hunter dying defending full hp nest could have one more chance at saving it. God dammit at least re spawn him closer... as hunter spawns nest is usually still alive with little hp as he returns to location it's dead and I move very very fast as hunter.
  13. Cypeq

    Zombie Ranks

    Stuck spits ha... you mean wasted spits ? Some hacks know how to remove a stuck spit before it explodes.
  14. Cypeq

    Hook/tendrils Need Freelook

    Rule of the thumb is that no matter how hard he tries evil night hunter must always loose. Evil cannot prevail!
  15. Cypeq

    Be The Zombie (Pomysly)

    Co do większości punktów zgadzam się z PonsyKiller. Gram już ładny czas łowcą jak i człowiekiem. 80 godzin gry w tym 2/3 w trybie multiplayer. No i cóż mam powiedzieć nocny łowca nie jest tu wcale łowcą... częściej zwierzyną łowną. Chciałbym jedynie dodać że niesamowicie niesprawiedliwe rozegrane są kary za popełnianie błędów przez graczy. Jedynym kardynalnym błędem dla człowieka jest bycie zabitym przez pounce i to wszystko. generalnie dobremu graczowi zdarzy się zginąć od punce raz, lub wcale na mecz. Generalnie możliwość zabicia człowieka przy użyciu pounce bez uprzedniego trafienia jednym lub dwoma spit, świadczy o tym że gramy z bardzo niedoświadczonym człowiekiem. I taka rozgrywka jest bardzo łatwy dla łowcy. Latarka ma nadal niespożytą energie, a to dla tego że żaden gracz nie świeci UV cały czas tylko miga po sekunde on/off. Energia wyłączonej latarki ładuje się szybciej niż się ją zużywa świecąc. Natomiast łowca za każdy swój błąd jest karany natychmiastową śmiercią. Te błędy które może popełnić łowca i zginąć są śmiesznie łatwe do popełnienia. 1. znalezienie jeden metr poniżej człowieka np. obok ciężarówki na którą wskoczył człowiek. kara - Natychmiastowa śmierć (death from above). 2. Nietrafienie podstawową bardzo często używaną umiejętnością ground slam - kara przy jednym graczu strata 2/3 życia lub całości. Przy dwóch graczach i więcej natychmiastowa śmierć. W ten sposób umieram najczęściej. 3. Wdanie się w bezpośrednią walkę. Wielu początkujących łowców popełnia ten błąd który kończy się dla nich tak jak zawsze natychmiastowa śmierć. Walka z człowiekiem cios za cios jest nie do wygrania. ( i słusznie ) 4. Niezauważenie niebezpiecznych przedmiotów w otoczeniu. Łowca widzi świat w szarościach... zauważenie szczegółów takich jak butle z gazem, kolce i beczki z benzyną jest dla niego dużo trudniejsze niż dla człowieka. Dochodzi do tego fakt że w otoczeniu jest mnóstwo przedmiotów o tym samy kształcie które nie są niebezpieczne. Beczki łatwo zauważyć z reguły jak już jest zbyt późno (bardzo duży promień rażenia a wystarczy jeden strzał z broni palnej). Kolce... wykonanie w ich kierunku pounce lub tackle by zabić człowiek często kończy się właśnie śmiercią łowcy. Reasumując... nocny łowca tyra jak wół żeby zabic czlowieka, i przy tym każdy najmniejszy nawet błąd zmusza do ucieczki i leczenia. Ostatnia łatka przyniosła jedynie znaczące poprawki broni które było kompletnie OP w stosunku do łowcy... niedające mu żadnych szans na podjęcie walki. np. Nóż który wykańczał w mniej niż sekundę. Gra sie balansuje jak czlowiek gra jedynie w trybie Hard Mode. Moja jedyna gorąca prośba do TECHLANDu... pozwólcie łowcy polować, dajcie poczuć się łowcą - zdejmijcie go z minimapy! ( I niech sobie zostanie ta reszta diabelskich przewag które ma człowiek )
  16. Cypeq

    First Experience After Patch 1.5

    I like the new patch, healthy bunch of improvements and fixes have landed. I'm quite happy aboud dagger getting nerfed... but just removing obvious OP weapons doesn't solve any of the gameplay problems. Single human has more health higher damage and uv flashlight seems to have infinite supply of energy. I'm still waiting for the patch that will touch the balance so called 'hunter' is actually more often seen being hunted than hunting. My biggest issue is with ground pound this ability is huners one and only powerful spammable weapon but it comes with downside that makes is a dangerous gamble. Humans are very eager to see hunter use this ability because single miss earns them kill and more often than not a nest kill. Is there a chance for a missed ground pount to actually issue Cooldown on hunter abilites but not stun him ? Or maybe make ground pound a ability on cooldown that he will be able to use say every 10 seconds but without stun on miss ? I would be happy with that... missing a groundpound looses you games now. Survivors can dodge tackle yet... hunter can't dodge survivors tackle and drop kicks... how fair is that ? Matchmaking is still a big issue, problem with many hunters joining the same game than getting kicked out persists. As well as 'unable to join the game' one. It's a regular thing to spend 5-10 minutes looking for a one game that you can actually join and it will start.