100% agree Conker.
Mind-boggling to think that so many adult-aged, seemingly intelligent development team members fail ( clearly by evidence of no HUD options within many video games)
to grasp our view on this topic.
They "hand-cuff" their customers to their own ridiculous stubbornness in refusing to allow users an opportunity to customize/remove in-game HUD elements.
Although subjective, I personally find most HUDÂ´s kiddy-looking, junky, and cluttery.
EAÂ´s Dead Space understood this immediately in their game development.
Eliminating needless clutter from the screen instantly injects a higher level of slickness, polish, maturity, and immersion to just about any video game.
Health Bars, Stamina Bars, Graphical Weapon Icons, Bullet-Count Reminders, Magic-Potion Levels, Numbers ( points ) Per-Hit Displays, Level-Rank Displays, Kiddy-Colored Circles Beneath Game Character Displays, "Hold X To Stay In Cover" prompts that remain until user leaves cover.
Welcome to Junk-ville folks. Welcome to Kiddy-Land. ItÂ´s pathetic. Total Garbage.