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  1. FarSyber

    Upcoming Patch

    In "Evolve" excellent balance between monster and hunters. On the forum quite a lot was written about the same. So no, this is not a problem, the main thing - desire. About the patch: - survival sense is not touched; - infinite flashlight with a huge radius is not changed; - evading the tackle with jump not removed; - removed bug that allowed the hunter... to survive (LOL); The result: zero patch
  2. In these videos survivors - absolute noobs. This should be an example to follow? And 90% of the players think differently. Night hunter sucks.
  3. FarSyber

    Dying Light 2?

    Would you like to have the opportunity to play for the other types infected? Let's make an analogy. It is no secret that the night hunter has incorporated many of the previously we have seen in L4D: - ground pound - tackle - spit - tendril & pounce I do not argue, it is interesting to play for the hunter. But it would be much more fun to play 4 on 4. Four survivors against four infected. May be someone like a predator with its possibility of masking (chameleon). Someone like the demolishers, but with a very large amount of health, armor and strong attacks. Any kind of a screamers. Yes, it needs some location like "arena", more firearms. But I think such a game would have bought a lot of people. Maybe we ask the developers to make Dying Light 2 with a dynamic and fun PvP mode? I know they can. What do you think?
  4. FarSyber

    Trophy Bugs Need To Be Repaired.

    I agree. The PVP mode isn't balanced at all. Who needs these achievements? For the sake of achievements nobody will buy game...
  5. FarSyber

    Please Fix Your Game :(

    I don't understand this dependence too. It has to be only disable using tendrils.
  6. FarSyber


    Techland, make something with cheaters, please.
  7. FarSyber

    Developer Feedback

    Horde spit. Bombers are almost useless, they can not even climb meter height and explode from one shot or hit shuriken. Many times watched as the bombers just standind and screaming if the survivor is above ground level. Why the hunter isn't helped by younger brothers - volatiles? It would be much better if the spittle of a horde attracted volatiles. If the spit hit the survivor - volatile pursue him until they kill the survivor or until they die. If not spit hit the survivor volatile still come looking for survivors in the area of spittle. One spitting = 5 volatiles.
  8. FarSyber


    I also met cheaters: with infinite ammo, infinite health and teleporters.
  9. FarSyber

    Developer Feedback

    Today it was once again convinced that PVP isn't balanced at all. Let's forget about the sense of survival, UV flashlights, etc. Just melee. One by one. Hunter vs... whom? Who is who? Who is the hunter in this game? Survivor can absolutely evade from any attack of the hunter. Tackle... don't make me laughing - just jump and... survivor not simply evades, but it appears behind the back of the hunter. If, during the ground pound the survivor carries out strike by feet in a jump... guess what? That's right, the hunter takes damage and fall, but survivor absolutely nothing. P.S. Can i play for a bomberman? I think, it is much more dangerous than the "hunter"...
  10. FarSyber

    "night Hunter" Don't Make Me Laugh...

    Alternatively, it would be nice Increase the rate of discharge UV Flashlight + reduce speed charging. Charge the flashlight will not start until it is totally discharged. Full charge flashlight 10-20-30-40 seconds (depending on how many survivors of the game). I forgot to write about a very large range of the flashlight. And of course unlimited flares...
  11. This option (disable invasions) should be removed from the network settings, IMHO. If you do not want to be invaded - sleep at night or play offline.
  12. FarSyber

    Developer Feedback

    George Tatoulis, please read this - http://forum.techland.pl/topic/7342-developers-please-balance-pvp/
  13. Warning! Everything written has the status IMHO! I apologize for my English, it's translator. Night Hunter is very weak. Even the game against one survivor, who understands what to do, it is very difficult. Monster that one of its kind should cause a heart attack, it becomes a hunted animal in such a game. I lost hunter only 1 time - it was a cheater with infinite health. And he killed me in safe areas, while I was trying to explain to him ... how bad of being a cheater. Survivors. 1. Ultraviolet Flashlight: - Shines very far (it would be nice to cut 2-3 times); - Discharged for a long time (to weaken the completeness of a hunter need a maximum of 20% of the charge, it's not fair); - Very fast charging... 2. Sense of survival. Survivors see the hunter very far. It is necessary to limit the range to the range of the minimap. Honestly, do not understand what part of the body survivors discover the hunter. Voodoo people... 3. Weapon damage. The larvae are destroyed with one blow a top katana (nearly 2,600 damage). Nest for 3-7 seconds. Or significantly reduce the damage of weapons or make larva was destroyed with 10 (for example) beats any melee weapons. ***Incidentally, such a huge damage spoils the whole game on the top level. Killing demolishers and goons with one hit. It would be nice to reduce the maximum possible damage on melee weapons by 2-3 times. (IMHO)*** 4. Firearms. Surviving shoot, absolutely without fear. Why virals do not go to the sound of gunfire and explosions? Survivors should be wary of loud noise, because it attracts dangerous zombies. But now it's not so... 5. "A player raised *** player ***." Are you serious? What kind of voodoo magic? The man fell from the roof and broke his legs, spine and head in 3 places and another player ran and raised him?! Cut this heresy of PvP multiplayer... 6. First-aid kits. Or completely cut out of PvP mode, or to make a long cooldown, or significantly increase the treatment... Night hunter. 1. Health. "Hunter" dies with 2 strokes top katanas, 3 strikes the weakest sticks or 5 strokes with bare fists. Very terrible beast, seriously... It is necessary either to significantly increase the supply of health, or do limit of punches that can withstand the hunter (any weapon). Fists and broken weapons should not cause damage to the hunter. 2. Some incomprehensible aura hunter gives him even if he is behind the obstacle (wall, roof, etc.). What is it for? 3. The damage of this ability. Blow to the ground and hit a running cause very little damage (25-30% health survivor). It would be nice to do 50%. The survivors have to fear a hunter in melee, especially 1 to 1. And not to make the competition "Who is the greatest hunters kill with his bare hands" ... 4. Recharge spitting very long. Surviving dodge the spit is very easy. The conclusion? Spitting almost useless ... Must either reduce the time of detonation spit, or to increase the radius of the explosion. General. 1. Why during the invasion 70% of zombies disappear, the remaining 30% are converted into Gazi's mom and do not pose any threat to the survivors? Need more protection of nests, more zombies, more powerful zombies ... 2. Safe zones. Why did they just kill the hunter? It's just an ultraviolet light that was supposed to reduce the force. It's not fair ... You might think I'm asking too much. But it is not. The game turned out great, I like it very much, but PvP mode does not have balance and the hunter is very weak at the moment. Again, I lost only one hunter - the cheater with infinite health. Speaking of cheaters. Today caught cheater survivor who teleported to the nests and destroy them. And one more thing. It's no secret that connect as a zombie is very difficult. It may be worth to remove from the network configuration option to disable intrusion? Those who do not want intruders - even sleep at night, or play offline.