Maverick-Werewolf

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About Maverick-Werewolf

  • Rank
    Survivor
  • Birthday 11/16/1993

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  • Website URL
    http://wulfgard.net/

Profile Information

  • Gender
    Female
  • Location
    USA
  • Interests
    In no order:

    Wolves and werewolves
    Movies and moviemaking
    Writing
    Medieval history and military
    Ancient history and military
    Mythology and ancient legends
    Video games
    And lots, lots more.
  1. Maverick-Werewolf

    Please Continue Kyle Crane's Story (Spoilers For The Following!)

    Whoa, I didn't expect this much support and discussion! Thanks, fellas! I really hope Techland sees just how much the fans want Kyle to come back as the protagonist so we can get him the happy ending he deserves. Honestly, I'm still on the edge of my seat for an announcement from Techland about this. I'm too in love with everything about this game (and Crane) to imagine that they could just leave it this way. I'm sure they could, of course, but I really hope they listen. It'd be awesome for so many reasons.
  2. Maverick-Werewolf

    The Future Of Dying Light (Spoilers)

    Yeah, I've been saying this everywhere, too, only I think he should become the Night Hunter (as was indicated by his roar at the end). That way, his face wouldn't be totally messed up. I want to continue playing as him, since he can control himself during the day. Go help survivors, be the good monster. That way, we can still fight to get him a happy ending like he deserves - one where he's cured and survives, not stereotypically sacrifices himself. Something happy and hopeful, like the ending of the original game was. I loved that ending, and The Following ruined it.
  3. Maverick-Werewolf

    Please Continue Kyle Crane's Story (Spoilers For The Following!)

    Thanks for the replies, guys! When I finished the game, I was seriously afraid I might be one of the only people to feel this way about the endings. Having looked around on the forums some more and with the things people said in this thread, I'm very happy to know that - at least - I'm not alone in this regard. Thank you for reading!
  4. Maverick-Werewolf

    Accessing Crane's Sound Files

    I made a topic like this back when Dying Light first released - figure I might as well try again. Anyone know how to access Kyle Crane's sound files? I was hoping to make some mods for some other games using them. I can't find a way to extract them, and the only source I can find doesn't have all of the soundfiles, and they have a lot of popping in them. All help would be appreciated. Thanks in advance!
  5. Yeah, I didn't like the endings at all, either. I pretty much ranted about it here. I really hope we get another chance to play as Kyle some more and get him the happy ending he deserves - one that involves no death or self-sacrifice (and preferably involves a cure).
  6. Hi, guys. This was a letter I mailed to Techland. I wish I hadn't abused the word "incredible" so much (and I've added a few more notes to the end), but I meant every word and everything I said still stands. I figured I would post it here, too, to try and make sure it gets seen by someone. I'm still really upset by what happened, and I deeply hope they don't leave things this way and they choose to continue the story, at least to end it on a hopeful note (for Kyle and others), more like the original game's ending. I'm looking forward to more Dying Light story content, and I hope it happens. Here's the letter, for anyone interested, with my signature removed: I am a huge fan of Dying Light. I've been a fangirl of Dying Light since before it was released. Roger Craig Smith, one of my very favorite actors, talked to me on Twitter about the game when it was coming out. Him starring in it was what sold me on buying it, but I stayed for everything. Truly, this game knocked me off my feet. I didn't expect such an incredible gameplay experience. Everything about the game captures me. The atmosphere, the gameplay, the art, the music - and, of course, the writing, story, and characters. I immediately fell in love with your protagonist in particular, Kyle Crane. He's so relateable and lovable, he's a wonderful jerk with a heart of gold, and he always says just what I'm thinking. I simply adore his character and, as an aspiring writer myself, his character and his interactions in the story and with the world have inspired me greatly. However, to be frank, I was utterly devastated by the end of The Following. I kind of saw it coming, but I was hoping I was wrong. So, I beseech you: please don't let this be the end of Kyle Crane's story. Please. It isn't Dying Light without Kyle Crane. There's still incredible potential with this story. Playing as Kyle while he's a sentient volatile (even the Night Hunter, you know, so his face doesn't get totally messed up) could be an incredibly unique gaming experience in so many ways, and it could be an incredibly unique story as well. I truly adore every aspect of Dying Light, but the story and the characters (Kyle in particular) is what kept me coming back and what made me play the game in its entirety over four times in a few months (I bought it on two platforms as well, the original game and all the DLC, and I've convinced many friends to buy it as well based on my high praises). So, again, I'm begging you all: please don't let Kyle's story end like this. The ending of the first game was deeply moving to me, especially in a time of my life when I was going through hardships of my own. Somehow, seeing Kyle conquer all odds, watching the ending with hope for a cure, with the hero staying with his friends, the hero defeating the villain - it inspired me. The ending of The Following upset me deeply. I would love, however, to see a happy ending still come from this. Kyle has a chance to redeem himself, even if his form is mutated. There's still hope for a cure. He can control himself, like the Mother could, and thus he has potential to still help people and fight for his friends. Even, later in the story, he could find a cure and become himself again, instead of having to stereotypically sacrifice himself or devolve into a monster. Endings like those are becoming increasingly overdone, and Dying Light has the chance to be unique (again; it already has before). I know this thing has gotten very lengthy, and for that I apologize. I cannot deny the incredible passion I feel for Dying Light, its setting, its story, and all its aspects. I want more Kyle Crane in my life. I want to see is story end well for him. I want to see his incredible struggle, be with him every step of the way, guide him through more of your incredible stories in this incredible world. I love Dying Light. It's one of my favorite games of all time (and I've been a gamer all my life). It's left a lifelong impression on me as a gamer and as someone who wants to become a storyteller someday. Dying Light is a beautiful experience. It's more than just a game. I sincerely hope that, in the future, you consider continuing to let us play as Kyle and tell more stories from his point of view. He's a wonderful character and, to me, this amazing setting would never be the same if we didn't play as him the entire time. I could continue to sing the praises of Dying Light and prostrate myself before you to beg for mercy for Kyle (and to beg to let us all continue playing as him). I truly feel that his story is not over, nor does it have to be over. I look forward to all the stories left with this protagonist and this setting in this beautiful game. The way I see it, there are multiple possibilities for handling what happened to Kyle in the ending where he didn't just sacrifice himself... He could be a sentient zombie, like a Night Hunter (or a volatile but hopefully without those mandibles). He could be slowly mutating more and gain more abilities over time, but he isn't completely inhuman, and he's still largely in control of himself. Maybe he's still slowly mutating more, so it gives a reason to still have the zombie seizures and keep the antizin and stuff (since I loved that element, personally), and still keep that desperation. However, since the Mother never mutated to a point where she lost her intelligence, it makes sense that Kyle wouldn't, either. The whole thing could've been one giant hallucination. That one would be pretty easy to explain, because - frankly - I initially thought it was. I still really hope it was. Did the Mother even really force enough of the liquid down his throat for it to matter? It sure didn't look like much. Why would he change so fast? Why would he change at all, with that small amount? He certainly doesn't have to. It could've been a hallucination. But maybe, since he did get a small amount of the liquid in his system, he could be mutating faster now. Has more zombie seizures, gives an even more desperate reason to find more antizin and other ways to stave the virus off, etc. But he'd still be human, and under that same threat (I love the zombie seizures in the original game, I'd hate to see them leave). There are other different ways it could be handled, but I would really hate for this to be the end of Kyle Crane's story. Techland had something truly great going with Dying Light and with Kyle Crane. I hope they don't end it in this way and they choose to pursue unique paths to a more unique (and happy, preferably involving Kyle getting cured or at least left alive and hopeful and searching for a way, like the struggle to maintain antizin while trying to find a cure in the end of the original game, which I thought was a wonderful ending). No matter how they choose to continue Kyle's story, if they do, it'd become a unique experience in multiple ways. I already find Dying Light unique, but they've opened up even more interesting and unusual paths to explore - things gaming hasn't done before. They could break new ground in the zombie genre. I need more Dying Light in my life - and it isn't Dying Light unless we get to play as Kyle Crane.
  7. I know I've said this before, but since it didn't make it into the Hard Mode patch (which is awesome, by the way!)... I'd love to see the seizures implemented into regular gameplay somehow (maybe in the upcoming Hard Mode, if nothing else?). One element I loved about Dying Light was the fact that Crane was infected with the virus. I've always hated "protagonist immunity" to any important disease/curse/what have you in a story, and Dying Light handled the zombie virus and seizures extremely well. It was one of my favorite elements. So I think it'd be awesome if we kept feeling the effects of that continuously throughout the game. Not only would it be more consistent with the story missions, but it'd also offer a new level of challenge in regular gameplay if you suddenly have a seizure like the ones in certain story missions. It makes the game more immersive, since Crane's infection is a very real (and very dramatic) problem throughout the story. It'd give a sense of the desperation for a cure - and the desperation for antizin. We'd feel a little more for those renegade survivors you see running around shouting "I really, REALLY need those suppressants!" The seizures should also get worse and worse if you let them go for too long, and if you go long enough without another antizin shot, you eventually have a really bad seizure and then your game just ends because you change. Antizin could only be available at the two main safehouses in each zone (the Tower in the Slums and the Roost [forgive me, I forget its exact name, I've been saving my second playthrough until Hard Mode and I only just recently started again] in Old Town), to give a feeling of how rare and valuable it is. P.S.: Love this game. Haters gonna hate. I can't get enough Kyle Crane (or Roger Craig Smith, but those go together) - I need more of him in my life. And I love everything else about this game, too. Looking forward to any and all new content! Hopefully some of it will be more story-oriented, and we'll get some new quests and things to run with more voice acting, more Crane, drama, and the like.
  8. Maverick-Werewolf

    Accessing Dying Light's Soundfiles (Pc)

    Definitely a barrage of tools, yet I don't see a way that either program can get anything out of the .csb files that seem to contain all the sounds. :/ Interesting program, though. Might be useful for extracting other things. Still, I'm not seeing where this would work with Dying Light.
  9. I 100%'d the game a few nights ago and didn't get The Whole Story or Now It's Safe, though I definitely should have (also my stats show that I have 0 Quarantine Zones and 0 Safe Zones secured). I did get my Quarantine Zone achievement, though. I'm working my way through a New Game + to get everything over again and pick up the few other trophies I'm missing. Hopefully Hardcore Mode will drop before I finish.
  10. Maverick-Werewolf

    Accessing Dying Light's Soundfiles (Pc)

    I'd love to mod Dying Light itself, but right now, I have my sights set on making some Dying Light mods for other games. My first step is to somehow extract all the soundfiles from Dying Light. Specifically, I need to get my hands on all of Crane's soundfiles. I can't seem to find a good program to unpack the sounds, though. Has anyone done this so far? I've made a lot of sound mods from/for various games and unpacked a lot of file types, but I'm new to these.
  11. As I mentioned in the suggestions thread... I'd love to see the seizures implemented into regular gameplay somehow (maybe in the upcoming Hard Mode, if nothing else?). One element I loved about Dying Light was the fact that Crane (LOVE Crane, by the way, I need more of him in my life) was infected with the virus. I've always hated "protagonist immunity" to any important disease/curse/what have you in a story, and Dying Light handled the zombie virus and seizures extremely well. It was one of my favorite elements. So I think it'd be awesome if we kept feeling the effects of that continuously throughout the game. Not only would it be more consistent with the story missions, but it'd also offer a new level of challenge in regular gameplay if you suddenly have a seizure like the ones in certain story missions. It makes the game more immersive, since Crane's infection is a very real (and very dramatic) problem throughout the story. It'd give a sense of the desperation for a cure - and the desperation for antizin. We'd feel a little more for those renegade survivors you see running around shouting "I really, REALLY need those suppressants!" The seizures should also get worse and worse if you let them go for too long, and if you go long enough without another antizin shot, you eventually have a really bad seizure and then your game just ends because you change. Antizin could only be available at the two main safehouses in each zone (the Tower in the Slums and the Roost [forgive me, I forget its exact name] in Old Town), to give a feeling of how rare and valuable it is. Also, perhaps the hardcore mode could essentially be a list of elements that we turn on and off, to customize our gameplay experience to suit our preferences? If we dislike one part of hardcore mode, we just don't check that one off, for instance. Though that's getting a bit more extensive.