Deadly_Jack

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  1. Lol Have a Clown zombie in the game as a Viral, running at you screaming with a Big Chief's Knife, Named Stabby The Clown xD and This is to everyone else, Keep adding Easter Eggs ideas to this post. x3 Hmm, Have the Lead Designer Guy as a Viral in the game with a Cover of the game as a Legendary Easter Egg Weapon comming after the player. Just before he turns into a viral he Yells out *Buy The Game, PLEASSSEEE I DON'T HAVE MUCH TIME!!, Groans screaming at the player after*. Lol Lol a Indiana Jones Clothing Easter Egg Reward for a Particular side quest, Sweet Idea x3..
  2. A Cthulhu Related themed Easter Egg Idea: The player goes underwater far in the coastline and finds Odd Ruins there, goes there to explore the huge area. The player goes around exploreing and finds alot of suriviors and infected dead there, all slimed up in greenish goop, in the center the player finds a Statue of a Old Dark one (Cthulhu) with some supplies near it and candlies lit, with Ancient bladed and Blunt Sacrfical weaponry in the center base. As soon as the player grabs all the weapons and materials for crafting and customization from the center , The underwater temple shakes violently and the player has to run out of the temple before hes/shes traped in there for good and back to the coastline, back to the surface. As soon as he/she reaches the coastline, The player waits for a whole day and a whole night. then if he/she goes back to the coastline, The player can see the Old UnderWater Temple has surfaced close to the beach of old town and has seemingly repared it self, and it can now be used as a safehouse and can be fited with all the player suruvual needs.
  3. Sweet mother of god.. Really? Well still, Love to have something like that in the game, But ohwell. x3 Thanks for replying bud. I'd be just sticking to ma usual post interms of weapons, abilities, and gagdets ideas, suggestions. x3 Congragulations on the game though, I'm looking Very Very Forward to it, reminds me of alot of me Childhood Favoraties x3 (Tales from the Crypt: The Crypt Keeper) x3 And Hope ya all like me Easter Egg Thread, Take what ya like from it and we will be adding more to it, Hmm.. a Cthulhu Related Easter Egg, Underwater Temple.. and Weapons related to them.. Hmm. Ok now that's an easter egg. x3
  4. And thanks for answearing my first question x3.
  5. Sweet Thanks bud, and just one more question, then I'll Stop bothering ya. Have ya had the chance to look over my Game mode idea? if not I'll post it here, Read it over if ya can and tell me what ya think of it as a Possible DLC for Dying Light after The Night Hunter Zombie Mode. I'll re-post it here from my earlier posts Let me take this time to explain my game mode idea. Its a singleplayer game mode that only replaces the current protagonist character model and the 3 others you play in co-op to Yautja (Predators) with some Predator related visual changes, sounds, audios, and conversation patterns added to make them feel more authentic, replacing sounds, audios, and conversations the human protagonist uses. I've also added a lists of Predator themed equipment, weapons, abilities, and a list of little graphic changes to make the gameplay feel more like your actually playing as Predators. This doesn't change anything about the storyline in Dying Light. it just adds Predators as a playable option in the gameplay of the main campaign of this game, you still play-through the storyline but as a Predator, making you feel a more badass but in a more awesome way. I've also added some background story about the Predators like, Why are they here, what are they planning to do here (in the game). I'll also add some picture and video links for examples on how Predators behave, communicate, look, and Predator themed equipment, weapons if i can find some. And i'll add some details about the Predators from my own personal knowledge and to the best of my ability. I hope you guys like my idea and do comment on it and let me know what you guys think of it, hope you guys enjoy it as much as I had thinking it up. Facts for Dying Light Predator Game Mode, The Predators are able to use all Human Melee and Range weapons, and have teamed up with some of the friendly humans of Harran to make survival for themselves and for the friendly humans a little easier. Lol.. For now. The Masks that the Predators are wearing in this game mode do not have the ability to see in the dark, instead they're as blind in the dark as humans are and have to use flashlights as well but they have modified masks that mimic the ability to do the night-sense-pulse ability that Kyle Crane has.The question of how the player can get access to all of the Predator Weaponry I've listed. Well since the players play as the Predator, they already have them all but they have to reach a certain level to unlock Predator weaponry for in-game use. I would like to pitch an idea I read about on the dying light forums towards your way about putting in a progression system but for weapons in the game that works for both Predator and Human weaponry (melee and range weaponry). The weapons can progress in the game by being used by the player a set number of times before it level up to add more favorable states on it like higher damage, longer durability, more craftable options on it, and more options to add mods on it (if there are gonna be addable mods for weapons in the game, both range and melee related). I have a personal request for Techland, can you guys put some different museums around Harran for players to explore and loot for maybe some Medieval, World War 1, and World war 2 weaponry melee and range related the same goes for some gun-stores (just not really old ones like in the museums), (put different gun-stores and museums around the city of Harran but don't make it easy for the players to unlock the museums and gun-stores for entry, some of these places could even be used as safe-zones or safe-houses). Little background story ideas: 1. From the cold dark outer reaches Of our solar system. A ancient race Of aliens have came to our world once again. A small group of Young Yautja Hunters. Ready and eager to prove themselves worthy as effective Killers..., as Warriors. But little do they know of the dangers the Zombie Pandemic and how it will overwhelm them with horrors they've never experienced before. Take control and play as The Predator. Experience this new world for yourself and survive it with only instinct, skill, a strict code of honor, the equipment and weapons they've brought with them from another world, and test yourself. How long can you survive this World!? How long can you survive in Harran!? How long can you survive the Night?..... Good Night Good Luck. Character model, items, and outlook ideas: http://avp.wikia.com/wiki/Young_Blood 1. For my SinglePlayer Predator Mode, replace the wristwatch on the left wrist on the character model with a metallic Predator style bracelet (Predator/Alien carving and symbols), it tells time but in classic red/green color indicators/numbers. 2. The Predator are some YoungBlood character models like in Avp The First Movie http://avp.wikia.com/wiki/Young_Blood Weapon ideas: (For most of theses weapons you can find on this link and feel free to add anymore if you TechLand guys can) http://aliens.wikia.com/wiki/Yautja_Weapons 1. Classic Predator The Chakram (smart disc) (usable as a single-handed melee weapon like in Predator 2 the movie). 2. Classic Predator double-bladed-WriStblades (single-Handed melee weapon). 3. Predator WristBladeSword a single-long-bladed-wrisblade like a demonic looking katana blade attached on his arm like the wristblade weapon (single-Handed melee weapon). 4. Predator CombatStick (Two-handed melee weapon). 5. Predator Shunriken (usable as both throwing knifes and as a single-handed Bladed Melee weapon like in AvP the movie). 6. Predator Netgun (usable as a offensive and defensive weapon but mostly usable defensively with the wide-spread-net it fires out, it's collectible and re-usable after one single shot) its a range weapon about the size of a small handcannon (like in AvP the Movie) and its function is to launch a light-weight metallic net that ensnares and holds anything it catches in one place (Zombies/Virals) for 10 or 15 seconds for you to finish them off or beat down (up against the wall or on the ground or even both if the ground is close to the wall like a building) it works on all common zombies and some special infected. 7. Instead of using fist to fight zombies hand-to-hand when weapons are not equipped, the Predator can use its claws to fight zombies hand-to-hand when he doesn't have any (Predator or Human) weapons equipped (the claws do 10% higher damage then bare fist do in general). http://aliens.wikia.com/wiki/Yautja_Weapons Ability ideas: 1. Have a slightly higher jumping ability. 2. The night sense Pulse ability can be explained as a new Predator tech on their masks for this mode. 3. In co-op mode and in single player mode, give the Predator the ability to do a loud (Predator Rawer) to distract zombies from co-op buddies who are with you and give them a chance to run or do something in peace while the infected are attracted to you, or just to attract the infected to you to fight them yourself, or that you can quickly dispose of them with traps if you're near some, or even use the (Predator Rawer ability) to tell your co-op buddies where you are on the map only if your near them (at your own risk). 4. The ability to (stab the any kind of wall with Predator style climbing knife or knifes to hurl or push your self up to reach for a climbable surface or ledge) where you're able to reach a spot where you weren't able to before. 5. The ability to do the 360 turn attack like the electric-axe but with the Predator WristBladeSword that looks like a demonic katana blade weapon thats attached to the Predator's arm like the WristBlade weapon. 6. The ability to jump off a zombie while running full-speed but within seconds, turn around in Mid-Air and doing a Mid-Air 360 Round-House-Kick, or a 360 mid-air turn slash from the Predator's WristBladeSword at the zombies that are chasing you. (These next ones are gore-filled finishing moves) 7. The ability to just simply just bash a zombie's head into the wall repeatedly (once or twice) until its dead with its brains splattered all over the wall when your close enough to one. 8. The ability to twist off a zombie's head quickly from its spine and toss it aside, or on the ground close to the zombie's body and just smashing it with brute force with the Predator's foot. 9. The ability to thrust the Predator's hand into a zombie from behind and just simply ripping off its spine with the head still attached to it and smashing it again't a nearby wall or ground. 10. While running full-speed at a zombie the Predator has the ability to quickly rip off the zombie's head seconds before he jump off it's shoulders. 11. The ability to collect a set number of zombie heads, or skulls and store them in the inventory to be used as throwable projectiles. 12. The ability to utilize a zombie's spine with it's head, or skull still attached to it as a blunt melee weapon like a baseball bat (the Predator can use one spine weapon at a time till its useless, or till the Predator can get another one and it can be kepted in the Predator's inventory till its used in gameplay and its customizable). 13. The ability to create makeshift weapons on the spot out of other weapons that are about to be UN-usable from excessive usage (a few both Human and Predator related melee and range weapons in Dying Light). 14.The ability to do a finishing move to a zombie from behind with the WristBladeSword (the Predator chops a zombie's head off from behind when he crouches which is also good for night-time silent take-downs). 15. The ability to simply use the Predator's brute force to grab a zombie, or a human like a ragdoll, and toss it with intense force it at any direction (hopefully at a group of zombies or hostile humans). 16.The ability to run up a wall while running at full speed and do a back-flip, landing behind the zombie that's chasing you, doing another back-flip (a sort of backflip kick) but close up to the zombie, sending it flying (maybe at a wall if your near one). 17. The ability to launch the sword blade from the WristBladeSword at a zombie, impaling it against a wall (after impaling the zombie against the wall, another sword blade comes out of the WristBladeSword, and you can use that to finish off the zombie that you impaled, in the usual melee style, kill it and the sword blade you launched before, can be taken back and re-used after for the same thing again). 18. The ability to do a finishing move to a zombie by lowering the Predator's arm down, retracting the sword blade on his WristBladeSword and raising the arm back up, releasing the sword blade back out fast when the zombie is close, slicing it in half (Sort of a uppercut-slash attack). Predator sounds and audio replacements for some movements, actions, and conversations: http://avp.wikia.com/wiki/Yautja_language?file=31445_10151763069436605_248703632_n.jpg 1. Predator audio and sound for movements and actions like when the Predator stops and breaths heavily from being tired performing parkour moves, combos and running long distances. 2. Sounds and audios for Jumping, taking hits, using healing items or any medication, using an item, after finishing crafting an item or weapon, before and after doing a finishing move, landing from a high jump from running full speed, a very little on climbing. When taking damage. 3. When sometimes the protagonist would say something or make comments when he manages to make loud sounds in a critical situation like before and after shooting a explosive barrel or (exploding hazmat zombies or suiesider zombies or any exploding zombies in general). 4. When hes being chased intensely at night by Volitoles or fast moving Virals in daytime. 5. When he spots a Special infected and and says something in reaction of seeing it but only sometimes. 6. When he sees something in casual situations that makes him react and say something or even in scripted situations. 7. In Cutscenes The Predator can say a few or more things in human language to communicate with Humans in general and even use hands and body language to express what he's trying to say (like at some scenes when the girl asks him to help her and not leave her alone and the ending scene of First AvP the movie). 8. When Jade talks to the Predator on the radio, he responses back to her but in few predator style spoken words (This one is optional so if you guys don't want to do the radio back and forth talking thing well that's just fine with me lol it can be one sided with Jade only giving you information on anything and you only responses in a few Predator sounding grunts). 9. Predator audio and sound for movements and actions When the Predator sees Bandits and reacts with imitating or angry Predator sounds but only sometimes, When the Predator interacts with objects like Gates and Power switches, When the Predator establishes a safe-zone http://avp.wikia.com/wiki/Yautja_language?file=31445_10151763069436605_248703632_n.jpg Useful throw-able item ideas: 1. Small (Orbs) that the Predator can throw or launch at zombies (if you hold the trigger long enough) or on the ground/wall/cielling and as soon at it comes into contact with the ground/wall/cielling it starts lighting up a semi large area like a small round green flare, its an item that can be used as a tool and as well as a offensive weapon, its see in the dark and attract zombies even to set them on (Multi-colored yellow/orange-ish) fire if you throw/launch at one, its good to use for 1 minute and 20 seconds and its usable in both day and night, its able to stick on any surface like a sticky grenade. 2. Using many severed zombie heads as projectiles (like throwing knifes) at other zombies, hostile humans, exploding zombies, and exploding barrels (the Predator can keep zombie heads in its inventory until it uses it as projectiles in the gameplay). 3. A Predator themed grenade that when the Predator throws at a group of zombies, it launches mini grappling hooks that are attached to mini wire like arms around the zombies and it basically pulls them close together and then within seconds, slices them up into little pieces or pulls them close together and within seconds, the grenade explodes killing the zombies that it pulled in with it, this grenade has two functions that can be switched between slicing zombies up or blowing them away and the player can choose between these functions by switching its ability in the inventory menu (The player only has about 10 of these grenades to use for this mode). Little Graphic changes: (Major some of these examples can be found on Google images, AvP The Game Walkthrough, and some I imagined) 1. The Predator bleeds out slightly glowing green blood whenever he is attacked badly like the original game character of Dying Light (slightly glowing green blood like in the AvP Movies/Games). 2. Change the Crosshair white dot too 3 triangle red dots without the lines (the lines can show up as you're aiming on a solid surface that is grappling hook friendly etc). 3.When you do the (Predator Rawer ability) to distract zombies, it does it's classic pose when it rawrs (only visible in co-op by others). 4. change the grappling hook on the right hand to look as if the Predator is shooting out or throwing out a sort of chained wire with a Predator style hook. 5. At night time the Predators have glowing green or white eyes from their masks which is only visible to others in co-op as you can see their Predator characters with glowing green or white eyes like yourself. 6. Predators can use the control-pad on WristGauntlet on their right arm to activate traps (when they're close enough to them). ....................................................................................................................................................................... Dying Light Predator Yautja Game mode. Predator game mode related new facts and suggestions: 1. In this game mode, the Predators do not have cloaking abilities, they just have the stealth/sneaking abilities the main protagonist in the game has. 2. This is my version of supply crates/boxes and how the people playing as Predators in Dying Light (if the idea is approved) can get them, with and without quest markers (if the player knows where to look) for this Predator game mode. If there are gonna museums in the game, then some of them have may have giant vaults where ancient unidentified artifacts are stored, and maybe when you as the Predator go into these vaults and happen to find some of these unidentified artifacts, you're able to identify them because they're ancient Yautja artifact boxes, containing both old and new Yautja tech like tech scrap, tech parts, weapon parts (disassembled), equipment parts (disassembled as well), Yautja Food rashins, medication, weapon mods (common ones, rare ones, are hard to find and usable on human weapons too), and this is all in one box, and a beacon device that tells you of other different boxes located around Harran's museum's underground giant vaults and give you a quest to get them, and some you can get without the quest or quest markers. In the other ancient Yautja artifact box where you found the first box with all the goodies and the beacon in it, there are some of the weapons that the Predator player already have, but in different versions, designs, and levels. These are actually Ancient Yautja supply boxes found from some ancient pyramids (Mayan, Eygeption) and brought to Harran for safe-keeping before the zombie-outbreak. These boxes were brought with ancient keys with them, that were mistaken for human made carving tools, they're actually Yautja keys to those boxes and are on display somewhere in the museum and you as the Predator have to find them only if you want the epic goodies inside. The keys are somewhere in the first and sub-levels of the museum but it wouldn't be so easy to find them cause the entire place (except some of the vaults) are filled with common, viral, and a few special infected, it just adds to the challenge and its very difficult but, the reward is oh-just-so-tempting!, so good luck getting them, cause you're gonna need all of it. (Lol) 3. This game mode might make you unstoppable, but in fact your not, it just add cool Yautja themed gameplay, so be careful in day-time and as well at night-time, because your just as vulnerable as humans are in this world. 4. Rodents can be found in the severs or the underground (i hope). 5. The potato launcher blueprint can be found in a museum on display with the description on its case saying (The most dangerous salad tossing weapon alive.) (added as a pun by the museum owners before the zombie outbreak). 6. The Sawed-off-Double-Barrel Shotgun with the writings carved on it with its unusual design (Evil Dead: The Army Of Darkness. Possible Easter Egg) is displayed in a glass case with two Machetes hanging off it from both sides like a cross with 6 packs of quarters around the weapon (Possible Resident Evil: Afterlife Easter Egg). Its in the same museum where the potato launcher blueprint is located. 7. The Tommy Gun can be found in a Police station's evidence lockup room, far back in the room in very old containers, still in prime condition for use (some ammo barrels can be found in a seperate evidence containers and a possible old school gangster Easter egg ) 8. The blueprint for the Pipe Shotgun can be located in the sewers (inside a nuclear fallout shelter/bomb-shelter in the sewers, Possible Metro Last Light Easter egg). this weapon is fully customizable. 9. A sheathed katana next to a big glass case full of severed zombies (possible The Walking Dead Easter egg) Predator game mode related weapon customization and crafting suggestions: 1. The wall spike-wire-trap can be customized have electric element to it. 2. The Potato Launcher can be customized with a torch being added to it at the end of the barrel, adding a flaming element to its projectiles. 3. The Drones can be equipped with and explosive collar that can be used by remote detonation (WristGauntlet). Predator game mode related new ability, skill ideas and suggestions: 1. The ability to launch a grappling hook at a zombie and with brute force, swing it around the group of zombies that are attacking you, sending them flying back (like the E3 Demo where the player can do a 360 turn attack the the electric axe). 2. The ability to re-acquire the Small (Orbs) flare grenades by resting and them re-appearing in your inventory. 3. The ability to revive a mortally wounded Predator (co-op predator buddy) by stabbing him/her with classic healing knifes. 4. The ability to heal your self by stabbing your self with Yautja healing knifes that the Predator takes out of his WristGauntlet (this ability only lets you heal 15% of your health and has a recharging time period of 10 minutes before it can be used again and it can only be used 10 times in-game then after that if you want to use this ability again then you have to goto a safe-house and rest when its required of you and then and only then you can use this ability 10 times again). 5. The ability to catch a small starving rodent and equip it with a small explosive and loud audio device (the loud audio device plays the song RUN BOY RUN. THIS WORLD IS NOT MEAN't FOR YOU. RUN BOY RUN! THEY'RE TRYING TO CAPTURE YOU!! then after that last lyric the rodent goes boom lol) and release it in a large group of zombies and it will goto them cause its starving and it smells rotting meat everywhere so its gonna go to the closest source of it and the zombies will be attracted to the loud music then.........KABOOOOM, then i suggest player run like hell to higher ground (Buildings and rooftops). (xD) This ability can be used as many times as the player wants (if they can find and catch rodents cause they're really hard to find). This ability is usable in day and night times but i suggest using at night time when the Volitoles come out and releasing this little bundle of explosive joy at a Volitole then find a REALLY REALLY good place to hide and then.....KAABOOOM!!!. (Lol) After releasing the explosive rodent, the player have about 10 seconds to either run, hide or both till it goes up in an explosive Happy-Zombie/Volitole-Killing Goodness. 6. The ability to use a genetically modified Xenomorph facehugger (Or Two facehuggers) on hostile humans when they're are weakened enough by the Predator in combat (this ability allows the Predator to use a Xenomorph-Drone as a personal attack dog that does extra things for you till its killed in battle, things like attacking targets you tell it to attack, going into small spaces and retrieving items, opening closed doors that you normally wouldn't be able to open, breaking locks with its special bite attack, luring zombies away from you when you tell it to, silently finishing off zombies in the night time, its undetectable in night time so it can be your best friend at night if you know how to use it properly, distracting virals, zombies special infected from the player by doing its Xenomorph style howl at day or night time, it can do a little recon for you and tell you about where somethings are like a supply box, enemies, and obstacles. This Xenomorph Drone is genetically modified, so it will only listen to the Predator it was created from and it will battle along side the Predator until its killed in battle or until the Predator dies and this ability is only good for once a day till the Predator can use it again the next day so use it wisely and its a little hard to kill since its a Xenomorph Drone so it can take a lot of hits for a long time till its killed and used again the next day. If the Predator is done using his Xenomorph Drone, he will give them the command to come to him and he can store them away in his inventory and if he want to use them again without using the facehugger ability, he just throws them out like a giant dark ball and they forms out into drones again. The Predator can only use the Facehugger ability twice in one day and won't be able to use this ability again until both Xenomorph Drones are dead and until its the next day. The Predator player can only and only use two Xenomorph Drones, and this will not change, ever!. (Lol) This ability would come in handy when playing solo and your just simply too outnumbered, outmatched, and want some assistance. 7. The ability to command your two Xenomorph Drones by aiming at objects (like to open locked doors, locked supply boxes, to collect a killed humans weapon etc), aiming at enemies (like zombies, virals, special infected, bandits/hostile humans), aiming at spots that the Xenomorph Drones can hide in or under (like open/closed manholes, under open/closed windows of basements of buildings, in dark shaded spots, the shadows of some areas, under garbage bags, dumbsters, all the same places but at night-time, inside dark buildings through open/closed windows, and coming out to attack from all of these areas when commanded too), aiming at enemies then an option shows up to lure zombies, hostile humans away from the Predator player (by making scratching noises, howling in Xenomorph style howls, banging at objects, dragging enemies away inside and under buildings killing zombies, virals, special infected, and scaring hostile humans away from the player), aiming at an object then an option shows up to make it accessible for the player to climb on (like ladders, bring and stack other objects on top of eachother for the player to jump/climb on to reach another climbable area etc). This ability also lets you command your Drones to stay close to you and they attack anyone that attacks you like zombies, humans but, they do not attack friendly humans etc. When the Predator player aims at one of his Xenomoroh Drone an option shows up to use either one or both of the Drones get stack on each other to make a stepping pad for the player to reach his climbable surface. When the Predator player aims at one of the Xenomorph Drones another option shows up, this option is the level up menu for the Drones to make them stronger and evolve them to something much better, each evolution the Xenomorph Drone goes through, opens more options for abilities for that form and they change form rather for this game mode, they change form by going into or under a dark area to change form then come back out as something new looking in their Xenomorph forms. The player can do this one drone at a time, like he can have one evolved Xenomorph and the other one still a Xenomporph Drone. When a Xenomorph Drone is killed in battle, it sometimes but only sometimes explodes in a messy acid blood spraying cloud of yellow mist that partly melts its attackers away screaming in agony (zombies, virlals, and hostile humans alike). 8. The ability to use common zombies as Meat-Shields when your gunless and facing hostile humans with guns in a gun/fire fight or when the player does have a gun, he uses the meat-shield ability and uses his gun but sticks it through the zombies torso and fires away till he can find better cover or just run away. 9. The ability to launch a secondary a light-weight-metallic-net from the Predator's WristGauntlet to ensnare zombies/virals in one place for 10 to 15 seconds (this ability can be used over and over and takes five minuts to recharge and be used again in combat or to make a quick escape). 10. The ability to use the combat stick (CombatSpear) to throw as spear at a enemy, impaling it to the wall till its killed and the spear is retrieved. 11. The ability launch the Predator's WristBlades as projectiles at zombies, hostile humans (those blade can be collected back to be used again as projectiles). 12. The ability to do a finishing move on a zombie from behind by using a heavy-duty metallic wire choker (Like Agent 47 in the hitman game series), pulling back the wire so hard that the zombie head just comes straight off (this ability is handy in night-time takedowns on zombies as this make it impossible for the zombie to make a loud sound or make any sound at all and this ability is usable in both day and night times). 13. The ability to use a heavy duty metallic wire as hanging trap on zombies (when zombies get close to this trap, they get hanged by the neck and pull the wire in a certain way then the wire squeezes around the neck and the head comes straight off, or just leave the zombies hanging there (maybe leave them hanging up-side-down this time) for bandits/hostile humans as traps for them, (a little undead present from above for them), just leaving hanging zombies in a previously established safe-zone can be used to scare off hostile humans from that zone, leaving it a safe-zone for the player and their group of human survivors (the hanging up-side-down zombies do not have to be alive when scaring off hostile humans/bandits from a safe-zone). Predator game mode progression system ideas and suggestions: 1. Earlier I suggested a progression system but for weapons and now I'l like to suggest including the Xenomorph Drones into this system listed as Weapons and level up as weapons would in it, using the same method i suggested on how weapons would level up in the game, but with the Xenomorph Drones, they just unlock different attacks, abilities, options for the Predator player like how much hit points/attack damage should the Xenomorph Drone have, more command options for the Predator player that's using them more command options like if to attack or not, to hide ot not, and to do anything else ingeneral or not automaticly or not without the Predator player telling them to or not), options on how should they be more stealthy, and maybe even evolve them to look more menessing (how they should look) or to evolve them into another Xenomorph form by injecting them with DNA (these are the options for DNA injection and can be one at a time till its done evolving: Human, Predator, common-zombie, Viral, and special infecteds). These won't make the Xenomorph less obedient to you, its a very carefully modified Xenomorph so it will listen to you regardless of it's evolution and will still play the same role as a Personal attack dog just more fun and forcefully evolved to serve you better in gameplay and it wouldn't make them super powerful, just a tiny bit slightly more powerful from evolution to evolution and they evolve very fast (change form for this game mode). The Xenomorph Drones can progress by killing zombies and being deployed for usage in other things like opening doors, successfully luring zombies away from the player, listening to the Predator player's commands, and attacking. Predator game mode useful throw-able item ideas and suggestions: 1. The Predator is able to keep 5 caught rodents in its inventory for later use for a ability in-game for this game mode. 2. A tennis ball wrapped in duct-tape then has fireworks tied to it and its used as a bouncing decoy that zombies, viral, and special infected follow away from you as soon as you throw it away. 3. The Predator can only store up to two Xenomorph Drones in its inventory then deploy (use) them later on at anytime, indoors, outdoors, till there dead. 4. the Predator has a sound device that releases a special call that attracts the Xenomorph Drones (only the Drones can hear this call sound) and the Predator can throw it on the ground to summon back his Xenomorph Drones to him if there too far away or if there not coming to you fast enough. Predator game mode new weapons ideas and suggestions: 1. A sort of trap weapons that looks like a hand-held Predator style looking spike that the Predator sticks to a wall by stabbing into it and when a group of Common angered night zombies are chasing him, the Predator activates that spike (remotely from his WristGauntlet) shoots out from the other end of the spike at another near by wall, making like a trip wire but its placed higher so when the Predator activates it, it acts as a wire trap and the zombies are too stupid to see it and run into it, having their heads cut straight off their necks and after its safe, the Predator can take back the spike-wire-trap he placed earlier in daytime and it can be used again (the player has 2 of these spike-wire-traps to use only, they can be collected after use, and are customizable). (Now some of these new weapons suggestions i'm about to write down are not Predator themed but Predators can use them as well and there just for fun). 2. A high-powered potato launcher that not only shoots potatos, it also shoots golf-balls, rocks, silverware like forks, spoons, knifes, tennis balls and packs of quaters, its capable of shooting at close, medium, and long ranges (its highly customizable and it can be made from almost any range weapon and its usable by both Humans and Predators). 3. A sawed-off-double-barrel shotgun that has carvings written on it "Hail To The King Baby.. Hail To The King...., Now EAT MA BOOMSTICK, DEADDITE!!" (Possible Evil Dead The Army of Darkness Easter Egg) and it doesn't just shoot shotgun shells, it also shoots packs of Quarters for awesome looking (Maximum) damage (Possible Resident Evil: Afterlife reference). 4. A semi automatic paint-ball gun with a extra large paint-ball barrel (the gun is made from metal, not some cheap plastic). 5. A Tommy Gun with not just machine gun bullets, but metal, plastic pallets and bullets as well (this weapons is customizable as well). 6. A makeshift shotgun made out of a solid drain pipe (Pipe shotgun) 7. A boltgun (used in putting down horses before the zombie pandemic, now used for putting down zombies after the zombie pandemic). 8. The crossbow weapon (that uses super heated construction rods, when in the crossbow, and uses the same construction rods as ammunition, they can be found at old building ruins or construction sites). (Now back to Predator themed weapons). 9. A Predator style combat/hunting knife to use in hand to hand combat 10. The Predator has a shoulder-cannon that fires a light plasma bolt that does the amount of damage the baseball bat does (its customizable) This weapon can do more damage but later on as its used more and more (weapon progression system). This weapons fires an unlimited amount of bolts but the cannon overheats so it needs time to recharge (about a minute), after firing 10 shots continuously, it overheats. the weapon can be selected for use from where the decoy menu is and you press the decoy throwing trigger to fire the bolts before the icon for the weapon turns a bright red, telling the player its overheated and needs 30 seconds to be used again (this weapon does not give player full auto-targeting, it gives them a tiny bit of help like how the the player looks at a surface when the grappling hook is selected, through his cross-hair it has a slight auto locking system, telling the player that he can use the grappling hook there, that's the slight auto-locking aim the shoulder-cannon has). 11. The Predator has a arm-blade he can use as a sword in combat (this weapon can be used while attached to the Predator player arm and its detachable to be used as a sword). Predator game mode new little graphic changes suggestion list: 1. Show the rodent when the predator has caught it and equipped it with the explosive device then released it to do the players bidding. 2. Show the predator stabbing the wall with the spike (spike-wire-trap). Predator game mode new Predator related sounds, audio, suggestion list: 1. When the Predator stabs himself with the Yautja healing knifes, he makes a semi loud grunting pain Predator style sound. 2. I'll leave the Xenomorph Drone evolving sounds to you TechLand folks. and that all of it I'd appreciate any comments on the Game mode idea if ya TechLand folks can have a look over this x3. Sweet Thanks bud, and just one more question, then I'll Stop bothering ya. Have ya had the chance to look over my Game mode idea? if not I'll post it here, Read it over if ya can and tell me what ya think of it as a Possible DLC for Dying Light after The Night Hunter Zombie Mode. I'll re-post it here from my earlier posts Let me take this time to explain my game mode idea. Its a singleplayer game mode that only replaces the current protagonist character model and the 3 others you play in co-op to Yautja (Predators) with some Predator related visual changes, sounds, audios, and conversation patterns added to make them feel more authentic, replacing sounds, audios, and conversations the human protagonist uses. I've also added a lists of Predator themed equipment, weapons, abilities, and a list of little graphic changes to make the gameplay feel more like your actually playing as Predators. This doesn't change anything about the storyline in Dying Light. it just adds Predators as a playable option in the gameplay of the main campaign of this game, you still play-through the storyline but as a Predator, making you feel a more badass but in a more awesome way. I've also added some background story about the Predators like, Why are they here, what are they planning to do here (in the game). I'll also add some picture and video links for examples on how Predators behave, communicate, look, and Predator themed equipment, weapons if i can find some. And i'll add some details about the Predators from my own personal knowledge and to the best of my ability. I hope you guys like my idea and do comment on it and let me know what you guys think of it, hope you guys enjoy it as much as I had thinking it up. Facts for Dying Light Predator Game Mode, The Predators are able to use all Human Melee and Range weapons, and have teamed up with some of the friendly humans of Harran to make survival for themselves and for the friendly humans a little easier. Lol.. For now. The Masks that the Predators are wearing in this game mode do not have the ability to see in the dark, instead they're as blind in the dark as humans are and have to use flashlights as well but they have modified masks that mimic the ability to do the night-sense-pulse ability that Kyle Crane has.The question of how the player can get access to all of the Predator Weaponry I've listed. Well since the players play as the Predator, they already have them all but they have to reach a certain level to unlock Predator weaponry for in-game use. I would like to pitch an idea I read about on the dying light forums towards your way about putting in a progression system but for weapons in the game that works for both Predator and Human weaponry (melee and range weaponry). The weapons can progress in the game by being used by the player a set number of times before it level up to add more favorable states on it like higher damage, longer durability, more craftable options on it, and more options to add mods on it (if there are gonna be addable mods for weapons in the game, both range and melee related). I have a personal request for Techland, can you guys put some different museums around Harran for players to explore and loot for maybe some Medieval, World War 1, and World war 2 weaponry melee and range related the same goes for some gun-stores (just not really old ones like in the museums), (put different gun-stores and museums around the city of Harran but don't make it easy for the players to unlock the museums and gun-stores for entry, some of these places could even be used as safe-zones or safe-houses). Little background story ideas: 1. From the cold dark outer reaches Of our solar system. A ancient race Of aliens have came to our world once again. A small group of Young Yautja Hunters. Ready and eager to prove themselves worthy as effective Killers..., as Warriors. But little do they know of the dangers the Zombie Pandemic and how it will overwhelm them with horrors they've never experienced before. Take control and play as The Predator. Experience this new world for yourself and survive it with only instinct, skill, a strict code of honor, the equipment and weapons they've brought with them from another world, and test yourself. How long can you survive this World!? How long can you survive in Harran!? How long can you survive the Night?..... Good Night Good Luck. Character model, items, and outlook ideas: http://avp.wikia.com/wiki/Young_Blood 1. For my SinglePlayer Predator Mode, replace the wristwatch on the left wrist on the character model with a metallic Predator style bracelet (Predator/Alien carving and symbols), it tells time but in classic red/green color indicators/numbers. 2. The Predator are some YoungBlood character models like in Avp The First Movie http://avp.wikia.com/wiki/Young_Blood Weapon ideas: (For most of theses weapons you can find on this link and feel free to add anymore if you TechLand guys can) http://aliens.wikia.com/wiki/Yautja_Weapons 1. Classic Predator The Chakram (smart disc) (usable as a single-handed melee weapon like in Predator 2 the movie). 2. Classic Predator double-bladed-WriStblades (single-Handed melee weapon). 3. Predator WristBladeSword a single-long-bladed-wrisblade like a demonic looking katana blade attached on his arm like the wristblade weapon (single-Handed melee weapon). 4. Predator CombatStick (Two-handed melee weapon). 5. Predator Shunriken (usable as both throwing knifes and as a single-handed Bladed Melee weapon like in AvP the movie). 6. Predator Netgun (usable as a offensive and defensive weapon but mostly usable defensively with the wide-spread-net it fires out, it's collectible and re-usable after one single shot) its a range weapon about the size of a small handcannon (like in AvP the Movie) and its function is to launch a light-weight metallic net that ensnares and holds anything it catches in one place (Zombies/Virals) for 10 or 15 seconds for you to finish them off or beat down (up against the wall or on the ground or even both if the ground is close to the wall like a building) it works on all common zombies and some special infected. 7. Instead of using fist to fight zombies hand-to-hand when weapons are not equipped, the Predator can use its claws to fight zombies hand-to-hand when he doesn't have any (Predator or Human) weapons equipped (the claws do 10% higher damage then bare fist do in general). http://aliens.wikia.com/wiki/Yautja_Weapons Ability ideas: 1. Have a slightly higher jumping ability. 2. The night sense Pulse ability can be explained as a new Predator tech on their masks for this mode. 3. In co-op mode and in single player mode, give the Predator the ability to do a loud (Predator Rawer) to distract zombies from co-op buddies who are with you and give them a chance to run or do something in peace while the infected are attracted to you, or just to attract the infected to you to fight them yourself, or that you can quickly dispose of them with traps if you're near some, or even use the (Predator Rawer ability) to tell your co-op buddies where you are on the map only if your near them (at your own risk). 4. The ability to (stab the any kind of wall with Predator style climbing knife or knifes to hurl or push your self up to reach for a climbable surface or ledge) where you're able to reach a spot where you weren't able to before. 5. The ability to do the 360 turn attack like the electric-axe but with the Predator WristBladeSword that looks like a demonic katana blade weapon thats attached to the Predator's arm like the WristBlade weapon. 6. The ability to jump off a zombie while running full-speed but within seconds, turn around in Mid-Air and doing a Mid-Air 360 Round-House-Kick, or a 360 mid-air turn slash from the Predator's WristBladeSword at the zombies that are chasing you. (These next ones are gore-filled finishing moves) 7. The ability to just simply just bash a zombie's head into the wall repeatedly (once or twice) until its dead with its brains splattered all over the wall when your close enough to one. 8. The ability to twist off a zombie's head quickly from its spine and toss it aside, or on the ground close to the zombie's body and just smashing it with brute force with the Predator's foot. 9. The ability to thrust the Predator's hand into a zombie from behind and just simply ripping off its spine with the head still attached to it and smashing it again't a nearby wall or ground. 10. While running full-speed at a zombie the Predator has the ability to quickly rip off the zombie's head seconds before he jump off it's shoulders. 11. The ability to collect a set number of zombie heads, or skulls and store them in the inventory to be used as throwable projectiles. 12. The ability to utilize a zombie's spine with it's head, or skull still attached to it as a blunt melee weapon like a baseball bat (the Predator can use one spine weapon at a time till its useless, or till the Predator can get another one and it can be kepted in the Predator's inventory till its used in gameplay and its customizable). 13. The ability to create makeshift weapons on the spot out of other weapons that are about to be UN-usable from excessive usage (a few both Human and Predator related melee and range weapons in Dying Light). 14.The ability to do a finishing move to a zombie from behind with the WristBladeSword (the Predator chops a zombie's head off from behind when he crouches which is also good for night-time silent take-downs). 15. The ability to simply use the Predator's brute force to grab a zombie, or a human like a ragdoll, and toss it with intense force it at any direction (hopefully at a group of zombies or hostile humans). 16.The ability to run up a wall while running at full speed and do a back-flip, landing behind the zombie that's chasing you, doing another back-flip (a sort of backflip kick) but close up to the zombie, sending it flying (maybe at a wall if your near one). 17. The ability to launch the sword blade from the WristBladeSword at a zombie, impaling it against a wall (after impaling the zombie against the wall, another sword blade comes out of the WristBladeSword, and you can use that to finish off the zombie that you impaled, in the usual melee style, kill it and the sword blade you launched before, can be taken back and re-used after for the same thing again). 18. The ability to do a finishing move to a zombie by lowering the Predator's arm down, retracting the sword blade on his WristBladeSword and raising the arm back up, releasing the sword blade back out fast when the zombie is close, slicing it in half (Sort of a uppercut-slash attack). Predator sounds and audio replacements for some movements, actions, and conversations: http://avp.wikia.com/wiki/Yautja_language?file=31445_10151763069436605_248703632_n.jpg 1. Predator audio and sound for movements and actions like when the Predator stops and breaths heavily from being tired performing parkour moves, combos and running long distances. 2. Sounds and audios for Jumping, taking hits, using healing items or any medication, using an item, after finishing crafting an item or weapon, before and after doing a finishing move, landing from a high jump from running full speed, a very little on climbing. When taking damage. 3. When sometimes the protagonist would say something or make comments when he manages to make loud sounds in a critical situation like before and after shooting a explosive barrel or (exploding hazmat zombies or suiesider zombies or any exploding zombies in general). 4. When hes being chased intensely at night by Volitoles or fast moving Virals in daytime. 5. When he spots a Special infected and and says something in reaction of seeing it but only sometimes. 6. When he sees something in casual situations that makes him react and say something or even in scripted situations. 7. In Cutscenes The Predator can say a few or more things in human language to communicate with Humans in general and even use hands and body language to express what he's trying to say (like at some scenes when the girl asks him to help her and not leave her alone and the ending scene of First AvP the movie). 8. When Jade talks to the Predator on the radio, he responses back to her but in few predator style spoken words (This one is optional so if you guys don't want to do the radio back and forth talking thing well that's just fine with me lol it can be one sided with Jade only giving you information on anything and you only responses in a few Predator sounding grunts). 9. Predator audio and sound for movements and actions When the Predator sees Bandits and reacts with imitating or angry Predator sounds but only sometimes, When the Predator interacts with objects like Gates and Power switches, When the Predator establishes a safe-zone http://avp.wikia.com/wiki/Yautja_language?file=31445_10151763069436605_248703632_n.jpg Useful throw-able item ideas: 1. Small (Orbs) that the Predator can throw or launch at zombies (if you hold the trigger long enough) or on the ground/wall/cielling and as soon at it comes into contact with the ground/wall/cielling it starts lighting up a semi large area like a small round green flare, its an item that can be used as a tool and as well as a offensive weapon, its see in the dark and attract zombies even to set them on (Multi-colored yellow/orange-ish) fire if you throw/launch at one, its good to use for 1 minute and 20 seconds and its usable in both day and night, its able to stick on any surface like a sticky grenade. 2. Using many severed zombie heads as projectiles (like throwing knifes) at other zombies, hostile humans, exploding zombies, and exploding barrels (the Predator can keep zombie heads in its inventory until it uses it as projectiles in the gameplay). 3. A Predator themed grenade that when the Predator throws at a group of zombies, it launches mini grappling hooks that are attached to mini wire like arms around the zombies and it basically pulls them close together and then within seconds, slices them up into little pieces or pulls them close together and within seconds, the grenade explodes killing the zombies that it pulled in with it, this grenade has two functions that can be switched between slicing zombies up or blowing them away and the player can choose between these functions by switching its ability in the inventory menu (The player only has about 10 of these grenades to use for this mode). Little Graphic changes: (Major some of these examples can be found on Google images, AvP The Game Walkthrough, and some I imagined) 1. The Predator bleeds out slightly glowing green blood whenever he is attacked badly like the original game character of Dying Light (slightly glowing green blood like in the AvP Movies/Games). 2. Change the Crosshair white dot too 3 triangle red dots without the lines (the lines can show up as you're aiming on a solid surface that is grappling hook friendly etc). 3.When you do the (Predator Rawer ability) to distract zombies, it does it's classic pose when it rawrs (only visible in co-op by others). 4. change the grappling hook on the right hand to look as if the Predator is shooting out or throwing out a sort of chained wire with a Predator style hook. 5. At night time the Predators have glowing green or white eyes from their masks which is only visible to others in co-op as you can see their Predator characters with glowing green or white eyes like yourself. 6. Predators can use the control-pad on WristGauntlet on their right arm to activate traps (when they're close enough to them). ....................................................................................................................................................................... Dying Light Predator Yautja Game mode. Predator game mode related new facts and suggestions: 1. In this game mode, the Predators do not have cloaking abilities, they just have the stealth/sneaking abilities the main protagonist in the game has. 2. This is my version of supply crates/boxes and how the people playing as Predators in Dying Light (if the idea is approved) can get them, with and without quest markers (if the player knows where to look) for this Predator game mode. If there are gonna museums in the game, then some of them have may have giant vaults where ancient unidentified artifacts are stored, and maybe when you as the Predator go into these vaults and happen to find some of these unidentified artifacts, you're able to identify them because they're ancient Yautja artifact boxes, containing both old and new Yautja tech like tech scrap, tech parts, weapon parts (disassembled), equipment parts (disassembled as well), Yautja Food rashins, medication, weapon mods (common ones, rare ones, are hard to find and usable on human weapons too), and this is all in one box, and a beacon device that tells you of other different boxes located around Harran's museum's underground giant vaults and give you a quest to get them, and some you can get without the quest or quest markers. In the other ancient Yautja artifact box where you found the first box with all the goodies and the beacon in it, there are some of the weapons that the Predator player already have, but in different versions, designs, and levels. These are actually Ancient Yautja supply boxes found from some ancient pyramids (Mayan, Eygeption) and brought to Harran for safe-keeping before the zombie-outbreak. These boxes were brought with ancient keys with them, that were mistaken for human made carving tools, they're actually Yautja keys to those boxes and are on display somewhere in the museum and you as the Predator have to find them only if you want the epic goodies inside. The keys are somewhere in the first and sub-levels of the museum but it wouldn't be so easy to find them cause the entire place (except some of the vaults) are filled with common, viral, and a few special infected, it just adds to the challenge and its very difficult but, the reward is oh-just-so-tempting!, so good luck getting them, cause you're gonna need all of it. (Lol) 3. This game mode might make you unstoppable, but in fact your not, it just add cool Yautja themed gameplay, so be careful in day-time and as well at night-time, because your just as vulnerable as humans are in this world. 4. Rodents can be found in the severs or the underground (i hope). 5. The potato launcher blueprint can be found in a museum on display with the description on its case saying (The most dangerous salad tossing weapon alive.) (added as a pun by the museum owners before the zombie outbreak). 6. The Sawed-off-Double-Barrel Shotgun with the writings carved on it with its unusual design (Evil Dead: The Army Of Darkness. Possible Easter Egg) is displayed in a glass case with two Machetes hanging off it from both sides like a cross with 6 packs of quarters around the weapon (Possible Resident Evil: Afterlife Easter Egg). Its in the same museum where the potato launcher blueprint is located. 7. The Tommy Gun can be found in a Police station's evidence lockup room, far back in the room in very old containers, still in prime condition for use (some ammo barrels can be found in a seperate evidence containers and a possible old school gangster Easter egg ) 8. The blueprint for the Pipe Shotgun can be located in the sewers (inside a nuclear fallout shelter/bomb-shelter in the sewers, Possible Metro Last Light Easter egg). this weapon is fully customizable. 9. A sheathed katana next to a big glass case full of severed zombies (possible The Walking Dead Easter egg) Predator game mode related weapon customization and crafting suggestions: 1. The wall spike-wire-trap can be customized have electric element to it. 2. The Potato Launcher can be customized with a torch being added to it at the end of the barrel, adding a flaming element to its projectiles. 3. The Drones can be equipped with and explosive collar that can be used by remote detonation (WristGauntlet). Predator game mode related new ability, skill ideas and suggestions: 1. The ability to launch a grappling hook at a zombie and with brute force, swing it around the group of zombies that are attacking you, sending them flying back (like the E3 Demo where the player can do a 360 turn attack the the electric axe). 2. The ability to re-acquire the Small (Orbs) flare grenades by resting and them re-appearing in your inventory. 3. The ability to revive a mortally wounded Predator (co-op predator buddy) by stabbing him/her with classic healing knifes. 4. The ability to heal your self by stabbing your self with Yautja healing knifes that the Predator takes out of his WristGauntlet (this ability only lets you heal 15% of your health and has a recharging time period of 10 minutes before it can be used again and it can only be used 10 times in-game then after that if you want to use this ability again then you have to goto a safe-house and rest when its required of you and then and only then you can use this ability 10 times again). 5. The ability to catch a small starving rodent and equip it with a small explosive and loud audio device (the loud audio device plays the song RUN BOY RUN. THIS WORLD IS NOT MEAN't FOR YOU. RUN BOY RUN! THEY'RE TRYING TO CAPTURE YOU!! then after that last lyric the rodent goes boom lol) and release it in a large group of zombies and it will goto them cause its starving and it smells rotting meat everywhere so its gonna go to the closest source of it and the zombies will be attracted to the loud music then.........KABOOOOM, then i suggest player run like hell to higher ground (Buildings and rooftops). (xD) This ability can be used as many times as the player wants (if they can find and catch rodents cause they're really hard to find). This ability is usable in day and night times but i suggest using at night time when the Volitoles come out and releasing this little bundle of explosive joy at a Volitole then find a REALLY REALLY good place to hide and then.....KAABOOOM!!!. (Lol) After releasing the explosive rodent, the player have about 10 seconds to either run, hide or both till it goes up in an explosive Happy-Zombie/Volitole-Killing Goodness. 6. The ability to use a genetically modified Xenomorph facehugger (Or Two facehuggers) on hostile humans when they're are weakened enough by the Predator in combat (this ability allows the Predator to use a Xenomorph-Drone as a personal attack dog that does extra things for you till its killed in battle, things like attacking targets you tell it to attack, going into small spaces and retrieving items, opening closed doors that you normally wouldn't be able to open, breaking locks with its special bite attack, luring zombies away from you when you tell it to, silently finishing off zombies in the night time, its undetectable in night time so it can be your best friend at night if you know how to use it properly, distracting virals, zombies special infected from the player by doing its Xenomorph style howl at day or night time, it can do a little recon for you and tell you about where somethings are like a supply box, enemies, and obstacles. This Xenomorph Drone is genetically modified, so it will only listen to the Predator it was created from and it will battle along side the Predator until its killed in battle or until the Predator dies and this ability is only good for once a day till the Predator can use it again the next day so use it wisely and its a little hard to kill since its a Xenomorph Drone so it can take a lot of hits for a long time till its killed and used again the next day. If the Predator is done using his Xenomorph Drone, he will give them the command to come to him and he can store them away in his inventory and if he want to use them again without using the facehugger ability, he just throws them out like a giant dark ball and they forms out into drones again. The Predator can only use the Facehugger ability twice in one day and won't be able to use this ability again until both Xenomorph Drones are dead and until its the next day. The Predator player can only and only use two Xenomorph Drones, and this will not change, ever!. (Lol) This ability would come in handy when playing solo and your just simply too outnumbered, outmatched, and want some assistance. 7. The ability to command your two Xenomorph Drones by aiming at objects (like to open locked doors, locked supply boxes, to collect a killed humans weapon etc), aiming at enemies (like zombies, virals, special infected, bandits/hostile humans), aiming at spots that the Xenomorph Drones can hide in or under (like open/closed manholes, under open/closed windows of basements of buildings, in dark shaded spots, the shadows of some areas, under garbage bags, dumbsters, all the same places but at night-time, inside dark buildings through open/closed windows, and coming out to attack from all of these areas when commanded too), aiming at enemies then an option shows up to lure zombies, hostile humans away from the Predator player (by making scratching noises, howling in Xenomorph style howls, banging at objects, dragging enemies away inside and under buildings killing zombies, virals, special infected, and scaring hostile humans away from the player), aiming at an object then an option shows up to make it accessible for the player to climb on (like ladders, bring and stack other objects on top of eachother for the player to jump/climb on to reach another climbable area etc). This ability also lets you command your Drones to stay close to you and they attack anyone that attacks you like zombies, humans but, they do not attack friendly humans etc. When the Predator player aims at one of his Xenomoroh Drone an option shows up to use either one or both of the Drones get stack on each other to make a stepping pad for the player to reach his climbable surface. When the Predator player aims at one of the Xenomorph Drones another option shows up, this option is the level up menu for the Drones to make them stronger and evolve them to something much better, each evolution the Xenomorph Drone goes through, opens more options for abilities for that form and they change form rather for this game mode, they change form by going into or under a dark area to change form then come back out as something new looking in their Xenomorph forms. The player can do this one drone at a time, like he can have one evolved Xenomorph and the other one still a Xenomporph Drone. When a Xenomorph Drone is killed in battle, it sometimes but only sometimes explodes in a messy acid blood spraying cloud of yellow mist that partly melts its attackers away screaming in agony (zombies, virlals, and hostile humans alike). 8. The ability to use common zombies as Meat-Shields when your gunless and facing hostile humans with guns in a gun/fire fight or when the player does have a gun, he uses the meat-shield ability and uses his gun but sticks it through the zombies torso and fires away till he can find better cover or just run away. 9. The ability to launch a secondary a light-weight-metallic-net from the Predator's WristGauntlet to ensnare zombies/virals in one place for 10 to 15 seconds (this ability can be used over and over and takes five minuts to recharge and be used again in combat or to make a quick escape). 10. The ability to use the combat stick (CombatSpear) to throw as spear at a enemy, impaling it to the wall till its killed and the spear is retrieved. 11. The ability launch the Predator's WristBlades as projectiles at zombies, hostile humans (those blade can be collected back to be used again as projectiles). 12. The ability to do a finishing move on a zombie from behind by using a heavy-duty metallic wire choker (Like Agent 47 in the hitman game series), pulling back the wire so hard that the zombie head just comes straight off (this ability is handy in night-time takedowns on zombies as this make it impossible for the zombie to make a loud sound or make any sound at all and this ability is usable in both day and night times). 13. The ability to use a heavy duty metallic wire as hanging trap on zombies (when zombies get close to this trap, they get hanged by the neck and pull the wire in a certain way then the wire squeezes around the neck and the head comes straight off, or just leave the zombies hanging there (maybe leave them hanging up-side-down this time) for bandits/hostile humans as traps for them, (a little undead present from above for them), just leaving hanging zombies in a previously established safe-zone can be used to scare off hostile humans from that zone, leaving it a safe-zone for the player and their group of human survivors (the hanging up-side-down zombies do not have to be alive when scaring off hostile humans/bandits from a safe-zone). Predator game mode progression system ideas and suggestions: 1. Earlier I suggested a progression system but for weapons and now I'l like to suggest including the Xenomorph Drones into this system listed as Weapons and level up as weapons would in it, using the same method i suggested on how weapons would level up in the game, but with the Xenomorph Drones, they just unlock different attacks, abilities, options for the Predator player like how much hit points/attack damage should the Xenomorph Drone have, more command options for the Predator player that's using them more command options like if to attack or not, to hide ot not, and to do anything else ingeneral or not automaticly or not without the Predator player telling them to or not), options on how should they be more stealthy, and maybe even evolve them to look more menessing (how they should look) or to evolve them into another Xenomorph form by injecting them with DNA (these are the options for DNA injection and can be one at a time till its done evolving: Human, Predator, common-zombie, Viral, and special infecteds). These won't make the Xenomorph less obedient to you, its a very carefully modified Xenomorph so it will listen to you regardless of it's evolution and will still play the same role as a Personal attack dog just more fun and forcefully evolved to serve you better in gameplay and it wouldn't make them super powerful, just a tiny bit slightly more powerful from evolution to evolution and they evolve very fast (change form for this game mode). The Xenomorph Drones can progress by killing zombies and being deployed for usage in other things like opening doors, successfully luring zombies away from the player, listening to the Predator player's commands, and attacking. Predator game mode useful throw-able item ideas and suggestions: 1. The Predator is able to keep 5 caught rodents in its inventory for later use for a ability in-game for this game mode. 2. A tennis ball wrapped in duct-tape then has fireworks tied to it and its used as a bouncing decoy that zombies, viral, and special infected follow away from you as soon as you throw it away. 3. The Predator can only store up to two Xenomorph Drones in its inventory then deploy (use) them later on at anytime, indoors, outdoors, till there dead. 4. the Predator has a sound device that releases a special call that attracts the Xenomorph Drones (only the Drones can hear this call sound) and the Predator can throw it on the ground to summon back his Xenomorph Drones to him if there too far away or if there not coming to you fast enough. Predator game mode new weapons ideas and suggestions: 1. A sort of trap weapons that looks like a hand-held Predator style looking spike that the Predator sticks to a wall by stabbing into it and when a group of Common angered night zombies are chasing him, the Predator activates that spike (remotely from his WristGauntlet) shoots out from the other end of the spike at another near by wall, making like a trip wire but its placed higher so when the Predator activates it, it acts as a wire trap and the zombies are too stupid to see it and run into it, having their heads cut straight off their necks and after its safe, the Predator can take back the spike-wire-trap he placed earlier in daytime and it can be used again (the player has 2 of these spike-wire-traps to use only, they can be collected after use, and are customizable). (Now some of these new weapons suggestions i'm about to write down are not Predator themed but Predators can use them as well and there just for fun). 2. A high-powered potato launcher that not only shoots potatos, it also shoots golf-balls, rocks, silverware like forks, spoons, knifes, tennis balls and packs of quaters, its capable of shooting at close, medium, and long ranges (its highly customizable and it can be made from almost any range weapon and its usable by both Humans and Predators). 3. A sawed-off-double-barrel shotgun that has carvings written on it "Hail To The King Baby.. Hail To The King...., Now EAT MA BOOMSTICK, DEADDITE!!" (Possible Evil Dead The Army of Darkness Easter Egg) and it doesn't just shoot shotgun shells, it also shoots packs of Quarters for awesome looking (Maximum) damage (Possible Resident Evil: Afterlife reference). 4. A semi automatic paint-ball gun with a extra large paint-ball barrel (the gun is made from metal, not some cheap plastic). 5. A Tommy Gun with not just machine gun bullets, but metal, plastic pallets and bullets as well (this weapons is customizable as well). 6. A makeshift shotgun made out of a solid drain pipe (Pipe shotgun) 7. A boltgun (used in putting down horses before the zombie pandemic, now used for putting down zombies after the zombie pandemic). 8. The crossbow weapon (that uses super heated construction rods, when in the crossbow, and uses the same construction rods as ammunition, they can be found at old building ruins or construction sites). (Now back to Predator themed weapons). 9. A Predator style combat/hunting knife to use in hand to hand combat 10. The Predator has a shoulder-cannon that fires a light plasma bolt that does the amount of damage the baseball bat does (its customizable) This weapon can do more damage but later on as its used more and more (weapon progression system). This weapons fires an unlimited amount of bolts but the cannon overheats so it needs time to recharge (about a minute), after firing 10 shots continuously, it overheats. the weapon can be selected for use from where the decoy menu is and you press the decoy throwing trigger to fire the bolts before the icon for the weapon turns a bright red, telling the player its overheated and needs 30 seconds to be used again (this weapon does not give player full auto-targeting, it gives them a tiny bit of help like how the the player looks at a surface when the grappling hook is selected, through his cross-hair it has a slight auto locking system, telling the player that he can use the grappling hook there, that's the slight auto-locking aim the shoulder-cannon has). 11. The Predator has a arm-blade he can use as a sword in combat (this weapon can be used while attached to the Predator player arm and its detachable to be used as a sword). Predator game mode new little graphic changes suggestion list: 1. Show the rodent when the predator has caught it and equipped it with the explosive device then released it to do the players bidding. 2. Show the predator stabbing the wall with the spike (spike-wire-trap). Predator game mode new Predator related sounds, audio, suggestion list: 1. When the Predator stabs himself with the Yautja healing knifes, he makes a semi loud grunting pain Predator style sound. 2. I'll leave the Xenomorph Drone evolving sounds to you TechLand folks. and that all of it I'd appreciate any comments on the Game mode idea if ya TechLand folks can have a look over this x3.
  6. OK this is from my earlier Easter Egg ideas from my suggestion to add museums and gun-stores in the game, soo here they are. 1. The potato launcher blueprint can be found in a museum on display with the description on its case saying (The most dangerous salad tossing weapon alive.) (added as a pun by the museum owners before the zombie outbreak). (Easter Egg joke weapon). 2. The Sawed-off-Double-Barrel Shotgun with the writings carved on it with its unusual design (Evil Dead: The Army Of Darkness. Possible Easter Egg) is displayed in a glass case with two Machetes hanging off it from both sides like a cross with 6 packs of quarters around the weapon (Possible Resident Evil: Afterlife Easter Egg). Its in the same museum where the potato launcher blueprint is located. 3. The Tommy Gun can be found in a Police station's evidence lockup room, far back in the room in very old containers, still in prime condition for use (some ammo barrels can be found in a seperate evidence containers and a possible old school gangster Easter egg ) 4. The blueprint for the Pipe Shotgun can be located in the sewers (inside a nuclear fallout shelter/bomb-shelter in the sewers, Possible Metro Last Light Easter egg). this weapon is fully customizable. 5. A sheathed katana next to a big glass case full of severed zombies (possible The Walking Dead Easter egg). My other Easter Egg ideas from another list 1. The (Freddy Krueger) themed melee weapon can be found over a dead child-zombie's head. In a urban houseold, when the player goes upstairs in a childs play-room, a whisper says to the player (make.. th..em rememb..e.r..) (Only on nights in the game when the moon is out, the weapon appears on the dead child-zombie's head) the dead child-zombie lies motionless in the center of the room and after the player grabs the weapon, lightning flashes twice outside of the window of that room and the lights go out, for some seconds and then comes back on with a large creepy bloody writing slowly appearing on the wall ahead of the player that reads with a Freddy Krueger themed voice saying loudly (Heeeere's.... FREDDY!!) followed by a loud classic horror maniacal laughter as the player runs for the exist scared and emotionally freaked out. (It's a in-game Easter Egg for Dying Light) Lol Hope ya like it. 2.The (Sleepy Hollow) themed weapons can be found in a public park area. At the far north-west end of a park near a small cliff and a small forest of 26 trees, there is a old statue of a Horsemen from the turn of the century covered in vegetation, but (only) on some misty nights where random lightning strikes behind the old statue without a cloud in the sky in the park. The vegetation on and around the statue disappears, revealing a small patch of pumpkins near the base of the statue with some candles lit all around the base into a odd star pattern. When the player ventures to explore this location on these special misty nights in the far north-west end of this park, he/she will see a bright wavy glow of candles comming from the small forest and might go in to see what it is and he/she might find this old statue of a horsemen from the turn of the century. When the player gets closer to the statue, he/she will see bodies of some zombies and bandits layed around near the base of the statue with their heads missing, when the player looks near the base of the statue, he/she will find the Axe weapon (the weapon of the headless horsemen who is Death, one of The Four Horsemen Of The Apocalypse in The TV Show: Sleepy Hollow) splaced on one of the pumpkins near the base of the statue and the Sword weapon (the weapon of the headless horsemen on his grave site, next to the Withering Willow Tree from the Movie: Sleepy Hollow) is through the small forest of 26 trees near the cliff, the Sword is stuck on a tree and right below the placed sword, there is a body of a headless bandit with a pumpkin next to the body with its hand resting on it. When the player has collected both of the Axe and Sword weapon from the statue location and start to leave the park, there is a loud sound following them now from the small forest, it's the sound of a horse running behind you followed with the sound of a sword unsheathing with the running sound coming from behind you, just louder and faster as you run for your life, for the park exist and as you almost reach the exist, the running sound is upon you, followed with the sound of a slash of the sword with a blood curdling screams of a man running, just before the moment his head has been cut straight off his shoulders. The player has reached the park exist and he/she just might look back for the sounds behind her/him and see a pumpkin-head with a face of terror carved straight into it, laying on the ground just reaching the outside of the park exist. As the player sees the pumpkin head carving, he/she might go back to that statue location to explore again that very moment and if the player counts the bodies of the zombies and the bandits at the statue location, he/she might find the same amount of pumpkin heads next to the base of the statue (with faces of someone running away in utter terror from something carved in to them), the player might also find the positions of the bodies eerie, as if they were running away, running towards the direction park exist, this will give a real cold chill down his/her spine and they might think back to the sounds of the horse and it running after the player followed with the sound of a sword unsheathed and the screams of a man running in the same direction of the park exist as the player did. And Lastly if the player would look at the statue of the horsemen from the turn of the century, he/she will notice something shocking, the statue's head is missing, replaced with a head of a pumpkin looking down at the player motionless with a face of someone with a creepy smile with eyes glaring at him/her, carved into it with a candle lit inside of it, also the player will find candles lit inside of the pumpkins with faces of someone in terror, looking at him/her with a motionless stare near the base of the headless statue, and then after the player just runs like hell, scared and emotionally freaked out. (It's a in-game Easter Egg for Dying Light and the Sleepy Hollow themed weapon only appears at misty nights in the public park area but rarely). Hope you all like this one as well. Lol and this is it for now, I'll post more later x3.
  7. Hmm ok i will O.o and do post more Easter egg ideas here folks x3.
  8. Deadly_Jack

    Release Date Announced! 27Th Of Januari, 2015!

    Time to get ma Funky on. O.o... RELEASE DATE YEAH!! x3.....
  9. Deadly_Jack

    Dl Cover Art

    What Cover art? post it please o.o
  10. Will there be small graphic details done on the map and on buildings for the player if he/she so chooses to track survivors, enemies, infected and human. Small graphic details like, bullet and shell casings on the ground, or bullet holes, blood prints, marks drag marks, hand prints, footprints of blood an other wise some spots, places buildings and home-bases, safe zones, safe houses of the player wants to find out what happened there, after, present, and before the zombie plague. and if so, will there be some quest added to them, or unmarked quests? or both x3? The reason i ask is because i like tracking in some of my zombie games or games for the sheer fun and reason of it, it's a itch i have and a need to do so x3. also will there be blood and claw marks, clues left by the prey, person or thing who he/she is tracking for the player to track his/her prey? besides using the night-pulse-sense ability? small graphic details also like bodys that have clues on them like the usual marks and woulds that cause the death and their weapons left there at a certain direction to piece together what might have happened to them that might help the player use their imagination in real life to help them track in-game, to track anyone and anything to find, kill or just out of curiosity or just to hone their tracking skills in-game. just signs of a battle, struggle, or anything that might have happened, is going to happen the player, or is happening. I found the most of what i wanted in games like Fallout, Fallout: New Vegas, Metal Gear Solid 4: Sons of the Patriots. When the player (Old-Snake) is tracking Naomi and her kidnappers or like in Alien vs. Predator the game, it had that tracking to some form in it like The Pretators leaving wristblade scratch marking and Aliens leaving scratch claw markings and blood trails (sometimes from their prey) to me that said that someone or something was there.. Will there be anything like that in Dying Light for the players In-game? Please reply if ya can x3 (anyone from TechLand). xD
  11. Deadly_Jack

    Amuse The Han.

    Hmm My Turn. Lol click and enjoy the mind numbing goodness O.o https://www.youtube.com/watch?v=YexXGEy-3fE
  12. Deadly_Jack

    Anyone Ever Pre-Order From Amazon?

    Already pre-ordered my copy from EB Games, Lol. in Canada, Mississauga, Ontario
  13. Deadly_Jack

    Where Are You From?

    I'm Originally from Pakistan, Karachi (Born and raised a little xD), Then moved to Canada and grow up here and not planning on going back to ma Motherland, Too dangerous there now xD.. Anyone have any thoughts on my place of Origin?