Rafał Polito

Dying Light Dev
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Reputation Activity

  1. Like
    Rafał Polito got a reaction from zilbazil in Developer Tools: Camera Glitch   
    Press RMB on left upper corner in viewport window and choose Editor view preset.
  2. Like
    Rafał Polito got a reaction from zilbazil in Developer Tools: Camera Glitch   
  3. Like
    Rafał Polito got a reaction from zilbazil in Forcing Navmesh On An Area   
    The best way is to fix problem, not use some enforcers and hacks.
     
    First of all, check wheather your map is inside map grid. To show map grid go to Optimization menu and Show Objects Grid. If your map is not in the grid - resize grid in level attributes.
     
    Open Objects window, go to very top and select level. Next in Attributes window go to Terrain tab and in objects grid sizes section change values for X, Y, Z fields.
     
    If this will not help, we will try to find other solutions to this problem. You should use NavMesh enforcer only if it is necessary.
     
    Also attach some screenshot of area without navmesh.
  4. Upvote
    Rafał Polito got a reaction from doomguy in Zip Lines, Challenge Checkpoints, Animation   
    Take string_50.msh, string_100.msh or string_200.smh, Press CTRL + L, and click at place where you want to start the zipline, and next click on place where you want finish. After that chang class for this mesh from ModelObject to ZipLine.
     
    Challenges needs scripts, and this is more advanced feature. We will try prepare some tutorial about it.
     
    For simply animations you can use Movies from Window menu. We are preparing tutorial about this. Try to download for example Dying Space map from workshop to figure out how to make movies.
  5. Upvote
    Rafał Polito got a reaction from doomguy in Terrain Moving   
    Unfortunately you cannot move terrain blocks. If you want turn off fog and wind inside buildings, place ZoneBox on level, change class to SensorVarlist, create script in your project folder, for example varlist_interior.scr and set value using params in this script:
     
    VarFloat("f_game_weather", 0.2)
    VarFloat( "f_wind_power", 0.0 )
     
    In Attributes of SensorVarlist attach this script to m_VarlistName field.
  6. Upvote
    Rafał Polito got a reaction from christopherhi in Can This Be Available On Console   
    We will see what we can do.
  7. Upvote
    Rafał Polito got a reaction from sparkhead95 in "object Has Wrong Flags"? Navmesh Won't Recognise My Floor?   
    In Attributes window for this meshes go to Object tab and uncheck Physics collisions, Raytrace collisions, FX particle collisions, check NavMesh Transparent and Change Shadowsmaps from 3 to none.
     
     
    Not worry about this. DialogSpeaker is usefull when ou want play some chatter by enemies.
     
     
    Go to Optimization menu and select Show Objects Grid. Check wheather your whole map is inside this grid. If not - select map at very top of Objects window, next go to Attributes window and tweak grid using values in Objects grid size section in Edit Terrain tab.
  8. Upvote
    Rafał Polito got a reaction from MattDL in Gra Bez Questu Może Mieć Quest?   
    Tak jak wspominałem - nie masz pliku z questami w odpowiednim katalogu. Przekopiuj je do data\maps\pf1.
  9. Upvote
    Rafał Polito got a reaction from MattDL in Gra Bez Questu Może Mieć Quest?   
    Przenieś do data\quests\pf1, nie do data\maps\pf1.
  10. Upvote
    Rafał Polito got a reaction from MattDL in Gra Bez Questu Może Mieć Quest?   
    Brakuje Ci zamykającego nawiasu na końcu.
  11. Upvote
    Rafał Polito got a reaction from MattDL in Gra Bez Questu   
    Użyj gotowych aut z kolekcji. One mają lootowalne bagażniki.
  12. Upvote
    Rafał Polito got a reaction from SplatterH in About Custom Animations/npc   
    Currently not and we are focusing now to enabling multiplayer and PvP mode.
  13. Upvote
    Rafał Polito got a reaction from MattDL in Volatile   
    Ustaw all_night w polu m_DayTimePhase dla tego emitera.
  14. Upvote
    Rafał Polito got a reaction from MattDL in Volatile   
    Zwykły AI spawner jest niewrażliwy na pory dnia i będzie zawsze spawnować zombie danego typu o każdej porze dnia. Jeśli chcesz Volatile tylko w nocy, używaj crowd spawnerów. Nie będziesz mógł określać dokładnych pozycji dla nich, system sma będzie je spawnować, ale będą zachowywać się poprawnie w zależności od pory dnia.
  15. Upvote
    Rafał Polito got a reaction from Daeliel in Dev Kit Needs These Features   
    After download newest update you will be able to import custom audio.
  16. Upvote
    Rafał Polito got a reaction from MattDL in Portale   
    Staramy się naprawić. Użyłeś dużego mesha jako portal. Możesz to obejść wstawiając jakiś mniejszy, na przykład sensor przed tę bramę i z niego zrobić MapPortal. Ale masz też kilka błędów:
     
    Na mapie wasteland masz dalej wybrany DLC. Zaznacz pole DLC i naciśnij SHIFT + DELETE, zeby przywrócić wartosć domyślną czyli bez wybranego DLC. Dodatkowo nie masz wpisanego SpawnPointa z mapy pf1.
    Z kolei na mapie pf1 masz literówki w jednym z portali (westland zamiast wasteland). A komunikat masz ponieważ wskazujesz na SpawnPoint, którego nie ma na mapie wasteland. Wskazujesz na wasteland a jest tylko MapStart.
  17. Upvote
    Rafał Polito got a reaction from Lamborghini1216 in Quarantine Zone Creation   
    Currently there are no map name and descripton on loading screens, because not everybody localized texts of own maps. but we will try to do something with this.
     
    It's possible to create Quarantine Zone and we will prepare some tutorial.
  18. Upvote
    Rafał Polito got a reaction from Rick Grimes in Reducing The Performance Hit Of Grass   
    We are fixing Tiny objects - tool to sow grass. Placing normal meshes is very expensive.
  19. Upvote
    Rafał Polito got a reaction from sparkhead95 in "object Has Wrong Flags"? Navmesh Won't Recognise My Floor?   
    In Attributes window for this meshes go to Object tab and uncheck Physics collisions, Raytrace collisions, FX particle collisions, check NavMesh Transparent and Change Shadowsmaps from 3 to none.
     
     
    Not worry about this. DialogSpeaker is usefull when ou want play some chatter by enemies.
     
     
    Go to Optimization menu and select Show Objects Grid. Check wheather your whole map is inside this grid. If not - select map at very top of Objects window, next go to Attributes window and tweak grid using values in Objects grid size section in Edit Terrain tab.
  20. Upvote
    Rafał Polito got a reaction from christopherhi in Can This Be Available On Console   
    We will see what we can do.
  21. Upvote
    Rafał Polito got a reaction from TheSnottyMidget in Importing/exporting Of Assets   
    Now there are now tools for export and import assets. We are working on it and don't know exactly when will be this tools available.
  22. Upvote
    Rafał Polito got a reaction from TMTO in Workshop/example Map   
    C:\Program Files (x86)\Steam\steamapps\common\Dying Light\DevTools\workshop\[PROJECT_NAME]\data
     
    You can delete example map from your current project simply by deleting folder in project files in maps directory, and remove this map from campaign_Costom_Workshop.scr.
  23. Upvote
    Rafał Polito got a reaction from RinXair in How To Change Shade Of Shadows.   
    Watch this tutorial: https://www.youtube.com/watch?v=AhDoI8VeNQY&list=PLSjLjgn6LsgviUvhAlaCMZFPhHvi1A9Ul&index=8
  24. Upvote
    Rafał Polito got a reaction from RinXair in How To Use Triggers And Sounds.   
    Deconstruction and recounstruction from scratch is good method to learn. Try as cr1m3 said.
     
    About waves - try it with this. When you will be ready with waves add:
    ,use <<Use trigger to start waves>> PhysicalSwitchDI trigger_name -state=on before ,kill phase. To attach sound to trigger:
    Place Sound Emitter Choose alarm sound in m_SoundName fileld in Attributes window Uncheck m_LEnableState Next select your tigger Click on m_Targets field Hold CTRL in viewport, click RMB on Sound Emitter and choose Add to m_Targets. To disable siren after waves use:
    ,set <<Disable siren>> PhysicalSwitchDI trigger_name -state=off Now your Siren is ready to launch waves. Don't forget to set m_ForcedTargetType to Player in Spawners.
     
    By the way - awesome map!
  25. Upvote
    Rafał Polito got a reaction from RinXair in Developer Tool ´s Faq   
    We are working on it, give us some time.