Glad to see that this is not only mine opinion. Let me explain my frustration further to answer some of the criticism.
I know the contents of the DLC's was known before. Here's info of the first DLC:
Cuisine & Cargo is apparently "available exclusively as a part of the Season Pass offer" and comes with two hardcore missions that task players with exploring two buildings sealed off in the first days of the outbreak, one being a restaurant, the other a loading bay.
I paid this extra 20, because i wanted to, of course! But how come this is kind of a risk, when devs might just say: "ha-ha, we chupacabra'd you, sucker!". Is this what Techland aiming for? Because "two missions [...] with exploring two buildings sealed off in the first..." could be anything. From a press of a button "Explore", and getting your exp instantly, to a memorable mission with ohhh, i don't know... STORY (even a written one, or is this too hard?), which takes at least some effort to make and pleasure to participate. What we got is closer to a button. I merely saying that this is a dark and disrespectful way for a developer. Yet again some players love being treated like this, and it's their choice.
My only hope that next DLC which comes in March, "with three special outfits and four blueprints for new "over-the-top weapons"", will contain NOT green-quality blueprints for a floor plank. "It's over the top, but it's for a floor plank, isn't this great?! Here's over the top poison mod for a pipe! Aren't you not happy now?!"
And i'm glad people here and on Steam forums decide not to buy Season Pass. Chupacabra'd me for 20$, i'll do my best to inform people of your chupacabring so they could make an informed decision.