7r1x

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7r1x last won the day on May 13

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About 7r1x

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  1. I'm so happy. I was one of those chosen to test the beta version of mods tool. xD
  2. Hello people. Sorry about my disappearance. I have worked enough. First, I would like to thank the general, UltraKill, Shockr, gametek58, Samir Seif, Sam Powers and all for supporting the post and my ideas. Thank U. Why not speak English (ashamed some of it), I believe it has not been clear about what I wrote here. Some members thought it'm producing this MOD. Unfortunately not. Yes, it's a shame. If I knew for sure would. I'm sorry, okay? I as a designer and manic game, I found relevant post my idea that space. Taking advantage of the post, I must congratulate the Shockr the mod you are doing. He yes, of best and is making good progress. I take to place an order: Shockr, you liked my project? The produce? As a designer and mentor (lol), I believe it could have a project in partnership with you. It could be in your or my, whatever. Am I crazy to edit the textures of the game, but do not know how ... Is there anything I can do? A hug and a good game to all
  3. Dying Light - Real Mode (Please read in detail) Would like you to evaluate this idea. The game is phenomenal, but after finish it 100%, is one wanting more. So I developed a new game formula, which in my view, would be extremely fun and tense too. . Objective: Survive as long as possible. If die, the game ends (Read below). . New start. No character import. . New character. No developed skills. No mod's projects. No weapons. . World without NPCs. No available safe houses. The two active maps from the start of the match. . World composed entirely of zombies Biters and Virals and members of the gang Kadir "Rais" Suleiman. . Conditions HEALTH, HUNGER, THIRST and FATIGUE . HEALTH: Recoverable with medical kits (Found only in locked ambulances) or through alcohol and gauze. - Die because of a zombie. You wake up at the nearest base of the attack site. Health, Hunger, Thirst and fatigue will be 50%. You have 24 hours to inject Antizina (Read below) or will be dead. - Dying for fall or shot. End of game. . HUNGER: Recoverable with food, of course. (Found in houses, shops etc.) - Die of hunger. End of game. . THIRST: Recoverable with water, of course. (Found in houses, shops etc.) - Die of thirst. End of game. .FATIGUE: Recoverable sleeping in any conquered base. - If your fatigue bar reaches 100%, you can no longer run. You will need to sleep to recover. No matter the time you wake up, if it is day or night, can not sleep again until your fatigue bar reaches 50%. - Wake up, Health, Hunger and Thirst will be 50%. . ANTIZINA: It will only be found if it is infected. When infected, will appear within 24 hours on your screen and a delivery point on the map. It will not be easy! Deliveries will fall on top of a tower or on top of a building. Race against time is bad, any accident could occur. If deliveries do not fall in high places, dangerous, for sure they will be surrounded by gang Kadir "Rais" Suleiman. . SAFE HOUSE: They will have to be won in the same way that in the current game. The difference is that they will have more zombies both inside and outside. And all the safe houses have to clear the zombies, close the entries and activate the electricity. . FIREARMS and AMMUNITION: Found only in locked police cars. . SKILLS: They would be the same as the current game, but with an addition. The ability to build arrows and silencers. That's right! In addition to all existing weapons, we would have four types: bow, crossbow, shotgun and sniper rifle. Arrows and silencers will be sorely needed (Read below). . FIGHTING: - Day: World only composed of Biters zombies and gang Kadir "Rais" Suleiman. But be careful! All Biters act as if you Virals noise (explosions, without silencers shots, alarms etc.). - Night: World only composed of Biters zombies and gang Kadir "Rais" Suleiman. All Biters act as Virals if you are seen (red bar indicating the time equal to the current game). - UV Flashlight: It will help against Virals night. Same effect as the current game against volatile. . COOP: It will only be possible if the four players are not infected. - Forming up a group, it will be easier to win all groceries, via exchanges or withdrawals. - If the player has to sleep, will exit the game online. (I need to think about it) - Dying for a zombie. Health, Hunger, Thirst and fatigue will be 50%. You and / or your companions will have 24 hours to inject into you, the Antizina. When infected, will appear within 24 hours on the screens and a delivery point on the map. It will not be easy! Deliveries will fall on top of a tower or on top of a building. Race against time is bad, any accident could occur. If deliveries do not fall in high places, dangerous, for sure they will be surrounded by gang Kadir "Rais" Suleiman. - Dying for fall or shot. The player will be waiting fallen help of fellow (medical kits). - Die of hunger. The player will be waiting fallen help of companions (food). - Die of thirst. The player will be waiting fallen comrades help of (water). - If not rescued, end game. And it folks? Like it? Is it possible? Anyway, dreaming costs nothing. Sorry for bad english ... Thanks 7R1X
  4. 7r1x

    The Official Modding Tools Thread

    New multiplayer . 6 teams . Each team of 4 players. . 3 teams in each city. . Game mode similar to the cooperative mode, with all that the world offers, but without the missions. . No counting points or deaths without missions, aimless. Free game! . Deliveries are made by airplanes, weapons and rare items. . Teams and/or opposing players will not appear on the map. Increasing the expectation of encountering an opponent group at any team. How to work? You standing alone or in group (team), at the sight of deliveries, will go to the map point. So if you have interest in acquiring new weapons and rare items. As it comes to weapons and rare items, the other teams will also have interest. We automatically points of conflict. Each team can heal companions (as in the cooperative). You'll have to load the team to eliminate the opposing teams. Players just after they die, they will lose the equipped weapons (not the backpack) and an amount of money to be stipulated. These weapons and money will be in the body at the discretion of the survivors opponents plunder or not. What did you think? In my opinion, it would be so much fun! Sorry for my bad English. Translation by google. 7R1X