SebaZima4

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  1. Superpowers Mod: Crane gets bite by 4 different infected animals what allows him to evolve to powerful half-infected which means he will be a human by day and infected by night. Moreover, every mission can be taken only at the human form. At night, Crane needs to hunt for the humans or other zombies. And there are 4 abbilities/superpowers (few leveled up variations of each): 1. spider bite - ability to release a stream of spider web from the wrists or wrap enemies into cocoons. Crane's hand and fingers look like shaped into spiderlegs-looking hand; 2. hornet sting - ability to release swarm of infected hornets or inject a venom by the handy sting. Hornets are living under our skin. Crane's hand are covered by some larvas as well. 3. wolf claws - ability to transform into powerful, fast and deadly warewolf. I think this one doesn't need any more description for sure. 4. viper jaw - ability to release two vipers connected to Crane's forearms. Special attacks will allow us to penetrate enemy's skull or corps and to bite them of course. Setting rule: only one ability can be taken before the night. To transform to the other form or to level up your current ability you will need to earn some skill points. With the progress of the game, different abilities can be blended up to one unique deadly marvelous Crane monster! THEY ARE MORE POSSIBLE ABILITIES FOR SURE! THESE ARE JUST COUPLE EXAMPLES OF THIS IDEA I HOPE YOU'LL LIKE IT CHEERS! BTW There are some other great ideas for the new mods: 1. Tower Defense & Rushing Crowd Multiplayer Mods 2. Couple of the new skins for the Volatile, Night Hunter and human players 3. Infected animals (like dogs, wolfs, rats, vultures, spiders etc.) 5. Vehicles mod (few cars, scooter, bicycle, motorboat etc.) 6. New zombie type: gloomy (hiding under ground to catch the player or bite him. Sometimes only face or shoulders are visible) At night it transforms to sepulchlar - they're trying to grab player inside their ribs just like the Venus flytrap
  2. Superpowers Mod: Crane gets bite by 4 different infected animals what allows him to evolve to powerful half-infected which means he will be a human by day and infected by night. Moreover, every mission can be taken only at the human form. At night, Crane needs to hunt for the humans or other zombies. And there are 4 abbilities/superpowers (few leveled up variations of each): 1. spider bite - ability to release a stream of spider web from the wrists or wrap enemies into cocoons. Crane's hand and fingers look like shaped into spiderlegs-looking hand; 2. hornet sting - ability to release swarm of infected hornets or inject a venom by the handy sting. Hornets are living under our skin. Crane's hand are covered by some larvas as well. 3. wolf claws - ability to transform into powerful, fast and deadly warewolf. I think this one doesn't need any more description for sure. 4. viper jaw - ability to release two vipers connected to our forearms. Special attacks will allow us to penetrate enemy's skull or corps and to bite them of course. Setting rule: only one ability can be taken before the night. To transform to the other form or to level up your current ability you will need to earn some skill points. With the progress of the game, different abilities can be blended up to one unique deadly marvelous Crane monster! THEY ARE MORE POSSIBLE ABILITIES FOR SURE! THESE ARE JUST COUPLE EXAMPLES OF THIS IDEA I HOPE YOU'LL LIKE IT CHEERS! BTW There are some other great ideas for the new mods: 1. Tower Defense & Rushing Crowd Multiplayer Mods 2. Couple of the new skins for the Volatile, Night Hunter and human players 3. Infected animals (like dogs, wolfs, rats, vultures, spiders etc.) 5. Vehicles mod (few cars, scooter, bicycle, motorboat etc.) 6. New zombie type: gloomy (hiding under ground to catch the player or bite him. Sometimes only face or shoulders are visible) At night it transforms to sepulchlar - they're trying to grab player inside their ribs just like the Venus flytrap