Chaos_Deception

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  1. Upvote
    Chaos_Deception got a reaction from DoctorPurrington in Please Read: Negative Posts, Bullying, Harassment.   
    Hello All   As a Moderator we have to be Impartial and treat all Forum Members the same way. 
     
    If there is Post that Breaks the Community Guidelines or is Antagonistic in Nature.
     
    Then please Report it instead of taking it upon Yourselves to Argue Publicly on the Forum or via Private Messaging.
     
    When You Flag Content it is very easy for Techland and Moderators to see and take Action upon.
     
     
    Thank You for Your time.
     
    Aaron. 
     
  2. Upvote
    Chaos_Deception got a reaction from Gelato in Register for Global Playtest!   
    Im excited for this but sadly my Laptop is not able to run modern games.  I will wait for the final release on the XBOX ONE X.
     
  3. Upvote
    Chaos_Deception got a reaction from DoctorPurrington in Please Read: Negative Posts, Bullying, Harassment.   
    Hello All   As a Moderator we have to be Impartial and treat all Forum Members the same way. 
     
    If there is Post that Breaks the Community Guidelines or is Antagonistic in Nature.
     
    Then please Report it instead of taking it upon Yourselves to Argue Publicly on the Forum or via Private Messaging.
     
    When You Flag Content it is very easy for Techland and Moderators to see and take Action upon.
     
     
    Thank You for Your time.
     
    Aaron. 
     
  4. Upvote
    Chaos_Deception got a reaction from Tianuchka in 100 Years of Zombie Evolution in Pop Culture | Time Lapse Video   
    100 Years of Zombie Evolution in Pop Culture | Time Lapse Video
     
  5. Upvote
    Chaos_Deception got a reaction from Vallon in Be The Zombie Balancing Update - 12/1/2018   
    The Night Hunter was in serious need of Buffing given the advantages that Humans had over Him.  More balancing changes will be made again when the Devs have collected enough Data. Balancing Asymmetric Multiplayer of this type is no easy task so please be patient. 
    The Devs are of course reading the Forums but they will not simply act on a whim and implement changes that could potentially create further imbalance. 
     
  6. Upvote
    Chaos_Deception got a reaction from BladeMaster in Can you really not deal with all of the spam in this forum?   
    Hello all.  Just a Quick Update.
    The Forums Config has been adjusted to combat the spam. It should stop or be lessened a great Deal.  
    In the event that some does get through please Flag it and we will remove it.
     
    Thanks for the help. 
  7. Upvote
    Chaos_Deception got a reaction from BladeMaster in Can you really not deal with all of the spam in this forum?   
    Sadly its a manual process. Please Flag any Spam that You see and I will Purge the Spam and Post Block the User.
     
    The Majority of the Spammers from what I can tell are Bots. But the way that they post makes it very easy for anyone to spot. 
     
    If you could Flag any spam that You see it will be appreciated. Thank You.
     
     
  8. Upvote
    Chaos_Deception got a reaction from DoctorPurrington in Please Read: Negative Posts, Bullying, Harassment.   
    Hello All   As a Moderator we have to be Impartial and treat all Forum Members the same way. 
     
    If there is Post that Breaks the Community Guidelines or is Antagonistic in Nature.
     
    Then please Report it instead of taking it upon Yourselves to Argue Publicly on the Forum or via Private Messaging.
     
    When You Flag Content it is very easy for Techland and Moderators to see and take Action upon.
     
     
    Thank You for Your time.
     
    Aaron. 
     
  9. Upvote
    Chaos_Deception got a reaction from DoctorPurrington in Please Read: Negative Posts, Bullying, Harassment.   
    Hello All   As a Moderator we have to be Impartial and treat all Forum Members the same way. 
     
    If there is Post that Breaks the Community Guidelines or is Antagonistic in Nature.
     
    Then please Report it instead of taking it upon Yourselves to Argue Publicly on the Forum or via Private Messaging.
     
    When You Flag Content it is very easy for Techland and Moderators to see and take Action upon.
     
     
    Thank You for Your time.
     
    Aaron. 
     
  10. Upvote
    Chaos_Deception got a reaction from jcks in 2016-09-05 Update   
    Can You all please post constructively, A difference of opinion is to be expected and is welcome. 
     
    But please do not make it Personal against any Forum User, Thank You. 
  11. Downvote
    Chaos_Deception reacted to jonnyallen3 in Please, Show Me What I'm Doing Wrong!   
    My YouTube channel: jonnyallen3. I'm the best Night Hunter in Dying Light, so you can definitely learn a thing or two.
  12. Upvote
    Chaos_Deception reacted to Pete Donnelly in New 'tunables' Released For Btz   
    Hey Everyone!
    I'd like to share a couple of changes we just released yesterday.  These changes are based on feedback we've received and game stats that we've collected.
     
    1. BTZ matchmaking reduced to 2 pools again.
    2. 3v1 and 4v1 Damage Scaling.  (Survivors damage output is scaled to 2/3 damage in 3v1 and 4v1)
    3. Removed added headshot damage from arrows/bolt.  (This was never communicated clearly and added damage from special bolts/arrow allowed 1 hit kills)
     
     
  13. Upvote
    Chaos_Deception reacted to Oceanian in To Pete   
    That's a great idea! The devs should really take this one into consideration.
  14. Upvote
    Chaos_Deception reacted to RaceyStorm3124 in To Pete   
    This game is phenomenal and sorry if I offend but I think it stomps Dead Island(It's a good game, but.. not a Dying Light). With more parkour animations and stuff also if you can(In case you hadn't known I love parkour already). 
     
    PVP - And the PVP? I was thinking maybe you could make the PVP more stealthy than it is now? I mean, now is purposely made for both sides to fight in fast-paced action. But in the new one, could you have two PVP game modes? One stealthy and one for fast-paced action, with character trees and abilities, and different zombie classes and make the zombie's skill-tree bigger and broader instead of 4 spits with different levels and only 3+ new moves. 
    Another good thing to add is when there's 4v1, instead of it being 1, another hunter is allowed to join. Making it a 4v2.
     
    Duping(Fixed) - I also noticed how in Dying Light, there was duping and ik how to fix it. You should add a smaller quantity limit. Maybe.. 20 or 30, and you can only have 2 full stacks if a person exceeds this limit, they're warned with the 30+(or 20+) duped stacks removed, if they do it again, they're temp banned, and if they do it once more, their level and inventory is reset. That will keep duping at arms length.
     
    Gameplay Experience - I love the game, after I beat it I find it fun to run around with my friends and kill zombies. And I know you guys did what you can with the races and competitions and side-quests, but despite the sidequests, I don't find there being much to do. Killing zombies is fun, but after like an hour, it'll grow on me and maybe even other players. Idk.. but if you don't "fix" this it's fine because I don't find that there's anything to fix, it's just not very amusing to me, but that's my opinion.
     
    Zombies - I was thinking of maybe adding new zombies?
     
    Maybe a "spider zombie" that's a big zombie that has 4 legs and 4 arms that camp in dark places when they come out at night and they're usually under bridges, or on a wall in an alley way, and other dark secure places. They put down some kind of yuck instead of webs, and their walk length is limited by the distance of their sticky stuff that you could get stuck on, and when you get stuck, you can press x AND y to get off while it creeps to you.
     
    And maybe another zombie that's called a "camper", hides in the potholes in the ground, they stick their heads up when you come near and if they get you, you have to fight them off, or u can jump on the pothole and put them back down, or shoot them.
     
    Then a third kind of zombie called jumper, it walks slow but it can jump far and high distances.
     
    And a forth zombie that swims in the water. They prefer the water and their body is big and bloated because of it, and of course they attack you if you're in the water too long and then try and drag you under and eat you.
     
    I'd just like more diverse and other challenging zombies that could put up a fight. Volatiles and the current ones are pretty creative, but there's not much diversity in the zombie population.
     
    NPCs - It'd be good if there were more kinds of them too. Like maybe swat that has armor and a bit harder to kill.
     
    The end - 
    Sorry for overwhelming you with my suggestions and ideas. If you don't add anything I say it's fine but please at LEAST just add the duping fix thing. It's just, in case you hadn't noticed, I'm a player who likes to have a lot of options in the games I play and I like a challenge. Dying Light has lots of options in it with weapons, parkour moves(which are still kinda limited but it's ok), clothing, and other things. But there's things that are limited here.
     
    But anyway this is just what I think. Thanks for responding Pete.
  15. Upvote
    Chaos_Deception reacted to Pete Donnelly in To Pete   
    Very cool idea!
  16. Upvote
    Chaos_Deception reacted to DoctorPurrington in To Pete   
    First question: Absolutely! You guys blew it out of the park with this game. In a sea of Microtransaction-riddled grind-fests, Dying Light was the lighthouse leading us to shore. And the Following was a wonderful, mysterious addition to the campaign. Y'all can quote me on that.
     
    Second question: A similar game-mode is fine (Being the Night Hunter is just too much fun!), but I would personally suggest it be a separate mode from Single player.
     
    Diving into player's games was a really innovative way to approach the PVP, but it left the mode open to exploits/glitches that would have been much less damaging in Single Player. I think the Single Player in DL really lends itself to the idea of acquiring/sharing weapons, so please don't change that, but that type of system is always going to let in item duplication. Which isn't a "good" thing overall, but it's not experience-deterring for the players until it leaks into PVP.
     
    Borderlands is a perfect example of this, as it has no dedicated PVP, so unique item duplication is almost purely beneficial for players and practically a feature at this point, but is still restricted by level.
     
    Just my two cents! Whatever you end up doing, if you make a Dying Light 2, I'll be there Day 1.
  17. Upvote
    Chaos_Deception reacted to GrandPappyWilliams in Post Your Btz Matches!   
    Dude, you're not just being rude to DrPurrington, you're being rude to others as well. I'm not sure what happened over in that comment section, but that sure as hell isn't an excuse to have this whole "eye for an eye" mindset and be rude to anyone, and it certainly isn't going to get you anywhere. We should keep these forums friendly and not let them devolve into mindless, unnecessary insults towards each other. You're acting as if Dr.P was intentionally trying to give everyone here malicious advice, when really, the advice he has to offer is actually useful!
  18. Upvote
    Chaos_Deception reacted to RaceyStorm3124 in My Opinion On "be The Zombie" Balance, Difficulty, Team Work.   
    Xnon, what you described was us doing all the planning and improvising and everything. I mean, I don't mind it. Since I like challenging games and for a NH, BtZ is very hard, but it is unbelievably unfair. I just hate how we do all this work just to stop them from 1 thing, but the survivors sit on their @sses with UV on the ready and survival sense with a 3-hit kill and pretty much, have everything passed down to them for a straight-up win. The survivors can murder us and it's not even their goal. The survivors have little tactics and unbeatable moves if caught in it.
     
    Instead of talking about how oh, just think and improvise. How about making the NH live up to it's name?
  19. Upvote
    Chaos_Deception reacted to RaceyStorm3124 in My Opinion On "be The Zombie" Balance, Difficulty, Team Work.   
    Right!!  I can totally relate dude! At first, I was like "Aww man" But then, I found out about UV and Survival Sense. It was over. Lol.
  20. Upvote
    Chaos_Deception got a reaction from RaceyStorm3124 in My Opinion On "be The Zombie" Balance, Difficulty, Team Work.   
    Be The Zombie is a Great Mode but has much room for Improvement.  This however I understand is no easy Task to Achieve.
     
    When the Night Hunter is against 2 or more Humans.  Cooperation should be a Key Factor in whether You Win or Lose.  What I mean by this is, going after The Night Hunter Solo should generally be Suicide.
     
    He is a Mutant Super Zombie, that is Faster and Stronger than any Human. So Logic would suggest that going Toe to Toe with the Beast Alone should be a Difficult if not near Impossible Battle.  This would promote Closer more Coordinated Team Work. 
     
    An Example of this would be trying to take on the "Tank" from Left 4 Dead Solo. This Enemy required the whole Team to Attack at the same time.  Players that tried to go against the "Tank" Solo were often Dealt a Swift Demise. And once You Died, You was Eliminated until the next Safe House.
     
    The Night Hunter should retain His Ability to Climb when Drained of Energy. So He can Retreat and  Recharge. As once He is Drained, He is almost always Dead.  This is even more of an Issue in 4 VS 1 Games, as more UV Lights keep Him Crippled for longer.
     
     
    Any other Feedback welcome. Please Keep it Constructive though and No Flaming of other Users Please.
  21. Upvote
    Chaos_Deception got a reaction from RaceyStorm3124 in My Opinion On "be The Zombie" Balance, Difficulty, Team Work.   
    Be The Zombie is a Great Mode but has much room for Improvement.  This however I understand is no easy Task to Achieve.
     
    When the Night Hunter is against 2 or more Humans.  Cooperation should be a Key Factor in whether You Win or Lose.  What I mean by this is, going after The Night Hunter Solo should generally be Suicide.
     
    He is a Mutant Super Zombie, that is Faster and Stronger than any Human. So Logic would suggest that going Toe to Toe with the Beast Alone should be a Difficult if not near Impossible Battle.  This would promote Closer more Coordinated Team Work. 
     
    An Example of this would be trying to take on the "Tank" from Left 4 Dead Solo. This Enemy required the whole Team to Attack at the same time.  Players that tried to go against the "Tank" Solo were often Dealt a Swift Demise. And once You Died, You was Eliminated until the next Safe House.
     
    The Night Hunter should retain His Ability to Climb when Drained of Energy. So He can Retreat and  Recharge. As once He is Drained, He is almost always Dead.  This is even more of an Issue in 4 VS 1 Games, as more UV Lights keep Him Crippled for longer.
     
     
    Any other Feedback welcome. Please Keep it Constructive though and No Flaming of other Users Please.
  22. Upvote
    Chaos_Deception got a reaction from RaceyStorm3124 in My Opinion On "be The Zombie" Balance, Difficulty, Team Work.   
    Be The Zombie is a Great Mode but has much room for Improvement.  This however I understand is no easy Task to Achieve.
     
    When the Night Hunter is against 2 or more Humans.  Cooperation should be a Key Factor in whether You Win or Lose.  What I mean by this is, going after The Night Hunter Solo should generally be Suicide.
     
    He is a Mutant Super Zombie, that is Faster and Stronger than any Human. So Logic would suggest that going Toe to Toe with the Beast Alone should be a Difficult if not near Impossible Battle.  This would promote Closer more Coordinated Team Work. 
     
    An Example of this would be trying to take on the "Tank" from Left 4 Dead Solo. This Enemy required the whole Team to Attack at the same time.  Players that tried to go against the "Tank" Solo were often Dealt a Swift Demise. And once You Died, You was Eliminated until the next Safe House.
     
    The Night Hunter should retain His Ability to Climb when Drained of Energy. So He can Retreat and  Recharge. As once He is Drained, He is almost always Dead.  This is even more of an Issue in 4 VS 1 Games, as more UV Lights keep Him Crippled for longer.
     
     
    Any other Feedback welcome. Please Keep it Constructive though and No Flaming of other Users Please.
  23. Upvote
    Chaos_Deception reacted to RaceyStorm3124 in My Opinion On "be The Zombie" Balance, Difficulty, Team Work.   
    Maybe just maybe they might hear the OP out because it's by a Moderator? If not, then I'm wondering what this Forum is for if they don't even consider suggestions.
     
    And I think you're wrong. People might play PvP more if the NH was much stronger. Because I love suspenseful tactful challenging games. Especially ones like Alien Isolation, the Alien was OP, but it was also fun. Techland comes like making the mode suspenseful and tactful can't be fun.
  24. Upvote
    Chaos_Deception got a reaction from Knight Raime in Survivor Point Of View   
    The Ability for the Night Hunter to Tackle after Tendrilling to the Floor is Intentional. This will not change.
  25. Upvote
    Chaos_Deception got a reaction from ksufoley in Hunters On This Forum Lol.   
    If Ninjas performance against The Night Hunter is any Indication of the current Balance of "Be The Zombie" then it would seem that the Balance is still skewed heavily in favor of The Humans. 
     
    Killing The Night Hunter should be something that the Player/s do out of Desperation or as a Last Resort.
     
    I will confess I am Guilty of Hunting The Night Hunter.  But this is not the way I imagined I would be able to play "Be The Zombie"