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Everything posted by Chaos_Deception

  1. Hello All As a Moderator we have to be Impartial and treat all Forum Members the same way. If there is Post that Breaks the Community Guidelines or is Antagonistic in Nature. Then please Report it instead of taking it upon Yourselves to Argue Publicly on the Forum or via Private Messaging. When You Flag Content it is very easy for Techland and Moderators to see and take Action upon. Thank You for Your time. Aaron.
  2. Chaos_Deception

    Dying Light Mac Issue

    Maybe try other games that are similar in their graphical demand. It seems like a possible GPU issue but its hard to say. Try to lower your settings and see if that helps. Failing that try a complete removal and reinstall. If none of the above helps please detail your problems here:
  3. Chaos_Deception

    Concerns about Dying Light 2

    Fear the Night. Venture during the day. If you wish to venture at night you will most likely get higher rewards but will face greater risks. Adapt, Overcome. Good Night, and Good Luck
  4. Amazing reveal Techland. I hope you got another hit on your hands. But you know what I’m really waiting to see. The PVP Modes, especially Be The Zombie.
  5. Chaos_Deception

    Dying light 2 BTZ?

    I cant say for sure. But BTZ is very likely to make a return.
  6. Chaos_Deception

    Dying light 2

    Tentative 2019 at this stage.
  7. Chaos_Deception

    Serious question

    This will not be removed as it is part of the survivors defensive capability. But it may may change in balance updates. As to when this might happen I do not know as I am a Moderator and not a Developer.
  8. 100 Years of Zombie Evolution in Pop Culture | Time Lapse Video
  9. Chaos_Deception

    Be The Zombie Balancing Update - 12/1/2018

    The Night Hunter was in serious need of Buffing given the advantages that Humans had over Him. More balancing changes will be made again when the Devs have collected enough Data. Balancing Asymmetric Multiplayer of this type is no easy task so please be patient. The Devs are of course reading the Forums but they will not simply act on a whim and implement changes that could potentially create further imbalance.
  10. Chaos_Deception

    Post Any Btz Bugs/exploits Here

    apparently its possible to bypass the Latest Patch. As Mentioned in this Post.
  11. Thanks for bringing the Bypass exploit to my Attention. This will forwarded to the Devs and You can be assured a fix will be incoming.
  12. Chaos_Deception

    Please fix the servers

    Dying Light does not use Servers. It Uses a Peer 2 Peer System. That means that the first Human is the Host and any Cooperators or Hunters are Peers. An example would be, The Host is in Washington USA, The Cooperator is in LA USA and the Night Hunter is in Tokyo JAPAN. This would in the majority of cases cause latency Issues. The only way this could be reduced is with the implementation of Dedicated Servers. But this is very unlikely as the bulk of Dying Lights Net Code would have to be re written. I have one suggestion that may help to some degree and that is to make sure that You are on a Moderate or Open NAT type. "Network Address Translation" If either the Host or Peers have a strict NAT type this could be causing additional latency. Google search Your Router Name + Platform + Open NAT and you should find a guide. The Method will vary depending on Router Brand. I hope this Helps.
  13. Chaos_Deception

    Register for Global Playtest!

    Im excited for this but sadly my Laptop is not able to run modern games. I will wait for the final release on the XBOX ONE X.
  14. Chaos_Deception


    Another Idea that I have is that the Night Hunter should have Heightened Awareness. He can sense the Direction of Gunfire and other Projectiles coming towards him. This could be achieved by Screen Edge glow for near misses and Crescent Markers for Direct Hits.
  15. Chaos_Deception


    My Idea is when the Night Hunter is facing a Team of 4. Survivor Sense should be Disabled. This would promote Teamwork. The Survivors would have to rely on Sight and Sound to detect the Night Hunter. Dying Light has ample Graphics and Sound Design to allow such a change to be Implemented reliably IMO. Even if this was Implemented as a Trial Initially to Quantify Statistical Data. For Matches that have 3 or less Players allow Survivor Sense but increase the Delay between Uses for each additional Player. I feel these changes would ratchet up the Tension and make the Nigh Hunter a Truly Fearsome Beast.
  16. Chaos_Deception

    Can you really not deal with all of the spam in this forum?

    Hello all. Just a Quick Update. The Forums Config has been adjusted to combat the spam. It should stop or be lessened a great Deal. In the event that some does get through please Flag it and we will remove it. Thanks for the help.
  17. Chaos_Deception

    Can you really not deal with all of the spam in this forum?

    Sadly its a manual process. Please Flag any Spam that You see and I will Purge the Spam and Post Block the User. The Majority of the Spammers from what I can tell are Bots. But the way that they post makes it very easy for anyone to spot. If you could Flag any spam that You see it will be appreciated. Thank You.
  18. Chaos_Deception

    2016-09-05 Update

    Can You all please post constructively, A difference of opinion is to be expected and is welcome. But please do not make it Personal against any Forum User, Thank You.
  19. Chaos_Deception

    Was Btz A Good Idea Ultimately?

    The sad fact is that with every change comes imbalance. A Game like this is a Logistical Nightmare to Balance Correctly because it is Asymmetric PVP. The same can be said for other Asymetric PVP Games, Evolve comes to mind. Especially since going FREE2PLAY.
  20. Chaos_Deception

    Dying Light : Grab A Skin Of Your Choice, Only 4 Sign Up Places !

    Can You keep the Discussion Civil, Its Fine to have a Difference of Opinion but I Draw a Line Between [Difference of Opinion | Personal Insults] I don't want to use the Hammer of Judgement and Play whack a Mole but I will if this Continues.
  21. Chaos_Deception

    Medkit Spamming On Normal Difficulty

    Techland could Balance "Be The Zombie" like this. Give each Player a Preset Amount of Medpacks, and Lockout the Excess as well as Medpack Crafting. Allow Players to Trade Medpacks during the Game should they wish to. Buff the Night Hunter in accordance with Human Legendary Levels and Number of Human Players present. This would promote more Team Work and make the Night Hunter more Formidable.
  22. Chaos_Deception

    To Pete

    Here is an Interesting concept for Multiplayer. The Corrupt Government has covered up the Outbreak of Harran. But has a Testing Facility in an Irradiated and Abandoned City. The Concept is: Survivors are Unleashed into the Abandoned City after being Injected with an Experimental Immunization. The catch is they have to be Bitten out in the Field to see if the Immunization Works. And Survive long enough to reach the Checkpoint and Safety. Lots of potential for something like this. * Stealth Elements * Dog Type Enemies that can Smell the Humans. * Mini Checkpoints that give You Time to Heal and Restock but not Camp. Survivors and Zombie Mobs can be Controlled by Human Players.
  23. Chaos_Deception

    Post Your Btz Matches!

    Can we please tone down the Hostility in Here. A difference of Opinion is Fine, But drop the Personal Attacks. I leave this here for Your Reference:
  24. Be The Zombie is a Great Mode but has much room for Improvement. This however I understand is no easy Task to Achieve. When the Night Hunter is against 2 or more Humans. Cooperation should be a Key Factor in whether You Win or Lose. What I mean by this is, going after The Night Hunter Solo should generally be Suicide. He is a Mutant Super Zombie, that is Faster and Stronger than any Human. So Logic would suggest that going Toe to Toe with the Beast Alone should be a Difficult if not near Impossible Battle. This would promote Closer more Coordinated Team Work. An Example of this would be trying to take on the "Tank" from Left 4 Dead Solo. This Enemy required the whole Team to Attack at the same time. Players that tried to go against the "Tank" Solo were often Dealt a Swift Demise. And once You Died, You was Eliminated until the next Safe House. The Night Hunter should retain His Ability to Climb when Drained of Energy. So He can Retreat and Recharge. As once He is Drained, He is almost always Dead. This is even more of an Issue in 4 VS 1 Games, as more UV Lights keep Him Crippled for longer. Any other Feedback welcome. Please Keep it Constructive though and No Flaming of other Users Please.
  25. Chaos_Deception

    Btz Fixes In The Next Patch

    I think what would be Beneficial in the Case of Buffs and Debuffs. Is that the Players are made aware of any changes with a Visual HUD Representation.