oreos21

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  1. oreos21

    Zombie Mode Issues

    It's the cave where you have to go to do a side quest to collect mushrooms. It may be only on Xbox One but you can get in but not out. You'll be stuck and can't move anywhere cause there's no room to jump out and use a tendril quickly.
  2. oreos21

    Zombie Mode Issues

    1. In the Slums area, there's a cave that you have to swim to get into, there's a way to get in with the zombie but there's no way out because if you try, you'll be stuck underwater which leaves the nests vulnerable (because they won't kill you while you're stuck) and the zombie can't drown, I played a game where the humans just stayed in there for about 30 mins (not exagerating) and I wasn't going to leave because I was winning. That cave shouldn't be accessible. 2. I recently discovered that the shield the humans have can block spits, EVEN WHEN IT STICKS THEM! I understand if it lands in front of them and they block it but when it sticks them, it shouldn't negate the spit. Fix that. 3. A human can use their air insta-kill while the zombie is swimming but the zombie can't pounce when the human is swimming. That needs adjustments. 4. The UV flashlight needs a range reduction and the humans need a limit to carrying flares, maybe about 10-15 the most. 5. Time limit so the human is actually pressured to playing the objective and not just sit there and wait for you to make the first move. And 6. Spits need faster recharge, takes forever to recharge and when you don't have any and the human is destroying the nests, you can't do anything. You can try to air slam but that only works but so many times before the humans start spamming flares so you can't move anywhere after landing. (Sorry for the repost in General Discussions, I don't use this site that much)
  3. oreos21

    Zombie Mode Issues

    1. In the Slums area, there's a cave that you have to swim to get into, there's a way to get in with the zombie but there's no way out because if you try, you'll be stuck underwater which leaves the nests vulnerable (because they won't kill you while you're stuck) and the zombie can't drown, I played a game where the humans just stayed in there for about 30 mins (not exagerating) and I wasn't going to leave because I was winning. That cave shouldn't be accessible. 2. I recently discovered that the shield the humans have can block spits, EVEN WHEN IT STICKS THEM! I understand if it lands in front of them and they block it but when it sticks them, it shouldn't negate the spit. Fix that. 3. A human can use their air insta-kill while the zombie is swimming but the zombie can't pounce when the human is swimming. That needs adjustments. 4. The UV flashlight needs a range reduction and the humans need a limit to carrying flares, maybe about 10-15 the most. 5. Time limit so the human is actually pressured to playing the objective and not just sit there and wait for you to make the first move. And 6. Spits need faster recharge, takes forever to recharge and when you don't have any and the human is destroying the nests, you can't do anything. You can try to air slam but that only works but so many times before the humans start spamming flares so you can't move after landing.
  4. oreos21

    New Weapons?

    After reaching 25 on Survivor, I only find swords/khopesh's and axes in the vendors, where's the high damage bats, batons, wrenches, hatchets, and knives? I have purple and orange blueprints for those weapon variants but the vendors only have swords and blades. Never any blunt weapons or knives. Please add high level blunt weapons and knives.
  5. Not to mention it's nearly impossible to attack humans from behind, they ALWAYS know where you are! The only time to attack from behind is if you manage to hit them with a horde spit and they're running, and that's IF you hit them with the spit and they don't jump on the roof. The horde spit is useless in Old Town since the humans spend most of the time running above ground, so you're basically handicapped from the start if you play on that map as well.
  6. Humans have too much of an advantage in Be The Zombie, in my opinion. I think the UV flashlight needs a longer recharge and shorter range, when you're facing off against 2-4 humans (who knows what they're doing), it's nearly impossible to get close without each of them taking a turn constantly draining your energy with it. Also, I believe that the spit recharge should be slightly faster or for the UV protection (maybe even both). Zombies should get some kind of health upgrade or energy upgrade (or both) so that you can take more than 3 hits from a melee weapon (Or nerf the Humans weapons so they don't 1-hit the nest spawns or 2-hit you), also so that your energy recharges more quickly and/or doesn't drain as quickly when you're getting hit by UV's. I would also recommend that there should be 2 Zombies since it's difficult trying to hunt 4 players who constantly stick together but are just out of range so that you can't hit them all with a spit and if you miss, you have to wait nearly a minute to shoot another one, also once they see you, they all UV you until you basically can't move. Humans should be at somewhat of a disadvantage if they're facing only 1 Zombie, but it seems like they get all the perks, I spend more time running away from them and following them, than actually killing them. The game mode is fun, but it needs adjustments.