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  1. Lamoi

    Dying light 2 SPLIT SCREEN!

    Ain’t gonna happen.
  2. Lamoi

    Does DL2 have guns?

    I do hope so .... Theres nothing more satisfying, than blowing a Zombies head off with a Shotgun. Especially when panicked and down to your last couple of shells..
  3. Lamoi

    Concerns about Dying Light 2

    the game looks amazing. I really hope this mechanic does not ruin the experience. I wanna savour the survival horror portions of gameplay, but not with a freakin time limit always counting down...
  4. So only really one so far from what I know about the game. - The longer you stay in the dark the more your infection rises. Once it reaches its peak GAME OVER MAN So yeah, this sounds scarily like FAR CRY 2’s malaria tablets. It sounds like all it will amount to in effect is a time limit when in the dark? I hate time limits, I value playing games at my own pace... Darkness is where this games atmosphere will hot fever pitch. I look forward to those moments. But not if there’s a time limit ! It sounds like it could get annoying ....?
  5. Lamoi

    Night-Walkers In Daytime? [Bug]

    Whatever the reason, I love the fact that day time zombies now mutate in to 'Viral' types.... Make for a so much more exciting Nightmare mode... LOVE IT !!!!
  6. You know one thing that I've never understood is why the heavy wepons have one attack animation. Heavy weapons like the Fire Axe always had lots of attack animations in Dead Island and Dead Island Riptide. It's something I've never understood, they had the assets, they already had the animations from previous titles, why not include those and recycle the animations for Dying Light as well? It's seems weird because they did that for the other weapons.....? It's a bizarre design choice I've always wondered about, and that it has a negative impact on the gameplay. Subsequently, I don't know about anyone else but I literally never use heavy weapons in Dying Light, because they are so boring to use, having only one base attack animation (apart from the 2 special moves). They're just boring to use. It's a shame because in Dead Island one of my favourite weapons was the Fire Axe... How do you guys else feel about this?
  7. I LOVE NIGHMARE MODE !!! I love that there's loads of Virals and even normal zombies change into Virals during the day!! Because it's so much fun when you're under pressure, chased down by a pack of zombies. I love that zombies take some serious punishment before they go down. I almost would like a mode where anything less than a head shot or cutting the head off will kill zombies.... This game is such a kick a$$ game. Bravo Techland Bravo!!
  8. I just think if they had dialled down their cones of vision maybe, it might make stealth more doable...
  9. Lamoi

    Semi-Auto Shotguns Insta-Kill Demolishers.

    You playing on normal.....?
  10. I driving around like a lunatic and I'm playing on Nighmare mode... And I've broken most of the cars engine, suspension, and all I've really noticed is a very slight reduction in speed.. It's far too forgiving.... I wanna break down, with the buggy chug chug chug to a stop and then I have to hike it to a local farm house looting for parts and gas.... Plus your buggy takes no damage at night??? Even on Nightmare mode?? I don't agree with this.
  11. No we want runners in the mix.... Yes they respond to sound but sometimes there just, I guess hunting.... No we definitely don't want to cut down on them at all.... This game needs to have that sense that it is dangerous to leave the safe zones
  12. Is no one else frustrated by this??
  13. I love it actually now feels dangerous to leave the safe zones.... It's great... Feels like it should.. Zombie survival
  14. I thought this was just the Ninja Suit.... I've change outfits several times - IT IS ACTUALLY A GLITCH PLEASE FIX
  15. Techland so need to tweak the AI of the human enemies.... Stealth is almost impossible. It would be so easy to dial down there vision radius and tweak the Ai to something more realistic. It just feels unfair at present. Once Ai enemies go into ALERT mode they simply KNOW where you are in a cheating computer game kinda way.... It makes it not fun, and given that there's so much emphasis on fighting Bandits in the Following, this problem become far more pronounced than the base game. Also I've noticed enemies just focus on you both Bandits and Zombies. They don't attack each as much.. Where as in the base game, you could lead a load of vitals into a base of bandits and they would start fighting! This Bandit fell off the wall of the compound and was trying to attack me, but the zombies that were around him didn't attack him but simply focused on me...