Wolfman

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  1. Upvote
    Wolfman reacted to tafferling in (Don't Read This If You Haven't Beat The Following Yet) For Those Who Beat The Following...   
    Not sure if there's some policy here that prevents me from repeating myself, but since I don't just want to drop a link to my opinion, I'll drag it into this thread too...
     
     
     
     
    The only reason I do not like how the Following played out is the complete futility of everything Kyle did before. He sacrificed his own life already by staying in Harran, rather than carrying out the GRE's orders and being able to return home (and maybe even receiving a cure, since the GRE did have to save face for their intentions leaking).
    Instead of deciding to give his old life another shot, he brought a small measure of hope to the people in the Tower (and Harran). They even ended the main Campaign with a silver lining. Then, for the DLC, that hope was dashed. Worse, once the DLC is finished all the hard work he put into it (and the player did as well) is lost. Whether you pick the nuke ending or the actual conclusion that results in a Volakyle, at the end of the day everything he's done is nullified.
     
    To me, these endings smell a bit like they wanted to draw a clean line with Kyle's story and level the slate for something new.
     
    And since I get very attached to the characters I spend a lot of time with, it was disappointing that they'd chose a futile ending, rather than something that brings closure on a positive note. In particular the nuke one made no sense whatsoever. You tried so very hard NOT to get the city blown up. Now you decide that "Eh, whatever.Let's fry the place."?
     
    Now I know these days people seem to dig bad endings and hopelessness, etc.. and throw the whole "In the Apocalypse there aren't good endings." argument around, but eeey--- Kyle Crane   Whaaaaaaaiiii *throws fangirl fit*  Though I digress here. With flailing arms. And kicking feet. Let's refocus. 
     
    The Nuke ending, some may call it bittersweet, doesn't appear to align with Kyle's motivations from where I am standing. He took to the poor sods in the tower, putting them before the needs of the world. If he'd wanted to save the world, all he'd have had to do was accept the GRE's final offer. Or contact them later on, when he realized his people were dying.
    All of his efforts were for those he cared for, rather than what would have been better for the world in general. To have him have such a drastic change of heart is, well... it bothered me a little. Much like the overall story arch of the Following did, in particular how it came to be. If we consider the reason why Kyle leaves Harran to chase down a cure, then we have to assume that the global community has turned its back on the city state/city. But rather than nuking it, they decide to stop dropping Antizin? This sounds like political suicide to me, and again brings me to the conclusion that, while amazing, The Following is here to pave the way for new things.
     
    'sides, it's a video game, and not a narrative driven one, by heart. It's meant to be a blast, and the audience it caters to are likely to dig those endings. And there's nothing really wrong with it, or any of its endings. That I'd have preferred to have seen Kyle get some sweet closure, omitting the bitter, is personal preference. I'd have written it differently, and luckily I have a very agile mind that's already in denial about the whole deal, so there's that 
     
    Doesn't mean I don't still love The Following. I just won't be finishing the main quest a second time. I'll just stop right before it and pretend to be blissfully ignorant. 
     
    Here's me with fingers crossed though that Techland will pull an ace from their sleeve. Preferably one with Mister Crane on it. 
  2. Downvote
    Wolfman got a reaction from waxcactus in Damage Lower Is Insane   
    Who are you? The self-claimed ambassador of illogical nonsense to Techland forum? Why would they muster the effort to include a batch of new firearms only for us to just throw all of them away and continue to accept melee weapons as the one and only? Why is it taboo to discuss the subject that the firearms in Dying Light are underwhelming? 
    My kills with melee weapons dwarf my kills with firearms, but I'm not playing Dying Light because of it's focus on melee weapons. You're simply selling the game lower than necessary. It doesn't HAVE to be this way. Guns don't have to just be gimmicks like they are now.
  3. Upvote
    Wolfman reacted to SOUR NIGHTMARES in Damage Lower Is Insane   
    Yes techland be a melee focused game don't worry about backing yourself into a corner and becoming one dimensional in fact crane knows parkour get rid of the buggy too.hopefully another game will come and make a range based zombie game I just love buying two of the same games with just minor differences.i rarely use firearms but I do use them why wouldn't I want weapon variety in a game that utilizes weapons.the best part is when you had to rescue Dr Zere I'm sure you didn't use a firearm at all (it can be passed without a firearm but I'm sure you used one on your first go atleast) but that's just my two ce....well actually that's just simple logic.....
  4. Upvote
    Wolfman got a reaction from tafferling in (Don't Read This If You Haven't Beat The Following Yet) For Those Who Beat The Following...   
    I rather enjoyed both endings. I actually enjoyed them both a lot more than Dying Light's campaign ending. They got to me, I won't put it lightly. Games with boring endings don't leave me with afterthought.
     
    But I don't feel like the endings, particularly the military 'Hammerdown' protocol - fit very well into the narrative that has been set up by the game previously. The protagonist would come all this way, just to press a few buttons, flip a switch and let the GRE win? It contradicts the protagonist's philosophy no matter how small the sacrifice was. I was not expecting a choice here.
     
    While I think both endings were very good, and shows off the talent of Techland's writing, I felt that the endings were inconclusive. The 'Volatile' ending seems fine, and in my opinion "canon" given no other alternative, (which I wish there was, perhaps to reason with the Mother) but I can't help but feel like there needed to be more insight into what happens to Crane. What of Camden? What of the research? Will Crane make it back to the Tower hoping his friends will reason with a volatile?
     
    You're left with two choices: Enjoy a bittersweet ending and let the GRE and the Ministry win and hope they won't continue to experiment with biological weaponry, or enjoy an ending that hints at the possibility of dooming humanity. Either way, it seems like the player was set up for a fall.
  5. Upvote
    Wolfman got a reaction from ToxicTropex in Dying Light Ps4 Performance   
    OP after having played for some time on PS4 I've noticed that the game doesn't seem to have a locked framerate when it should. It's probably my biggest problem with the game overall. It's very annoying and I'm not sure why this hasn't been corrected yet.
    Superb contribution to this thread. You must be a blackbelt in wasting bandwidth.
  6. Upvote
    Wolfman reacted to Statik Wolf in Sick Of Assists! Nightmare Mode Ruined!   
    (THIS POST IS NOT ABOUT SURVIVOR SENSE, IT IS ABOUT THE THREAT DETECTION ICONS THAT APPEAR WHEN YOU ARE ABOUT TO BE SPOTTED) I absolutely love the look and feel of dying light.  Unfortunately the game holds your hand no matter what difficulty you have it on.  I waited so excited for "nightmare" mode and the ability to FINALLY turn off the HUD.  Only to discover that the eyeball icons which warn you that you are about to be seen, still appear.  I would say 75% of the fear of a monster comes from NOT knowing where it is.  Unfortunately dying light does all it can to warn you of every little danger.  Even if you turn off the hud for an absolutely beautiful game that feels immersive, the eyeball icons will pop up ruining that immersion and spoiling what could potentially be a scary situation.  The enemies are so easy to avoid with all the warnings the game gives you.  The game now has four difficulty settings and it holds your hand in all of them.  So I beg you to please PPPPPLLLEASE get rid of the icons that let you know you are about to be seen.  Also pllllllease consider AT LEAST putting a background timer on the x ray super power that lets you magically know where monsters are.  I DON'T USE IT AT ALL THOUGH.  Not that it matters with the icons warning me all the time anyway.  Dying Light is an amazing game.  I could see myself having tons of fun playing it if it didn't hold my hand like an infant.  I waited so excited for this no HUD option and when I saw those eyeball icons still popping up, I wanted to cry.  As it stands now, I will delete the game and try to find something else to do.  Telling me where the monsters are literally kills all the fun for me.  I don't mind having a warning OPTION, however that assist seems to be manditory no matter what difficulty you play on.  It's amazing how something so little can literally ruin the fun.  Please please please please please consider patching it so I can TURN OFF THREAT INDICATORS!!!   If you do that, I will be addicted to an otherwise great game.  If not, I probably won't ever play again.  Thank you for your time.     PS:  This post is NOT about survivor sense!!! this post is about the threat detection icons.  They are eyeball icons that appear over the heads of enemies when you are about to be spotted.  These icons warn you of danger also while giving away enemy locations.  They are NOT optional.  You can NOT turn them off.  Which is what this post is about.   I do mention survivor sense because I believe it is a bit excessive. However that is not what this post is about and I do not use it.
  7. Upvote
    Wolfman got a reaction from Avenged Sevenfold in Whats Up? Yeah Its Me!   
    Was it worth it?
  8. Upvote
    Wolfman reacted to Wolfmeister1010 in "look And Feel" Improvements   
    I noticed that the EE supposedly has look and feel improvements.
     
     
    But what exactly do they mean?
     
    Sigh

    I wish there was more interest in modding this game from the community so we can get the game back to reveal demo quality.

    Better, more realistic blood textures (no blood "mist" effect)

    Meatier animations (longer recoil of melee weapons)
      In terms of the blood mist


    Look at this video

    When hitting zombies with the weapons, there is the dark splatter effect.

    In the game now, if you attack enemies, you will notice that in addition to this (which itself has been made a much brighter red) there is a red "mist" blood effect that occurs.


    In addition to THIS, there is also a clear "molecular distortion" effect when using blunt weapons. Heads also EXPLODE when you kill zombies with head blows, unlike the first gameplay, which is completely unrealistic and stupid in my opinion.

    This video shows all these grievances.




    Overall, the game's combat visuals/feel went from realistic and meaty to arcadey and hack/slash generic goriest. The game looked like a realistic, gritty, yet gorgeous open world experience in early footage, and became nothing more than a typical zombie shoot 'em up bloody explosion fiesta.    With the EE, they REALLY have an opportunity to bring back the feel and look of the game that was present in early footage from 2013 to early/mid 2014. Before the animations were nerfed. Before the color scheme was reduced to genetic browns and greens. Before the blood effects were turned from realistic and satisfying to over the top Taratino style. Before it became something other than the Dying Light I fell in love with, the one advertised to me upon reveal.    
    Hopefully the EE goes back in this direction. One can dream.
  9. Upvote
    Wolfman reacted to Avenged Sevenfold in Help Us Improve Parkour Experience!   
    I'd like to see things in the world affect your abilities. For example when you run through a puddle of oil, or even a water puddle with electrical wires in it, your feet become a bit slippery, I'd also love it if your speed and movement abilities were dependant on your health bar. Also, it would be neat if you were carrying a large, cumbersome weapon (Or an air drop, maybe?) and it impeded your movement, as if weighing you down. Just my thoughts.
  10. Upvote
    Wolfman got a reaction from puglover9000 in Help Us Improve Parkour Experience!   
    I'd like to see the world react more to your activities and I want there to be more 'accidents'.
     
    Realistically, the flats in Dying Light would be a very dangerous place to practice parkour, albeit a very good place to do it at the same time. Parkour should offer a challenge in itself, because right now it doesn't take long for a novice player to master the movement mechanics. I can tell from personal experience, and I can tell from having brought a friend along who has never played anything quite like this. As an action-survival-horror game and, being that it's most certainly one of the first of it's kind - the game's survival elements should not just bank it's challenges solely on it's various enemy types and luck searching through trash bins trying to find metal parts. I hope to see more dynamism in the environment. I hope to see the weather affect your performance, rain in particular, to make things a bit more difficult when you're jumping across the sheet metal roofs, and making risky jumps to ledges that are slippery - with the possibility of falling from it.
     
    I also hope to see more hazards. Like jumping down onto a roof and falling through it via RNG. Yes, similar is already in the game currently, but it is easily avoidable and I was thinking of something less obvious. Falling through roofs with a chance of falling into a group of biters - these sorts of things. Small things like this that would really bring more to the parkour, and bring an element of strategizing that isn't quite there now. 
     
    My point - Make the parkour more of a challenge, more of a craft that needs to be honed, something that isn't completely routine. I don't think it should feel that way. I think it should feel like it has pros as well as cons. Something dangerous.  
  11. Upvote
    Wolfman got a reaction from NullExoZombies in 2016 The Following!?   
    Well, I'm no judge of what a good DLC is, but the Bozak Horde and that other stuff didn't quite make me feel like I was getting my money's worth. 
     
    But it's dead horse now - they acknowledged our complaints and now they're doing right by us. The base game is just an excellent piece of work in my opinion.. the DLC didn't quite add anything to the experience. I was expecting a whole lot more. The Following seems like the content we should come to expect in a $20 season pass for 2015, (or delayed to 2016). 
     
    When a team sets the bar *this* high with their game.. I don't think it is wrong of me to expect future endeavors to be anything less! 
  12. Upvote
    Wolfman got a reaction from puglover9000 in Help Us Improve Parkour Experience!   
    I'd like to see the world react more to your activities and I want there to be more 'accidents'.
     
    Realistically, the flats in Dying Light would be a very dangerous place to practice parkour, albeit a very good place to do it at the same time. Parkour should offer a challenge in itself, because right now it doesn't take long for a novice player to master the movement mechanics. I can tell from personal experience, and I can tell from having brought a friend along who has never played anything quite like this. As an action-survival-horror game and, being that it's most certainly one of the first of it's kind - the game's survival elements should not just bank it's challenges solely on it's various enemy types and luck searching through trash bins trying to find metal parts. I hope to see more dynamism in the environment. I hope to see the weather affect your performance, rain in particular, to make things a bit more difficult when you're jumping across the sheet metal roofs, and making risky jumps to ledges that are slippery - with the possibility of falling from it.
     
    I also hope to see more hazards. Like jumping down onto a roof and falling through it via RNG. Yes, similar is already in the game currently, but it is easily avoidable and I was thinking of something less obvious. Falling through roofs with a chance of falling into a group of biters - these sorts of things. Small things like this that would really bring more to the parkour, and bring an element of strategizing that isn't quite there now. 
     
    My point - Make the parkour more of a challenge, more of a craft that needs to be honed, something that isn't completely routine. I don't think it should feel that way. I think it should feel like it has pros as well as cons. Something dangerous.  
  13. Upvote
    Wolfman got a reaction from waxcactus in Sorry Dev's But Here Are A Few Hints To Making A Good Game   
    So what are you suggesting? Do you want them to completely revert Dying Light's gameplay formula to something that isn't about parkour and bashing in skulls? Would you mind expressing why you feel that this does not work? I honestly feel that it works well. And it's a unique approach to the familiar concept. Perhaps you could provide those hints that you mentioned in your title that I can't seem to recognize in your post. As I am always running into enemies in Dying Light. Albeit, I play in Hard Mode. IMO, it is the better mode to experience Dying Light in. Casual, or not. 
     
    All I gained from this nonconstructive and poorly written post was that you hate the checkpoint/respawn mechanic, in which case I agree - I think it needs some work.
     
    3/10 - Not enough hints. You can do better OP. Next time apply yourself.
  14. Upvote
    Wolfman reacted to WickedViper27 in Sorry Dev's But Here Are A Few Hints To Making A Good Game   
    Shot's fired. But really. You've explained pretty well what I was thinking about this post. TheFateWeaver, play the demo first, before you buy another game.
  15. Upvote
    Wolfman reacted to Avenged Sevenfold in Sorry Dev's But Here Are A Few Hints To Making A Good Game   
    First of all, when you say "look at the criticism" there's really just you complaining about the game being parkour focused. Plus, if the tutorial (The part that is all 'running and jumping') took you an hour, then good, return the game. Games are no fun when you have none of the skills required to play. Next for the hints, there is a way to turn them off. It's called 'disable hints' in the menu. And saying 'tips to making a good game' is pretty stupid, considering the majority of people out there consider Dying Light to be a great game. What you should have said was 'tips to make a great game for me', seeing as you are in a vast minority. But since we're at it, I have some tips for making less dickheaded posts. Hit me up sometime if you wanna hear them.
  16. Upvote
    Wolfman got a reaction from Avenged Sevenfold in Can You Buy The Season Pass On Xbox One After Release?   
    Hellraid is a Techland game, not an Ubisoft game. 
     
    This is the Hellraid subforum, not the Dying Light subforum. 
     
    Yes you can still buy the season passes. 
     
    lol guys
     

  17. Upvote
    Wolfman got a reaction from NullExoZombies in 2016 The Following!?   
    Well, I'm no judge of what a good DLC is, but the Bozak Horde and that other stuff didn't quite make me feel like I was getting my money's worth. 
     
    But it's dead horse now - they acknowledged our complaints and now they're doing right by us. The base game is just an excellent piece of work in my opinion.. the DLC didn't quite add anything to the experience. I was expecting a whole lot more. The Following seems like the content we should come to expect in a $20 season pass for 2015, (or delayed to 2016). 
     
    When a team sets the bar *this* high with their game.. I don't think it is wrong of me to expect future endeavors to be anything less! 
  18. Upvote
    Wolfman got a reaction from NullExoZombies in 2016 The Following!?   
    Well, I'm no judge of what a good DLC is, but the Bozak Horde and that other stuff didn't quite make me feel like I was getting my money's worth. 
     
    But it's dead horse now - they acknowledged our complaints and now they're doing right by us. The base game is just an excellent piece of work in my opinion.. the DLC didn't quite add anything to the experience. I was expecting a whole lot more. The Following seems like the content we should come to expect in a $20 season pass for 2015, (or delayed to 2016). 
     
    When a team sets the bar *this* high with their game.. I don't think it is wrong of me to expect future endeavors to be anything less! 
  19. Upvote
    Wolfman reacted to Michał Napora in Light Stories, You Are Dying To Read.   
    So we've been following Voltagon's post for some time, but we couldn't help to notice that he4 hasn't posted for a while. At first, we thought that maybe he's doing some crazy stunts in the Old Town (Crazy V we call him), or maybe he's just having a casual game of checkers up on the roof top of the Tower. But after a few days of silence, we started to get worried.
     
    "Was he slayed by zombies?" - "No way, not Voltagon!" that was our outcry. But still, you can't help sometimes when that little paranoid thought start to spread around your head.
     
    Now imagine our surprise. "There's a new Voltagon post!" I yelled, while sitting at my desk.
     
     
    Since Voltagon's posts are not your standard posts - more like textual experiences - I ran to our kitchen and made myself a cup of coffee. I wanted to really savor this experience.

     
    However, I couldn't hide the excitemt - people knew something was up. So I went to Paul and yelled "Voltagon is here! I told you he'll be fine. I believed in him, and he didn't fail. He is back!!!" His reaction said it all really. He felt what I felt - joy mixed with excitement and sprinkled with some more joy. 
     

     
    With the word of Voltagon's post spreading like wildfire around the office, my desk soon had more viewers around it. 

     
    We're just glad that Voltaron is back, and can not wait to hear what he comes up with next...
     
  20. Upvote
    Wolfman reacted to Avenged Sevenfold in The Duck Down Glitch Still There After Patch (Looting Bug)   
    We're upset because it's emersion breaking, causes motion sickness in certain players (Myself included), and plus, if it's a glitch, you shouldn't be of the mindset that it's not a problem. It's something that should be patched, and I'm at a loss as to why it isn't already.
  21. Upvote
    Wolfman reacted to kainalu75 in 2016 The Following!?   
    Since the following will be in 2016. Do you devs think we can have more smaller DLC's to keep the game interesting? Please, thank you!
  22. Upvote
    Wolfman reacted to Avenged Sevenfold in The Duck Down Glitch Still There After Patch (Looting Bug)   
    Still not patched. *Sigh*
  23. Upvote
    Wolfman got a reaction from Avenged Sevenfold in Figure Out What 'soon' Means Yet, Tl?   
    Boy I'm glad I didn't give a sh*t about that promotion.  
    Maybe they're saving firearm attachments for The Following.
     
    Off-subject, I think we really do need a Nightmare Mode. How fun would that be? A complete nervous wreck of a difficulty that would ACTUALLY make us consider switching back to Hard Mode. No Hud, Volatiles are faster to react to your presence.. I'm going to make another thread in vain.
  24. Upvote
    Wolfman got a reaction from Jay84 in Figure Out What 'soon' Means Yet, Tl?   
    If they released a patch that addressed firearms and the bow, I'd be quite happy 'least for a while. Happy enough to begin playing the game again.
     
    I need my semi-automatic rifle to not have to empty a half of a magazine into the torso of a thug to kill them, and those same thugs needing more than 5 arrows to be downed.
     
    Man. Everything besides melee weapons just suck sh*t. It's just weird seeing how well they improved the firearms in Dead Island: Riptide only to completely chupacabra them up in their crowning jewel. It leaves me unblinking.
  25. Upvote
    Wolfman reacted to Avenged Sevenfold in Techland, Dying Light Is Dying   
    I'm super pumped for The Following. But I swear to God, if I download the DLC and the patch that will most likely be bundled with it, and that goddamn duck-down glitch is still there, I'll.. I'll.. well, actually, I'll probably just come on here and write some irate forum post directed at Techland, then keep playing the game. That'll show 'em!