Dirmagnos

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  1. Upvote
    Dirmagnos got a reaction from Uwwfball in How Many Players Want Option For Disabled The Hud..? 99% !   
    Pls stop posting this chupacabra everywhere. So far ive seen like 2 ppl on this forum actually making a point out of it. Its you who creates a "crowd", posting all over the forum. Made a post in suggestions thread and thats enought.
    If id have to guess, amount of ppl who prefer to play hudless is actually less than those who like to have hud. Thy simply should add hud customization option, that would allow playing with various settings like opacity.
    I like my hud, id like it even more if i could see it without this stupid blending in making it usless.
  2. Upvote
    Dirmagnos got a reaction from LovableWierdo in Some Questions About The "expcalibur" Easter Egg Sword... Pls Reply Techland Guy   
    Expcalibut is good due to the fact tha it can be obtained early on and has like 10 times damage compared to regular weapons. But already midgame it becomes obsolete due to low durability in vanilla game.
  3. Upvote
    Dirmagnos got a reaction from Rich_T in My Favorite Small Touch   
    Lol, same here, every time night is coming im thinking of Will Smith. 8P
  4. Upvote
    Dirmagnos got a reaction from Malacath in Volatiles   
    Volatiles are kinda weak from midgame on.
    First few night i was actually sleeping at safe houses, wasting time; next few i was mostly slowly creeping around, hiding and avoiding them at any cost, since in mob they are deadly. But right now im just flying around like a butterfly with a chupacabra up my arse. Unless i will literally jump one of them, avoiding them is easy as a pie, i just run past them without much trouble.
    They are literally blind, they cant seem see past that cone of vision displayed on minimap. They can see like 10m in front of them, i can just sprint past them if im like 11 past them and they wont even chupacabra. But ok, they are nocturnals creatures, so vision is not a priority.
    But nocturnal creatures also tend to have excellend hearing and keen sense of smell. Unfortunately volatiles seem to severely lack in this area as well. If they hear anything then its mostly by accident, at least it looks so. I can dance a hiphop on a metal roof above one and he wont even twitch.
    And in terms of smelling nearby targets they are a complete zero. Just avoiding one while crawling on the other side of a car and youre good.
    They are also dumb as a log. Im running, im running, im running. Volatile is in the way. Im running, sprinting past it, not hiding or anything(and unless i will bump him, im good), running, running... and im gone. Half a hour later, as a good estonian, he scratches his head and wonders if he just saw something or was it a dream. Their target aquisition abilities, combined with poor detection senses, makes them rather low threat.
    Sure, they are damn tough, but if you dont engage them, then its not a problem.
     
    So, it would be nice if their abilties either scale up a bit night after night or at some point something like a Volatile Patriach would start to spawn every now and then. It could look like a regular Volatile(so you cant distinguish them from regular ones), but would have a lot keener senses, would be far harder to shake off(eg immune to primitive distractions like firecrackers) and also could howl, attracting all the volatiles from a huge area to the point, wild hunt style.
  5. Upvote
    Dirmagnos got a reaction from Uwwfball in How Many Players Want Option For Disabled The Hud..? 99% !   
    Pls stop posting this chupacabra everywhere. So far ive seen like 2 ppl on this forum actually making a point out of it. Its you who creates a "crowd", posting all over the forum. Made a post in suggestions thread and thats enought.
    If id have to guess, amount of ppl who prefer to play hudless is actually less than those who like to have hud. Thy simply should add hud customization option, that would allow playing with various settings like opacity.
    I like my hud, id like it even more if i could see it without this stupid blending in making it usless.
  6. Upvote
    Dirmagnos got a reaction from platoprime in Modding   
    In every game where modding is allowed(or at least not restricted), it expanded game, and in turn, brought in new gamers. Essentially it allows players to modify their game experience, allowing for repeatable unique gameplay, that extends game life. And it also allows players to have a better immersion into the game, in the way it suits them the most.
    New maps/items/weapons/monsters(and endless variations), with proper modding tool, they would allow game to attract far more players than any type of vanilla experience. And it cost devs nothing.
    Main reason why im still on 1.2.0 is because devs wasted own(and players) time, by disabling ability to mod the game. There is no right way to play the game, theres just gamers way.
  7. Upvote
    Dirmagnos got a reaction from platoprime in Modding   
    In every game where modding is allowed(or at least not restricted), it expanded game, and in turn, brought in new gamers. Essentially it allows players to modify their game experience, allowing for repeatable unique gameplay, that extends game life. And it also allows players to have a better immersion into the game, in the way it suits them the most.
    New maps/items/weapons/monsters(and endless variations), with proper modding tool, they would allow game to attract far more players than any type of vanilla experience. And it cost devs nothing.
    Main reason why im still on 1.2.0 is because devs wasted own(and players) time, by disabling ability to mod the game. There is no right way to play the game, theres just gamers way.
  8. Upvote
    Dirmagnos got a reaction from Rekalty in Grenades And Bombs   
    Is it just me, or those suck ?
    When i got those bluepronts i was rather excited, tho the fact that crafting batch contains 8 grenades should have alerted me right away.
    Anyways, pretty much every crafted bomb and grenade feel like a firecracker, they may(or may not) slightly scratch(yeah, zombie may even lose a finger if im lucky) an average zed, that i can kill in one hit, making them rather usless aganst anything that pose even slight treat.
    Considering how much components it takes and how much discomfort some of them cause, to both players and infected, they are just not worth the time(nor components).
    I had such expectations after molotovs, but it all turns out to be a dud. Molotovs are accessed early on, cheap and easy to make, deal a lot of damage(far more than any of those "grenades") and are almost silent.
    Did i miss something or they really are an utter chupacabra ?