thegarycow

Newbie
  • Content Count

    1
  • Joined

  • Last visited

  1. This is going to be a lengthy post. I played dying light for the first time a couple months ago. I played Dead Island some time ago... I don't recall when. What I do recall was not liking it. It was simply too difficult. I only played it for about 30 minutes. I mention that because I was hesitant to play Dying Light because of this. But it's two of my favorite things. An open world game in a zombie outbreak. Now that I've finished the game, I wanted to take a few moments and provide some feedback in the hope that the developers read it. Please note I have not played online. And I haven't played the DLC - yet. First, it's a fun game. Open world, lots of zombies, lots of different weapons, and the story was, while it left me unsatisfied at the end, a good story. There are a number of things about the game that I would like to see changed or improved. First, let's talk about how hard the game is. When I play a game, I want to have fun. I shouldn't have to hit a zombie over 8 times to kill it, that's just silly. Especially when you make those weapons breakable. And those volatiles... I only played the game at night when the game forced me to do so. And the mission early on, where you had to run to the tower and volatiles were chasing you was extremely frustrating for me. I think it took me upwards of 11 tries to get past it. My UV light also didn't seem to do much against them. Another issue I had in the game were the Bomber zombies. In the open, they were fine, but I was killed several times walking into a room and had zero chance of escaping. Further into the game, where you're in the radio station, I had two randomly spawn in a room I was already in. Needless to say, that didn't go well for me. I also thought the progression was weird. I thought if a level 6 weapon could kill a zombie in a few hits, a level 10 weapon would be a real game changer. But the zombies just seemed to get tougher. I wasn't a fan of that. A few other things I would have liked to see is a scope that could zoom in or a sniper rifle. Also a stronger bow. And headshots were weird. It seemed like there was an invisible zone you had to hit, especially with the bigger guys, dragging the rebar hammers. This brings me to Rais' men. They were way too resilient. I had to hit most of them 8-10 times with a melee weapon. I would have liked an easy mode and better damage system.